Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Warriors

Reply
 
LinkBack Thread Tools
Old 01/24/12, 2:16 PM   #1051
Brakthir
Von Kaiser
 
Orc Warrior
 
Illidan
I tried it last night, it seemed to work better than running high hit the night before. I spammed less HS, obviously, but my RB was hitting really, really hard. First part of first tendon damage ranged from 1.3-1.54 million damage.

Offline
Reply With Quote
Old 01/27/12, 9:25 AM   #1052
Influxreptile
Von Kaiser
 
Night Elf Warrior
 
Frostmane (EU)
Originally Posted by Brakthir View Post
I tried it last night, it seemed to work better than running high hit the night before. I spammed less HS, obviously, but my RB was hitting really, really hard. First part of first tendon damage ranged from 1.3-1.54 million damage.
Isn't that really just playing with RNG? During progress I'd say you want the best consistant damage. Even on a 19 second duration a double miss (which occurs quite frequently within 19 seconds when at yellow hit cap) can pretty much leave you rageless. Yeah you'll have tries with exceptionally high burst but seeing that you can't choose those tries and allign them with the RNG gods of the other players I really doubt it's worth it.

Belgium Offline
Reply With Quote
Old 01/28/12, 6:07 AM   #1053
Kylael
Glass Joe
 
Orc Warrior
 
Executus
Standing in grasps for rage, and especially rolling an Execute stack into the tendon burn helps mitigate miss streak RNG considerably, not to mention that your guild will probably lust you for one of them.

That isn't to say it won't eventually happen and screw you, but hit builds run aground sometimes as well.

Last edited by Kylael : 01/28/12 at 6:13 AM.

Offline
Reply With Quote
Old 01/28/12, 4:01 PM   #1054
Brakthir
Von Kaiser
 
Orc Warrior
 
Illidan
There are occasional attempts where my damage is lower than a million per burn phase (obviously on ones where I don't have DW/Reck up), but I'm hitting my highest numbers with the build. The first part of the first tendon burn, I peaked at 1.61 million. Once we get to the lust phase on the 3rd one, I can fully expect to break 2 million on that tendon burn.

Offline
Reply With Quote
Old 01/28/12, 4:40 PM   #1055
Ran Newman
Von Kaiser
 
Orc Warrior
 
Terokkar (EU)
During DW, mastery almost equal streangth in value. However hit/haste should still be better then crit when those ratings are so low and you have the 2p 13. The best DPS gain for tendron should be to reforge everything to mastery with hit as second priority.

Offline
Reply With Quote
Old 02/01/12, 2:22 PM   #1056
Muspel
Piston Honda
 
Muspel's Avatar
 
Human Warrior
 
Korgath
Originally Posted by bond32 View Post
My concern is the burst needed to kill the crystals seems to be better from arms but I could be wrong.
For the ice phase crystals, fury is much better at DPSing them due to lower ramp-up time. As Arms, your stacks of LttS will fall off if one crystal is dead when you have to run through a quadrant. Getting constant Juggernaut procs from charges will help mitigate those losses somewhat, although Fury is still better overall.

Arms is much better for Ice Tomb damage, however, and breaking those people out sooner may be an overall DPS gain for the raid, even if you're losing personal DPS output.

In terms of mobility, I favor Arms over Fury for the ice phases. The shortened cooldown on Heroic Leap isn't really relevant, considering that the phase will be over shortly after it comes back up even if you use it at the very start (which you shouldn't). With Glyph of Rapid Charge, you actually get more overall mobility, and you can even Bladestorm through ice patches, although doing so means that you won't have it for the next set of ice tombs.

Ultimately, it depends on what worries you more: the boss's enrage timer, or the specific fight mechanics. Arms is a little better at surviving ice phases and AoEing tombs, while fury can put out a little more boss and crystal DPS.

EDIT: Clarified the first paragraph.

Last edited by Muspel : 02/01/12 at 6:56 PM.

Offline
Reply With Quote
Old 02/03/12, 3:00 PM   #1057
tjl1982
Glass Joe
 
Goblin Warrior
 
Cho'gall
Originally Posted by Jeremy View Post
403 Gurth in Arms is going to outperform H Morch/N Morch SMF in almost any scenario, as would 403 Gurth/Any modern-ish 2h as Titan's Grip.
What data is this based off of? Note, I'm speaking to the comment about TG>SMF. SMF represents a very small portion of Fury players, and looking at logs, Reptile has been posting very high end numbers compared to his TG counterparts. I was even able to rank well as SMF Fury on a few fights, 59 H Ultra/9 N Ultra with no Heroic gear. Reptiel had the top overall parse as SMF for Hagara, and Collision has had very high rankings as well for some of his heroic kills. From what I've ascertained from logs and experience, the gap between SMF and TG is gone, yet many warriors cling the notion that TG>SMF. What I'd like to see are the facts and evidence to back this up.

United States Offline
Reply With Quote
Old 02/03/12, 3:28 PM   #1058
Jeremy
mogged a tier set. how original.
 
Jeremy's Avatar
 
Orc Warrior
 
Area 52
It's not necessarily that TG is automatically superior to SMF (though in the case of BiS, I can't imagine that TG with H Gurth wouldn't be miles ahead of SMF), but Gurthalak is just that good. The discussion about this is strewn about in the Arms and Fury threads. That said, Arms with Gurth is already better on at least half the DS bosses; I can't imagine giving that up just to spec SMF with one heroic weapon (which is what he's asking about doing).

It's also worth noting that you can often find WoL parses of some ridiculous player doing something that most others can't; that doesn't represent necessarily what the "average" raider like you or me could do.

United States Offline
Reply With Quote
Old 02/03/12, 4:00 PM   #1059
Influxreptile
Von Kaiser
 
Night Elf Warrior
 
Frostmane (EU)
Originally Posted by Jeremy View Post
It's not necessarily that TG is automatically superior to SMF (though in the case of BiS, I can't imagine that TG with H Gurth wouldn't be miles ahead of SMF), but Gurthalak is just that good. The discussion about this is strewn about in the Arms and Fury threads. That said, Arms with Gurth is already better on at least half the DS bosses; I can't imagine giving that up just to spec SMF with one heroic weapon (which is what he's asking about doing).

It's also worth noting that you can often find WoL parses of some ridiculous player doing something that most others can't; that doesn't represent necessarily what the "average" raider like you or me could do.
The problem with that is that I'm pretty much the only "competitive" SMF warrior with enough WOL logs to consider when comparing to TG. After having a discussion with the people who sort out simcraft for SMF we concluded that a lot of stuff hadn't been implemented correctly. Arms is without a doubt better than Fury right now but when you're simply making the choice between going SMF or TG I'd personally think twice.

Errors in the recent simcrafts were:

The fact that Heroic Strike is favored over RB during Inner Rage or whenever you're close enough to make it to your next Inner Rage without capping rage.
Second minor thing was that Gurthalak procs were overestimated. As we know now it doesn't simply just proc off everything in the main and offhand.
The third error was that initially Simcraft did not use Heroic leap on cooldown which is another (minor) SMF advantage due to the 20% overall bonus damage.

A last thing to keep in mind is that there are heroic weapons (although not BIS) available to SMF throughout the entire progression phase while Arms will effectively be using a normal ilevel weapon until the patch (and expansion) is cleared, which imo makes the entire "bis" issue debatable as it won't really contribute to your performance when it matters.

Considering fights like Hagara where proper cleaving on ice tombs can be a considerable boost to your dps I'd also guess SMF to be the most favorable spec on that fight due to cleaves being a lot stronger.

Belgium Offline
Reply With Quote
Old 02/03/12, 4:19 PM   #1060
tjl1982
Glass Joe
 
Goblin Warrior
 
Cho'gall
I'm only trying to point at that the difference between TG and SMF isn't what it used to be in T12. Also, as Reptiel's post previously stated, that with higher end weapons available at a much earlier stage of progression, those who aren't switching to arms for the higher dps may try SMF with Heroic Hand of Morchok's, or even use No'Kaled. People are posting that TG>SMF without any evidence whatsoever to prove that point, and those who are casually reading may leave with that impression.

Edited to remove quote as it appeared as text.

United States Offline
Reply With Quote
Old 02/04/12, 9:42 AM   #1061
Colosie
Glass Joe
 
Orc Warrior
 
Shattered Halls
Originally Posted by Ran Newman View Post
During DW, mastery almost equal streangth in value. However hit/haste should still be better then crit when those ratings are so low and you have the 2p 13. The best DPS gain for tendron should be to reforge everything to mastery with hit as second priority.
You would need to take into account the timing of the exposures. If you are killing the amalgamations fast enough you won't have death wish back up for the second exposure. This would greatly reduce the benefit of a high mastery build. You can offset this slightly by popping DW 5-8 seconds early for the first exposure.

In regards to a high mastery build I would be interested to see what would happen if you force procc'd heroic Soulshifter Vortex (3278 mastery). It could obviously require you to stop damage for about 10 seconds before the exposure. The biggest problem I could think of would be if you were getting to the exposures before the ICD was back up.

With a high mastery build I hit 2173 rating (79%) which is a 35% death wish bonus. Proccing the trinket= 5451 mastery (181%) causing death wish to do 56% bonus damage. This would also affect your bonus damage from enrage.

This would cause insane burst for the first exposure, but low damage for the second exposure, and possible rage problems from the low hit rating.

Last edited by Colosie : 02/06/12 at 12:16 AM.

Offline
Reply With Quote
Old 02/07/12, 1:05 AM   #1062
Collision
Glass Joe
 
Worgen Warrior
 
Stormrage
Originally Posted by Influxreptile View Post
The problem with that is that I'm pretty much the only "competitive" SMF warrior with enough WOL logs to consider when comparing to TG. After having a discussion with the people who sort out simcraft for SMF we concluded that a lot of stuff hadn't been implemented correctly. Arms is without a doubt better than Fury right now but when you're simply making the choice between going SMF or TG I'd personally think twice.

Errors in the recent simcrafts were:

The fact that Heroic Strike is favored over RB during Inner Rage or whenever you're close enough to make it to your next Inner Rage without capping rage.
Second minor thing was that Gurthalak procs were overestimated. As we know now it doesn't simply just proc off everything in the main and offhand.
The third error was that initially Simcraft did not use Heroic leap on cooldown which is another (minor) SMF advantage due to the 20% overall bonus damage.

A last thing to keep in mind is that there are heroic weapons (although not BIS) available to SMF throughout the entire progression phase while Arms will effectively be using a normal ilevel weapon until the patch (and expansion) is cleared, which imo makes the entire "bis" issue debatable as it won't really contribute to your performance when it matters.

Considering fights like Hagara where proper cleaving on ice tombs can be a considerable boost to your dps I'd also guess SMF to be the most favorable spec on that fight due to cleaves being a lot stronger.
One of the things that SMF has going for it is rage management. Faster swings lead to more room to "play" with your rage. Weapon misses aren't as damaging when you have low rage which mean you can expend more rage during colossus smash, and on the flip side you can allow your rage to get closer to capping without actually capping due to the smaller chunks of rage you gain from each swing.

I would recommend SMF to newer fury players as rage management is easier, which can lead to dps gains over TG as mistakes aren't punished quite as much. Also, once this new player has gotten used to the rotation, they can take advantage of the additional "play" room and dump more rage into colossus smash in comparison to TG.

Unfortunately, arms is just so much better than fury at this time that it's just kind of silly to use fury at all unless it's on heroic spine. However, SMF is probably better than TG before Gurthtalak, where TG pulls ahead slightly.

Last edited by Collision : 03/14/12 at 3:00 PM.

United States Offline
Reply With Quote
Old 02/09/12, 2:09 AM   #1063
Aglia
Glass Joe
 
Aglia's Avatar
 
Human Warrior
 
Drenden
For those on Heroic Spine and considering what to do. This is what I found that worked with me.

The Valor on use trinket should be one of your trinkets. On our first few attempts before our kill, I went with a low exp (15) and low hit forge tactic. Which helps you get bigger RBs and more damage for DW, but be ready, you will miss/dodge/parry alot on the Hideous, which is almost just as important to dps down fast, especially on the 3rd plate, with all those bloods spawning up.

On our kill attempt, I went with a 24 exp and 11% hit. Which made a big difference, dps on the hideous went up and burst damage on tendon, suffered only like a 200 dps lost. Which shouldnt make or break your overall raid's dps on the tendon.

Also before I went fury, I did try arms. Per tendon I was doing around 1.3mil per tendon and as fury I was steadily doing 1.7mil per tendon. Damage varied, but that was on average. So atleast for one fight, I can say fury is better for burst damage on tendons than arms.

Anyways this is what I found that worked for me.

United States Offline
Reply With Quote
Old 02/09/12, 5:42 AM   #1064
neekko
Von Kaiser
 
Worgen Warrior
 
Sylvanas (EU)
If you are actually saying you were doing 1.7 per tendon and not per exposure (you might just be expressing it wrong), then that is pathetic.A mastery heavy/hit build with extremely low expertise (7) using aparratus as your trinket of choice is what i found to be the best build.Having 1.9-2.2 mill per burst exposure and a total of 3.2-3.3 per tendon is very good and you can keep up the dps on the amalgamation by forcin the enrages.

Offline
Reply With Quote
Old 02/09/12, 7:36 AM   #1065
Vagrancy
Glass Joe
 
Orc Warrior
 
Burning Blade
With the 15% nerf to the tendon, is reforging out of all expertise as possible still necessary?

Offline
Reply With Quote
Old 02/09/12, 1:20 PM   #1066
neekko
Von Kaiser
 
Worgen Warrior
 
Sylvanas (EU)
It depends on what part of the fight you are struggling.If you are struggling on getting the tendons down on 2 shots (which shouldn't be that much of an issue anymore but well, not everyone raids with 25 fully capable people) then low expertise builds are mandatory.Also, the amalgamation dps is not an issue either till the 6th amalgamation (the amalgamation for the 2nd exposure on the 3d tendon), and if you are having troubles there you should consider using hero and pots at that part of the fight -note that at that part of the fight there is no aoe being done and everyone should be focusing on getting the last amalgamation down as fast as possible-.

Offline
Reply With Quote
Old 02/09/12, 2:55 PM   #1067
Auron
Von Kaiser
 
Orc Warrior
 
Malfurion
I would be interested to see logs of fury doing 9+ mil to tendons on kills as that claim seems absurd. With that said amalg dps is tighter than tendon burst now imo whenever you are pushing it in 3 grips from corruptions so having 26 or close expertise is a pretty significant gain in those areas compared to the loss on tendons as Aglia said. For lust timing lusting on the first exposure 3rd plate allows for a few deaths at the end of the fight while still killing the tendon and the lust runs over into that amalg so its win/win.

Offline
Reply With Quote
Old 02/09/12, 8:09 PM   #1068
Trazox
Glass Joe
 
Orc Warrior
 
Zuluhed
Originally Posted by neekko View Post
If you are actually saying you were doing 1.7 per tendon and not per exposure (you might just be expressing it wrong), then that is pathetic.A mastery heavy/hit build with extremely low expertise (7) using aparratus as your trinket of choice is what i found to be the best build.Having 1.9-2.2 mill per burst exposure and a total of 3.2-3.3 per tendon is very good and you can keep up the dps on the amalgamation by forcin the enrages.


Im definatly gonna call bs on those numbers. Ive been using a heavy mastery build with high crit and medium hit, the vp trinket along with 2 piece tier 12(i am able to sub 2 397 tier items for it so no big stat loss) and average 1.9-2.4 per tendon. Maxed out at 1.7 mill on the first half of the tendon. A slightly slower guild on the tendons might up your dps time a tad, but no way you can pull 3.3 million on a tendon without insane luck. Noone ive seen in my guild ever pulls that on a tendon, short of the very occasional mage.

Offline
Reply With Quote
Old 02/09/12, 9:37 PM   #1069
neekko
Von Kaiser
 
Worgen Warrior
 
Sylvanas (EU)
You are using the vp trinket on a masteryc/crit build.If you were using apparatus on mastery/hit build, you would see that getting up to 2.2 per exposure (with hero and pot) is not that hard as you might think. But well, i guess you might not understand that having 6k mastery during burst period might work wonders for you. Just for you info though, raging blow with popped apparatus crits for around 200-240k (120-145k mh 80-100k oh). So, if 1 ability can crit for that much do you still think that doing 1.9-2.2 per each first exposure is that hard?

Offline
Reply With Quote
Old 02/09/12, 10:28 PM   #1070
Trazox
Glass Joe
 
Orc Warrior
 
Zuluhed
Originally Posted by neekko View Post
You are using the vp trinket on a masteryc/crit build.If you were using apparatus on mastery/hit build, you would see that getting up to 2.2 per exposure (with hero and pot) is not that hard as you might think. But well, i guess you might not understand that having 6k mastery during burst period might work wonders for you. Just for you info though, raging blow with popped apparatus crits for around 200-240k (120-145k mh 80-100k oh). So, if 1 ability can crit for that much do you still think that doing 1.9-2.2 per each first exposure is that hard?
Well numbers during heroism could easily get to 2.2m during the first exposure, but even if you are getting 1.9m per first exposure when heroism isnt up(not 100% convinced you are) you are not gonna get anywhere near 3.3m per tendon. You really wanna convince me you can do 1.4m on the 2nd half of a tendon with no cds, and what should be a tendon that starts at 35-40% hp? With that level of mastery you would likely be doing even lower damage the 2nd half than the build im using.

Ill try out that build and see how it edits my numbers, but the numbers you are stating would beat even rogues and mages, who should be doing the most imho. Need to see some logs before i believe that.

I want to believe you, but your numbers would put you 1.5-2million above any logs ive seen for a full fight tendon dmg.

Last edited by Trazox : 02/09/12 at 11:06 PM.

Offline
Reply With Quote
Old 02/10/12, 12:54 AM   #1071
Amitymod
Glass Joe
 
Worgen Warrior
 
Dreadmaul
Your numbers are greatly skewed neekko, you only did 5.6M to tendons on your kill (World of Logs - Real Time Raid Analysis) at 1.9 per exposure that would mean you could of done at least 5.7 on those 3 alone, ignoring the second exposures all together.

Australia Offline
Reply With Quote
Old 02/10/12, 3:19 AM   #1072
Trazox
Glass Joe
 
Orc Warrior
 
Zuluhed
Tried out your Mastery/Hit build with Apparatus the 2nd half of our raid tonight.

Completely Unbuffed stats as follows

15513 AP
2.01% haste
16.65% hit
20.74% crit
11/8 expertise
16.8 Mastery

Highest damage I saw on first half of a tendon was 1.8 million, highest for a full tendon was around 2.5million. Average came in at around 1.9 million.


The first half of the raid was done with my former build, Mastery>Crit with Rotting Skull.

14605 AP
2.01% Haste
9.21% Hit
27.48% Crit
11/8 Exp
17.6 Mastery


Highest damage for the first half was 1.7 million, highest for a full tendon was again 2.5 million. Average came out at 2.1 million.



Of course these numbers aren't exact and the peaks are just based on what i observed in around 10 attempts with each build(no lust/heroism was ever used as we aren't getting onto the final tendon yet). While the Mastery/Hit build did seem to have higher burst potential(i saw a couple 200k RBs with 5600~ mastery during trinket, but they were very rare), its damage was less consistent and had an overall lower average due to how low it was on the 2nd half of the tendons. Damage on the fight outside the tendons seemed quite similar, the mastery/crit build had more trouble with rage, but would do more damage when rage management was working out.

There may be other builds that are better than what i opted to use but in comparing these two crit seems better. Another big factor is the trinket, with a 2 minute cooldown Apparatus was not always up(generally it wasn't up for the 2nd part of the 1st tendon, but was up for the 2nd part of the 2nd tendon) wheras rotting skull was 100% of the time.

Hit just doesn't seem to make as much sense to me, pre-stacking executioner and guaranteeing 100 rage going into it I rarely ever had rage issues with the crit build, might get 1-2 more heroic strikes(at most) in with more hit but not enough to justify the loss of 7% crit.

All the numbers above assume not losing dps time on the tendons due to grip.

Last edited by Trazox : 02/10/12 at 3:49 AM.

Offline
Reply With Quote
Old 02/10/12, 11:35 AM   #1073
Serivola
Von Kaiser
 
Goblin Warrior
 
Nathrezim (EU)
You can combine both using RS and AoK:
1) use AoK 20-15s before the plate lifts up (in our raid it was 10s before the fourth stun, but it may differ in yours)
2) use DW shortly before AoK wears out (10-5s before the plate lifts up, if your ranges suck you may be stunned during this whole timeframe and then you will deal a lot less damage)
3) use Battleshout 1s after the amalgamation dies for 2pT12
4) BT->CS->[RS+Reck+IR]

Reck, DW and AoK will only be ready for the first half of the tendon.

I was using this with as much Mastery that it is only a little over Crit and Hit>Crit>Haste with as less Expertise as possible.

Offline
Reply With Quote
Old 02/13/12, 5:51 AM   #1074
Easy_13
Glass Joe
 
Easy_13's Avatar
 
Orc Warrior
 
Blackrock (EU)
Last Kill (Fury TG 4er T13)

World of Logs - Real Time Raid Analysis

Dmg Burning Tendons 6,2m (use no Shattering Throw)

Hit 18
Exp 26
Crit 22

---

With the 15% nerf to the tendon i don't reforge exp to 21.

Germany Offline
Reply With Quote
Old 02/26/12, 7:28 PM   #1075
Burchoid
Glass Joe
 
Burchoid's Avatar
 
Night Elf Warrior
 
Alleria
This is how I spec, gear, reforge, and practice for Heroic Spine of Deathwing:

Warrior Burst DPS Heroic Spine of Deathwing - YouTube

I know this probably isn't as relevant now with the nerfs, but I thought this might be able to help someone out there working on the fight.

I like the higher hit build for the increased and more reliable rage generation. I know some people have had good results with different reforges too.

I also show how I use the in-game stopwatch along with a macro to practice and benchmark my ~18 second burst. It gives you a reliable method to benchmark burst with different weapon setups too.


I have the macro at my blog here:

Xenok Warrior

Last edited by Burchoid : 02/27/12 at 4:27 PM.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Warriors

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Fury Maks Class Mechanics 1 04/04/07 5:48 PM
12/39 Fury worth it? haz313 The Dung Heap 1 09/14/06 3:54 AM
Please prove fury > ms for pve dps xpriest Public Discussion 50 08/27/06 8:32 PM
Trying out DW Fury in the near future... Kanan Public Discussion 7 08/09/06 6:04 PM