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Old 06/20/11, 5:55 PM   #706
Tyler_SR
Glass Joe
 
Worgen Warrior
 
Stormreaver (EU)
Hello all, I have a small question. From what I can tell, most of the top dps fury warrs are using their cooldowns in the begining of a fight. How do you guys manage to not pull aggro?
Even with MD's, tricks and HoS I can still pull threat from our tanks. Am I surpose to wait a while, or is the tanks not doing it good enough?

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Old 06/20/11, 6:32 PM   #707
CodeNameSly
Von Kaiser
 
Blood Elf Warrior
 
The Forgotten Coast
Originally Posted by Tyler_SR View Post
Hello all, I have a small question. From what I can tell, most of the top dps fury warrs are using their cooldowns in the begining of a fight. How do you guys manage to not pull aggro?
Even with MD's, tricks and HoS I can still pull threat from our tanks. Am I surpose to wait a while, or is the tanks not doing it good enough?
Impossible to answer without knowing what your tank is doing (and which fight you're talking about). For example, a warrior tank can be popping Recklessness and a Golemblood potion right before the pull to increase initial threat generation, though your tank might not be. Some fights also require movement for positioning early on which makes it harder for the tank to get good threat right off the bat.

When are you getting HoS? It'll do more the longer you can put if off.

If all else fails, delay your cooldowns 5-30 seconds. Perhaps wait until your 2nd or 3rd CS (this has the added benefit of being sure all debuffs including Sunder will be stacked up). It still makes sense to layer them to maximize benefits, though. If the fight is going to be less than 5 minutes, you might want to save Recklessness for the Execution phase, anyway.

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Old 06/21/11, 4:06 AM   #708
Tyler_SR
Glass Joe
 
Worgen Warrior
 
Stormreaver (EU)
Originally Posted by CodeNameSly View Post
Impossible to answer without knowing what your tank is doing (and which fight you're talking about). For example, a warrior tank can be popping Recklessness and a Golemblood potion right before the pull to increase initial threat generation, though your tank might not be. Some fights also require movement for positioning early on which makes it harder for the tank to get good threat right off the bat.

When are you getting HoS? It'll do more the longer you can put if off.

If all else fails, delay your cooldowns 5-30 seconds. Perhaps wait until your 2nd or 3rd CS (this has the added benefit of being sure all debuffs including Sunder will be stacked up). It still makes sense to layer them to maximize benefits, though. If the fight is going to be less than 5 minutes, you might want to save Recklessness for the Execution phase, anyway.
We don't have any warrior tanks in the raid, except when i'm tanking, so it's usually a DK and a pala that tanks, this also means that i'm the one applying the sunders. I usually wait for around 10 sec before I pop CD's (around the time when heart of rage proc) and at the same time call out for HoS. The threat issue is at every fight, even the ones where the tanks doesn't really have to move the boss, like Chima. I know that tanks have it quite hard atm, since they are all low on stats like expertise and hit, which would increase their threat, but still I see from the logs that some of you warrs are doing really high initial burst.

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Old 06/21/11, 4:29 AM   #709
Glory
Von Kaiser
 
Orc Warrior
 
Gilneas (EU)
Especially on Chimaeron fight you can go all out, because you are actually invincible until first feud phase (means you take 1 hit every 5 sec or so) and if your tank is to lazy to taunt the boss off of you. then you really have a tank problem. That's especially true for 25 man. I sometimes pull 60-70k dps as Arms on Chimaeron in the first 20 seconds and i did not get aggro since a long time. And the times i did i dropped to 1 life and lost aggro. Also does Vengeance stack up fast if the tanks get 100k+ hits.

There are some possiblities to help your tanks:

On bosses with 2 tanks let the 2nd tank build the initial threat with prepots, offensive cooldowns and Misdirection/ToTT then after 20 Seconds let the main tank taunt the boss, he will get the threat from Misdirection and ToTT and will not lose those (around 400k+ threat depends on how many classes that are) Possible on Onyxia/Alakir/Maloriak(if needed)/Chogall/Sinestra(if needed)/Valiona/Omnotron 1st mob/Magmaw (before 1st add spawn)

On bosses without 2 tanks let the rogues cast their ToTT 10 seconds after the start of the fight and in sequence to each other. So the Tank has Vengeance stacked and will get the dmg bonus from ToTT, also the threat from Tricks and Misdirection dont expire at the same time.

Get your first Hand of Salvation 20 seconds after the start of the fight. It will expire 30 seconds after the start of the fight, when the Misdirections expire. Get a 2nd after that if there is help.

On the Atramedes encounter 30 seconds after the start he casts his first Breath which has a cast time of about 5 seconds in which you dont get hit by pulling aggro, in this time if your tank is a paladin he can taunt and give you Hand of Salvation like that he gets a threat bump and reduces your threat at the same time. Other wise you should get Hand of Salvation in this encounter at that time (right after the breath so that your tank can taunt your threat lvl.

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Old 06/21/11, 9:49 AM   #710
Kurg
Von Kaiser
 
Draenei Death Knight
 
Greymane
If the DK is pulling you might try talking him into using the glyph of Dancing Rune Weapon. If he is using the glyph and you wait ~5-8 seconds for him to generate the runic power needed to use DRW it is unlikely you would pull, even with all your CD's up. Some DK's don't like to use DRW since it costs so much RP, but it isn't like he/she has many vital options for major glyphs and it would increase overall raid damage by allowing DPS to go all out sooner.

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Old 06/21/11, 11:46 AM   #711
Houndwurst
Glass Joe
 
Worgen Warrior
 
Proudmoore
If there's another warrior in the raid with you, you can swap intervenes as well.

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Old 06/23/11, 9:31 AM   #712
Colosie
Glass Joe
 
Orc Warrior
 
Shattered Halls
There are a couple other tricks you can pull out at the right moments. TotT and misdirect create a pseudo agro that falls off 30 seconds later. I think that if you have someone taunt before it falls off it becomes actual agro.

You can have the OT pull, pop his CDs, get all the md+trix, and then have the MT taunt, adding his snap agro to what's already been thrown down. Rarely go this extreme, but we did use this on Sinestra to remove all agro issues.

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Old 06/27/11, 4:50 AM   #713
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
So, I finally closed the calculations for the Fury Spreadsheet tonight. I'm really pleased with its capability and versatility. The main improvement and focus of all the new work was to componentize as many variables as possible. Variance in parameters such as Attack power, Increased Attack Speed, % Armor Reduction, and Damage Increasing Modifiers are now run across every GCD and the Auto-Attack space. Users will be able to manually set starts of parameter changes such as Death Wish, Trinkets, Out of Turn Colossus Smashes, Recklessness, Potions, Hero/Lust, Racials, and Synapse Springs.

The system uses large probability formulas to determine the maximum likelyhood set of all probabilities of specific attacks per given GCD. Rage level chaos is completely ignored by certain assumptions and estimations, while extra rage to damage conversions and Battle Trance savings are fluid. Then, it tallies damage accordingly. Think of this spreadsheet as a cross between a simulator and the old spreadsheet you were used to. In it's current state it's not perfect, as some features like armory import are left out, the chance of bugs, errors, and slight miscalculation are significant, and the speed of instant calculation will be lower on all processors and possibly annoying on slower ones.

I plan to post this BETA version on my coaching website: <www.landsoulcoaching.com> sometime this week. Please take initiative to post feedback on the future spreadsheet thread and fish for bugs and errors. I will include Arms in the preadsheet as soon as I am able.

Last edited by landsoul : 06/27/11 at 2:32 PM.

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 07/08/11, 10:56 AM   #714
Jeroy
Glass Joe
 
Orc Warrior
 
Archimonde
Originally Posted by Durabull View Post
Just thought i would post this as it has saved myself and my raid many times. This is my ultimate "oh fudge I pulled aggro and am going to die" or "aw crap our tank died and someone needs to tank the boss for a few second while we get him up" or "need a defensive cooldown to increase odds of surviving massive raid dmg" macro:

#showtooltip Shield Wall
/cast Enraged Regeneration;
/cast [stance:2,equipped:shields] Shield Wall; [stance:1/3] Defensive Stance
/equipset [noequipped:shields] S
/cast [modifier:ctrl,stance:2] Berserker Stance
/equipset [modifier:ctrl] W
I was using this macro for a while but it no longer seems to be working since patch 4.2. It works fine out of combat, sitting in town, but it won't equip my shield in a raid/combat setting. Does anyone have any insight as to why that is? I've checked it over multiple times and made sure the equipment sets are correct. I really liked this macro and I miss it ><

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Old 07/08/11, 11:47 AM   #715
Rub
Glass Joe
 
Human Warrior
 
Tichondrius
Originally Posted by Jeroy View Post
I was using this macro for a while but it no longer seems to be working since patch 4.2. It works fine out of combat, sitting in town, but it won't equip my shield in a raid/combat setting. Does anyone have any insight as to why that is? I've checked it over multiple times and made sure the equipment sets are correct. I really liked this macro and I miss it ><
After doing some research on 4.2 macro problems, the problem is actually due to certain addons such as tidythreat and bartender. If you are running either of these, try and disable them and see if it works in combat. I had to change my macros and take out the /equipset command (for now) and actually call the gear by item name or bag slot.

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Old 07/09/11, 4:28 AM   #716
Morghie
Glass Joe
 
Night Elf Warrior
 
Defias Brotherhood (EU)
As far as I know /equipset command no longer works in combat and now you would have to be using /equipslot with slot number and gear piece name instead.

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Old 07/10/11, 11:57 AM   #717
Krisitan
Glass Joe
 
Worgen Warrior
 
Auchindoun (EU)
Originally Posted by Morghie View Post
As far as I know /equipset command no longer works in combat and now you would have to be using /equipslot with slot number and gear piece name instead.
I started progressing firelands with a one hander and a shield after i popped my SW macro sometime during the Shannox encounter. Indeed, the old /equipset macro doesnt work anymore, but I found a workaround: By adding a /stopcasting line in the macro, the /equipset command works, and you can go back and forth between one hander and shield, and 2x weapons of choice. Here goes:

#showtooltip <Name of your preffered weapons>
/cast [stance:1/2]Berserker Stance
/stopcasting
/equipset <Your desired item set with 2x weapons>
I find the /equipset very useful, as it will make sure you have your proper items equipped all the time (bar combat), and because the /equipslot doesnt work very well with two weapons of the same name. Hope this works!

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Old 07/10/11, 3:08 PM   #718
Zexeonwarrior
Glass Joe
 
Human Warrior
 
Skullcrusher
In my stats, it says my hit chance is 9.99%. When I put my mouse over it and that box comes up it says "Hit rating 839(+6.99 hit chance). Which hit should be at least 8%? The one on my stats or the one in the parenthesis in the box?

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Old 07/10/11, 4:16 PM   #719
Gantz
Glass Joe
 
Gantz's Avatar
 
Human Warrior
 
Moonglade (EU)
Originally Posted by Zexeonwarrior View Post
In my stats, it says my hit chance is 9.99%. When I put my mouse over it and that box comes up it says "Hit rating 839(+6.99 hit chance). Which hit should be at least 8%? The one on my stats or the one in the parenthesis in the box?
If I remember right the first figure includes the +3% from the Precision talent and the second is just the amount of hit rating provided by your gear.

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Old 07/10/11, 8:53 PM   #720
esoterickk
Glass Joe
 
Worgen Warrior
 
Frostmourne
Quick question regarding Heroic Leap as it doesn't seem to be mentioned anywhere.

Does Heroic Leap reset the swing timer? Currently away from computer so unable to test it. More specifically, as Fury; would using this on cooldown for Single Target increase DPS? Or does it reset your swing timer resulting in a loss overall. You can pretty easily leap to the side without losing any DPS time, and if it doesn't infact reset swing timer can see it being a slight up.

Obviously need to time it perfectly so that you're not delaying anything at all (pretty simple considering it isn't on GCD), but just confirming whether it has downsides or not for ST damage.

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