Originally Posted by Eddaren
CS>everything unless you might get ragestarved. .
|
Don't misguide players. Here is what Landsoul posted a while ago:
Originally Posted by landsoul
A few comments that I haven't seen being discussed:
You should, generally, never miss a BT CD. The loss from delaying a CS (even when stacked) is heavily mitigated by it's long cooldown. This depending on the fight length modulo the CS cooldown, of course.
In practice I try to always have 2 full CS's in a Deathwish. There's only 4 seconds of playroom because 2 CS's require 26 seconds elapsed. This means either delaying DW for the CS cooldown, or delaying CS for the DW cooldown.
|
This is how I would explain why delaying CS is not a big issue. If you start with BT in your rotation.
1st CS at 1.5sec (due to GCD after using BT).
The 2nd colossus smash can be used @22.5 sec of the fight after using 8th BT since 7BTx3sec = 21sec + 1.5sec GCD = 22.5sec (first BT was used at 0s of the fight)
The 3rd colossus smash can be used @43.5sec of the fight after using 15th BT since 14x3sec = 42sec + 1.5sec GCD = 43.5sec
The 4th colossus smash will be used @64.5 sec of the fight after using 22th BT since 21x3sec = 63sec + 1.5sec GCD = 64.5sec
The 5th colossus smash will be used @85.5 sec of the fight after using 29th BT since 28x3sec = 84sec + 1.5sec GCD = 85.5sec
The 6th colossus smash will be used @106.5sec of the fight after using 36th BT since 35x3sec =105sec + 1.5sec GCD = 106.5sec
The nth colossus smash will be used at x sec of the fight after using 7(n-1)+1 BT since 7(n-1) x 3 sec = 21n - 21 + 1.5 GCD =
21n - 19.5 Using this formula you can find how many delayed colossus smashes you could use per fight.
Then the colossus smash time loss would be calculated by comparing a rotation where colossus smash is not delayed and used on every 20th second interval, i.e.: 0,20,40,60... so the to know the time of the fight you would use 20(n-1) where n is the number of rounds in your rotation.
So for example if the fight lasts 10min = 600sec, then not delayed number of CS would be 600 = 20(n-1) ; n = 31
Delayed number of colossus smash would be 600 = 21n - 19.5; n= 29.5
31 - 29.5 = 1.5 colossus smashes delayed
On a different example, if the fight only lasts 340 sec, then the number of undelayed of CS would be 340 = 20(n-1); n = 18
Delayed number of CS would be 340 = 21n - 19.5 ; n = 17.12 18 - 17.12 = 0.88 CS delayed
The number is not a whole and thus you have not lost your full colossus smash yet, it's only behind.
Since I believe this proves my math, then I can claim that
1) you will lose 1 colossus smash when fight is > 399sec
2) you will lose 2 colossus smashes when fight is > 820sec
3) you will lose 3 colossus smashes when fight is > 1240sec
Scenario 3 is impossible, because no fights last over 20 minutes