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11/02/11, 9:10 PM
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#886
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Von Kaiser
Worgen Warrior
Sylvanas (EU)
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Being below expertise means that out of the attacks that would not miss some of them will be dodged . Let's say that you have 5% dodge chance and 100% hit chance (being hit capped but not exp capped). That means that out of the 100 attacks , 95 will land and 5 will be dodged. Now if you have 20% crit, that means that you will crit only on those 95 attacks, effectively lowering your crit from 20% to 19%. In other words, expertise will always be of a higher dps value as long as the other stat modfiers for warriors stay as they are.
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11/02/11, 9:52 PM
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#887
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Glass Joe
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Originally Posted by sevenlist
Which value is considered for the attack table: Expertise (e.g. 26) or the Expertise Rating (e.g. 781
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Rating is used. And yes it is possible to be 'optimal' for any particular gear set whilst still being a couple of points short of expertise cap.
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11/04/11, 11:26 AM
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#888
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Piston Honda
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Originally Posted by neekko
Being below expertise means that out of the attacks that would not miss some of them will be dodged . Let's say that you have 5% dodge chance and 100% hit chance (being hit capped but not exp capped). That means that out of the 100 attacks , 95 will land and 5 will be dodged. Now if you have 20% crit, that means that you will crit only on those 95 attacks, effectively lowering your crit from 20% to 19%. In other words, expertise will always be of a higher dps value as long as the other stat modfiers for warriors stay as they are.
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As in many situations with other things like hit it is better to be a couple of points under instaed of going quite a few points over. Points over are 100% ineffective coming at a high opportunity cost, points under are statistically insignificant (I've run 7.98% hit for a long time and gone weeks without missing).
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11/06/11, 8:00 PM
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#889
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Glass Joe
Goblin Warrior
Burning Legion (EU)
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I got a question for a perfect CD usage.
Lets say i got VoA + AoK, we start a timer, i drink a prepot at 1s, BR + Shout > CS > reckle+dw+synapse+hcleap > BT etc.
I use AoK at 2nd CS, and what then? I use every CD when its ready or shall i stack some with other, liek DW + AoK/reckle, ofc assuming we take patchwerk style encounter.
I'd be very grateful if someone could describe best CD usage from the start of the pull.
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11/06/11, 9:20 PM
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#890
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Glass Joe
Orc Warrior
Термоштепсель (EU)
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Originally Posted by sinist3r
best CD usage from the start of the pull.
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self explanatory
p.s. somewhat random logs from WoL top20, any coincidence is just a coincidence.
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11/07/11, 9:14 AM
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#891
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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I got 4 GCDs on a CS Debuff.
Try this: CS + (Exe,Exe,Exe,Anything)
with custom latency modifier turned on
It works because there's no delay on the GCD timings and the CS debuff doesn't apply instantaneously.
You can try it on the Icecrown Dummy.
Cheers
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11/07/11, 9:46 AM
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#892
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Piston Honda
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If that's true then you should be able to get 4 during CS by doing CS-BT-Exe-Exe-BT which will be a bit more managable in terms of rage income.
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11/07/11, 10:44 AM
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#893
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Von Kaiser
Orc Warrior
Terokkar (EU)
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Runtime, that normaly would not work since you will be casting BT before CS anyway, making your next BT (the one after CS) still on CD (and thus not benfiting from the latency reducation).
However we can do something like BT>CS>Slam>RB>BT>Slam, even while not in execute phase.
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11/07/11, 12:21 PM
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#894
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Piston Honda
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I think a good option would be BT-Slam/Shout-CS-BT-RB-Slam if procs BT otherwise-BT if slam proced. That way your not delaying BT if you don't get a slam proc.
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11/07/11, 12:31 PM
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#895
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Von Kaiser
Orc Warrior
Terokkar (EU)
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Originally Posted by landsoul
Slam/RB/Shout->BT->CS->(Slam/RB, BT, Slam/RB, BT) would work.
BT->Slam/RB/Shout->CS->(Slam/RB, BT, Slam/RB, BT) would not work because the CS doesn't line up that way. You would have to delay it.
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I don't understand how the first rotation would work. Since you have only one GCD between the first BT to the second, BT would still be on CD (and not only GCD) and thus effected by latency when it's cast.
Another intresting effect is that by not letting abilities be delayed by latency (As in, not waiting for BT CD), it's possible to use 2/2 booming voice for 3 GCD's of the T12-2 buff inside CS. A possible rotation would be BT>Shout>CS>BT>RB>slam>BT.
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11/07/11, 3:12 PM
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#896
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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Yeah sorry I made a mistake. I realized it as soon as I left home! A BT can never be used on cooldown across anytime during the CS debuff.
When I keep thinking about it all the requirements to pull this off not in Execute phase are really hard since the slam chance is low and, shout availability might be sparse. You can't really guarantee you have the slam. You can only possibly know if you'll have one slam going into this.
BT>CS>(RB, Slam, BT, Slam) could work, but if you don't get the second slam you screwed yourself.
BT>Shout>CS>(BT, Slam/RB, RB/Slam, BT) would work well, since you know if you will have shout and have 2 chances (51%) for slam or could carry one over from a previous BT (only 1 second left on the buff tho). I don't like this at all for SMF because of the awkward rearranging of the BT for an RB. Maybe it would work better with T12 (shout buff and Fiery Attack) but not so much T13
Last edited by landsoul : 11/07/11 at 3:20 PM.
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11/07/11, 3:27 PM
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#897
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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Originally Posted by Runtime
I think a good option would be BT-Slam/Shout-CS-BT-RB-Slam if procs BT otherwise-BT if slam proced. That way your not delaying BT if you don't get a slam proc.
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Only about 50/50 on that slam being there or not if you use shout there, and you know if you'll have the slam ahead of time. If you slam first instead of RB there's also a chance it could be active from a BT before all that mess with 1s left.
I'm seeing a problem here of a delayed CS (it usually finishes CD right after a BT) and the skipped RB if you're TG.
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11/07/11, 4:07 PM
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#898
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Von Kaiser
Orc Warrior
Terokkar (EU)
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1. I doubt the delay in CS is any concern, since you lose 1.5 seconds of the CD but gain one whole BT into it.
2. I think it happens more times then not. As you said, in a rotation like BT(bloodsurge proc)>RB>BT>shout>CS>X you still have time to slam. if bloodsurge didn't proc, then it can still proc during the second or third BT (as in, after BT>shout>CS>BT). All in all there is more chance slam would proc then not.
3. As you said there might be big delays in BT and RB useages in the first secenrio you delay BT for another extra gcd), and I will leave the math of this to you. However I think it's importent to remember that 2/2 booming voice makes shouts line up very well with CS, and even if we lose RB the extra rage can still be used to HS, before you throw it out of the window.
edit: I just relized that the first secenrio I suggested is almost impossible, since you will have to get a bloodsurge proc from the BT that is used inside the CS.
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11/07/11, 4:18 PM
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#899
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Piston Honda
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The problem with using RB right before CS is that you would either not get a RB during CS or miss out on the second BT as one of those 2 abilities will be coming off of cd with the GCD they need to be used making it impossible to get the 4 GCDs in during CS. In personal experience most of the time CS comes off of CD while RB is on CD which allows for a nice BT-RB-BT during the CS debuff and so you would be delaying BT and RB a GCD to make my option work. I think a shout would be preferred in the GCD before CS for the reason you stated. I also like to use of RB right after the BT because there is a slight delay in using BT and the Slam proc activating. This will make it easier to manage with the same results.
That said im questioning if this will actually be beneficial out side of the Execute phase since you will have to delay both BT and RB by 2 GCDs every CS.
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11/08/11, 11:34 PM
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#900
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Von Kaiser
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I recently was looking over simcraft and was wondering why it tended to only use bloodthirst every 3.84 seconds or so with the current priority list.
So, I looked over the data and bloodthirst was being skipped occasionally because it was 0.1-0.3 seconds away from being off cooldown as the program simulates latency.
So you would run into situations such as this for SMF:
Bloodthirst
Slam
Raging Blow/battle shout/whatever (0.1 seconds away from BT being available)
Bloodthirst
I found adding in the following conditions: (Obviously not the entire priority list)
actions+=/colossus_smash,if=cooldown.bloodthirst.remains>0.3
actions+=/slam,if=buff.bloodsurge.react&cooldown.bloodthirst.remains>0.3
actions+=/raging_blow,if=target.health_pct>20&cooldown.bloodthirst.remains>0.3 (Obviously for SMF)
actions+=/battle_shout,if=rage<70&cooldown.bloodthirst.remains>0.3
Resulted in about a 3-4% dps gain, which is rather significant.
It's not a change in how we play, it's just a change in simcraft to better simulate how we play.
Now, one question I have for everyone here is... what's an easier way to program this logic? Or do we HAVE to add in that condition to every line? Or maybe latency could be set to 0, I suppose.
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