Originally Posted by Auron
the ~1667 value Dave came up with if thats correct
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Apparently I am retarded and don't understand the difference between input and output. In the original math I didn't multiply the DW input value by 0.48, so that number is incorrect.
Using the damage values from
this parse and assuming the crit chance is 25% (down from 30% in my original math)
the average damage you gain from a proc is 610*0.75 + (935 + (8704*0.48))*0.25 = 1735.73; With that new value, the number of procs needed for it to equal landslide (assuming it's still worth 890 dps over an 6min fight) is (890*360)/1735.73 = 184.59 procs. Interestingly enough, landsouls spreadsheet suggests that over a 6 minute fight, I would expect to see 182.6 procs. However, as mentioned in my previous post, as far as I can tell the spreadsheet is not calculating procs from deep wounds ticks, so the actual number of expected procs would be higher.
It's also worth noting that SMF should gain more from avalanche due to having more hits land per second than TG, meaning it should get more procs. In AoE situations, while I can't back this up with any spreadsheet math, I would think that the value of avalanche would scale much better than landslide, as I was seeing up to 6 simultaneous procs from a single whirlwind during trash last night
Assuming I didn't screw up the math yet again, I think the TL;DR version of all of this is that avalanche has the potential to be better, but not by a whole lot.