Originally Posted by landsoul
My inclination is that with every MS, it will reapply on a full timer (as a new Rend) with the current buffs. It depends on how they program it. If they decide to not make it a new Rend, and just increase the duration of the current Rend then it will use the stat set of when it was first applied. We'll know when the patch comes out or if someone on the PTR can confirm it (I'm too busy to do it)
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Did we ever find the answer to this? If not, I'm going to check this out on a dummy later today.
edit: Tested this out on a dummy. For the first try, I immediately applied Rend, then only spammed Mortal Strikes to keep it up. This was done until 1,000,000 damage. For the second try, I spammed Slams until my Heart of Rage popped, then I popped a potion and my gloves cooldown, giving me 20489 AP (up from 11539). At that point I would apply Rend, use MS on CD, and wait until 1,000,000 more damage was done than when I had originally applied Rend.
11539 AP when applied:
Count: 89
Tick: Min 1923 Avg 2175 Max 2727
Crit: Min 3961 Avg 4326 Max 4918
Count: 87
20489 AP when applied:
Tick: Min 1923 Avg 2217 Max 2992
Crit: Min 3961 Avg 4501 Max 6164
While the second "Average" and "Maximum" counts are higher than the first, this is likely due to me using additional cooldowns I hadn't used in the first run (potion, synapse springs on gloves) that made the numbers slightly higher for 10-20 sec. If rend kept the AP values from when it was first applied, it would be significantly higher than I show on average for the 2nd trial, so it is definitely re-applied with your current stats when you Mortal Strike (or it might reflect stat changes without having to be reapplied-- in either case it's still better to MS on cooldown).