Originally Posted by MatsT
Your assumption is correct and Theramis's is wrong. The specific issue of balancing parry and dodge was already calculated in this very thread ( [Cataclysm] Protection Warrior) and the conclusion was that you more or less want to balance them (there is an optimal ratio where parry is slightly higher than dodge)
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Can you please explain to me where I am wrong, and perhaps also spell my name correctly? I never said anything about block chance and crit chance being additive. I'm sorry if my spreadsheet is too confusing for you.
I think that the Hold the Line up time calculated in the quoted post's link is a bit high and wrong. I would love to be told where my calculation is incorrect and not just simply "someone else typed something first that agrees with my preconceived notions, end of story."
If you look at my link, no where do I say that block and crit block are additive. The way I have it displayed looks that way for the calculations. Block chance does not simply mean chance to block and neither does crit block chance. The formula would look more like (using Xav's numbers as Outfitter apparently left my dps engi helm on and not my tanking engi helm)
Raid Boss Swing = 100.00%
- miss chance = 4.40%
- parry = 14.51%
- dodge = 9.57%
= 28.48% chance the mob's attack will be fully avoided.
Xav stacks mastery and has a 57.51% chance to block a lvl 88 raid boss, 37.66% of those blocks will be crits. So, to calculate from the boss's perspective, 28.48% of his swings will not land, 35.85% will be blocked and hit for 70% (or 69% with eternal meta), 21.66% will land for 40% (or 38% with eternal) and the last 14.01% will be full 100% hits.
BUT if Xav uses shield block, his block chance goes up 25%. Thus, for that 10 seconds, the boss will see 28.48% of his swings will not land, 31.39% will be blocked and hit for 70% (or 69% with eternal meta), 40.14% will land for 40% (or 38% with eternal) and the none will be full 100% hits.
Stacking mastery scales things very oddly (and very well for tanks). The extra 10% crit block may not sound like much (only 1 in 10 blocked attacks being affected) but it scales so well, especially with shield block up.
Thus, a 5% extended uptime compared to a .05% chance to avoid a block is much closer than you think. If you disagree, please point out the errors in my spreadsheet and when fixed we can prove this. Right now, I recommend that the more mastery you have, the more diminishing returns from parry you should suffer over reforging to dodge.