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Old 01/20/11, 4:44 AM   #211
Çeen
Glass Joe
 
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Night Elf Warrior
 
Kel'Thuzad (EU)
Aside from the fact, that you have to kick.

Regarding the Eternal Shadowspirit Diamond, I think it is a tooltip-fix. Now we should get the 1% on top of our 30% blockvalue. The question is, if we get 62% or 61% critical blockvalue with this gem.

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Old 01/20/11, 6:47 AM   #212
Shan
Piston Honda
 
Draenei Warrior
 
Ravencrest (EU)
Originally Posted by Trickswow View Post
Could you elaborate on this please as i have reforged/gemmed/enchanted for hit and expertise.
Taunt never misses. Parry-haste is disabled on all bosses as far as I know. So there is no reason to have more hit and expertise than what you need for threat. One exception is if you're doing 10 man raids and are needed as interrupter.

Originally Posted by Çeen View Post
Regarding the Eternal Shadowspirit Diamond, I think it is a tooltip-fix. Now we should get the 1% on top of our 30% blockvalue. The question is, if we get 62% or 61% critical blockvalue with this gem.
Tooltip fix, yes. It's 62% on critical blocks.

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Old 01/24/11, 11:14 PM   #213
Exclamator
Glass Joe
 
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Troll Warrior
 
Mal'Ganis
I feel it would be worth it for consumables to be added in to the first post:

Food:

[Crocolisk Au Gratin] - 90 Expertise
[Grilled Dragon] - 90 Hit rating
[Beer-Basted Crocolisk] - 90 Strength
[Lavascale Minestrone] - 90 Mastery
[Mushroom Sauce Mudfish] - 90 Dodge
[Blackbelly Sushi] - 90 Parry

All in addition to 90 Stamina.

Drinks:

Guardian Elixir -
[Elixir of Deep Earth] - 900 Armor
[Prismatic Elixir] - 90 Resist Magic (Thanks abso!)
Battle Elixir -
[Elixir of the Naga] - 225 Expertise
[Elixir of Impossible Accuracy] - 225 Hit
[Elixir of the Master] - 225 Mastery

or:

[Flask of Steelskin] - 300 stamina
[Flask of Titanic Strength] - 300 Strength

Last edited by Exclamator : 01/25/11 at 12:35 PM.

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Old 01/25/11, 3:22 AM   #214
absø
Glass Joe
 
Goblin Warrior
 
Sargeras (EU)
You can add [Prismatic Elixir] the best guardian elixir in many encounters.

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Old 01/25/11, 9:19 PM   #215
Fierss
Von Kaiser
 
Draenei Paladin
 
Whisperwind
Buc-Zakai Choker is not BiS for pally tanks. It's pretty bad - maybe a sidegrade to 346 heroic ones.


Our warrior tank was getting hit during heroic chimaeron by both double attacks during feud, and said he had shield block active, without blocking either hit. He has ~81% CTC without it up. I have about 83% myself as a paladin and on 3 consecutive attempts, did not block either hit (though I had a fairly high rate of avoidance on the previous set of attempts). Is there something with the mechanic, or is my luck just shitty and his timing off a bit? I know low probability of getting hit by both doesn't mean it won't happen in streaks, it just seems unlikely to have both issues.

Last edited by Fierss : 01/25/11 at 9:28 PM.

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Old 01/26/11, 1:47 PM   #216
Hanoumatoi
Glass Joe
 
Human Warrior
 
Feathermoon
[Earthen Handguards] and the heroic version are very under budget at the moment. This means that [Gravitational Pull] reforged to dodge/parry from Expertise will be better for both survivability AND threat, not counting set bonuses.

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Old 01/26/11, 3:18 PM   #217
Quiks
Glass Joe
 
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Orc Warrior
 
Cho'gall
Originally Posted by Fierss View Post
Buc-Zakai Choker is not BiS for pally tanks. It's pretty bad - maybe a sidegrade to 346 heroic ones.


Our warrior tank was getting hit during heroic chimaeron by both double attacks during feud, and said he had shield block active, without blocking either hit. He has ~81% CTC without it up. I have about 83% myself as a paladin and on 3 consecutive attempts, did not block either hit (though I had a fairly high rate of avoidance on the previous set of attempts). Is there something with the mechanic, or is my luck just shitty and his timing off a bit? I know low probability of getting hit by both doesn't mean it won't happen in streaks, it just seems unlikely to have both issues.
Heroic Chimaeron is all about cooldown management. As a warrior, you want to last stand and shield block the first feud you're taking for that first hit.3 seconds before the double attack strikes, you have to shield wall. Upon getting out of feud that warrior should be taking the first double attack with shield block. If the warrior isn't tanking, he can intervene one of the two hits in double attack requiring only 10k HP on both tanks.

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Old 01/26/11, 3:54 PM   #218
Inor
Glass Joe
 
Tauren Warrior
 
Ysondre
Originally Posted by Tharamis View Post
This has some surprising results. For starters, you need some pretty high (around 2 to 1) parry ratings for the diminishing returns to start really making dodge better. Secondly, if you have a ton of mastery, it makes keeping hold the line up even better, which makes dodge even less valuable.

I added a second tab to my spreadsheet, I would LOVE some feedback on this as my first crack at the Eternal VS Austere had some calculations issues and I assume this Dodge VS Parry sheet might as well, especially since it didn't take long.

https://spreadsheets.google.com/ccc?...sD&hl=en#gid=0
Any chance you can drop a link for this that I can put my stats in? Its also entirely possible that I'm spreadsheet impaired so if thats the case please point me in the right directions

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Old 01/27/11, 3:04 PM   #219
DeadpeopleRising
Glass Joe
 
Tauren Warrior
 
Shadowmoon
Originally Posted by Quiks View Post
Heroic Chimaeron is all about cooldown management. As a warrior, you want to last stand and shield block the first feud you're taking for that first hit.3 seconds before the double attack strikes, you have to shield wall. Upon getting out of feud that warrior should be taking the first double attack with shield block. If the warrior isn't tanking, he can intervene one of the two hits in double attack requiring only 10k HP on both tanks.

I am actually having troubles with this fight as well. We have a DK tank picking the boss up first and then I am taunting off the other tank I am expecting to get hit so I am blowing cds with no avail. I dont understand why I keep dying on this fight as it seems more healer intensive than anything. Would a disc Priest be optimal for this fight with their bubbles, make it easier to take those double attacks ? Cause our Dk isnt having issues like I am.

Last edited by DeadpeopleRising : 01/27/11 at 4:16 PM.

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Old 01/27/11, 4:29 PM   #220
Quiks
Glass Joe
 
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Orc Warrior
 
Cho'gall
Originally Posted by DeadpeopleRising View Post
I am actually having troubles with this fight as well. We have a DK tank picking the boss up first and then I am taunting off the other tank I am expecting to get hit so I am blowing cds with no avail. I dont understand why I keep dying on this fight as it seems more healer intensive than anything. Would a disc Priest be optimal for this fight with their bubbles, make it easier to take those double attacks ? Cause our Dk isnt having issues like I am.
What part are you dying on specifically? Yes, disc priests are quite OP for the encounter, but that is mainly for the last phase where the dot becomes your enrage timer. You should only have to pop cds inside of a feud in which you are tanking (or shield block for the first double attack coming out of feud). The healers have to time big heals with possible feud incomings so that your HP will be at a reasonable level for the first attack going into feud. As long as you survive the initial attack going into feud and have shield wall up for the double attack AND the remainder regular attacks in feud (where you get the second break stack), you should not die in feud.

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Old 01/28/11, 7:01 PM   #221
Veraliar
Glass Joe
 
Orc Warrior
 
Eredar
Originally Posted by Shan View Post
Taunt never misses. Parry-haste is disabled on all bosses as far as I know. So there is no reason to have more hit and expertise than what you need for threat. One exception is if you're doing 10 man raids and are needed as interrupter.



Tooltip fix, yes. It's 62% on critical blocks.


What hit should I aim for as an interrupter? 5%?

Can anyone confirm that I need to be special capped for hit for blast nova on nef? I cannot seem to get a consensus on this. It's a channel so I'm a little lost.

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Old 01/28/11, 11:36 PM   #222
ceasefire
Von Kaiser
 
Gnome Warrior
 
Stormrage
I regularly look at the decisions of the top tanks in the world and notice a trend. About 6 out of the 7 tanks (only exception being Kungen) are gemming for Stamina instead of avoidance (Defender's in Red, Solid in Blue, Puissant in Yellow). Kungen is retaining the Fine/Fractured/Puissant combo I thought was standard.

I don't have experience with very many heroics (our guild is 10/12) so I don't know what is causing the change. Does the increased damage just require a bigger health pool? Is there a consensus on which gemming option is best?

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Old 01/29/11, 1:25 AM   #223
Yeria
Glass Joe
 
Human Warrior
 
Sylvanas (EU)
Originally Posted by Veraliar View Post
What hit should I aim for as an interrupter? 5%?

Can anyone confirm that I need to be special capped for hit for blast nova on nef? I cannot seem to get a consensus on this. It's a channel so I'm a little lost.
That depends on what you are interrupting. For the Blast Nova on Nefarian you only need 5%, since the adds are only level 85. For bosses you will need 8% hit. The same special-hitcap applies to interrupts as it does to other (yellow) attacks, and you can also see your current miss chance against level 85 to 88 targets in the tooltip of your hit rating in your character screen, so if you are unsure about anything just check the target level and that tooltip.

Last edited by Yeria : 01/29/11 at 1:30 AM.

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Old 01/31/11, 12:31 AM   #224
Myul
Don Flamenco
 
Human Warrior
 
Eredar (EU)
Originally Posted by Quiks View Post
If the warrior isn't tanking, he can intervene one of the two hits in double attack requiring only 10k HP on both tanks.
Intervene doesn't work on double attack at all. My assumption: because double attack is considered a style and it only works on regular melee attacks.

Shieldwall is up on every feud phase warriors are tanking (every second turn), external cooldowns are only needed for other tanking classes.

Originally Posted by Fierss View Post
Our warrior tank was getting hit during heroic chimaeron by both double attacks during feud, and said he had shield block active, without blocking either hit.
Just double checked our logs and with shieldblock up he wasn't able to hit me once, neither during feud nor during regular phases.

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Old 01/31/11, 5:07 AM   #225
Shan
Piston Honda
 
Draenei Warrior
 
Ravencrest (EU)
Originally Posted by Myul View Post
Intervene doesn't work on double attack at all. My assumption: because double attack is considered a style and it only works on regular melee attacks.

Shieldwall is up on every feud phase warriors are tanking (every second turn), external cooldowns are only needed for other tanking classes.
I have noticed that Intervene often fails to transfer any hits from Double Attack. Emphasis on "often" because sometimes it does work. We only used Intervene from a Turtle pet though, until we realized it just didn't work reliably and wasn't needed anyway.

Just double checked our logs and with shieldblock up he wasn't able to hit me once, neither during feud nor during regular phases.
It's just RNG, or your not reading logs properly.
[15:57:22.965] Dayle gains Shield Block from Dayle
[15:57:24.901] Chimaeron gains 1 extra attacks from Chimaeron's Double Attack
[15:57:24.901] Chimaeron hits Dayle 49715 (A: 20221, B: 31421)
[15:57:25.257] Chimaeron hits Dayle 81123 (B: 36447)
[15:57:29.709] Chimaeron hits Dayle Parry
[15:57:32.943] Dayle's Shield Block fades from Dayle

Last edited by Shan : 01/31/11 at 5:18 AM.

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