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Old 02/28/11, 5:57 PM   #271
swcarden
Glass Joe
 
Tauren Warrior
 
Madoran
Broseph is correct. Using the same code from which I made the graph in post #254, I found that even when past the unhittable during shield block threshold, mastery still gives more benefit per point than dodge or parry.

Soon I hope to more fully explore what happens as we push further past the soft cap and post some results.

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Old 03/03/11, 7:03 AM   #272
kahalm
Von Kaiser
 
Dwarf Warrior
 
Kel'Thuzad (EU)
I calculated the values for:
mastery = 3500(0.36% unblocked, already 100% critblock with shield block and HTL)
3600 (all blocked, ~2% critblock wasted with shieldblock and HTL)
3800 (all blocked, during shieldblock no gain out of HTL)
dodge = 2500, parry = 3000, armor 35693, eternal meta and blockenchant


Mastery was worth dodge: 1,28 (3500), 1.21 (3600) and 1.1 (3800) and parry was always slightly ahead of dodge (around 1.03 dodge = 1 parry).
So there will definitly be no real cap to Mastery, with the values above it seems that at the moment you put your crit-block over 100% with hold the line, Mastery is only worth 0.66 dodge witch happens around 5200 mastery)

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Old 03/03/11, 9:21 AM   #273
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
The main reason Mastery has increasing returns is the two-roll nature of Critical Block. The increased chance to Block directly increases the value of the Critical Block portion of your Mastery.

This indrectly increases the value of Parry via Hold the Line due to the talent granting Critical Block. Due to increased Critical Block roll opportunities, the value of Hold the Line increases at a similar rate to Mastery.

Soft-capping with Shield Block doesn't really stop this ramping-up effect.

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Old 03/04/11, 5:17 AM   #274
kahalm
Von Kaiser
 
Dwarf Warrior
 
Kel'Thuzad (EU)
As Tharamis is no longer playing, I took his code and made some (hopefully) interesting changes:
*Raidbuffs are included
*Statsweights
*rating needed for 1% relative/absolute less damage taken (mastery/dodge/parry)

Any bugs/suggestions are welcome Spreadsheet

Prot-Warrior Avoidance Spreadsheet Patch 4.2 ready Spreadsheet v0.26

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Old 03/04/11, 7:56 AM   #275
kahalm
Von Kaiser
 
Dwarf Warrior
 
Kel'Thuzad (EU)
I simd most Tanktrinkets out there (keep in mind with my gear ~359 bis, only bracers 372) and got the following avoid-incoming-damag ranking (lower = better) (I neglected Stamina, as everyone has to rat it for himself)

[Porcelain Crab] 15.09% overall, asuming icd 80 sec, procchance 10%, should proc of ~11 sec in a singletargetfight
[Throngus's Finger] 15.39%
[Symbiotic Worm] 15.47% asuming you are always under 35%
[Bedrock Talisman] 15,57% asuming you are always under 35%
[Mirror of Broken Images] 15.57%
[Darkmoon Card: Earthquake] 15.83%
[Vial of Stolen Memories] 15.95% use whenever ready
[Za'brox's Lucky Tooth] 15.96% use whenever ready

Prot-Warrior Avoidance Spreadsheet Patch 4.2 ready Spreadsheet v0.26

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Old 03/04/11, 12:24 PM   #276
Liegeofchaos
Glass Joe
 
Blood Elf Warrior
 
Moon Guard
Originally Posted by kahalm View Post
I simd most Tanktrinkets out there (keep in mind with my gear ~359 bis, only bracers 372) and got the following avoid-incoming-damag ranking (lower = better) (I neglected Stamina, as everyone has to rat it for himself)

[Porcelain Crab] 15.09% overall, asuming icd 80 sec, procchance 10%, should proc of ~11 sec in a singletargetfight
[Throngus's Finger] 15.39%
[Symbiotic Worm] 15.47% asuming you are always under 35%
[Bedrock Talisman] 15,57% asuming you are always under 35%
[Mirror of Broken Images] 15.57%
[Darkmoon Card: Earthquake] 15.83%
[Vial of Stolen Memories] 15.95% use whenever ready
[Za'brox's Lucky Tooth] 15.96% use whenever ready
Did you sim out any other tanking trinkets? Especially curious about the performance of [Impetuous Query] (the non-heroic version though, since the heroic version isn't available), [Heart of Thunder], [Leaden Despair], and [Tia's Grace].

Also: What kind of difference would you see with [Throngus's Finger] reforging the parry to mastery?

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Old 03/04/11, 12:46 PM   #277
kahalm
Von Kaiser
 
Dwarf Warrior
 
Kel'Thuzad (EU)
Of course you have to reforge parry/dodge whatever else is present to mastery and I simed the reforged version

[Heart of Thunder] Is just the poor mans choice over the valor-points trinket, gives 16.12
[Impetuous Query] 15.47
[Leaden Despair] 16.13
[Tia's Grace] 15.60

Keep in mind that I neglected Stamina and asumed that every trinket with cd is used on cd, so the optimal choice for trinkets might differ. (and sub 35% trinkets seldom procc the second they are off cd)

Prot-Warrior Avoidance Spreadsheet Patch 4.2 ready Spreadsheet v0.26

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Old 03/04/11, 2:05 PM   #278
Tmender
Glass Joe
 
Human Warrior
 
Garona
Originally Posted by kahalm View Post
As Tharamis is no longer playing, I took his code and made some (hopefully) interesting changes:
*Raidbuffs are included
*Statsweights
*rating needed for 1% relative/absolute less damage taken (mastery/dodge/parry)

Any bugs/suggestions are welcome Spreadsheet
It appears that the Excel version is broke, this a Google issue by chance?

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Old 03/07/11, 8:50 AM   #279
Shrymp
Glass Joe
 
Human Warrior
 
Moonrunner
Originally Posted by kahalm View Post
Of course you have to reforge parry/dodge whatever else is present to mastery and I simed the reforged version

[Heart of Thunder] Is just the poor mans choice over the valor-points trinket, gives 16.12
[Impetuous Query] 15.47
[Leaden Despair] 16.13
[Tia's Grace] 15.60

Keep in mind that I neglected Stamina and asumed that every trinket with cd is used on cd, so the optimal choice for trinkets might differ. (and sub 35% trinkets seldom procc the second they are off cd)
Can you measure [Figurine - Earthen Guardian] ? I just got that after leveling up JC this past weekend, and I am using it in fights where I need a higher health pool and not so much higher mitigation/avoidance.

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Old 03/07/11, 10:25 AM   #280
kahalm
Von Kaiser
 
Dwarf Warrior
 
Kel'Thuzad (EU)
I have not saved my stats and I think I have gotten new gear since, so the numbers can't really compared, maybe I will add a section to value Trinkets for a given Gear when I have some sparetime but you can compare it to the stamina + dodge on use from bastion as it has the same duration, same on use and same cd, only less stats, so from a mitigation point of view it is rather bad (I still would like to own it, on use trinkets and stamina has some value to me). If you want to sim it with your stats, you have to sim it once without the on use dodge and once include it, the final value for you is Mitigationwithout*5/6+Mitigationwithcd*1/6

Prot-Warrior Avoidance Spreadsheet Patch 4.2 ready Spreadsheet v0.26

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Old 03/08/11, 11:09 AM   #281
Sargrave
Glass Joe
 
Tauren Warrior
 
Frostwhisper (EU)
Expertise in Sims

First time poster, regular follower of warrior tank thread.

Most of the Sims I have come across seems to de-value expertise and the optimized gear setup assumes all hit/expertise will be reforged to master/parry.

Now while I understand that
- vengeance does help with improving TPS, what use is the increased AP without exp cap?
- the initial post mentions about exp capping being important

Thus my question or request is if the simulators can be modified/improved to give a high value to expertise until cap (26) and then devalue it of course. This way the optimized setup would focus on threat generation before survivability, as I doubt anyone wants a tank who can survive as DPS pull aggro :p

Any ideas if this can be incorporated either in RAWR or any other tanking sim being discussed here?

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Old 03/08/11, 11:54 AM   #282
DeadpeopleRising
Glass Joe
 
Tauren Warrior
 
Shadowmoon
Please delete this post my answer was not relavent.

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Old 03/08/11, 1:39 PM   #283
kahalm
Von Kaiser
 
Dwarf Warrior
 
Kel'Thuzad (EU)
I am currently sitting at 4 expertise (3 from racial) and 1.31% hit (all from my neck) and thread only matters the first 30 seconds into a fight, afterwards I can only lose aggro to a taunt. If you are struggling to hold aggro, either you are pushing the wrong buttons or your gear is too low compared to the dds. So for me expertise (and hit) has no value exept more dps which does not really matter. A misdirect/tricks can help for the first moments of a fight, and using your offensive cds is not a bad idea either. The problem with siming aggro is, (same with health) that there is no way to find a value suited for everyone. If you feel you need more stamina, go for it. If you feel you need more thread, go for expertise (but as I said before, unless I have real bad luck at the beginning of the fight, there is never a problem and even if there would be a problem, most classes can drop aggro and you often have a paladine in the raid for some hand of salvation)

Prot-Warrior Avoidance Spreadsheet Patch 4.2 ready Spreadsheet v0.26

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Old 03/10/11, 12:50 PM   #284
Redeye
Glass Joe
 
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Troll Rogue
 
The Sha'tar (EU)
So, just to be clear, is the general consensus that hit and expertise are fairly marginal and should be reforged into/replaced with mastery and avoidance?

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Old 03/10/11, 1:05 PM   #285
Jeremy
reckless mortal
 
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dead
Blood Elf Death Knight
 
No WoW Account
They should be reforged to mastery or avoidance where possible. The biggest exceptions are 10-man encounters where you need to be able to reliably interrupt as a tank (ex. Nefarian). However, interrupts such as pummel (which protection warriors will be using in 4.1) will have a guaranteed hit chance in 4.1, so you only have to worry about it until then.

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