
Originally Posted by Scorned
Rotation:
Single Target Threat Priority:
Shield Slam > Revenge > Rend > Devastate
Note: A single Rend application is only worth using on a 30%-bleed debuffed single target if it ticks at least four times. Unbuffed, it must tick all six times. Never refresh an existing Rend -- always wait for it to run its full duration or else you lose the initial application tick.
Whenever possible, immediately follow up a Shield Slam with either a Revenge or Devastate. The Sword and Board talent is most effective when it procs the first GCD after a Shield Slam is used. If it fails to proc, use the remaining 2 GCDs to refresh debuffs/buffs as needed.
Applying three Sunder Armor stacks should typically be a high priority, as should be applying damage-reducing debuffs such as Demoralizing Shout and Thunder Clap. The exact order and urgency of applying debuffs isn't set in stone, and it's up to you to prioritize personal threat, group DPS, and reducing incoming damage depending on the circumstances.
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After you listed the priority, I actually got quite confused with the explanations afterwards.
Let's say I wanted pure threat for a boss pull. Let's say I cared about pure threat for the first 10-15 seconds.
Would Rend still be a priority over Devastate? Devastate is immediate damage, and it applies Sunder Armor.
Is it ever optimal to reuse Heroic Throw even if I'm in melee range? You didn't mention this.
It is listed having 3 stacks of Sunder Armor is important, but is it more important than starting with Shield Slam?
Would Rend be used after the 3 stacks or before? Also, is using Taunt mid-charge considered a TPS increase?
Also, should I activate Shield Block before the pull right after I activate Shout / BRage?
I feel that I lose a lot of rage at the beginning form using Shield Block.
To conclude for OPTIMAL / MAXIMUM threat priority, I'm assuming this is what you mean:
Shield Slam (proc) > Revenge > Shield Slam (without proc) > Devastate (3 stacks) > Rend > Devastate
For me, it's:
SS (proc) > SS > Revenge > Devastate (3) > Rend > Devastate
Maybe both of what I just stated are wrong?
I mainly want optimal threat the beginning as I prioritize that by far over any type of damage mitigation.
AoE Threat Priority:
Rend > Thunder Clap > Shockwave > Revenge
This is assuming you have Blood and Thunder talent. Using T. Clap like clockwork will help your threat somewhat, especially by adding Thunderstruck charges for the next Shockwave, but the most important step is to keep Rend rolling on all your targets. It makes a dramatic difference in your sustained threat versus not having the talent. Remaining GCDs should be occupied prioritizing Revenge and then single-target abilities.
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For the pull, would it be better to Thunder Clap and use Rend only when you're comfortable with threat?
I feel that a GCD can be problematic because you don't achieve full aggro within that small time frame.
Stamina ≥ Mastery > Parry ≥ Dodge
Threat Stat Priority:
Expertise > Hit >>> Strength > Crit
In a real-world situation nothing beats Expertise for producing consistent threat output. A string of parries against a fresh mob is what gets DPS killed. Hit provides similar benefits to Expertise once you defeat a target's dodge chance, and is of particular importance when using interrupts (since targets cannot parry or dodge while casting). Strength and crit, while not specifically bad for tank threat, are never worth gearing for.
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Exactly, how important is Exp / Hit vs Mastery / Parry / Dodge?
I kinda want to make this my priority:
Mastery > Expertise > Hit > Parry > Dodge