Hi, I've taken a look (/thank Probaton), and crafted my formula where info is missing and,
(can't figure out how to put tables in)
My head hurts from doing excel (new to this level of theorycrafting) so for legend and background information
I use an obsidium cleaver, and run a
WoW Talent Calculator - Sigrie talent set up
Legend:
Base - base damage (rough estimate)
AP mod - spell's ap coefficient
MWS - mainhand weapon speed
MWD - mainhand weapon dps
mods - glyphs, talents, and spell's own coefficients
beside the vengeance/no vengeance column
rend: how much each tick deals
deep wounds: how much each tick deals
dev: the value for dev without vengeance assumes also no sunder stacks are up while the value for dev with vengeance assumes three sunders are up
TC rend - tc rend is when one thunderclap while rend is up, as thunder clap adds a tick of rend to it
So, in terms of dps rotation
These include total damage done by dots
(damage is based on my set, which is pretty much 4p t12 and all 378 except chest, primarily gem stam, double stam trinkets)
At zero vengeance the rotation is this
Shield Slam 7.2k
Rev 7.1k
Heroic Throw 5.8k
Conc Blow 5.7k
Shockwave 5.7k
Victory Rush 5.1k
Rend 5k
Devastate 4.9k
Heroic Strike 4.6k
Heroic Leap 3.8k
TC rend 2.9k
Thunder Clap 2.1 k
Deep Wounds 1.3k
Intercept 0.9k
However at max vengeance
Shield Slam 16.9
Conc Blow 16.8
Shockwave 16.8
Heroic Throw 16.8
Victory Rush 15
Rev 14.8
Heroic Strike 13.4
Devastate 12.6
Heroic Leap 11.2
Rend 9.3
TC rend 7.1
Thunder Clap 5.5
Intercept 2.6
Deep Wounds 2.6
But! Damage potential due to SnB, talents (at max vengeance)
Shield Slam
Heroic Strike
Victory Rush
Devastate
Concussion Blow
Shockwave
Heroic Throw
Rev
Heroic Leap
Rend
TC rend
Thunder Clap
Intercept
Deep Wounds
These numbers are very rough and do not take into account shield block, snb proc.
when I have more time maybe I'll do a ap scale graph to see at when does which ability becomes better.
Extra information (that I found out and haven't seen it in forums)
If rend is refreshed by
rend - the rend that is rolling is based on the power of the latest applied rend
tclap - the rend that is rolling is based on the most powerful rend rolling
Berserker Rage does not provide more rage during a block, dodge, parry or miss. Only a full hit.
More questions:
1) When I dev I apply sunder, but does my dev account for the sunder that it applies for the bonus damage? Or does it only count sunders prior to the dev application?
*edited to include one more extra information