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Old 10/28/11, 2:57 PM   #571
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
Originally Posted by Rynok View Post
Which talent is this? Are you referring to Bastion of Defense? If so, it does not offer Crit immunity- it reduces the Warrior's chance to be Crit by 3/6% while in Defensive Stance. It does not apply to other stances.
I realize this but at max level against a boss level npc (which this thread is primarily focused on) it is crit immunity unless a specific boss mechanic changes that. Could I have worded that a bit better? Probably, but my point is still valid.

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Old 10/31/11, 3:01 AM   #572
spaace
Von Kaiser
 
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Blood Elf Warrior
 
Daggerspine
There is still no immunity worded in that talent.. It reduces their chance. Two different types of mechanics.

I could be wrong, but I'm pretty sure that avoidance and contact hits are on different "hit" tables.

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Old 10/31/11, 6:16 AM   #573
Demes
Von Kaiser
 
Troll Druid
 
Ravencrest (EU)
Originally Posted by spaace View Post
There is still no immunity worded in that talent.. It reduces their chance. Two different types of mechanics.

I could be wrong, but I'm pretty sure that avoidance and contact hits are on different "hit" tables.
Sure is, but you understand, that when a mob has a 0% chance to critically hit you, you are immune to critical hits from that mob?

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Old 10/31/11, 9:51 AM   #574
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
This is a source for the information I provided. It's a bit outdated since bosses can't perform crushing blows anymore but the hit table vs bosses still functions exactly the same.

http://elitistjerks.com/f47/t15596-melee_combat_mechanics/#Hit_Table


Look under environment vs player hit table. If you leave out crushing blows from the table it's exactly like the one I provided.

Last edited by Runtime : 10/31/11 at 10:18 AM.

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Old 10/31/11, 12:08 PM   #575
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Runtime View Post
This is a source for the information I provided. It's a bit outdated since bosses can't perform crushing blows anymore but the hit table vs bosses still functions exactly the same.

http://elitistjerks.com/f47/t15596-melee_combat_mechanics/#Hit_Table


Look under environment vs player hit table. If you leave out crushing blows from the table it's exactly like the one I provided.
You are correct, and I was not saying you were wrong, I merely wanted to clarify that you understood why you were right (and the talent in question is irrelevant to a Warrior's chance to be critically hit in Battle Stance since it only applies while the Warrior is in Defensive Stance).

Originally Posted by Faerrun View Post
Not to go off topic here, but I'd just like to make sure I'm doing things right.
Faerrun @ Bonechewer - Game - World of Warcraft

I'm using the Scales of Life now because I'm well over the CTC cap, which is what I should be doing, correct? I have other mastery trinkets, like the rep one and the TB resist one, but that just puts me well into 6-8% over the 102.4.
Correct. Stamina takes priority over more avoidance and more Mastery past CTC.

Tyráel: On the off chance that we don't suck at what we do, we should probably stop being so nice to people. They might get the wrong idea.
Rynok: You kicked someone from a PUG last week for sneezing in Vent without permission. How could anyone get the wrong idea about that?!


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Old 10/31/11, 12:18 PM   #576
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
Originally Posted by Rynok View Post
You are correct, and I was not saying you were wrong, I merely wanted to clarify that you understood why you were right (and the talent in question is irrelevant to a Warrior's chance to be critically hit in Battle Stance since it only applies while the Warrior is in Defensive
Sorry again that I wasn't more clear but my post was in response to spaace's post. I understood your point and totally agree. It is technically only a 6% crit suppression while in defensive stance.

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Old 10/31/11, 3:56 PM   #577
Eyegore
Von Kaiser
 
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Tauren Warrior
 
Korgath
Anyone thinking of dropping Bastion of Defense, because reaching full CTC pushes crits off the table along with unblocked hits, should also keep in mind that that is only in effect if you keep everything in front of you, all the time. Obviously you want to do this anyway, but without the talent any stray hit that happens to come from just behind should you be sloppy moving the boss, or just in a large trash pack, could be a crit.

Personally I don't plan on trying to drop the talent.

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Old 10/31/11, 4:09 PM   #578
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
I dont really think anyone was going to drop the talent but some people wanted to try using colossus smash in their single target rotation which would involve switching to battle stance where the talent is not effective. This can be planned and performed when it is "safe" to do so.

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Old 10/31/11, 4:34 PM   #579
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Eyegore View Post
Anyone thinking of dropping Bastion of Defense, because reaching full CTC pushes crits off the table along with unblocked hits, should also keep in mind that that is only in effect if you keep everything in front of you, all the time. Obviously you want to do this anyway, but without the talent any stray hit that happens to come from just behind should you be sloppy moving the boss, or just in a large trash pack, could be a crit.

Personally I don't plan on trying to drop the talent.
Even once immune to critical hits from the front upon reaching CTC, Bastion of Defense is still a useful threat talent. I can't think of any reason why anyone would drop the talent in favor of... what, Gag Order or Impending Victory? I suppose it might be worth doing some math just to see what I come up with, but I highly doubt either talent will prove superior to Bastion.

Tyráel: On the off chance that we don't suck at what we do, we should probably stop being so nice to people. They might get the wrong idea.
Rynok: You kicked someone from a PUG last week for sneezing in Vent without permission. How could anyone get the wrong idea about that?!


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Old 11/03/11, 10:37 AM   #580
Achiz
Glass Joe
 
Human Warrior
 
Hakkar (EU)
Originally Posted by Faerrun View Post
Not to go off topic here, but I'd just like to make sure I'm doing things right.
Faerrun @ Bonechewer - Game - World of Warcraft

I'm using the Scales of Life now because I'm well over the CTC cap, which is what I should be doing, correct? I have other mastery trinkets, like the rep one and the TB resist one, but that just puts me well into 6-8% over the 102.4.
Sorry but are you sure you reach the CTC? You reach 97.99% not 102.4%. Do i miss something?

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Old 11/03/11, 11:34 AM   #581
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Achiz View Post
Sorry but are you sure you reach the CTC? You reach 97.99% not 102.4%. Do i miss something?
99.99% as a Night Elf. You really should avoid basing your responses on information garnered after the OP has been given advice and acted upon it. At the time the question was asked, OP was at 103.5% avoidance. OP has since reforged and obtained slightly different gear.

Tyráel: On the off chance that we don't suck at what we do, we should probably stop being so nice to people. They might get the wrong idea.
Rynok: You kicked someone from a PUG last week for sneezing in Vent without permission. How could anyone get the wrong idea about that?!


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Old 11/06/11, 5:37 PM   #582
Petit
Glass Joe
 
Tauren Warrior
 
Boulderfist
Not too sure why armor hasn't been investigated.
Seems to me that lower ilvl armor trinkets give more EH than the scale.
I'll have to tripple check my math though as my findings seem a bit too unreal.

Also a question about damage. How would a dev/rev a gcd after SS compare to that same gcd being used up by a shockwave/conc blow/rend refresh?
Usually I do a dev/rev after SS by habit but my logs seem to discourage devastate use due to it having non existant scaling with vengence.

here is a log example from a 5 min H Baleroc kill


Uploaded with ImageShack.us

Do note that i don't have this spec for farm content and is specialized for H Rag
Talent Calculator - World of Warcraft

Last edited by Petit : 11/06/11 at 5:50 PM.

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Old 11/10/11, 2:16 PM   #583
spaace
Von Kaiser
 
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Blood Elf Warrior
 
Daggerspine
The reason for doing a dev/rev after a SS is so you can try to get a S&B proc. By the look of this snip, (I could be very wrong..) but it looks like you've been skipping out on shield slams.


My general rule of thumb is SS every cooldown its up (UNLESS certain situations arise, like taunting, etc..). First GCD is going to be dev/rev to try to get that S&B back up. Then its the magic number game. You -can- try another dev (leaving ss at 2sec), then using that last gcd to [rend/tc/demo/conq/sw], since using dev/rev with 1 sec left on SS, trying to "refresh it" it will be up next GCD either way.

I've never really liked Blood Craze for any fight.. the numbers are just too small..

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Old 11/11/11, 5:13 AM   #584
Petit
Glass Joe
 
Tauren Warrior
 
Boulderfist
Yeah I get why dev/rev after SS is good. I'm asking if its as good as keeping the other abilities on cooldown.

Part of the oddity that I noticed with my logs is that SS was doing less damage than some of my other abilities.
And this is coming from a Baleroc parse; as patchwerk as it gets.

Also the parse is incomplete about shield slams.
It doesn't take into account how many times my shield slams got dodged parried or missed.

here is another one.



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Last edited by Petit : 11/11/11 at 5:26 AM.

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Old 11/11/11, 9:18 AM   #585
Muspel
Piston Honda
 
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Human Warrior
 
Korgath
Originally Posted by Petit View Post
Yeah I get why dev/rev after SS is good. I'm asking if its as good as keeping the other abilities on cooldown.

Part of the oddity that I noticed with my logs is that SS was doing less damage than some of my other abilities.
And this is coming from a Baleroc parse; as patchwerk as it gets.
You're two-tanking the fight. This means you sometimes won't have full vengeance, which really screws with the average damage of each ability. For instance, Revenge has a higher damage (comparatively) than it would otherwise, because you only use it when you're getting hit. Similarly, you get more heroic strikes when you take more damage, so heroic strike's values are semi-weighted (more of them have high vengeance than your shield slams, even though SS has way better scaling).

If you're mostly using abilities like Shockwave or Concussion Blow when you're actively tanking, then the numbers will be skewed.

Also, on an unrelated note: why did you use heroic throw five times on Baleroc? You should never ever use it when you're standing in melee range-- it resets your swing timer, which means you get less rage.

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