Originally Posted by Petit
Yeah I get why dev/rev after SS is good. I'm asking if its as good as keeping the other abilities on cooldown.
Part of the oddity that I noticed with my logs is that SS was doing less damage than some of my other abilities.
And this is coming from a Baleroc parse; as patchwerk as it gets.
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You're two-tanking the fight. This means you sometimes won't have full vengeance, which really screws with the average damage of each ability. For instance, Revenge has a higher damage (comparatively) than it would otherwise, because you only use it when you're getting hit. Similarly, you get more heroic strikes when you take more damage, so heroic strike's values are semi-weighted (more of them have high vengeance than your shield slams, even though SS has way better scaling).
If you're mostly using abilities like Shockwave or Concussion Blow when you're actively tanking, then the numbers will be skewed.
Also, on an unrelated note: why did you use heroic throw five times on Baleroc? You should never ever use it when you're standing in melee range-- it resets your swing timer, which means you get less rage.