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12/17/11, 6:18 PM
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#676
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Glass Joe
Goblin Warrior
Emerald Dream
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Originally Posted by Armsaun
4) Do we still agree that EH>avoidance? Is there a point where extra EH reaches a "soft cap" like it did in T11?
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Long story short, I would agree. As much as I love how our CB works, I've been reworking my avoidance-stam gems into mastery-stam gems to squeeze a little bit more out for my CTC and have room to dump some pure stam gems in my blue sockets. That being said, I also believe that tanking should not be looked at as an independent entity. The mentality of, "I'm geared and itemized to perfection, anything after that is your fault" is not a healthy one. I'd probably see where your healers stand and see how comfortable they are with managing a larger Health pool.
Edit: When I get my hands on SSV, I'll probably dip myself under the cap unbuffed and put in a little more stam just because of the mastery proc.
Last edited by Biosis : 12/17/11 at 7:29 PM.
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12/17/11, 8:35 PM
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#677
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Von Kaiser
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Either healer mana matters, or it doesn't. If healer mana is a problem this tier, we should be gearing for parry/dodge to help out with healer mana pools. If mana doesn't matter this tier, we should gear for stamina.
The stamina approach uses mastery as the primary stat from ratings. The greatest stamina gain is found on gems, so we should go over the cap, then regem back to stamina gems, using these stat weights:
Mastery to CTC>Stamina>Armor>Parry>Dodge>Extra Mastery
The avoidance approach uses parry/dodge as the primary stat from ratings. Stamina is still useful for parry/dodge tanks, so it should not be ignored, but upgrades should be evaluated based on turning mastery gems into dodge/parry gems, or on the ability to reforge. CTC is still the most important part of gearing with this approach.
Mastery to CTC>Parry>Dodge>Stamina>Armor>Extra Mastery
Last edited by Armsaun : 12/19/11 at 1:18 AM.
Reason: Removing erroneous info
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12/18/11, 12:12 AM
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#678
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Von Kaiser
Night Elf Warrior
Jubei'Thos
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At 68.7% block that tank converts all hits into crit blocks during Shield Block.
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No. Crit block cap is unreachable.
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12/18/11, 5:31 AM
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#679
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Von Kaiser
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Bad info, please delete.
Last edited by Armsaun : 12/19/11 at 1:19 AM.
Reason: Bad info, please delete.
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12/18/11, 8:32 AM
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#680
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Glass Joe
Goblin Warrior
Durotan (EU)
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You get 5% base block chance and 15% block chance from Sentinel. Both do not apply to critical block.
Last edited by ryL : 12/18/11 at 8:47 AM.
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12/21/11, 6:18 PM
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#681
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Von Kaiser
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Originally Posted by Probaton
I'm not saying you're wrong but I am saying wowwiki is wrong. About pretty much everything that's changed in the past century (and yes, I'm speaking in hyperbole). Please either link the relevant blue post or test data.
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I think it was me who wrote that on WoWWiki. I was trying to gather the information I could. Wikis are subject to revision, and I may have another go at that article. I still find some value in WoWWiki.
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12/21/11, 6:46 PM
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#682
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Von Kaiser
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"Thus: Only shield block value gained by shield block will be converted to critical block. (This + Hold the line + Critical block from mastery = Final chance to critical block)
So I have to revise my post above. Stacking mastery above 102.4% making it loose half its value because the normal chance to block gets cropped.  "
So what I am hearing is the shield block at and above CTC only improves the critical block chance and does so by 25%. I would say that past CTC, mastery gives: More critical blocks resulting in higher average blocks, both with and without shield block up.
I think the point has been made by another here, about the value of critical block versus a normal block. The normal block makes a hit for 10, a hit for 7. A critical block makes a hit for 7, a hit for 4.
I interpret this situation as where I value the 7 to 4 result, more than the 10 to 7 result. While Dragon Soul bosses may not require such large blocks, It seems to me, still a powerful way to reduce physical damage taken.
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12/21/11, 8:01 PM
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#683
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Glass Joe
Goblin Warrior
Emerald Dream
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Originally Posted by Ragnar9000
"Thus: Only shield block value gained by shield block will be converted to critical block. (This + Hold the line + Critical block from mastery = Final chance to critical block)
So I have to revise my post above. Stacking mastery above 102.4% making it loose half its value because the normal chance to block gets cropped.  "
So what I am hearing is the shield block at and above CTC only improves the critical block chance and does so by 25%. I would say that past CTC, mastery gives: More critical blocks resulting in higher average blocks, both with and without shield block up.
I think the point has been made by another here, about the value of critical block versus a normal block. The normal block makes a hit for 10, a hit for 7. A critical block makes a hit for 7, a hit for 4.
I interpret this situation as where I value the 7 to 4 result, more than the 10 to 7 result. While Dragon Soul bosses may not require such large blocks, It seems to me, still a powerful way to reduce physical damage taken.
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That being said, is there an CTC value that you can maximize CB as well as maintain a large enough health pool without sacrificing too much avoidance?
Last edited by Biosis : 12/21/11 at 8:40 PM.
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12/21/11, 10:28 PM
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#684
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Von Kaiser
Night Elf Warrior
Jubei'Thos
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Originally Posted by Ragnar9000
I interpret this situation as where I value the 7 to 4 result, more than the 10 to 7 result.
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"10 to 7" is an EH buffer, pure and simple. "7 to 4" is nothing like it and it wont be until we reach 50 mastery to push normal blocks off the table.
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12/22/11, 8:40 AM
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#685
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Von Kaiser
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Originally Posted by kopcap
"10 to 7" is an EH buffer, pure and simple. "7 to 4" is nothing like it and it wont be until we reach 50 mastery to push normal blocks off the table.
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I agree entirely. When evaluating mastery over CTC cap, you need to figure out how much incoming physical damage gets reduced. Essentially, parry and dodge are full avoidance, but suffer diminishing returns, while mastery has no DR but only converts regular blocks into crit blocks, about 55% mitigation (0.38/0.69). What this means is that when not gearing EH, you need to get almost twice as much crit block% as you do parry/dodge% for mastery to be worth the rating.
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12/22/11, 9:08 AM
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#686
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Von Kaiser
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As a sidenote, jewelcrafting is not a raiding profession this tier. With epic gems, JCs get much less benefit out of chimera's eyes than they used to. What was 153 stam/81 str has become 78 stam/51 str. JCs will likely get returned to previous levels with mists, but are currently subpar.
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12/22/11, 1:00 PM
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#687
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Piston Honda
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Originally Posted by Armsaun
As a sidenote, jewelcrafting is not a raiding profession this tier. With epic gems, JCs get much less benefit out of chimera's eyes than they used to. What was 153 stam/81 str has become 78 stam/51 str. JCs will likely get returned to previous levels with mists, but are currently subpar.
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JC can be viable if you need the extra mastery to reach the block cap (since JC, alchemy and Blacksmithing are the only professions that can provide mastery instead of stamina), although that will be increasingly trivial in DS gear.
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12/22/11, 2:22 PM
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#688
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Von Kaiser
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Originally Posted by kopcap
"10 to 7" is an EH buffer, pure and simple. "7 to 4" is nothing like it and it wont be until we reach 50 mastery to push normal blocks off the table.
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Am I right to think that you are saying that when one reaches CTC, the worst case scenario is now, normal block, normal block, normal block repeating until dead? This does convert to a certain amount of guaranteed effective health.
I guess we may be looking for the value of more mastery after CTC for physical damage. Increased critical blocks versus increased dodges and parries. Another factor to consider is, the smoothing effect of blocking. And there is minimum EH (block, block, block, die) and average EH. Mastery past CTC increases average EH but not minimum EH.
CTC brings us to a certain minimum amount of EH, and is a threshold. We can stack stamina after that, and raise our minimum EH for sure, all the time, but that doesn't reduce damage taken by much.
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12/22/11, 3:16 PM
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#689
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Von Kaiser
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Originally Posted by Armsaun
I agree entirely. When evaluating mastery over CTC cap, you need to figure out how much incoming physical damage gets reduced. Essentially, parry and dodge are full avoidance, but suffer diminishing returns, while mastery has no DR but only converts regular blocks into crit blocks, about 55% mitigation (0.38/0.69). What this means is that when not gearing EH, you need to get almost twice as much crit block% as you do parry/dodge% for mastery to be worth the rating.
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Assuming no DRs, 179 points of Dodge gives you a 1% increased Dodge which seems a 1.0% damage reduction. Mastery past CTC gives a .43% (3/7, or a 7 hit is now a 4 hit) X 1.5 or .64% damage reduction. DRs on Dodge pushes these numbers closer to each other.
Is the damage smoothing argument still relevant? I mentioned Average EH. Another attribute is the stability of ones Average EH. Some Average EHs bounce around more than others. Critical Blocks stabilize more than Dodges and Parries I do think. I don't see Stamina past CTC as stabilizing, that is reducing bounciness.
With Shield block, I am seeing greater average coverage, though I am unsure if that goes into the above numbers? I do think it makes Shield block a bit more reliable.
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12/22/11, 7:22 PM
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#690
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Von Kaiser
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Originally Posted by Ragnar9000
Assuming no DRs, 179 points of Dodge gives you a 1% increased Dodge which seems a 1.0% damage reduction. Mastery past CTC gives a .43% (3/7, or a 7 hit is now a 4 hit) X 1.5 or .64% damage reduction. DRs on Dodge pushes these numbers closer to each other.
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How much mastery rating past CTC gives 1% damage reduction from base damage? Assuming we use the shield block gem, turning 0.69 hits into 0.38 hits gives 45% DR on that hit, but that says nothing about how much rating gives an overall 1% DR. We also need to make sure we don't talk about relative DR here, because it can easily get confusing.
To make easier math, let's assume a tank with 0% dodge/parry.
Pre-CTC, mastery gives block such that 1% block gave 0.3% DR, so 3.33% block gives 1% DR. Post-CTC, mastery gives crit block such that 1% crit block gives 0.6% DR (0.43% relative DR), so 1.66% crit block gives 1% DR (0.71% relative DR). It takes 2.33% crit block (1.4% DR) for 1% relative DR.
179.28 mastery rating gives 1 mastery, and each point of mastery gives 1.5% crit block chance (in addition to 1.5% block). So to compare mastery to dodge, we just do the math.
Pre-CTC, mastery gives 1% DR at 398.4 mastery rating (ignoring crit block effect). Post-CTC, mastery gives 1% DR at 199.2 mastery rating (1% relative DR at 278.88 mastery rating).
Before diminishing returns, dodge is 11% better than mastery. With diminishing returns, the two are nearly equal, though mastery gets better the more avoidance you have. Due to Hold the Line, parry is better than dodge, though it grants 10% crit block making a comparison more difficult.
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