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Old 01/26/12, 8:18 PM   #751
kopcap
Von Kaiser
 
Night Elf Warrior
 
Jubei'Thos
And your assuming that crit precedes block on the table? Your wasting your time, but its piss easy to test accounting for HtL and trinket proc. You don't need "2000+ melee" to disprove it, 1 normal block will be enough.

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Old 01/26/12, 9:16 PM   #752
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
If you had the gear that you could guarantee that you would never receive a full block under the percent system, then yes you'd be correct. You'd need gear far superior to the hypothetical set I used to guarantee that, even with shield block up. relying on HtL or a trinket proc to be up is irresponsible as they are not consistant. Looking at my logs for Baleroc (aka the most generous fight to analyse HtL uptime due to having 100% tank uptime and the boss dual wielding half the time) Hold the line averages around 50% maybe a little higher. You need reliability when you are testing and trinkets and hold the line do not provide that. If someone were to test it, I'd actually recommend that the tester spec OUT of hold the line for reliability sake. As for the hit table, yes, im assuming that crit block precedes normal blocks on the table because that is how it works for every other stat as in higher mitigation has higher priority on the combat table than less.

Last edited by Runtime : 01/26/12 at 9:22 PM.

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Old 01/26/12, 9:28 PM   #753
Ragnar9000
Von Kaiser
 
Tauren Warrior
 
Fenris
Originally Posted by kopcap View Post
How do you explain normal blocks on Ultraxion then?
I did look at our most recent downing of him. I was trying to figure my average block value which appeared to be 61%. It appears I critically blocked every attack, or close to it. My gear improved a bit from that recent attempt. The logs are from when I was bouncing around the CTC threshold.

World of Logs - Real Time Raid Analysis

What might explain this?

With my question about Dodge & Parry versus Mastery at CTC, I was trying to look at a tank. One with 5% miss, 97.4% block and 77.4% Critical block. We cannot have such a tank, but would we want one? And am I correct to say that with shield block up, there would be all critical blocks? Spike damage of such a tank would roughly be: 1/4 X 1/4 X 1/4 = 1/64th of the time, your healers see 3 normal blocks in a row and be unhappy with you.

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Old 01/26/12, 11:20 PM   #754
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
Found where a place where it was actually tested.

Stamina useless to tanks? please tell me - Forums - World of Warcraft

Conclusion: It is a 2 roll system. As I had suspected.

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Old 01/27/12, 4:56 AM   #755
Armsaun
Von Kaiser
 
Blood Elf Warrior
 
Arthas
Thanks, Runtime, I appreciate you finding that.

Originally Posted by kopcap View Post
You can't just avg out critblock and stick into the formula, its a different animal and works differently.
The "surprising" part about my Burst Time analysis was that avoidance has a significantly longer burst time than stamina, not that mastery was somewhat close to stamina. Still, stamina is the best way to deal with magic damage, so we always want enough that a block+magic burst won't lead to tank death.

You'll also notice that I have two sets of data. The first assumes no crit blocks and attempts to check worst-case scenarios when we get bad RNG. The second deals with a warrior's average burst time, being the number of swings one expects to live until a deadly burst (assuming you are healed to full after each avoided attack). In the first, a mastery stacker gets squished in less than 70 swings with bad RNG (on a magic damage fight)! In the second, with normal RNG, we see that even the mastery stacker survives past 200 swings, or about 6 minutes on a 2-second swing timer.

--------------------------------------------------------

Ragnar, the idea of stacking mastery is not to take mastery above all else, but to get to the next breakpoint where mastery becomes less useful (I'd wager 60% crit block so SB+HtL gets you to the hard cap). With the itemization points you'd need to get there, I'd guess one could be at 5% miss, 20% dodge, 23% parry, 80% block (25.6% wasted outside SB). With those same itemization points I think we could get to 5% miss, 27% dodge, 27% parry, 43.4% block (23.4% crit block).

Essentially, we would choose between blocks 30% of the time (crit blocks 10%) and blocks 20% of the time (crit blocks 40%).
With even more gear we could choose between crit blocks as worst-case 40% of the time and still having blocks on the table, but with 65% avoidance.

Last edited by Armsaun : 01/27/12 at 6:22 AM.

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Old 01/27/12, 6:24 AM   #756
kopcap
Von Kaiser
 
Night Elf Warrior
 
Jubei'Thos
Originally Posted by Ragnar9000 View Post
What might explain this?
I don't know, this is very weird. I logged a couple attempts myself tonight and got way too many crit blocks too. Its almost like crit block from SB is doubled on the fight. I am not sure what is going on there, gonna test more later.

Originally Posted by Armsaun View Post
The "surprising" part about my Burst Time analysis was that avoidance has a significantly longer burst time than stamina
This is only true when incoming hits are small relatively to the health pool. The bigger the hits, the closer they get with stamina overtaking on hard hitters.

Last edited by kopcap : 01/27/12 at 6:32 AM.

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Old 01/27/12, 8:52 AM   #757
Faerrun
Glass Joe
 
Night Elf Warrior
 
Bonechewer
Last Defender of Azeroth
1000 yd range
Blessed by Thrall the Earth-Warder with the immovable strength of the ancient stones of Azeroth. Defensive cooldowns reduced by 50%. Defensive ability durations increased by 100%

I really hope you guys aren't being sarcastic with the uncertainty (because then I look dumb), but Shield Block is affected by this. If you're good about it, then you can have nearly 100% uptime with it (barring it falling off during Hour of Twilight or Fade).

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Old 01/27/12, 2:47 PM   #758
Armsaun
Von Kaiser
 
Blood Elf Warrior
 
Arthas
Originally Posted by kopcap View Post
This is only true when incoming hits are small relatively to the health pool. The bigger the hits, the closer they get with stamina overtaking on hard hitters.
For the BiS gear sets I used, stamina is better only at hits of 215k+ before mitigation. Hits that large kill both types of tank in ~5.1 swings. With mitigation, a hit that big would deal 88,400 on a block. I haven't run the numbers, but is there a fight this tier that trucks the tank like that?

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Old 01/27/12, 3:53 PM   #759
Kurathikai
Von Kaiser
 
Kurathikai's Avatar
 
Worgen Warrior
 
Korgath
Originally Posted by Faerrun View Post
Last Defender of Azeroth
1000 yd range
Blessed by Thrall the Earth-Warder with the immovable strength of the ancient stones of Azeroth. Defensive cooldowns reduced by 50%. Defensive ability durations increased by 100%

I really hope you guys aren't being sarcastic with the uncertainty (because then I look dumb), but Shield Block is affected by this. If you're good about it, then you can have nearly 100% uptime with it (barring it falling off during Hour of Twilight or Fade).
You can easily have 100% uptime on the block part. In fact, I think it overlaps the CD by about 5 secs, but you do wanna save it sometimes if you're soaking hour of twilight for the extra magic dmg reduction.

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Old 01/27/12, 7:09 PM   #760
Ragnar9000
Von Kaiser
 
Tauren Warrior
 
Fenris
Originally Posted by Faerrun View Post
Last Defender of Azeroth
1000 yd range
Blessed by Thrall the Earth-Warder with the immovable strength of the ancient stones of Azeroth. Defensive cooldowns reduced by 50%. Defensive ability durations increased by 100%

I really hope you guys aren't being sarcastic with the uncertainty (because then I look dumb), but Shield Block is affected by this. If you're good about it, then you can have nearly 100% uptime with it (barring it falling off during Hour of Twilight or Fade).
One of my oh duh moments was when I realized I could keep SB up all the time on this fight. I am the go out tank as our DK tank has more stamina than I. I am sure I lost a bit of uptime on SB, focusing on hitting my exits. My crit block rate is around 47% normally. Plus 25% gives me about a 72% crit block rate. My numbers point towards a 100% crit block rate.

I can't find anything on an excess critical block issue however, what if Blizzard made shield block's plus 25% value, plus 50% for this fight with a simple mistake?

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Old 01/28/12, 1:08 AM   #761
Tengenstein
Glass Joe
 
Goblin Warrior
 
Azuremyst (EU)
Originally Posted by Kurathikai View Post
You can easily have 100% uptime on the block part. In fact, I think it overlaps the CD by about 5 secs, but you do wanna save it sometimes if you're soaking hour of twilight for the extra magic dmg reduction.

HoT is cast every 45seconds. Shield Block has a 15 second cd on this fight. Spell block has a 6 second Duration. hot has a 5 second cast time. If you cast SB on CD, you will have spell block up for every HoT

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Old 01/28/12, 3:43 AM   #762
Armsaun
Von Kaiser
 
Blood Elf Warrior
 
Arthas
Originally Posted by Ragnar9000 View Post
One of my oh duh moments was when I realized I could keep SB up all the time on this fight. I am the go out tank as our DK tank has more stamina than I. I am sure I lost a bit of uptime on SB, focusing on hitting my exits. My crit block rate is around 47% normally. Plus 25% gives me about a 72% crit block rate. My numbers point towards a 100% crit block rate.

I can't find anything on an excess critical block issue however, what if Blizzard made shield block's plus 25% value, plus 50% for this fight with a simple mistake?
From what I can tell, pushing SB while you already have SB up will only refresh the duration. You won't get a second effect, so overlapping by 5 seconds or 1 second will make no difference. Just make sure you don't let it drop.

SB should take any block over 100% and add that to crit block. At minimum, a CTC capped tank will get 27.4% crit block from SB. Provided you were getting double benefit, you would definitely see 0 regular blocks.

Mechanically, my guess is that the first SB increases your block by 27.4%. When you push SB again it increases your block by 27.4% again, but because SB never falls off, you don't lose the benefit of the first one. Were this happening we could see it at the character screen. Maybe it stacks infinitely? Now I'll have to go check...

EDIT: I'm sure this isn't really what's happening. Seems ridiculous.

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Old 01/28/12, 6:07 PM   #763
Muspel
Piston Honda
 
Muspel's Avatar
 
Human Warrior
 
Korgath
Originally Posted by Tengenstein View Post
HoT is cast every 45seconds. Shield Block has a 15 second cd on this fight. Spell block has a 6 second Duration. hot has a 5 second cast time. If you cast SB on CD, you will have spell block up for every HoT
Since you can't queue up abilities that are on cooldown, SB might get pushed out of sync to much depending on your latency. Still, it's easy enough to hold off on it for 5 seconds to re-synchronize.

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Old 01/29/12, 6:08 PM   #764
Demes
Von Kaiser
 
Troll Druid
 
Ravencrest (EU)
Originally Posted by Armsaun View Post
For the BiS gear sets I used, stamina is better only at hits of 215k+ before mitigation. Hits that large kill both types of tank in ~5.1 swings. With mitigation, a hit that big would deal 88,400 on a block. I haven't run the numbers, but is there a fight this tier that trucks the tank like that?
Heroic Warmaster Blackhorn's melee swings and roars can easily reach hitting for over 100k through a regular block, while his devastates hit even harder, probably up to 130k thru a regular block.

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Old 01/30/12, 1:37 AM   #765
Armsaun
Von Kaiser
 
Blood Elf Warrior
 
Arthas
Originally Posted by Demes View Post
Heroic Warmaster Blackhorn's melee swings and roars can easily reach hitting for over 100k through a regular block, while his devastates hit even harder, probably up to 130k thru a regular block.
Is that 100k with no sunder stacks or is it 100k with 1-2 sunder stacks? I discounted the fight because the numbers are always variable, based on enrage percent and sunder stacks. I couldn't figure out what a basic weapon swing does. I'm certain at 1% health he's trucking the tank for near 150k+, but you only need to survive 1-2 swings at that point.

Is the roar physical damage AND blockable? I figured it was unavoidable physical damage, like Impale on madness.


EDIT:Because Blackhorn hits so hard, stam stacking seems like the way to go if you're having trouble at the end of the fight. If the adds are your problem, I'd gear for avoidance.

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