Thanks, Runtime, I appreciate you finding that.
Originally Posted by kopcap
You can't just avg out critblock and stick into the formula, its a different animal and works differently.
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The "surprising" part about my Burst Time analysis was that avoidance has a significantly longer burst time than stamina, not that mastery was somewhat close to stamina. Still, stamina is the best way to deal with magic damage, so we always want enough that a block+magic burst won't lead to tank death.
You'll also notice that I have two sets of data. The first assumes no crit blocks and attempts to check worst-case scenarios when we get bad RNG. The second deals with a warrior's average burst time, being the number of swings one expects to live until a deadly burst (assuming you are healed to full after each avoided attack). In the first, a mastery stacker gets squished in less than 70 swings with bad RNG (on a magic damage fight)! In the second, with normal RNG, we see that even the mastery stacker survives past 200 swings, or about 6 minutes on a 2-second swing timer.
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Ragnar, the idea of stacking mastery is not to take mastery above all else, but to get to the next breakpoint where mastery becomes less useful (I'd wager 60% crit block so SB+HtL gets you to the hard cap). With the itemization points you'd need to get there, I'd guess one could be at 5% miss, 20% dodge, 23% parry, 80% block (25.6% wasted outside SB). With those same itemization points I think we could get to 5% miss, 27% dodge, 27% parry, 43.4% block (23.4% crit block).
Essentially, we would choose between blocks 30% of the time (crit blocks 10%) and blocks 20% of the time (crit blocks 40%).
With even more gear we could choose between crit blocks as worst-case 40% of the time and still having blocks on the table, but with 65% avoidance.