Welcome to the Warrior Simple Questions thread. This thread is for all your simple questions which you expect to have simple answers and thus do not require their own thread.
Note that all forum rules still apply: we said simple questions, not stupid questions (which have no place on these forums). You're still expected to make a reasonable effort to find the answer yourself by searching and reading the threads and making use of spreadsheets and any other tools that may be available. If, however, you're fairly confident that your question is not easily answered with available information, but don't think it will generate sufficient discussion to require it's own thread, this is the place to ask.
Just wanting to double check this assumption: as far as pve is concerned, is it safe to say that it's possible to keybind MS and CS to the same key, putting CS on priority, at no dps loss? I can't think of a single instance where you would want to cast MS over CS, and you'd still be able to use MS when CS is on cooldown.
12 weeks without a Sigil of the Vengeful Heart drop and counting.
Is Rude Interruption still better than other talents given that it (currently) is consumed on your next yellow swing?
E: for Arms PvE that is
Ex2: After some slight testing, only MS and OP will consume it. Slam, CS, Rend or HS won't consume it, haven't tested execute yet. Most likely a bug, but still wondering if I should spec out of Rude Interruption for the time being.
Having only recently come back to the game after a long break I only got experience from Fury side of things so far, but Rude Interruption isn't supposed to work like that. Instead it's a general 5% damage buff for 15/30 seconds like the tooltip states.
Perhaps it's bugged and gets overwritten by Lambs to the Slaughter?
After testing it in heroics today I'm quite sure that Lambs to the Slaughter is overriding it, not sure if it's intended to be that way or it's currently bugged. For PvE arms this frees up two points for either Executioner or Blood and Thunder.
At the moment the ilvl restriction on [Eternal Belt Buckle] is not working correctly, but this will be fixed soon
Also the current gemming situation seems to be a bit odd. There are no green gems with str on them (which are required should the meta activation req stay in place) and the "best" available is mastery / hit. Needless to say the loss of DPS from gemming these stats instead of pure str outweighs the loss of one meta, especially when the bonus effect is critical damage. Just wondering if it would be worth going for the runspeed increase meta (1red, one blue, one yellow activation) and chanting boots for something a little more DPS friendly is the way forward at the moment. With hit as well i'm finding the benefits from gemming out for it thanks to the amount required per % are not as prolific as going pure str, but again these are only my observations and currently I have no figures to back this up with.