The ratio varies depending on how much total avoidance you have. As for stamina versus avoidance its really up to personal preference between a mix of stam and avoidance and straight avoidance. Personally I like to gem for avoidance. A great way to get your dodge and parry in a healthy ratio is to use askmrrobot.com
Are you incorporating Mastery into your use of 'Avoidance'? Given that Mastery increases Block, which is Mitigation, not avoidance. Just wanted to clarify that.
Currently finding Rawr more beneficial than askmrrobot as I don't appear to be able to select multiple gear pieces for a slot. Example, I have 3 or 4 Necklaces I have available to my character and Rawr will incorporate those items into its optimisation calculations.
As TG myself i'm using this priority; Colossus Smash>Bloodthirst>Raging Blow>Slam>Shout.
With Bloodthirst being ahead of Raging Blow, it gives you a much better rotation.
Though you can prioritize Raging Blow over Bloodthirst, whenever you have a shout off cooldown or a Bloodsurge proc.
That way you're able to maintain a rotation without GCD holes.
For the cooldown tracker you can use EventAlert, or if you're more into configurations; DebuffFilter.
Hope it helped you a bit.
Can you say where you got this rotation from? I saw it on MMO Champion myself but I am yet to see any solid TC or simcraft on this or the Fury thread relating to putting CS ahead of our rotation in general. I understand the reasoning behind using it before starting our rotation, but actually i'm finding I do alot more DPS using CS after the first rotation (to allow enough rage for a double HS during CS) and prioritising Slam over everything. I'll try and put an example to show you:
BT - Slam (if it procs) / RB - BT - Slam (if it procs) / shout - CS (combined wiith double HS by pooling rage if possible) and repeat.
This has a few benefits over using CS right at the start (like I said i'm yet to see any simcraft or TC with this in mind, or if there is and i've missed it can someone point me in the right direction i'd be very grateful), such as procs are more likely to be up in my experience, if it's a fight with BL being used at the start then usually this isn't fired for 6-7 seconds to allow for trinket procs to come up in unison as much as possible. It also gives you the chance to stack 2% more attack power presuming you have the 4set bonus.
Edited for spelling
Last edited by MildCorma : 02/24/11 at 10:39 AM.
"There are 10 kinds of Mathematician in this world: Those that understand Binary, and those that don't"
The priority for TG is CS > BT > RB > Slam (proc) > Free with HS on procs or being used to avoid rage capping, this has been stated.
MildCorma - there is plenty of stuff in the Fury thread to back this up, I'd say almost nothing to the contrary. CS is always a priority, but I think you are confusing an opening with a priority list, you shouldn't literally walk up and CS with no rage to do anything afterwards, but that is a given.
Something for those good at maths that has been bugging me. While I understand that strength > mastery for long term fights (according to what I've read so far) what happens from a short burst point of view? If what interests me is a (pvp (should I post this on the pvp forum? do mathematicians look there?)) burst consisted of CS -> BS + HS -> TG RB -> BS + HS and only that is strength still better than mastery? It seems that mastery benefits raging blow while strength benefits BS + HS.
to help explain my concern better which would be ideal from that short burst point of view? [Impatience of Youth]] or [Mark of Khardros]. I've got the impression the first is better but I am not good enough with maths to prove it. In my arguably flawed maths Khardros was gaining around 3k-5k crits from each raging blow (total of 6k-10k) while impatience of youth was gaining 8k crits from bloodthirst alone without taking into account heroic strike.
Impatience of youth is better than Mark of Khardros also for burst (if burst is defined as the sequence you state above). Strength is good both for burst and sustained damage. The only ability that will gain more from the blue trinket is Raging Blow and you only use that once during the sequence above. Raging blow will also gain a lot from the strength on-use ability on Impatience of Youth, since strength affects weapon damage.
With some assumptions (baseline AP of 8000, Mastery of 10, no misses/crits and using Shalug'doom weapon damage/speed, including the 10% physical damage increase from Dual weapon spec) I get the following gain in ability damage (so not the total damage of the ability just the gain from the trinket when used) from the two trinkets:
Impatience of Youth:
RB: 4162 (RB scales well with strength due to hitting both two weapons)
Mark of Khardros
So, looking at RB alone the Mark is better than Impatience of youth, but over the full sequence (with 1 RB, 2 BT and 2 HS), the epic trinket is way better. I can pm you the details of the calculations if you want them.
edit: These calculations only apply if you're not using DW when bursting which you should of course do. Taking DW into account makes MoK better but still not enough to compete with IoY. This was pointed out for me by Darian_Trublade, I'll post some updated number later.