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Old 02/23/11, 10:50 AM   #166
Todgerdodger
Glass Joe
 
Dwarf Warrior
 
Nordrassil (EU)
Originally Posted by Runtime View Post
The ratio varies depending on how much total avoidance you have. As for stamina versus avoidance its really up to personal preference between a mix of stam and avoidance and straight avoidance. Personally I like to gem for avoidance. A great way to get your dodge and parry in a healthy ratio is to use askmrrobot.com
Are you incorporating Mastery into your use of 'Avoidance'? Given that Mastery increases Block, which is Mitigation, not avoidance. Just wanted to clarify that.

Currently finding Rawr more beneficial than askmrrobot as I don't appear to be able to select multiple gear pieces for a slot. Example, I have 3 or 4 Necklaces I have available to my character and Rawr will incorporate those items into its optimisation calculations.

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Old 02/23/11, 11:48 PM   #167
MildCorma
Von Kaiser
 
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Stormrage (EU)
Originally Posted by Molie View Post
As TG myself i'm using this priority; Colossus Smash>Bloodthirst>Raging Blow>Slam>Shout.
With Bloodthirst being ahead of Raging Blow, it gives you a much better rotation.
Though you can prioritize Raging Blow over Bloodthirst, whenever you have a shout off cooldown or a Bloodsurge proc.
That way you're able to maintain a rotation without GCD holes.

For the cooldown tracker you can use EventAlert, or if you're more into configurations; DebuffFilter.
Hope it helped you a bit.
Can you say where you got this rotation from? I saw it on MMO Champion myself but I am yet to see any solid TC or simcraft on this or the Fury thread relating to putting CS ahead of our rotation in general. I understand the reasoning behind using it before starting our rotation, but actually i'm finding I do alot more DPS using CS after the first rotation (to allow enough rage for a double HS during CS) and prioritising Slam over everything. I'll try and put an example to show you:

BT - Slam (if it procs) / RB - BT - Slam (if it procs) / shout - CS (combined wiith double HS by pooling rage if possible) and repeat.

This has a few benefits over using CS right at the start (like I said i'm yet to see any simcraft or TC with this in mind, or if there is and i've missed it can someone point me in the right direction i'd be very grateful), such as procs are more likely to be up in my experience, if it's a fight with BL being used at the start then usually this isn't fired for 6-7 seconds to allow for trinket procs to come up in unison as much as possible. It also gives you the chance to stack 2% more attack power presuming you have the 4set bonus.

Edited for spelling

Last edited by MildCorma : 02/24/11 at 10:39 AM.

"There are 10 kinds of Mathematician in this world: Those that understand Binary, and those that don't"

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Old 02/24/11, 12:31 AM   #168
mlody
Glass Joe
 
Orc Warrior
 
Auchindoun (EU)
MilldCorma, is this priority list valid for both TG and SMF? I can understand this being the best rotation for SMF but I don't believe it's always the best for TG, not with high mastery.

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Old 02/24/11, 10:37 AM   #169
MildCorma
Von Kaiser
 
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Stormrage (EU)
Originally Posted by mlody View Post
MilldCorma, is this priority list valid for both TG and SMF? I can understand this being the best rotation for SMF but I don't believe it's always the best for TG, not with high mastery.
I was speaking from my experience as TG, so none of my post is aimed at SMF as I have very little experience with that spec raiding thanks to bad luck on drops.

"There are 10 kinds of Mathematician in this world: Those that understand Binary, and those that don't"

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Old 02/24/11, 10:48 AM   #170
Ecatombe
Glass Joe
 
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Human Warrior
 
Runetotem (EU)
To be honest, using Slam over RB will result in a DPS loss (speaking as TG of course).

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Old 02/26/11, 4:14 AM   #171
Scabb_DMF
Glass Joe
 
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Orc Warrior
 
Darkmoon Faire (EU)
Apologies if this should be in another thread, but I wanted to ask if the incite spec listed in the FAQ for Arms is still valid with the recent buffs to Slam and nerfs to HS?

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Old 02/27/11, 9:56 PM   #172
Knova
Glass Joe
 
Worgen Warrior
 
Stormrage
The priority for TG is CS > BT > RB > Slam (proc) > Free with HS on procs or being used to avoid rage capping, this has been stated.

MildCorma - there is plenty of stuff in the Fury thread to back this up, I'd say almost nothing to the contrary. CS is always a priority, but I think you are confusing an opening with a priority list, you shouldn't literally walk up and CS with no rage to do anything afterwards, but that is a given.

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Old 02/27/11, 10:45 PM   #173
Knova
Glass Joe
 
Worgen Warrior
 
Stormrage
Am I correct to assume that the CS change inc will be additive with Sunder/FF/etc? If so, will be pretty minor but the buff to other abilities will be nice.

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Old 02/28/11, 8:08 AM   #174
Iluwen_de
Glass Joe
 
Gnome Warrior
 
Forscherliga (EU)
Originally Posted by Scabb_DMF View Post
Apologies if this should be in another thread, but I wanted to ask if the incite spec listed in the FAQ for Arms is still valid with the recent buffs to Slam and nerfs to HS?
It is. HS still is about 10% of our overall damage, so Incite still is effective. Plus, there are no other options you could spend the points on that would increase your DPS anyway.

fyi, my SimCraft results with that specc.

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Old 03/05/11, 8:48 PM   #175
Larsir
Glass Joe
 
Tauren Warrior
 
Laughing Skull (EU)
Does there exist any research showing that Bladestorm is a DPS loss vs single target, like the FAQ states?

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Old 03/10/11, 12:49 AM   #176
Solva
Glass Joe
 
Gnome Warrior
 
Stormscale (EU)
Something for those good at maths that has been bugging me. While I understand that strength > mastery for long term fights (according to what I've read so far) what happens from a short burst point of view? If what interests me is a (pvp (should I post this on the pvp forum? do mathematicians look there?)) burst consisted of CS -> BS + HS -> TG RB -> BS + HS and only that is strength still better than mastery? It seems that mastery benefits raging blow while strength benefits BS + HS.

to help explain my concern better which would be ideal from that short burst point of view? [Impatience of Youth]] or [Mark of Khardros]. I've got the impression the first is better but I am not good enough with maths to prove it. In my arguably flawed maths Khardros was gaining around 3k-5k crits from each raging blow (total of 6k-10k) while impatience of youth was gaining 8k crits from bloodthirst alone without taking into account heroic strike.

apologies if this is the wrong place to ask this.

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Old 03/10/11, 5:10 AM   #177
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Impatience of youth is better than Mark of Khardros also for burst (if burst is defined as the sequence you state above). Strength is good both for burst and sustained damage. The only ability that will gain more from the blue trinket is Raging Blow and you only use that once during the sequence above. Raging blow will also gain a lot from the strength on-use ability on Impatience of Youth, since strength affects weapon damage.

With some assumptions (baseline AP of 8000, Mastery of 10, no misses/crits and using Shalug'doom weapon damage/speed, including the 10% physical damage increase from Dual weapon spec) I get the following gain in ability damage (so not the total damage of the ability just the gain from the trinket when used) from the two trinkets:

Impatience of Youth:
BT: 2825
HS: 2127
RB: 4162 (RB scales well with strength due to hitting both two weapons)

Mark of Khardros
BT: 502
HS: 385
RB: 5108

So, looking at RB alone the Mark is better than Impatience of youth, but over the full sequence (with 1 RB, 2 BT and 2 HS), the epic trinket is way better. I can pm you the details of the calculations if you want them.

edit: These calculations only apply if you're not using DW when bursting which you should of course do. Taking DW into account makes MoK better but still not enough to compete with IoY. This was pointed out for me by Darian_Trublade, I'll post some updated number later.

Last edited by Gruntle : 03/18/11 at 4:31 PM.

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Old 03/10/11, 8:34 PM   #178
Nivyan
Glass Joe
 
Worgen Warrior
 
Emeriss (EU)
I got a quick question regarding [Sword of the Bottomless Pit] vs [Foe Reaper].

I already got 2 of [Sword of the Bottomless Pit], but Rawr and similar sites/spreadsheets recommend me getting a second [Foe Reaper] disregarding the slower and therefor higher dmg per swing. Why is this?

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Old 03/11/11, 9:56 AM   #179
Boddugh
Glass Joe
 
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Dwarf Warrior
 
Ysera
Originally Posted by Nivyan View Post
I got a quick question regarding [Sword of the Bottomless Pit] vs [Foe Reaper].

I already got 2 of [Sword of the Bottomless Pit], but Rawr and similar sites/spreadsheets recommend me getting a second [Foe Reaper] disregarding the slower and therefor higher dmg per swing. Why is this?
Most likely Hit and Expertise are valued higher than Haste & Mastery.

If you are good on your Expertise rating ... reforge to crit.

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Old 03/11/11, 1:52 PM   #180
Nivyan
Glass Joe
 
Worgen Warrior
 
Emeriss (EU)
Originally Posted by Boddugh View Post
Most likely Hit and Expertise are valued higher than Haste & Mastery.

If you are good on your Expertise rating ... reforge to crit.
Yeah, i understand the stats themselves might be of higher value - but I thought the mainhand dmg meant a lot for dps - is this not true anymore?

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