Originally Posted by sako
Hi there, I'm a little confused about SMF optimizing.
I wanted to try SMF and I thought Hit > Mastery for that spec but then I was parsing WoL and most of SMF top ranked player favorize Mastery over Hit.
Simcraft also tend to favor Hit so I was hoping for some input about that choice and why it seems to perform better ?
I didn't raid enough in that spec to try it myself yet and I don't think dummies would help me much.
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It was posted earlier in this thread, the main line of thinking is such - Once you have enough rage generation to use Heroic Strike twice while the the CS debuff is on your target, the value of Hit Rating drops by a fair portion. As well as gaining rage when you hit something though, you also gain rage when something hits you - meaning in some raid environments (many Heroic Mode raids especially), you don't need as much Hit Rating to be able to do those two heroic strikes in the CS debuff window.
The values of Hit and Mastery bounce around from encounter to encounter, but in most fights you will sustain enough incidental damage to push your rage gain to the point where mastery is better.
Another factor that favors mastery over hit is Deathwish uptime - take Atramedes or Conclave, where you're likely to spend more of your time "on target" in Deathwish. So even if hit may sim better, there are many fights in which the scale tips towards mastery.