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Old 12/14/10, 12:55 PM   #16
Jackaran
Glass Joe
 
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Night Elf Druid
 
Lightninghoof
My question: Fury spec - "Deep Wounds 3/3 vs Incite 3/3"

This probably will be a back and forth as gear progressively gets better.

My theory:
Incite gives a 100% chance to give a crit on next HS and 15% crit on HS (additional), but Deep wounds does 48% of your weapons *average damage* over 6 seconds.

I'm thinking Deep Wounds 3/3 and Incite 2/3.

As we get more gear, that 15% crit would be mute because we'll have so much crit anyway. So rather than go for the crit go for the direct damage. Furthermore, Incite has a 6 sec (Internal or Regular?) Cooldown.

Thoughts or comments?

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Old 12/14/10, 8:33 PM   #17
Ssateneth
Glass Joe
 
Undead Warrior
 
Illidan
Originally Posted by Tacitus View Post
Is Rude Interruption still better than other talents given that it (currently) is consumed on your next yellow swing?

E: for Arms PvE that is

Ex2: After some slight testing, only MS and OP will consume it. Slam, CS, Rend or HS won't consume it, haven't tested execute yet. Most likely a bug, but still wondering if I should spec out of Rude Interruption for the time being.
Execute will also consume the RI buff as arms. Some fury warriors have also reported that RI gets consumed with execute (No Lambs to the Slaughter buff) so I did some testing. I talented OUT of Lambs to the Slaughter and got 2/2 Rude Interruptions and had an 85 duel me to test out MS, Overpower, and Execute. Even without the LttS talent, Rude Interruptions -still- got consumed after casting any of those 3 abilities. It might be one of those funky bugs where part of the LttS talent isn't unlearned properly, along side with already causing conflict with RI to begin with. I also ticketed a GM about this bug, but he believes that it is not "broken".

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Old 12/15/10, 3:27 AM   #18
Bogdan
Glass Joe
 
Undead Warrior
 
Daggerspine
For tanks:

At what % do parry & dodge become to show diminishing returns?

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Old 12/15/10, 3:11 PM   #19
Mirdan
Glass Joe
 
Human Warrior
 
Gilneas
How does Shield Block convert overflow avoidance into critical block? I have 68% avoidance + block, and 93% with Shield Block up, but the tooltip for the buff is reporting that I have 18% additional chance to critical block, with no overflow.

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Old 12/15/10, 9:00 PM   #20
Feylna
Piston Honda
 
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Human Warrior
 
The Venture Co
As of today Rude Interruption is no longer consumed by Lambs. It is now a viable talent investment again.

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Old 12/16/10, 8:12 PM   #21
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
So I've noticed that I'm quite constantly able to squeeze in a 4th attack into Colossus Smash with maybe .2 or .3 seconds left on the debuff, this shouldn't be possible normally unless blizzard allowed haste to lower the GCD on instant abilities(Melee, not caster, I know they changed it for casters a while ago) and somebody didn't tell me?

Or it could be that the debuff is just applied .2-.3 seconds later, anyone experiencing similar?

Edit:

CS-> Execute 4x is almost 100%.
CS->BT-RB->BT->Slam really tight, but doable.
BT->RB->BT->Slam-> not doable.

Hypothesis is that the GCD is lower on Slam/Execute, allowing us to squeeze in that 4th extra attack, more testing required.

Last edited by Emeraude : 12/16/10 at 8:40 PM.

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Old 12/17/10, 4:46 AM   #22
siliconminded
Glass Joe
 
Dwarf Warrior
 
Garona
I'm trying to evaluate prot mastery, can anyone clarify how Critical Block affects my chance to be hit? (preferably in terms of the hit table and 1- or 2- roll theory) If I have 10 Mastery, I gain 15% block and 15% critical block, does that mean I've reduced my chance to take a regular hit by 30%?

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Old 12/17/10, 5:00 AM   #23
Themess
Glass Joe
 
Tauren Warrior
 
Argent Dawn (EU)
Originally Posted by Jackaran View Post
My question: Fury spec - "Deep Wounds 3/3 vs Incite 3/3"

This probably will be a back and forth as gear progressively gets better.

My theory:
Incite gives a 100% chance to give a crit on next HS and 15% crit on HS (additional), but Deep wounds does 48% of your weapons *average damage* over 6 seconds.

I'm thinking Deep Wounds 3/3 and Incite 2/3.

As we get more gear, that 15% crit would be mute because we'll have so much crit anyway. So rather than go for the crit go for the direct damage. Furthermore, Incite has a 6 sec (Internal or Regular?) Cooldown.

Thoughts or comments?
I've been getting better results from 3/3 incite. I did some tests on the dummies and found around 8.2% of my damage was done by DW, compared to 16.3% from HS (average). I swapped the point around to 3/3 incite and the average deep wounds damage was about the same at 8.1% and in addition HS's average damage increased to 17.2%.

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Old 12/17/10, 5:31 AM   #24
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Themess View Post
I've been getting better results from 3/3 incite. I did some tests on the dummies and found around 8.2% of my damage was done by DW, compared to 16.3% from HS (average). I swapped the point around to 3/3 incite and the average deep wounds damage was about the same at 8.1% and in addition HS's average damage increased to 17.2%.
That sounds like either a statistical anomaly or a bug. There is no way that makes mathematical sense when you consider that a 50% increase in the damage ouput of an ability (going from 32% average weapon damage to 48%) would result in an overall improvement of the damage from that ability by 1%

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Old 12/17/10, 2:40 PM   #25
Emerassi
Glass Joe
 
Undead Warrior
 
The Venture Co
Originally Posted by Brissa View Post
That sounds like either a statistical anomaly or a bug. There is no way that makes mathematical sense when you consider that a 50% increase in the damage ouput of an ability (going from 32% average weapon damage to 48%) would result in an overall improvement of the damage from that ability by 1%
He's using percentage of his total damage done, which is a totally useless metric, because any increase in one area will affect the total damage done and change all of the percentages.

It is possible for this to happen however if he got lucky and the increased crit rate on heroic strike gave him more flurries and more deep wounds procs, so they do less damage base, but would be up more often.

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Old 12/17/10, 7:48 PM   #26
Themess
Glass Joe
 
Tauren Warrior
 
Argent Dawn (EU)
Originally Posted by Brissa View Post
That sounds like either a statistical anomaly or a bug. There is no way that makes mathematical sense when you consider that a 50% increase in the damage ouput of an ability (going from 32% average weapon damage to 48%) would result in an overall improvement of the damage from that ability by 1%
My point wasn't that deep wounds damage increased, but rather that it stayed pretty much exactly the same with 2/3 as it did 3/3, most likely from the increased uptime 3/3 incite provides. This wasn't a serious parse however (only 2 sets of 20 million damage with no specials), which is something i'm working on currently.


EDIT:

Originally Posted by Emerassi View Post
He's using percentage of his total damage done, which is a totally useless metric, because any increase in one area will affect the total damage done and change all of the percentages.

It is possible for this to happen however if he got lucky and the increased crit rate on heroic strike gave him more flurries and more deep wounds procs, so they do less damage base, but would be up more often.
Which is, if I am not mistaken, the entire point of my post. Incite 3/3 means DW is up more, but ticks for less. You do about the same damage with DW whether you go 2/3 or 3/3 is what this seems to indicate (again, doing more parses to clarify and account for variance), so the last point looks like Incite is the better place for it at the minute. If anyone has any parses then please post them so we can compare the data.

Last edited by Themess : 12/17/10 at 8:02 PM.

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Old 12/18/10, 1:44 AM   #27
Datachanger
Glass Joe
 
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Draenei Warrior
 
Windrunner
I have done some looking around on the forums for the official EH value for armor.
I have been relatively unsuccessful on finding a solid number. I think it’s looking around 3-4 points of armor (from what I've been looking around at). Has there been a definate number calculated?
The reason I ask is to determine the benefit of [Unidentifiable Organ] for tanking.
Thank you.

Last edited by Datachanger : 01/02/11 at 2:30 PM. Reason: Better sounding.

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Old 12/18/10, 6:23 AM   #28
Alexxcri
Von Kaiser
 
Tauren Warrior
 
Jaedenar (EU)
Could someone explain to me why Rude Interruption is better than Executioner please? For Arms of course. I know white damage isn't too big a part of our damage but RI still seems like pretty situational to me

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Old 12/18/10, 7:11 AM   #29
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
You can't say that one is better than the other, because these talents are very situational. There are many fights where you need burst at <20% without any interrupts (Halfus, Ascendend Council, Chimaron, Maloriak) so at these fights you want to take Executioner because you want to kill the boss quickly. There are a few bosses where you could think about going for RI (Omnitron Defense System, probably Cho'gall because Arms burst is strong vs these tentacles, maybe Nefarian if you want to have a quick phase 2).
If you still run heroics RI is a better option, because you have many things to interrupt and bosses die quickly at 20%.

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Old 12/20/10, 1:29 AM   #30
Rhaegor
Glass Joe
 
Orc Warrior
 
Ravencrest
Originally Posted by siliconminded View Post
I'm trying to evaluate prot mastery, can anyone clarify how Critical Block affects my chance to be hit? (preferably in terms of the hit table and 1- or 2- roll theory) If I have 10 Mastery, I gain 15% block and 15% critical block, does that mean I've reduced my chance to take a regular hit by 30%?
From what I believe, no.

Blocking reduces 30% of the damage taken, and a critical block will reduce 60%. Meaning that you have a 15% chance to block, and a 15% chance to get a critical block on that. If i'm wrong correct me, but from seeing another post mentioning this that is how it goes.

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