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02/10/12, 11:08 AM
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#476
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Glass Joe
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Originally Posted by Muspel
For incredibly short windows of an execute phase (tendons on heroic Spine), is it worth skipping over Executioner in favor of Incite as Arms? (Yes, I know Fury is better for Spine, but I don't have an adequate offhand weapon yet). I've only been able to fit in 3-4 executes before the plate pops off, and it seems to me that having a weak haste buff for such a short period of time isn't great... I'm just not sure if the increased crit chance on HS over both exposes will outweight it.
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For just that fight, it would be better to drop the points in Blood and Thunder to pick up 3/3 Incite. With good executioner management from finishing off the Amalgamation and using Heroic Leap to avoid the explosion, you can pick up some good damage from going into the tendon phase with a full executioner stack.
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02/11/12, 6:27 AM
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#477
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Glass Joe
Jotawarr
Human Warrior
Goldrinn
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Hi guys! I'm a warrior fury. I was using SMF with 2 Morchok's Hand. And then, i got a Experimental Specimen Slicer Experimental Specimen Slicer - Item - World of Warcraft . Now i changed to TG, and i'm using the Slicer with Gurthalak, Voice of the Deeps (LFR Edition). But i'm a little confuse. I have hit hating and expertise caps. What should I do? Take hit hating 27% or take mastery ?
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02/11/12, 7:05 AM
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#478
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Glass Joe
Orc Warrior
Mannoroth (EU)
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Hello everyone.
I have some questions because iam going to play arms in the future as my 2nd Spec.
I saw that some encounters are better for Fury and others are better for Arms.
So what would you advice where should I play Fury and where is it better for Arms?I guess Fury is only better for: Morchok,Hagara,Ultraxion?
And another question is...If I switch at several encounters should I go to the city and reforge completely?Or is there a balance that is good for both specs?
Would be great if somebody has some good advices for me.
Armory is: Namitsoo @ Mannoroth - Game Guide - World of Warcraft
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02/11/12, 7:26 PM
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#479
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Glass Joe
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@Jotawarr: The stat priorities are still the same. Hit is still more important for TG than Mastery. Stack as much hit and crit as you can, even past the cap.
@Namitsoo: Assuming you can gear for both and are equally skilled at both, Fury will typically outperform Arms on Spine of Deathwing, but while Fury will have more boss damage on Hagara during feedback, Arms' AoE damage for Ice Tombs cannot be ignored. The stat priorities aren't all that different, but if you can, you should swap in more hit gear for Fury, as if you are optimized for Arms you will only have 11% hit with Precision. Reforging between bosses would only be something you do for progression. Your guild won't be happy waiting for you and it's pretty expensive. You still want to stack crit at the expense of mastery and haste. Arms has a significant advantage on Mor'chok, Zon'ozz, Yor'sajh, Ultraxion, Blackhorn, and Madness. The only fight that really favors Fury is Spine because of cooldown usage on Tendons.
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02/14/12, 11:24 AM
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#480
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Glass Joe
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I'd like to ask about the spell 'Taunt'. I first tanked in BC where most bosses weren't taunt-able, my opening move was always with the highest threat ability (SS). I came back in late wotlk and am now playing DPS.
My tanks tell me taunt does more than just raise you to the top of the aggro table. They say there is a form of 'locked threat' that justifies them opening fights with taunt. (guaranteed threat for x secs)
I hope that this can be clarified. If there's a locked threat element to taunt, I'd like to know how long it lasts.
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02/14/12, 1:37 PM
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#481
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Piston Honda
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Originally Posted by junialum
I'd like to ask about the spell 'Taunt'. I first tanked in BC where most bosses weren't taunt-able, my opening move was always with the highest threat ability (SS). I came back in late wotlk and am now playing DPS.
My tanks tell me taunt does more than just raise you to the top of the aggro table. They say there is a form of 'locked threat' that justifies them opening fights with taunt. (guaranteed threat for x secs)
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Taunt does two things. First, it forces you to 100% of the current target's threat. Second, it applies a fixate effect that locks the boss onto you for three seconds, meaning that even if someone else would otherwise pull aggro, the boss won't actually attack them until the fixate wears off.
The fixate effect is on diminishing returns, however. The second use within twenty seconds (or possibly fifteen, I forget the exact duration of the DR check) will have half duration, the third will have a quarter, and then the boss will go completely immune to BOTH parts of the taunt effect, which you generally want to avoid. On tank swap encounters, there's generally more than enough time between taunts that the boss should never go immune. There are rare cases when it might occur, such as ping-ponging Ragnaros for P4 empower if you don't have a trap available, but those are exceptions rather than the rule.
So, yes, it's generally a good idea to use your taunt off the pull, just in case your first attack is avoided or misses. Hunter misdirects/rogue tricks might make it so that you don't NEED to taunt, but since taunt is off the GCD and it still provides a safety net, there's no reason not to.
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02/16/12, 9:28 AM
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#482
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Glass Joe
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Does Rend crit based off of statistics when applied or during crit chance during dot tick? As in, is it worth reapplying during a Creche proc or during a TW/BL?
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02/16/12, 4:37 PM
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#483
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Glass Joe
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Originally Posted by tjl1982
Does Rend crit based off of statistics when applied or during crit chance during dot tick? As in, is it worth reapplying during a Creche proc or during a TW/BL?
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It will recalculate whenever you refresh it with MS, so any benefit to reapplying it pretty much gets negated there.
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03/02/12, 12:26 PM
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#484
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Glass Joe
Human Warrior
Defias Brotherhood (EU)
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Hello,
I have a question. Why druing deadly calm execute consumes rage? Is it some kind of bug or?
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03/02/12, 1:56 PM
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#485
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Glass Joe
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Originally Posted by Ixistillixi
Hello,
I have a question. Why druing deadly calm execute consumes rage? Is it some kind of bug or?
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I believe it has to do w/ the Execute abillity able to consume extra rage in order to do additional damage. Execute - Spell - World of Warcraft is the equation on Wowhead.
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03/03/12, 5:02 PM
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#486
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Glass Joe
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Originally Posted by Kurathikai
Arms has a significant advantage on Mor'chok, Zon'ozz, Yor'sajh, Ultraxion, Blackhorn, and Madness.
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Please explain the "significant" advantages of each of these rather than just misleadingly stating Arms > Fury.
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03/03/12, 6:52 PM
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#487
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Glass Joe
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Originally Posted by Beefyt
Please explain the "significant" advantages of each of these rather than just misleadingly stating Arms > Fury.
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I don't really see how that is misleading. Arms has superior consistent damage output even on single target--Mor'chok, Zon'ozz normal, Ultraxion--and better AoE with Bladestorm, Sweeping Strikes, and Blood and Thunder. The only situation in which Fury is superior is Spine because Fury's cooldowns allow for higher dps during the Tendon burn, and possibly Hagara during Feedback, although Arms is strong on that fight in dealing with Ice Tombs. The "siginificant advantage" is simply the ability to put out more damage consistently. Right now Fury is the gimmick spec.
Last edited by Kurathikai : 03/03/12 at 7:07 PM.
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03/04/12, 6:13 AM
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#488
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Don Flamenco
Human Warrior
Eredar (EU)
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I guess he's looking for something that arms can provide over fury because Kurathikai mentioned Morchok & Ultraxion, but on single target fights it's simply arms superior damage - on all other fights you can at least use sweeping strikes for free damage.
Just have a look at the top parses on WoL, ignoring the absolute highest ranking due to tentacle RNG:
Morchok: arms top 100 above 42k, fury top 100 above 35k
Ultraxion: arms top 100 above 50k, fury top 100 above 44k
I'd recommend using Spec Score 25H - DPS Bot - RaidBots - Web Tools for WoW Nerds for further comparisons, the discrepancy between speccs is just that large even on single target fights justifying labeling fury as "gimmick" specc.
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03/05/12, 2:35 AM
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#489
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Glass Joe
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Would you guys recommend using cd's such as recklessness, Blood Fury, Rotting Skull, Deadly Calm, and Inner Rage ONLY when Colossus Smash is up as an arms warrior?
Also using Recklessness and Rotting Skull while Slaughter has 3 stacks?
Any tips on using these cds for optimal DPS on fights like ultraxion, where you are on the boss all the time.
For H Morchok is there a way to stay on the boss while he is casting Black Blood of the earth as an arms warrior? Ex: A DK can use Anti Magic Shell at 2 stacks of Black Blood of the Earth and survive.
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03/08/12, 7:49 PM
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#490
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Glass Joe
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What is the other BiS Trinket for Arms? One being Heroic Eye of Unmaking. I believe it is Creche but I've heard some people say the VP Trinket is better.
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03/12/12, 10:37 AM
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#491
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Von Kaiser
Worgen Warrior
Thunderhorn (EU)
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Originally Posted by SkillsToShow
For H Morchok is there a way to stay on the boss while he is casting Black Blood of the earth as an arms warrior? Ex: A DK can use Anti Magic Shell at 2 stacks of Black Blood of the Earth and survive.
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You can pop Shield Wall and stay in the Ooze for about 4-6 seconds, but you won't be doing a lot of damage that way. It's better to complete a full rotation, Heroic Leap out and then Charge in. I don't do this because I like keeping HL for extra Mobility during running from Crystals to Boss and so on. You can do it if you move the boss next to the Crystal all the time.
Originally Posted by Camirex
What is the other BiS Trinket for Arms? One being Heroic Eye of Unmaking. I believe it is Creche but I've heard some people say the VP Trinket is better.
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It depends on the fight. For most fights Heroic Creche is the best. For Yor'sahj, Bone Link Fetish is supposedly the best as Creche proc can get wasted on DPSing the Ooze or running from Boss to the Ooze, and RS doesn't always time correctly due to the random nature of the fight. However you can do some really ridiculous burst with RS for your Bladestorms, I recall doing around 135k at one point when I was testing RS for Yor'sahj.
For Hagara and Zon'ozz and Spine, Rotting Skull is the best, although I believe you can use Creche/BLF for Zon'ozz as well as CDs do align well most of the time, and BLF can do massive damage on Zon'ozz after a few Void Diffusions.
Haven't started on Heroic Madness yet, but I believe Creche should be the best as it's just a constant DPS race.
Last edited by Kaljurei : 03/12/12 at 10:44 AM.
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03/13/12, 4:57 AM
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#492
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Von Kaiser
Orc Warrior
Terokkar (EU)
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BLF scales much better then any other trinket on any AoE fight, espicaly on madness due to spellweave.
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04/01/12, 7:05 PM
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#493
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Glass Joe
Undead Warrior
Dragonmaw (EU)
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I have a question about Spine of Deathwing HC. Since fury > arms for the burst on Burning Tendons, what reforge should be done? I know i have to drop all my exp, but what i get the most benefit of? Hit 27%, crit or mastery?
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04/02/12, 8:26 PM
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#494
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Glass Joe
Tauren Warrior
Dawnbringer
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Originally Posted by georgimartov
I have a question about Spine of Deathwing HC. Since fury > arms for the burst on Burning Tendons, what reforge should be done? I know i have to drop all my exp, but what i get the most benefit of? Hit 27%, crit or mastery?
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What gear? I'm assuming at least t13 4p, which is where normally you want between 17-19% hit. Personally, I just kept expertise, got 18% hit or so, and then maxed crit (OFC) and pooled rage before blowing up the amal, so I had 100 rage every time+ shout. Was easy.
If you need more DPS on tendon, and can afford losing the DPS to bloods, tents, and amal, then drop expertise for hit/crit.
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04/07/12, 1:57 PM
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#495
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Glass Joe
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I apologize in advance as this question has probably come up before but I'm hearing different answers. When in Execute range, I've read that it's best to only use MS to keep Lambs up, and the rotation would be CS>Execute regardless of what your rage is. Other guides say to use your normal rotation, and only use Execute to fill in free GCD's and only if rage is 30+, ignoring Slam completely. can anyone shed some light on this?
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04/07/12, 9:47 PM
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#496
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Von Kaiser
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How does Sweeping Strikes interact with multitarget abilities?
I just did some testing of my own, and observed:
- Glyphed (and presumably unglyphed) Cleave only grants one SS.
- TC only grants one SS.
- Heroic Leap only grants one SS.
- WW only grants one SS.
- Bladestorm only grants one SS per whirlwind.
(This is all minus extra SS hits granted by Opportunity Strikes.)
I'm confused, and posting this, for two reasons.
- There's a discussion of TC+SS on page 18 of the Arms thread where someone posts a log where TC grants multiple (six, specifically) SS hits, each on the same target. It's never fully explained in the thread.
- I've read several 4.3 Arms guides and posts that claim that TC + Heroic Leap grant unlimited SS hits, which is clearly not true 100% of the time (as I saw in my testing).
Is that log a one-off fluke that nobody's been able to replicate? Are the guides I'm reading all wrong re: TC+Heroic Leap?
Thanks.
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04/26/12, 8:54 AM
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#497
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Von Kaiser
Gnome Warrior
Turalyon (EU)
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They're just out of date. TC and Leap previously would proc SS for every target hit, but were stealth nerfed/fixed to no longer do so anymore some patch a while ago.
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05/01/12, 8:52 PM
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#498
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Glass Joe
Human Warrior
Hellscream (EU)
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As I have been told repeatedly that stance-dancing will improve my dps, I gave it a try. One worry that I have regarding whether or not I do it right, is this: what should I do with my waiting time?
This is the scenario: Colossus Smash is on cooldown, I use Mortal Strike and I know an Overpower is incoming. Do I change to Battle Stance in anticipation of the OP in order not to wait, or is it better to wait in Berserker for the additional damage on my auto-attacks, while then only changing to Battle Stance after Overpower has procced?
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05/01/12, 10:12 PM
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#499
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Glass Joe
Worgen Warrior
Burning Legion
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Originally Posted by Edwardson
As I have been told repeatedly that stance-dancing will improve my dps, I gave it a try. One worry that I have regarding whether or not I do it right, is this: what should I do with my waiting time?
This is the scenario: Colossus Smash is on cooldown, I use Mortal Strike and I know an Overpower is incoming. Do I change to Battle Stance in anticipation of the OP in order not to wait, or is it better to wait in Berserker for the additional damage on my auto-attacks, while then only changing to Battle Stance after Overpower has procced?
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Rage permitting, use Slam. If Overpower hasn't proc'd yet, use Slam again and then Mortal Strike. Usually Overpower will proc by then.
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05/09/12, 5:19 PM
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#500
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Double entry all the way... so intense!
Night Elf Warrior
Silvermoon (EU)
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Edit: Delete, found the answer in a different thread.
Last edited by Tauftamir : 05/09/12 at 9:32 PM.
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Originally Posted by Shaker
Blacksen is actually a computer AI developed by IBM to tackle the world's hardest AI problem: Out-trolling Zyla.
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