Originally Posted by JamesVZ
Err? This is some really pretty bad math, here. The decision is between choosing avoidance or mastery, not the relative worth of either stat once you do make the choice. Regardless, it's not actually 'literally impossible.' Every bit of math that has been done on Critical Block versus avoidance ratings shows that it's the far more preferable stat in every scenario, and it makes sense too. The simplest way to look at it is this: the more mastery you have, the more valuable it becomes, whereas the more avoidance you have, the more costly it becomes.
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Direct me to said math on critical block you're referencing and I'll be happy to point out its flaws. I'll also just go through my own math on the subject with various scenarios past full CTC where avoidance is superior to crit block.
I'm assuming ratings after all buffs, fighting a boss that averages 5 swings inside 10 seconds for HTL uptime, 33.333..% SB uptime, and using the 1% BV meta:
Ratings: Mastery = 4100, Dodge = 2000, Parry = 2400
HTL Uptime = 1-(1-.1608)^5 = 58.37%
Base CT: Miss = 4.4%, Dodge = 14.43%, Parry = 16.08%, Block = 65.09%, Hit = 0%
Crit block %s: Normal = 46.3%, with SB up = 74.32%, with HTL up = 56.3%, with HTL+SB = 84.32%
Average dmg taken after avoidance: Normal = .6509*(1-.463)*.69 + .6509*.463*.38 = 35.57%, with SB up = .6509*(1-.7432)*.69 + .6509*.7432*.38 = 29.92%, with HTL up = .6509*(1-.563)*.69 + .6509*.563*.38 = 33.55%, with HTL+SB = .6509*(1-.8432)*.69 + .6509*.8432*.38 = 27.9%
Average uptimes of each situation: Normal = (1-.5837)*2/3 = 27.75%, with SB = (1-.5837)*1/3 = 13.88%, with HTL = .5837*2/3 = 38.91%, with HTL+SB = .5837*1/3 = 19.46%
Total average damage taken = .3557*.2775 + .2992*.1388 + .3355*.3891 + .279*.1946 =
32.508%.
Skipping some of the more verbose math now, but it follows as above.
Adding 100 dodge rating to Mastery = 4100, Dodge = 2100, Parry = 2400:
HTL Uptime = 1-(1-.1608)^5 = 58.37%
Base CT: Miss = 4.4%, Dodge = 14.85%, Parry = 16.08%, Block = 64.67%, Hit = 0%
Crit block %s: Normal = 46.3%, with SB up = 74.74%, with HTL up = 56.3%, with HTL+SB = 84.74%
Average dmg taken after avoidance: Normal = 35.34%, with SB up = 29.64%, with HTL up = 33.34%, with HTL+SB = 27.63%
Average uptimes of each situation: Normal = 27.75%, with SB = 13.88%, with HTL = 38.91%, with HTL+SB = 19.46%
Total average damage taken =
32.270%
Adding 100 parry rating to Mastery = 4100, Dodge = 2000, Parry = 2500:
HTL Uptime = 1-(1-.1648)^5 = 59.35%
Base CT: Miss = 4.4%, Dodge = 14.43%, Parry = 16.48%, Block = 64.7%, Hit = 0%
Crit block %s: Normal = 46.3%, with SB up = 74.71%, with HTL up = 56.3%, with HTL+SB = 84.71%
Average dmg taken after avoidance: Normal = 35.35%, with SB up = 29.66%, with HTL up = 33.35%, with HTL+SB = 27.65%
Average uptimes of each situation: Normal = 27.1%, with SB = 13.55%, with HTL = 39.57%, with HTL+SB = 19.78%
Total average damage taken =
32.264%
Adding 100 mastery rating to Mastery = 4200, Dodge = 2000, Parry = 2400:
HTL Uptime = 1-(1-.1608)^5 = 58.37%
Base CT: Miss = 4.4%, Dodge = 14.43%, Parry = 16.08%, Block = 65.09%, Hit = 0%
Crit block %s: Normal = 47.14%, with SB up = 75.99%, with HTL up = 57.14%, with HTL+SB = 85.99%
Average dmg taken after avoidance: Normal = 35.4%, with SB up = 29.58%, with HTL up = 33.38%, with HTL+SB = 27.56%
Average uptimes of each situation: Normal = 27.75%, with SB = 13.88%, with HTL = 38.91%, with HTL+SB = 19.46%
Total average damage taken =
32.283%
Adding mastery yields the worst gain in damage reduction. Now I'll skip all the documentation of the math since doing it is the same and just list the gains at other hypothetical gear situations:
Starting with Mastery = 4900, Dodge = 2000, Parry = 2400:
Dmg taken = 30.707%, +100 dodge = 30.48%, +100 parry = 30.474%, +100 mastery = 30.482%
Starting with Mastery = 4100, Dodge = 2350, Parry = 2850:
Dmt taken = 30.632%, +100 dodge = 30.408%, +100 parry = 30.408%, +100 mastery = 30.417%
To illustrate how DRs really don't have an impact, starting with 5200 dodge, 5500 parry, and only 2000 mastery:
Dmg taken = 23.993%, +100 dodge = 23.832%, +100 parry = 23.833%, +100 mastery = 23.841%
I could never find a scenario where mastery would ever be preferable to dodge or parry, so long as your dodge and parry are kept relatively close. If they're not close, mastery can overtake whichever one you have too much rating in, while the other will end up even farther ahead. I opted to leave out a really high mastery situation(past 5000 or so), since mastery diminishes in value again as soon as your crit block is capped with SB+HTL, which vaults dodge/parry well above it.
The ideal breakdown of avoidance stats once you're able to cover the combat table and given a fixed avoidance stat total to distribute will always be: As much into Dodge/Parry as you can get, splitting the 2 near evenly, with a bit of extra parry rating for HTL, while still having enough mastery to just barely cover the rest of the table.