Originally Posted by Runtime
Not all of warriors abilities are normalized. I know for a fact that slam isnt. The reason that Sulfuras is doing more dps is because your racial increases your Exp with Maces. Sulfuras is a very good mace that normally is very close behind the weapons a half tier higher but that extra benefit your racial gives you puts sulfuras over.
|
Humans get sword specialization and mace specialization. I'm using a sword and a mace.
@Malevolencia, thanks, the AP thing makes sense and at first that argument sounded like I should probably use Zoid's in main hand, but when I use Landsoul's spreadsheet, I still get a higher DPS Metric with sulfuras in MH. Now I've found the AP formula and I see that the offhand damage is halved and that explains what I'm seeing.
I get (((839.8+13463/14)*3.6) + (((786.8+13463/14)*3.8)/2)*1.25)*1.15 = 12233.41 damage from mh+oh swing with (H)Zoids / Sulfuras
I get ((((839.8+13463/14)*3.6)/2)*1.25) + ((786.8+13463/14)*3.8))*1.15 = 12301.93 damage from mh+oh swing with Sulfuras / (H)Zoids
With this I do more
weapon damage with S/Z but I get more
white DPS with Z/S, however I imagine it is because of the % weapon damage from special attacks like CS/RB/slam that I get better overall dps with S/Z.
So, in the end it appears that MH: Sulf/OH: (H)Zoids > MH: (H)Zoids/OH: Sulf. However I'm not sure if a second Sulf in OH would be better than Zoids as the only skill that benefits from the weapon speed in OH is RB (I think zoid's would be better).