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Old 09/29/11, 3:16 PM   #391
Ronninn
Von Kaiser
 
Human Warrior
 
Kael'thas
My questions are about execute phase, and they are preferably is directed towards Landsoul since my conclusions were derived from his logs and I respect his opinions and the math he backs them up with. Responses I've seen from other people on this forum and other forums has been conflicting and have lead me to being confused. Information I've seen generally states you should stack 5 stacks of executioner right away and continue your regular rotation and only execute to keep executioner stacks up. My personal results point to this being a DPS loss.

I believe that the way Landsoul does his execute phase (according to WorldOfLogs) is to prioritize like this:
CS > Execute (over 30 rage) > Bloodthirst > Execute (under 30 rage)
Is this priority correct, I'm not sure about the under 30 rage part?

Going over his logs also showed he'll also use Heroic Strike to prevent rage capping, but I'm not sure what rage value he does this at. My guess would be above 85 or 90 rage during execute phase. I also assume he's using Berzerker rage on cooldown for the extra rage. Is this correct?

In my opinion it doesn't make sense to use Battle Shout in the Execute rotation as the opportunity cost lost from not using BT or Execute seems much too high. The only time I could see using Battle Shout for the tier-12 2 piece bonus would be under 10 rage and you couldn't use any of your damaging abilities (hopefully this never happens). Or do you gain more from using this Battle Shout instead of a 10 or 20 rage Execute? What about right before Colossus Smash comes off of cooldown, does the buff synergy warrant using a GCD to top up rage and get the 10% increase to physical damage?

Also according to the logs I looked at, he doesn't try to stack executioner to 5 stacks right away as the benefits don't appear to outweigh the lost DPS from using under 30 rage Executes. Using under 30 rage Execute will likely be a DPS loss compared to normal rotation. Is it correct to assume that Bloodthirst will always give higher DPS than using low rage executes to get Executioner stacks to 5 as fast as possible?

PS. Landsoul, if you read this and any of my deductions are incorrect, please correct me.

Thanks in advance to anyone that can offer accurate response.

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Old 10/13/11, 4:33 AM   #392
Celsius
Von Kaiser
 
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Human Priest
 
Frostmane (EU)
When does Slam reset the swing timer; on start or on finish? Reason I'm asking is that I sometimes accidentally hit Slam without a Bloodsurge proc up, and I'm not sure whether to cancel it with esc or let it go through. I realize it's probably a small difference either way, but I'd like to know what to do in this situation.

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Old 10/13/11, 4:49 AM   #393
plamenpavl
Glass Joe
 
Tauren Warrior
 
Neptulon (EU)
@Celsius

I think (and this needs confirmation) that Slam resets the swing timer on start.
On the other hand - as fury, you should never hard cast Slam. This has been discussed, but basically what you do is make the following macro and you are good to go. The first line is optional.

#showtooltip Slam
/cast Slam
/stopcasting

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Old 10/13/11, 10:58 AM   #394
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by plamenpavl View Post
I think (and this needs confirmation) that Slam resets the swing timer on start.
As a matter of technicality, Slam doesn't actually hard reset the Swing Timer- it merely pauses it until the ability is finished casting. But as it was mentioned, Fury should never hard-cast Slam.

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Old 10/13/11, 5:46 PM   #395
Otori
Von Kaiser
 
Orc Warrior
 
Azralon
Is there any downside to macroing Inner Rage to Colossus Smash? (besides the 10 sec desync of the two abilities, but inner rage being on CD is usually not a problem, I think).

Without IR, you can land 2 HS between a CS, and with it you can expect to land 3 (up to 4, but not feasible due to latency). The major problem that arises is rage generation during that time. In my case, as SMF, both weapons have 2.6 speed generating 16.9 rage on the MH and 8.45 on the OH. Arbitrarily assuming 5-6 white hits during the debuff (I'm not sure this is a decent estimate, as you have to account for misses, haste, flurry, etc), I'd get 126 rage (decimals are ignored by the game) during the debuff, which seems sufficient for 3 HS (90 rage) and the usual rotation (~60 rage for BT 2x and a RB in the worst case scenario of no BS procs), if I pool 30-50 rage prior to CS.

Anyway, I haven't been able to raid and try this out in practice, but was wondering if people think this is viable or can come up with potential downsides. It will specially be useful with the T13 2 piece set.

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Old 10/13/11, 9:00 PM   #396
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
Its perfectly feasible to get 4 HS during CS with inner rage assuming you have enough rage to support it. You just have to make sure you get your first HS off before your first bloodthirst. On a timeline it would look like this:

0.0 CS
.5 HS
1.5 BT
2.0 HS
3.0 RB/Slam
3.5 HS
4.5 BT
5.0 HS
6.0 CS falls off.

Again you would need a lot of rage and possibly some lucky battle trance procs to pull this off.

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Old 10/13/11, 11:30 PM   #397
Otori
Von Kaiser
 
Orc Warrior
 
Azralon
A small 35 ms delay would ruin that timeline you posted.

0.0 CS
0.5 HS
1.5 BT
2.35 HS
3.0 Slam/RB (possibly no latency delay here because of how the game queues avaiable skills)
4.2 HS
4.85 BT
6 CS ends
6.05 HS

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Old 10/14/11, 11:45 AM   #398
Baniro
Glass Joe
 
Orc Warrior
 
Zenedar (EU)
Originally Posted by Otori View Post
A small 35 ms delay would ruin that timeline you posted.

0.0 CS
0.5 HS
1.5 BT
2.35 HS
3.0 Slam/RB (possibly no latency delay here because of how the game queues avaiable skills)
4.2 HS
4.85 BT
6 CS ends
6.05 HS
35ms is only 0.035s, not 0.35s so you should be able to use 4 HS during CS quite easily in most scenarios, provided you have sufficient rage/procs.

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Old 10/14/11, 11:58 AM   #399
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Please delete.

Last edited by Rynok : 10/14/11 at 11:59 AM. Reason: Please Delete

Tyráel: On the off chance that we don't suck at what we do, we should probably stop being so nice to people. They might get the wrong idea.
Rynok: You kicked someone from a PUG last week for sneezing in Vent without permission. How could anyone get the wrong idea about that?!


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Old 10/22/11, 7:57 AM   #400
AlexZeDim
Glass Joe
 
Orc Warrior
 
Седогрив (EU)
Hello guys.
Anyone knows how threat and damage(which based on attack power) from Shield Slam can be calculated?

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Old 10/22/11, 8:39 PM   #401
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by AlexZeDim View Post
Hello guys.
Anyone knows how threat and damage(which based on attack power) from Shield Slam can be calculated?
SS Damage = 1.1 * (3046 + .6 * AP) (1.1 assumes you have it glyphed- if you don't, remove it from the formula).
SS Threat = (SS Damage + 231) * 5.0 (Defensive Stance threat modifier).

Tyráel: On the off chance that we don't suck at what we do, we should probably stop being so nice to people. They might get the wrong idea.
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Old 10/23/11, 2:45 PM   #402
Alexxcri
Von Kaiser
 
Tauren Warrior
 
Jaedenar (EU)
I really can not remember right now, does changing stances reset the swing timer? I want to do some math regarding stance dancing to ST and this is quite important. Sorry if it's been already asked/answered, if yes please direct me to it.

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Old 10/23/11, 4:54 PM   #403
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Alexxcri View Post
I really can not remember right now, does changing stances reset the swing timer? I want to do some math regarding stance dancing to ST and this is quite important. Sorry if it's been already asked/answered, if yes please direct me to it.
Currently, changing stances will not reset the swing timer. Stances currently function more like buffs than actual ability procs. This is why it's possible to macro them to abilities without stance requirements and hit the macro once to proc both the stance change and the ability.

Tyráel: On the off chance that we don't suck at what we do, we should probably stop being so nice to people. They might get the wrong idea.
Rynok: You kicked someone from a PUG last week for sneezing in Vent without permission. How could anyone get the wrong idea about that?!


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Old 10/26/11, 11:17 AM   #404
theclarkofben
Glass Joe
 
Tauren Warrior
 
Nordrassil (EU)
crit cap

Hi All,

I'm trying to source some concise and non-outdated information on the crit cap for my fury warrior. Could anyone help to explain or lead me to a good easy to understand source of info?

Essentially I want to understand the crit cap so I can best utilise the two crit associated trinkets I'm using (VoC 384 and AoK 378) properly without losing crit to the cap. It will also help me weigh up whether or not I should use HoR 359 instead of Aok 378.

Cheers,

Kuvex - Tauren Warrior - Nordrassil EU

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Old 10/26/11, 4:15 PM   #405
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
The crit cap is essentially

100%-(Your miss chance)-(your chance to be dodged/parried)-25%(glancing blows)=Crit Cap

Lets say you have 14% increased hit chance from gear, you have 26 exp and are standing behind the boss. So you have 27%-14%=13% chance to miss. 27% is the hit chance increase you would need to never miss with your white swings while dual weilding. Now lets plug in these numbers.

100%-13%-0%-25%= 62%

So 62% would be your crit cap. Note that this is only for your auto attacks. Your crit cap for special attacks is 100% because there is no glancing blow chance and the hit requirement is lower.

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