Originally Posted by KopiG
Actually this concerns basically every masteries in the game:So lets say i have 22.18 mastery rating which translates according to the game 44% chance for SoO strikes.My question is that the 0.18% wasted till i reach 22.5 then it becomes 45% or it adds up just the UI(game) wont show decimals like 44.x% chance for SoO to proc.So my question is that it works like expertise where every x*1.0 mastery counts only so if i have 0.99 then i wasted all 0.99 or it adds up just the UI wont show.
Looking forward for an answer thank u and sorry if this had been posted somwhere already i havent found anything
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Where is your question?
I'm going to assume you're asking that - Decimals that don't equal to a full number are wasted?
I'm pretty sure this is true. Like most things In game. Exception is: Hit rating and I wanna say Critical hit chance.
Originally Posted by Alexxcri
Could someone explain to me why Rude Interruption is better than Executioner please? For Arms of course. I know white damage isn't too big a part of our damage but RI still seems like pretty situational to me
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PVP: Spell casters have a HUGE adventage versus melee. Assuming you know that Pummel is usable in Battle Stance(4.0), 5% damage for 15/30 seconds can increase the damage of your Overpower or Mortal Strike by a signifcant amount.
Trying a rotation like Rend > Pummel > Mortal Strike > Colossal Smash > Overpower can next to cripple a spell caster and force them to pop a Cooldown.
PVE: It's situational - This will always be the response you get. Some fights you'll need it while others you won't. It's your call if you want to keep running back to the Trainer to respec your arms tree.
The idea and purpose behind Rude Interruption is to give incentive and reward for interrupting a target. That 1 GCD may cost you a HS or MS however, you gain 5% increased damage to all attacks for the next 15/30 seconds.
If you have a situation where you've got RI you can combine damage like Rend > Pummel > MS > CM > OP (or) Rend > Pummel > MS > CM > MS - Requires a delay in use of your abilities but, it is possible and is more PVP likely.
Executioner is for Raid boss fights. The fights last longer and you may need more rage to increase your DPS. This can be extremely useful when fighting an enrage timer, however; requires the target to be at the required amount of HP. And it can drain a lot of your rage spamming Execution. Essentially, Executioner *can* be counter productive.
Originally Posted by Rafale
Warriors receive rage when their attack is dodged or not?
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No, Warriors do not.
They do gain an ability to counter a Dodge - Overpower (Only usage after the target dodges)