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Old 11/18/12, 11:50 PM   #526
ragematt2002
Glass Joe
 
Human Warrior
 
Bronze Dragonflight (EU)
I was just wondering in regards to furys rotation, if i BT > CS get a bloodsurge proc but have no raging blow available or anyway to proc it what should I be using. At the moment I'm using Heroic throw and battle shout to fill globals before the CS to have as much rage ready to dump inside it, but a few times ive been in this situation and if I use Wildstrike I would delay BT, the only option I have seems to be to heroic strike for a global or something.

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Old 11/19/12, 1:32 AM   #527
Kurathikai
Von Kaiser
 
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Worgen Warrior
 
Korgath
Originally Posted by ragematt2002 View Post
I was just wondering in regards to furys rotation, if i BT > CS get a bloodsurge proc but have no raging blow available or anyway to proc it what should I be using. At the moment I'm using Heroic throw and battle shout to fill globals before the CS to have as much rage ready to dump inside it, but a few times ive been in this situation and if I use Wildstrike I would delay BT, the only option I have seems to be to heroic strike for a global or something.
If I understand correctly, if you have used BT, then CS but have no RB available, but you've proced bloodsurge, then use your three wild strikes and dump any extra rage with HS. These are the times you want to save enrage for, if possible. You could also fill in with heroic leap. Wouldn't recommend Heroic Throw since it does reset your swing timer (last I heard, at least).

[kura.grown-ups.us]
A Warrior's Perspective

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Old 11/19/12, 9:58 AM   #528
AmeroGER
Von Kaiser
 
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Orc Warrior
 
Stormscale (EU)
Originally Posted by A1win View Post
Mastery is only useful for fights where you use Shield Block, which is fights where the bosses hit damage that can be blocked so often that Shield Block becomes better than Shield Barrier. In such fights, the only cap there might be for Mastery is when you are getting so much rage from critical blocks that you have no way of using for defense.
I don't think that's correct. From the Prot thread:

Mastery rating increase our chance to block and our chance to critically block. The latter gives more rage and increases damage done via enrage.

Blizzard made a really good job at balancing the secondary stats: They all somehow reduce our damage taken and increase our damage done. Both simulationcraft and Theck's simulation show that they are all close together regarding damage taken with Hit/Expertise/Mastery being a little bit better.

As the three also increase our damage done the most, I'd recommend:
hit (up to 7.5%, 2550)
expertise (up to 15%, 5100)
mastery
parry
dodge
Mastery seems to be superior regardless. And as for there being no cap, maybe you aren't quite aware of the implications. Say you have 50% parry and 0% dodge and you have the option to reforge parry on your gear. Should you be reforging it to dodge to try to correct the ratio between dodge and parry or should you reforge it to mastery because it's still superior? And where exactly is the breaking point?

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Old 11/20/12, 7:55 AM   #529
A1win
Glass Joe
 
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Pandaren Warrior
 
Zenedar (EU)
Mastery rating gives a smaller percentage of block chance than parry and dodge ratings give avoidance chance (although it might be slightly higher after diminishing returns), and block chance only gives 30% damage reduction unlike parry and dodge which completely avoid the attack. In fights where you don't use Shield Block, the increased critical block chance of mastery does nothing (since you can only crit block while Shield Block is active), and makes mastery almost useless in comparison to parry and dodge.

The quote from the Prot thread doesn't mention anything about this. It only puts the stats in order based on some simulation, which presumably uses Shield Block as I don't see any other reason why mastery would be above parry and dodge.

The cap I mentioned (getting too much rage) is just a soft cap that drops the value of that stat at that point. It never becomes useless (as long as you are using Shield Block).

TL;DR: You can only critically block while Shield Block is active, which makes mastery almost useless in fights where using Shield Block is not beneficial.

EDIT: Not true, see below.

Last edited by A1win : 11/20/12 at 12:18 PM.

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Old 11/20/12, 10:01 AM   #530
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
Any block can be a critical block, no matter whether you are using shield block or not.
If you use Shield Block, mastery only gives us low benefit on the block (as shield block should be up ~66% of the time and thus only 33% of the time block is buffed by mastery). However, it gives us a high benefit for critical blocks, as we are blocking quite often.
If we are not using Shield Block, it exactly switches sides: Strong benefit for block chance, less for critical block.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.

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Old 11/20/12, 12:08 PM   #531
A1win
Glass Joe
 
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Pandaren Warrior
 
Zenedar (EU)
Alright, I got confused by Shield Block tooltip where it specifically mentions "These blocks can be critical blocks." and by not noticing ever becoming enraged without Shield Block on (due to low block chance I presume).

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Old 11/21/12, 3:29 PM   #532
Datachanger
Glass Joe
 
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Draenei Warrior
 
Windrunner
So with the Legendary Gem out, which is the best Weapon Comp for SMF?

Choosing between (heroic) Elegion, (reg/heroic) Scimitar, and (reg) Kilrak. What will be the best MH/OH combo....

My first guess is, for the MH, (heroic) Elegion, replacing with (heroic) Scimitar once received, with the gemmed Kilrak in the OH. (Or would it be better to use (reg) Scimitar over (heroic) Elegion until (heroic) Scimitar?)

What's making me ask this is the fact that you will be able to gem a prismatic socket in the Sha-Touched Weapons come 5.1.... Would (reg) Kilrak be better in the MH with the extra gem socket, gemming for crit of course? Would it beat (heroic) Elegion, but not (heroic) Scimitar, or would it beat both? Or maybe, even with the gem bonuses, that you go (heroic) Scimitar in MH and OH until (heroic) Kilrak? (Although I think the latter will be highly unlikely come 5.1.)

Thank you very much.

Elegion: [Elegion, the Fanged Crescent]
Scimitar: [Scimitar of Seven Stars]/[Scimitar of Seven Stars]
Kilrak: [Kilrak, Jaws of Terror]

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Old 11/21/12, 6:18 PM   #533
The Shortest Path
Glass Joe
 
Night Elf Druid
 
Feathermoon
If you include the prismatic socket on Kilrak, the most recent stat weights I've seen put it as H Scimitar > N Kilrak > H Elegion > N Scimitar.

H Scimitar in your main hand and N Kilrak in your off hand is most likely the best option for you.

That is for all races that don't have a weapon-specific racial bonus, of course. Orcs would move H Elegion above N Kilrak, though I think that's the only significant change there.

Keep in mind, of course, that these weightings can be somewhat subjective based on how much over the expertise cap (and to a lesser extent, hit cap) you find yourself with your gear. If you're unable to reforge low enough, or forced to reforge into subpar stats like Mastery, that may push things around a bit. It's likely, though, that that won't come into play much if at all this tier, at least insofar as to effect weapon ratings.

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Old 12/14/12, 1:13 PM   #534
PainInTheSomething
Glass Joe
 
Night Elf Priest
 
Stormrage
play style help

I've been a mouse clicker for years, and using the keyboard to move around. But in watching tank videos from the big boys, I seldom see the mouse, so I'm assuming keyboarding with special key binds, macros, etc. Would anyone be willing to share their strategy in the layout, macros, key bindings, and utilization of these for tanking? I feel like I'm spending too much time looking at buttons to click and missing things I need to watch.

Thanks

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Old 12/17/12, 7:49 AM   #535
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
I have grown accustom to using WASDER for movement and the numpad (+CTRL) for abilities, cursors for stances, and some of the buttson around WASD for potions, target selection, etc. The only disadvantage is that I can't turn that fast (but I don't PVP) and that i need to grasp my mouse for heroic leap.. Still, if you want to strafe out of a voidzone while hitting shield wall + shield slam + Cleave all at the same time, I can't think of a better way.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.

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Old 12/18/12, 12:37 PM   #536
Yaargh
Glass Joe
 
Pandaren Warrior
 
Durotan
I do the same as Berthold. It does suck for Heroic Leap but otherwise I quite like it since you don't often need twitchy movement in PvE.

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Old 12/19/12, 3:42 AM   #537
Foxxy
Glass Joe
 
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Draenei Warrior
 
Antonidas (EU)
A mouse with some more Buttons + shift, alt and ctrl bindings on it, could help.
3 buttons which are activated by the thumb let you get 12 skills/makros,
right and left mouseclick would give you 6 skills/makros without changing their normal behavior.

So you get easy 18 buttons on a mouse which just has 3 buttons near your thumb *thumbs up*

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Old 01/01/13, 9:07 AM   #538
Eraganos
Glass Joe
 
Worgen Warrior
 
Perenolde (EU)
Hello,
IN which hand shall i put my stronger weapon? off hand for WS oder main hand?
greetings

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Old 02/03/13, 10:10 AM   #539
Dkbel
Glass Joe
 
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Human Warrior
 
Zul'Jin
Originally Posted by PainInTheSomething View Post
I've been a mouse clicker for years, and using the keyboard to move around. But in watching tank videos from the big boys, I seldom see the mouse, so I'm assuming keyboarding with special key binds, macros, etc. Would anyone be willing to share their strategy in the layout, macros, key bindings, and utilization of these for tanking? I feel like I'm spending too much time looking at buttons to click and missing things I need to watch.

Thanks
Typically you will want to put your main rotation on 1-6. I, personally don't use 6 because I end up fatfingering 5 or 7. I have my long CD's like Recklessness for example on F1, F2, F3, F4, but some people don't like them because they're too far away. The best way to keybind is to do it yourself, not copy someones keybinds.
Common keybinds are 12345 QERT SFG ZXCV and the three modifiers (shift ctrl alt). Keep it simple and stick with 12345 and QER until you get more comfortable with using the keyboard.

Heroic Scimitar in the MH and Kilrak in the OH.

Last edited by Dkbel : 02/03/13 at 10:17 AM.

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Old 02/04/13, 5:50 AM   #540
Hamsda
Piston Honda
 
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Goblin Priest
 
Mannoroth (EU)
Theck did an awesome post a while ago over on sacredduty, explaining his key layout and some advantages/disadvantages. Even though I can't get myself to change my binds, maybe some of his ideas will help you:
UI Construction and Key Bindings | Sacred Duty

There are only 10 types of people... those who understand binary and those who don't.

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