Originally Posted by ceasefire
Frankly I'd be a lot more inclined to question the accuracy of a simulation if all plotted values were identical every time, wouldn't you? I run 10,000 iterations of SimC for 4-5 trials and take the average of those for my weights. I think that should be quite accurate.
My question: I was wondering if there was a consensus list of BiS trinkets for Arms and Fury Warriors? It's difficult for me (math novice) to properly model what the different procs and use abilities of trinkets mean for actual DPS numbers so I have been focusing on trinkets that provide STR as a primary stat to my possible detriment.
Also, I haven't been able to see these figures for the new trinkets on any websites or programs.
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Because of all the changes (and maybe more upcoming changes) it's a little difficult to tell at the moment. Currently it's
[License to Slay] and
[Heart of Rage].
[Crushing Weight] is also very good but a fully stacked
[License to Slay] gives more strength and has a passive that gives us our most beneficial secondary stat (for now at least). The stacks almost never fall off. In fact the only fight I can actually think of it falling off are on Atramedes. Even fights where there are moments where you can't attack it'll never be for more than 15 seconds (again, excluding Atramedes), unless you're not doing the fight efficiently or correctly. Though feel free to correct me if I'm wrong here and zoned out and I'm forgetting a fight, though even if you drop your stacks, they build up extremely quickly, so unless it falls off many times, I just can't see how this trinket isn't BiS.
As for arms (again hard to tell with all the changes and if they add more changes), but it's currently
[License to Slay] and
[Heart of Rage]. Basically the same as fury for now. Though expertise seems to be a pretty hot topic so I'm not completely sure on
[Heart of Rage]. Some say a dodge will just allow for an extra overpower (thus not losing as much damage as say getting a dodge as a fury warrior) and it's quite valuable
now because missing a Mortal Strike means missing a LttS proc or a lower uptime on Wrecking Crew. There's also the issue of having your CS dodged, your highest potential burst ability. After the patch you only really need to land a Mortal Strike before LttS fades (not sure on the duration here, if someone can clarify. I've looked all over and can't find it).
Also consider next patch since Slam, Mortal Strike, and Execute are all affected by a pretty much permanent 30% damage increase (not to mention the 15% more damage Mortal Strike and Execute are receiving from War Academy) and Overpower isn't, this one change is gonna make expertise better (not saying better than other stats, just better than it is now for this situation). I'm also not a fan of dodging and gaining an extra Overpower because it makes the rotation very wonky, such as if you get a dodge right as your rend ticks, it's just a wasted Overpower. So basically you have to weigh out: Dodging a high damage attack and getting an Overpower with a high crit rate while also gaining extra crit (or whatever secondary stat you reforged your expertise to), or capping expertise to not miss a LttS buffed Slam, Mortal Strike (also losing a chance at a crit Mortal Strike for Wrecking Crew) or Execute (all of which are also buffed by War Academy), and not getting a dodged Colossus Smash, missing the 100% ARP for 6 seconds.
Back to the original topic:
[Crushing Weight] is also a good choice once again; considering it's incredibly easy to hit cap as Arms and strength is our best stat. The only issue is the proc... Haste is one of our (if not the) weakest stat rating as an arms warrior. Personally I think you should stick to
[License to Slay] and
[Heart of Rage]. They both have amazing procs and if you have too much hit you can always reforge it into crit.
However I can see
[Fury of Angerforge] being competitive, for arms, depending on how much they buff the proc ICD. Pure crit, our best secondary stat (after hit cap and
maybe expertise cap) and a 1926 STR proc that aligns up exactly with Deadly Calm would make it amazing if stacking the buff wasn't horribly designed and the trinket wasn't complete garbage right now. It is currently being buffed to have a lower ICD on the proc and stack much easier, but I haven't had a chance to test this on the PTR, so anyone who has, feel free to chime in. Once again, for arms I also can see the new Strength Alchemist stone being incredibly good as well.
Volatile Alchemist Stone - Items - Sigrie It's 351 STR (when gemmed) and 194 mastery (which you can reforge to crit, but still keep some mastery since mastery is a very solid stat for arms). Most likely not BiS but definitely worth the craft if you have bad luck with trinkets.
And just to clarify (this part is only concerning fury), this whole "best stat" thing is based on currently available gear levels. I know at a certain point stats will out scale others simply due to the way they scale, cap or interact with each other, or because of any patches that change things around. An example would be in full BiS heroic gear (gemmed and enchanted for max DPS and considering the new meta, so not mass amounts of hit gems), you're going to have around 21-22% hit. Eventually crit will out scale hit, and maybe mastery will even rise to a respectable amount (not anytime soon though), depending on itemization on new gear, since mastery is affected by so many different factors.
Originally Posted by gorybobcat
So I got my first weapon that's worth spending the gold on landslide. If I enchant my offhand weapon with landslide also, will I get a 2nd + ap or just increased proccing?
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Landslide stacks yes. I've noticed multiple instances where I've had 2 landslide procs up.