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Old 01/02/11, 12:10 AM   #16
Glory
Von Kaiser
 
Orc Warrior
 
Gilneas (EU)
Still a dodged MS/Colossus Smash ist a huge DMG loss.
You have to change your playstyle --> use TFB proccs immediatly or Overpowers from Dodges will be lost.
Only beneficial if dodge occures on Autohit, Opportunity Strikes, Slam ,Rend (if you see it immediatly, huge dmg loss if you dont), Heroic Strike (not Battle Tranced ones). And you dont have a TFB procc online and none is on the line in 1,5 sec. And you are not in Deadly Calm Phase. And MS/Colossus Smash are on cd.

If you are Expertise Capped, you can play a more optimised playstyle. Prioritize CS debuff -> MS -> Rend/Battle Shout -> Op. Because you have 6 sec to spend that op, you will less often delay your MS, and you can use CS when the debuff runs out. And you can reaply Rend if TFB procc has >4,5 Sec without losing a procc.

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Old 01/02/11, 7:50 AM   #17
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Still, simulations show that you gain a little more DPS when you prioritize other stats than expertise, so let's look at expertise from another point of view.
One thing is, your damage is much more inconsistent when not expertise capped. You can be lucky and get 90% OS dodges without overwriting TfB or you can get 3 MS dodges in a row, resulting in low enrage uptime and especially in burst phases this can be very disturbing.
Another point is the much more steady rotation. Low expertise means much more focus on your own rotation, leaving less brainpower for encounter situational reactions or more possible errors in your own rotation.
The third and in my opinion most important point is that on most encounters you're not 100% of the time behind a boss. Even if a boss is tank and spank and casts random stuff at players (Lana'thel was a perfect example) you have a chance to get your hit parried because of that cast. For fights like Al'akir you would have to get your whole gear reforged, because you stay 50% of the time in front of the boss. Moving out of fire can put you in front of a boss, etc etc.

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Old 01/06/11, 9:07 PM   #18
Dumathoin
Glass Joe
 
Troll Hunter
 
Maiev
Professions for Prot

What are the most recommended professions for a Prot Warrior?

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Old 01/06/11, 11:59 PM   #19
hikarodesu
Glass Joe
 
Undead Mage
 
Bonechewer
Nearly all professions are good for prot atm. The determining factor is more on which direction you're looking, either stacking stam or stacking avoidance. For stacking stamina Leatherworking and Alchemy are very good. The upside of alchemy is also that the trinket gives both stam AND mastery. If you want to go for avoidance BS and JC are much better choices by giving you extra sockets for mastery gems, and 67 mastery gems.

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Old 01/09/11, 9:47 PM   #20
Bigbazz
Von Kaiser
 
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Tauren Warrior
 
Hellscream (EU)
I'm not sure that at 85 i agree that spamming execute is the right choice, for certain keep up the 5 stacks for the haste buff, but personally i've not been in a situation where it is the best use of rage = damage. Since there are no hard facts at hand i can't back this up, but i'm pretty sure a lot of other warriors feel the same.

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Old 01/11/11, 12:21 AM   #21
Tojas
Glass Joe
 
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Orc Warrior
 
Warsong
Something I didn't get about priority as Fury is: When I have a free global (after doing BT>RB>BT), a free Slam via Bloodsurge and Colossus Smash out of cooldown, should I use Colossus Smash or Slam?

Thanks in advice

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Old 01/11/11, 3:09 AM   #22
Macar
Von Kaiser
 
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Draenei Warrior
 
Kul Tiras (EU)
Originally Posted by Bigbazz View Post
I'm not sure that at 85 i agree that spamming execute is the right choice, for certain keep up the 5 stacks for the haste buff, but personally i've not been in a situation where it is the best use of rage = damage. Since there are no hard facts at hand i can't back this up, but i'm pretty sure a lot of other warriors feel the same.
According to Simulationcraft, after you get the 5 stacks, Raging Blow is better than Execute (if you have TG). And of course if you have the excess Rage for it, throw in a Heroic Strike as well.

The same program shows that for SMF, Execute is definately best. A HS here or there on Excess amounts of Rage works well for SMF too though.


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Old 01/11/11, 6:52 AM   #23
 Vorkannis
Glass Joe
 
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Worgen Warrior
 
Runetotem (EU)
Originally Posted by Tojas View Post
Something I didn't get about priority as Fury is: When I have a free global (after doing BT>RB>BT), a free Slam via Bloodsurge and Colossus Smash out of cooldown, should I use Colossus Smash or Slam?

Thanks in advice
This is mentioned in the OP if you read between the lines. If Collosus Smash is available, you do not have a free GCD to use a Bloodsurge proc. Use Collosus Smash.

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Old 02/08/11, 5:33 AM   #24
Probaton
Piston Honda
 
Blood Elf Rogue
 
Hellfire (EU)
Quick fyi: Impending Victory is listed under 'not recommended' in the protection thread but is in the example spec for prot in the general FAQ. I'm assuming prot thread > FAQ (and, to be honest, the talent annoys the crap out of me so I'm skipping it either way) but I figured you might want to correct this in one of these posts.

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Old 02/08/11, 3:09 PM   #25
Lindeman
Glass Joe
 
Orc Warrior
 
Laughing Skull (EU)
Regarding Fury; Why do you no longer recommend putting 2 points into Incite and hitting Heroic Strike a bit earlier than 90+ rage? Heroic Strike is getting a 20% damage nerf but it's still our only viable rage dump, right?

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Old 02/08/11, 4:17 PM   #26
Montegomery
Aloof Aggravator
 
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Sutiru
Undead Warrior
 
No WoW Account
Fury no longer stacks Hit as of 4.0.6. Assuming you gear appropriately you will rarely have any rage that needs dumping, and will want to save what rage you have in case you run into a miss streak. As a result you should not be using Heroic Strike often enough for Incite to be a worthwhile talent save in a few high damage fights such as Chimaeron.

It is a DPS increase in such cases and you can still spend the points there if you wish, but in many situations, arguably a large majority, it will do exactly or almost nothing. Temper this with experience however, your rage generation may be enough to warrant it regardless.

Last edited by Montegomery : 02/09/11 at 2:36 PM.

Originally Posted by Vectivus View Post
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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Old 02/10/11, 9:57 AM   #27
zork
Don Flamenco
 
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Dwarf Warrior
 
Aegwynn (EU)
That is still in question imo. I made two SimulationCrafts depending on the two given BiS lists from http://elitistjerks.com/f81/t114299-...ssion_4_0_6_a/.

~~~~~~~~~~~~~~~~~~~~~~~~~

Set 1: chardev 8 - Cataclysm Beta
Stats: 22% HIT, 20% CRIT, 5.9% HASTE, 11 Mastery, 14,500 AP
DPS: ~26,500 DPS

SimulationCraft HTML output: Simulationcraft Results

~~~~~~~~~~~~~~~~~~~~~~~~~

Set 2: chardev 8 - Cataclysm Beta
Stats: 10% HIT, 23.5% CRIT, 5% HASTE, 16.6 Mastery, 14,600 AP
DPS: ~26,600 DPS

SimulationCraft HTML output: Simulationcraft Results

~~~~~~~~~~~~~~~~~~~~~~~~~

Both sets deliver nearly the same DPS, just the damage sources are different.

Using hit-stacking will boost your Heroic Strike and white hit dps, while stacking mastery and crit rating (while keeping hit low) will boost your Raging Blow dps. Both turned out nearly even on a Patchwerk-alike encounter.

How this will turn out on moving heavy encounters is uncertain. Low hit setups are dependent on Raging Blow dps which is by itself dependent on the Enrage effect that has to be maintained via Berserker Rage, Deathwish or hits on a mob.

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Old 02/10/11, 2:07 PM   #28
Montegomery
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Sutiru
Undead Warrior
 
No WoW Account
Your action list isn't up to date with 4.0.6 for the Execute phase. Inner Rage isn't specifically used during that phase anymore due to the change. Raging Blow shouldn't be excluded during that phase either. Execute usage is complicated for low-hit builds as you do not have the rage generation to constantly spam full 30 rage Executes. I'd suggest for the Execute phase that you spam Execute to stack Executioner and then only Execute to maintain the buff, when rage>50-60, or on a Battle Trance proc.

Boss fights with burn phases/damage enhancing phases will greatly favor the low-hit build as its Deathwish cooldown will be significantly more potent. Fights with long interruptions may favor the low-hit build if the interruptions do not delay Death Wish, increasing the proportion of DPS time spent under its effects. Shorter interruptions may be a wash. Fights with significant environmental damage will favor the low-hit build by devaluing the additional rage generation of the high-hit build.

In summary, the majority of non-Patchwerk fights will favor the low-hit build.

Originally Posted by Vectivus View Post
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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Old 02/13/11, 6:49 PM   #29
Baconataur
Glass Joe
 
Goblin Warrior
 
Maiev
I read in a lot of places the existence of a difference between TG and SMF's rotations, but nowhere can I actually find what they actually are. Do you think you could post these explicitly in the FAQ?

Thanks

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Old 02/14/11, 5:50 PM   #30
Harlequin719
Glass Joe
 
Blood Elf Warrior
 
Maelstrom
Originally Posted by Baconataur View Post
I read in a lot of places the existence of a difference between TG and SMF's rotations, but nowhere can I actually find what they actually are. Do you think you could post these explicitly in the FAQ?

Thanks
I have been wondering this as well, and based on my own research the main thing that seems to stand out is the prioritization of a Bloodsurge proc'd Slam (SMF) over a Raging Blow (TG) and vice versa.

The two specs seem to operate similarly and I have been playing mine as per the FAQ here, but with taking the instant Slam over RB if they're both up when I am specced SMF. However, I will say that this happens on a rather limited basis in my experience.

Last edited by Harlequin719 : 02/14/11 at 6:47 PM.

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