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Old 02/25/11, 1:51 PM   #31
Tmender
Glass Joe
 
Human Warrior
 
Garona
Originally Posted by Darian_TruBlade View Post
Q: What are my stat priorities?
A: Get 8% Hit (including Precision), 26 Expertise. SMF prioritizes Strength > Crit > Hit (up to 27%) > Mastery > Haste.
Does this still stand for hit for SMF post 4.06?

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Old 02/26/11, 10:56 AM   #32
Molie
Glass Joe
 
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Orc Warrior
 
Stormreaver (EU)
Originally Posted by Darian_TruBlade View Post
Q: How does Rage generation work now?
A: Only Hit, Haste and Expertise will have an effect.
You still gain rage from a dodged or parried attack, therefore Expertise doesn't have an effect on Rage Generation. Maybe this should be edited, or am i wrong somewhere?

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Old 03/12/11, 1:55 PM   #33
Kuratorn
Glass Joe
 
Human Warrior
 
Kor'gall (EU)
Expertise effects rage generation in the way that a dodged or parried special attack only costs 4 rage.

Edit:
I meant a dodged or parried Special attack still costs some rage, BT costs 4 rage when dodged / parried.
Sorry for making it unclear.

Last edited by Kuratorn : 03/14/11 at 10:33 AM.

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Old 03/13/11, 8:04 PM   #34
Molie
Glass Joe
 
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Orc Warrior
 
Stormreaver (EU)
Originally Posted by Kuratorn View Post
Expertise effects rage generation in the way that a dodged or parried attack doesnt give 100% of the rage that you would have gotten if it would have been a hit.
I just tested it, and I gained exactly 29 rage from a melee attack, I also got exactly 29 rage from a parried or dodged melee attack. I was using a 3.6 weapon while being arms, and im 100 % sure about the numbers I got. Feel free to test yourself, because I'm sure that the rage gain is the same as normal hits, even though it's a parry or dodge.

Last edited by Molie : 03/15/11 at 6:37 AM.

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Old 03/14/11, 3:45 AM   #35
Kethas
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Orc Warrior
 
Balnazzar
Originally Posted by Molie View Post
I just tested it, and I gained exactly 29 rage from a melee attack, i also got exactly 29 rage from a parried or dodged melee attack. I was using a 3.6 weapon while being arms, and im 100 % sure about the numbers i got. Feel free to test yourself, because im sure that the rage gain is the same as normal hits, even though it's a parry or dodge.
Confirmed. Single-wielding a 3.60 2H mace at 85 as fury against an 88 training dummy I get 23 rage/hit for regular hits, glancing hits, dodges, and parries. 0 rage on a miss. (23 instead of 29 because of the lack of Anger Management.)

Technically expertise still affects rage gain slightly through Flurry, but I think it'd be fair to update the OP to no longer claim that expertise is a major player in rage gen.

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Old 04/06/11, 4:59 PM   #36
Goreskull
Glass Joe
 
Undead Death Knight
 
Defias Brotherhood (EU)
I'm having a little trouble understanding the SMF priority. Which is higher priority, Slam procs or Colossus Smash?

Am I correct in understanding the priority as Bloodthirst > Raging Blow > Slam Proc > Colossus Smash?

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Old 04/06/11, 5:46 PM   #37
Dimnerial
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Goblin Warrior
 
Korgath
Why are one of the options for fury to put in two points into Blood and Thunder? Wouldn't switching from Zerk stance to Battle, throwing up Rend and casting thunderclap be a DPS loss overall?

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Old 04/06/11, 7:40 PM   #38
Montegomery
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Sutiru
Undead Warrior
 
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Originally Posted by Goreskull View Post
I'm having a little trouble understanding the SMF priority. Which is higher priority, Slam procs or Colossus Smash?

Am I correct in understanding the priority as Bloodthirst > Raging Blow > Slam Proc > Colossus Smash?
Colossus Smash takes precedence over Slam, and actually over Raging Blow as well. The wording is unclear and warrants an update.

Originally Posted by Dimnerial View Post
Why are one of the options for fury to put in two points into Blood and Thunder? Wouldn't switching from Zerk stance to Battle, throwing up Rend and casting thunderclap be a DPS loss overall?
For single-target DPS you wouldn't do this, but it's a substantial DPS gain in controlled AoE situations with good execution and stance dancing.

However, the point will be moot in 4.1 with the Whirlwind changes.

Originally Posted by Vectivus View Post
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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Old 04/06/11, 7:57 PM   #39
Goreskull
Glass Joe
 
Undead Death Knight
 
Defias Brotherhood (EU)
Originally Posted by Darian_TruBlade View Post
Colossus Smash takes precedence over Slam, and actually over Raging Blow as well. The wording is unclear and warrants an update.



For single-target DPS you wouldn't do this, but it's a substantial DPS gain in controlled AoE situations with good execution and stance dancing.

However, the point will be moot in 4.1 with the Whirlwind changes.
Thanks for clearing that up. Also do you have an estimation of what the difference in damage is between SMF and TG and what it will be after the patch? I don't see it saying anywhere which is actually the best of the two.

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Old 04/11/11, 9:19 AM   #40
Mordenthal
Glass Joe
 
Undead Warrior
 
<Vex>
Bloodfeather (EU)
Excellent FAQ but is it worth considering when to go for socket bonuses?

Ignore and do 40str if socket bonus is haste.
But when it comes down to Mastery and Crit it starts to get a little more blurry.
Any info here would surely help out.

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Old 04/11/11, 10:26 AM   #41
Korebian
Glass Joe
 
Human Warrior
 
Dragonblight (EU)
Ideally you would want to compare SEP values, which can be generated with for example SimCraft, I can tell you the values should be something along the lines of this:

Hit: 1.2614
STR: 1
Crit: 0.6266
Expertise 0.4336
Mastery: 0.3712
Haste: 0.2795

(These are values calculated from my gear levels and using my settings, they may vary some compared to other simulations, these are to be seen as guidelines only, and especially expertise fluctuates a lot.)

That is my SEP values from 10k iterations with SimCraft, so basically you would want to weigh the SEP value against each other. One of the only cases I've experienced in Cata, where you wouldn't gem for socket bonus, is on the tier legs, given there may be more cases, especially if you are looking at non-epic gear.

Last edited by Korebian : 04/11/11 at 5:33 PM.

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Old 04/12/11, 10:09 AM   #42
aylene
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Human Warrior
 
Frostmane (EU)
@Mordenthal

As Korebian says, you'll need to know your approximate SEP values, which widely ranges with gear setup. However, the numbers Korebian posts I would argue are not to be taken as guidelines at all, since for example his hit weighs more than strength, suggesting he's not hit capped or accidentally included negative deltas when calculating SEP values (which is included by default). Expertise does not fluctuate that much either in the sense that it's never worth losing expertise for any other stat if you're not softcapped. The reason expertise SEP values seems to fluctuate alot when you're close to the cap is that Simc by default calculates stats in increments of 300 rating (I believe), which if you're slightly under the cap can put you over by quite a large margin which deflates its value, which makes it appear to be a weaker stat sometimes, and other times a very powerful stat. The truth is it's always powerful as long as you're not softcapped (26 exp), no matter what value Simc gives you.


Now to socket bonuses, once you got your SEP values it is straightforward and easily explained. You want to compare the sum of the gem's stats ([Design: Inscribed Ember Topaz] or [Design: Etched Demonseye]) + the socket bonus versus vs a pure [Bold Inferno Ruby]. For example, [Dargonax's Signet] has a yellow socket with +10 str bonus. An inscribed topaz in this ring equals to 30 str and 20 crit, and a pure 40 str gems equals to just that, 40 str. This means that 20 crit has to beat out 10 str, which it does if crit's sep value is more than 10/20, or in other words, more than half. So, in this particular case, if your SEP value of crit is >0,5 than that of strength (which it often is in my experience) it's a dps increase to go for the socket bonus. My crit SEP value for example ranges around 0,6.

Be advised however that the differencies when you're gemming is often close to being negligible. For example, let's assume the Dargonaxx Signet above instead had a +10 crit socket bonus and my crit SEP value is 0,6. Then 30 crit has to beat out 20 strength, which means the SEP value of crit has to be higher than two thirds (20/30) of strength (sep value of crit >0,6666..). Since I assume I'm at an sep value of 0,6 crit in this example, the 30 crit pans out at 0,6*30= 18 strength, and as such the difference is merely 2 strength.

As a closing word, if you're not that interested in min-maxing your character (or if you can't calculate your sep values), you could always get 40 str in all slots where the socket bonus only is +10 stat, since that is always going to be a very good dps gain, even if it isn't always the ultimate choice.

Last edited by aylene : 04/12/11 at 10:21 AM. Reason: Added the closing word for clarification

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Old 04/13/11, 12:28 PM   #43
Kluian
Piston Honda
 
Tauren Druid
 
Korgath
Q: When should I use Inner Rage?
A: Rarely if ever. In some AoE situations Cleave spamming is useful, but otherwise you should rarely be generating so much rage that normal Heroic Strike usage is insufficient.
This appears misleading. Shouldn't Inner Rage be popped anytime you'll be taking excessive raid damage (especially if beserker rage is used)? You should have enough rage to use HS/Cleave under the normal 3 second CD.


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Old 04/14/11, 12:51 PM   #44
Zeldatoo
Glass Joe
 
Human Warrior
 
Auchindoun
This is my first EJ question. I keep seeing the hit cap stated at 8% but when I look at each Fury Warrior in Wow Armory, including all of those posting here, it shows hit ratings of 4.5 to 6.5. This causes me to ask two questions.
1. Is there a place other than the Armory where the hit rating relates to the 8%? In game, perhaps?
2. Has the emphasis on reaching 8% hit rating changed since it was first posted?

Thanks in advance.

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Old 04/14/11, 1:43 PM   #45
Montegomery
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Sutiru
Undead Warrior
 
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Originally Posted by Zeldatoo View Post
This is my first EJ question. I keep seeing the hit cap stated at 8% but when I look at each Fury Warrior in Wow Armory, including all of those posting here, it shows hit ratings of 4.5 to 6.5. This causes me to ask two questions.
1. Is there a place other than the Armory where the hit rating relates to the 8%? In game, perhaps?
2. Has the emphasis on reaching 8% hit rating changed since it was first posted?

Thanks in advance.
The armory stats page doesn't include the 3% hit from Precision or the 1% from the Draenei passive. So those warriors you inspected actually have 3-4% more hit than the armory states.

Originally Posted by Vectivus View Post
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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