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Old 01/19/11, 10:21 PM   #31
Volgon
Von Kaiser
 
Orc Warrior
 
Khadgar
Personally if I had to choose between haste and hit I'd go with haste. Looking at License to Slay vs Crushing Weight, it seems as though even LtS is better than CW.

380 str vs 321 str passive (The stack on License goes up fast and doesn't fall off often)
321 passive hit (which can be reforged to crit) vs 1926 on proc haste (=to ~385 haste passive, cannot be reforged)

So if you reforge License you basically end up with a trinket that's
-380 str
-128 crit
-193 hit

I think the only redeeming quality in this comparison for Crushing Weight is that it can proc during buffs to give you bonus dps that can't be quantified here. Given the choice, however, I'd likely go with the big passive stats on License over the proc on CW.

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Old 01/20/11, 11:51 AM   #32
Volgon
Von Kaiser
 
Orc Warrior
 
Khadgar
Don't forget also that Heart of Rage's proc being wasted would likely result in a larger dps loss than if CW's proc is wasted. I think the big redeeming factor of HoR is the big chunk of expertise you get from it, allowing you to reforge gear elsewhere, but in fights that aren't tank and spank like a spreadsheet is attempting to calculate it might lose out to other trinkets.

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Old 01/20/11, 4:59 PM   #33
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
When comparing CW to HoR proc and chances of not being able to use them both properly or effectively or whatever, let's take a look at some scenarios in order of greatest chance to occur to least:

1. Trinket procs, during an about average time of rage generation and other procs (HoR)
HoR - Scaling of avg# of abilities
CW - possible increase in rage generation allowing for additional HS, assuming rotation is already sufficient, extra melee damage
Notes - In this average scenario, this would just entail comparing the averages of the stats on both trinkets and considering the effects of ability scaling. The averages come to about the same, but the scaling of a bigger chunk of STR on abilities with other avg procs and mods comes ahead of a secondary stat.

2. Trinket procs, but fully spanned duration of mediocre or lull in rage generation (CW)
HoR - increase in damage to abilities that you are able to hit, including specials and melee
CW - increase melee damage, a few more auto attacks which can generate an extra 1 or 2 abilities
Notes - CW comes a little ahead here, given that the extra swings generated did not miss.

3. Trinket procs, but fully spanned duration of high rage generation (HoR)
Notes - this is obvious, don't need more haste here..

4. Trinket procs and stacks with a lot of other procs for the full duration of the trinket (HoR)
HoR - Scaling of abilities with damage modifiers
CW - possible increase in rage generation allowing for additional HS, assuming rotation is sufficient
Notes - we all know how ability scaling works and the results that come from it. Scaling all damage is better than scaling melee for sure, and I'm pretty sure additional HS won't make up for that.

5. Trinket procs, but dps uptime during the trinket proc is interrupted (CW)
HoR - Longer proc duration and ICD
CW - Shorter proc duration and ICD
Notes - Depending on the length of the fight, CW can proc an extra time or 2 times, also, CW's proc durationis less sensitive to interruptions due to its shorter length, allowing it to be interrupted for less percentage of its overall duration.

6. Trinket procs, but you can't dps the target because of phase change, dps downtime, etc.. (TIE)
HoR - No overall DPS gain from trinket proc
CW - No overall DPS gain from trinket proc

Winner - (HoR)
Assuming most of the time our DPS does not get interrupted, HoR (and STR-proc trinkets in general) will outperform any other type trinkets in most situations. For a different type of trinket to be better, an unusual or specific situation must arise to justify it's use.

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Old 01/21/11, 2:42 AM   #34
Twyki
Glass Joe
 
Human Warrior
 
Arthas (EU)
other way to reforge expertise

Hi, just try a bit in reforging symphonias profile and found a way to lower expertise . So we get a expertise value of 26.08 but we would loose a good % of hit, get a bit of mastery an a bit more haste, i know that we dont get a better crit or hit value but i just want to throw it in : chardev 8 - Cataclysm Beta

i dont reforge anything other than lower expertise, But i my view there is a better option: don't reforge that much hit, in order get a higher crit value. My idea is to get a higher flurry uptime (because i think flurry i one of the greatest dps increases the warri have) theoretical to get a 100% flurry uptime we have to crit within the 3 flurry hits, means a crit cap of 33,33% ( lowerd by improv. Crit of HS/RB/BT). just a idea..

Last edited by Twyki : 01/21/11 at 2:53 AM.

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Old 01/21/11, 7:07 AM   #35
Sevani
Glass Joe
 
Dwarf Hunter
 
Thunderlord
Great work youre doing here Symph. As Ive read everything here and been thinking about it over the last few days, would a different BiS list be in order if you were an orc? Say for instance, 2 Shalug'doom's+racial would almost get you really close to the expertise cap. If that were the case, could we not swap FoR for FoA. Or is the BiS list definitive for both factions?

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Old 01/21/11, 10:17 AM   #36
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Since you seem to be use CharDev as your source of communicating profiles: Depending upon your level of trust in SimC given its Beta state you can simulate CharDev profiles by typing chardev=YOUR_PROFILE_ID_HERE on the command line.

I shamelessly stole the CharDev profiles in the first post to build the shipped BiS Warrior profiles in SimC. They will show up in the next (imminent) release.


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Old 01/21/11, 7:29 PM   #37
Symphonia
Von Kaiser
 
Symphonia's Avatar
 
Worgen Warrior
 
Dalvengyr
Originally Posted by Sevani View Post
Great work youre doing here Symph. As Ive read everything here and been thinking about it over the last few days, would a different BiS list be in order if you were an orc? Say for instance, 2 Shalug'doom's+racial would almost get you really close to the expertise cap. If that were the case, could we not swap FoR for FoA. Or is the BiS list definitive for both factions?
I'm actually not too sure. Landsoul said they were close for the OH but I can't be sure on the value of being able to drop 3 expertise for another stat vs the advantages of a slower weapon in the MH. I'll certainly look into it and make a list if it's worth it though.

Apologies for being a bit behind on updating this. Changed belt to [Belt of Absolute Zero] and added the low hit setup to the first post. May end up removing the higher hit setup depending on the viability of it.

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Old 01/21/11, 7:37 PM   #38
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Since you updated Fury with the cloudburst ring, I am pretty sure that this ring is also better than Ring of Rivalry for Arms.
Change chest reforge to mastery, earthshaker reforge hit->mastery and then you lose some haste for more crit.
€: Just reread the thread again, this is of course only if it exists.

Last edited by Anduryondon : 01/22/11 at 12:50 PM.

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Old 01/22/11, 5:49 PM   #39
SeraNoxa
Glass Joe
 
Orc Warrior
 
Skullcrusher (EU)
just had [Sky Strider Belt of the Earthshaker] dropping from 10man normal conclave.
380 stam
232 str
160 hit/crit
yellow sock +10str

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Old 01/22/11, 7:11 PM   #40
Zakkaro
Glass Joe
 
Orc Warrior
 
Jaedenar (EU)
The thing in question here is if 'of the Earthbreaker' exists, which has Mastery/Crit. The earthshaker is well known of.

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Old 01/23/11, 9:46 AM   #41
8ina8ik
Glass Joe
 
Orc Warrior
 
Dragonblight (EU)
Why using +35 mastery and minor Movement Speed on boots when there is +50 mastery?

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Old 01/23/11, 10:21 AM   #42
Hardbunny
Glass Joe
 
Tauren Warrior
 
Frostwhisper (EU)
Originally Posted by 8ina8ik View Post
Why using +35 mastery and minor Movement Speed on boots when there is +50 mastery?
The argument for that would be the extra mobility. Though I would argue the fact that we have charge and intercept and heroic leap, the movement speed is a dps loss. But then again for the few times you stand in fire and have to get out fast. It can save your life.

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Old 01/23/11, 5:08 PM   #43
Glory
Von Kaiser
 
Orc Warrior
 
Gilneas (EU)
you were never fighting in a boss fight where the boss is not static at all? If the boss has to be kitet for some minor distances charge/intercept does nothing for you. And most times the boss does not move at 20% speed he moves at 0% and then if he thinks now he can not hit anymore he starts walking at over 100% speed to the tank. (Elemental Monstrosity, relative little hitbox P2 always drawn if you need to change your debuff). Charge is nice but not always usable. This increase in movement speed is worth much more than 15 mastery. And this was proven years ago, where the stat difference was much more noticable.

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Old 01/23/11, 10:40 PM   #44
Mushin63
Glass Joe
 
Troll Warrior
 
Saurfang
There are times you cannot use intercept or heroic leap yet have to move, the run speed enchant on boots has been shown to be a dps increase over any other.

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Old 01/24/11, 2:24 AM   #45
Feldane
Glass Joe
 
Orc Warrior
 
Hellscream
I was wondering if anyone thought that single minded fury is viable. I understand the shear stats of 2-handers plus high top end damage make a convincing argument against single minded fury vs. Titans grip. But with the buff coming to slam, and single minded fury hitting with both weapon when you slam,and add 15% damage over all, do you think they would be equal at least?
The reason I ask is because there is a pretty respectable set of fist weapons Agony and Torment - Item Set - World of Warcraft . The set bonus is quite nice.

Also if it is viable wouldn't License to Slay - Item - World of Warcraft be better for single mind fury, because you have less raw stats on your one-handers, there for less hit ?

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