Checked the vendor again and the only valor items you can upgrade are the relics/thrown weapons. As for HoR I believe it would be better. The proc averages out to more strength than the passive on Kaz'Goroth and Kaz'Goroths crit proc is pretty low. It really should stack up 7 or 8 times. I don't think it was very well thought out when implemented. I will update the list when i can actually get to the wowhead item numbers as either the site is down right now or the hotel internet is terrible.
H HoR's item number is 65072.
Also, as chardev isn't up-to-date with 4.2, thought using a wowhead comparison could suffice for the time being for gemming/reforging purposes. It's by no means perfect (Some socket bonuses aren't taken into account - helm for example) but you get the general idea of it. Replaced 2nd trinket with HoR here as well as changing the cloak to normal.
Uncrushable Belt of Fury(391) vs. Cinch of the Flaming Ember(378)
The Cinch of the Flaming Ember has 42 more STR
342 mastery and 153 expertise vs. 230 crit and 133 hit
reforging the Uncrushable's mastery to crit:
The Uncrushable Belt of Fury needs 2x Bold Inferno Ruby, which adds 80 str. For the Cinch, you could opt for 1x Bold Inferno Ruby and 1x Etched Demonseye, which adds a total of 70 str and 20hit.
Let's assume for simplicity that the exp and hit (both now at 153) are equally important for you to reach the respective caps, so i guess it comes down to the decision if 206 mastery weighs up against 94 crit and 32 str.
From what I gather the actual benefit of Apparatus is supposed to be 1530, going by what the tooltip states, but it is actually being applied as 2540. If 2540 turns out to be a mistake than is that trinket essentially worthless compared to virtually any trinket from T11?
Also, can someone explain the math behind H HoR still being BiS? Is it simply a matter of there not being any other trinkets that are as good as that?
Confirmed that the apparatus was granting 2540 crit on normal and so I am assuming this is the same for the heroic version so I added that back. I also changed the belt for SMF since they don't like mastery as much as TG and so the tank belt wont be as good.
Some trinkets received in Firelands (Apparatus of Khaz'goroth, Necromantic Focus, Vessel of Acceleration, and Matrix Restabilizer) are displaying incorrect stat values in their buff and item tooltips, the values applied are correct.
So if what everyone has said regarding the tooltip / buff vs. the actual stat change, Blizz is officially confirming it is indeed supposed to be 2540.
by the way, after some testing with Apparatus of Khaz'goroth raging blow does NOT give you a stack of titanic power which will make getting the initial 5 stacks in a fight really annoying if you want to line up cds early. I really dislike that it allows you to use it with less than the maximum stacks as well. These trinkets are getting more and more annoying with min/max.
Asuming that crit is our highest stat, Apparatus of Khaz'goroth becomes the "second" Recklessness. You could align Recklessness with the 1st Colossus Strike during Death Wish, and then use Apparatus for the 2nd CS.
I think TG would also prefer Cinch of the Flaming Ember. As it stands the stat prios for TG are currently Str>Crit>Hit>Mastery Haste. So the Exp on that belt assigned to TG currently is all wasted and reforge material, whilst using the Cinch will give you more strength and the 2 best secondary stats for TG.
That is the simplified stat priorities. If you run a SimC Hit and Mastery go back and forth depending on your current stats. And If you look at several of the top fury warriors (Landsoul and Mov on black dragonflight for example) they are all stacking mastery over hit. As for Exp, It is of higher importance than crit. You have to be at Exp cap and Hit Special cap before pursuing any of the other stats.
I was wondering if the warriors with better gear take "mastery" over "hit" because they get so much "hit" from gear that they are over the 8% soft cap and end up still having like 12% "hit" even when all their gear is reforged to "mastery".
If they reforge everything to "mastery" and manage to keep their "hit" at the 8% hit soft cap?
This being said, I am asking this question to know if the reason we would take "mastery" over "hit" is that "mastery" scales exponentialy with "AP" and "crit" or if it is because "hit" loses its effeciency as rage generation becomes more abundant when taking damage in raids and with unwanted "haste" gains that we can't avoid due to gear.