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Old 12/17/07, 10:58 AM   50 links from elsewhere to this Post. Click to view. #2551
 Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Originally Posted by phatasma View Post
I found 9% dps lost when you switch from a standard 17/44 build.
Your simulator is flawed, or I've been subject to a higher string of hits/crits. I did 3 Gruul runs recently with a 17/44 warrior- both of us had an enh sham and feral druid in our groups. He also had an BM hunter. His gear setup runs with more hit and ap, but 3% less crit than I. Our numbers were very similar in all 3 attempts- within 1% of each other. Warrior's name is Masita.
Next time I'll parse it, but a rough 10% loss between 17/44 and my current 3/44/14 isn't close to being right.
 
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Old 12/17/07, 11:12 AM   #2552
Liar
Bald Bull
 
Liar's Avatar
 
Human Warrior
 
Turalyon (EU)
I'm not sure Gruul is such a good benchmark for this though. Your DPS there is most likely tied to how good you are in running back in after cave-ins or how good you are in utilizing DPS time in general.
 
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Old 12/17/07, 11:41 AM   #2553
 Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
You're right, he would have the advantage of DWounds ticking during slams and shatters. Personally, I bandage after every shatter without exception. It's a good habit I've never slacked with even when healers have things under control.
 
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Old 12/17/07, 12:37 PM   #2554
Eledorian
Piston Honda
 
Eledorian's Avatar
 
Night Elf Warrior
 
Hellfire (EU)
Originally Posted by Mjollnir View Post
You're right, he would have the advantage of DWounds ticking during slams and shatters. Personally, I bandage after every shatter without exception. It's a good habit I've never slacked with even when healers have things under control.
Try Magtheridon or Voidreaver if you want a boss where you can really have a decent comparison between specs.

Both bosses stand reasonably still and there's no AE or other damage source you have to avoid.
 
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Old 12/18/07, 12:33 AM   #2555
phatasma
Glass Joe
 
Night Elf Warrior
 
<LRS>
Windrunner
Originally Posted by Mjollnir View Post
Your simulator is flawed, or I've been subject to a higher string of hits/crits. I did 3 Gruul runs recently with a 17/44 warrior- both of us had an enh sham and feral druid in our groups. He also had an BM hunter. His gear setup runs with more hit and ap, but 3% less crit than I. Our numbers were very similar in all 3 attempts- within 1% of each other. Warrior's name is Masita.
Next time I'll parse it, but a rough 10% loss between 17/44 and my current 3/44/14 isn't close to being right.
This is a simulated result from a simulator. It may be flawed but I didn't found any bug based on my own understanding.

Based on a random generator for Crit/Miss/Dodge etc, you will always have different dps show on a certain fight with a short peroid of time. However, if you run the simulator long enough, they always align to a certain DPS value.

And you can found that I only started the simulator for 6min which is not long enough for anything.

I just want to say the defiance build is workable as a DPS and off-tanking build for myself.
 
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Old 12/18/07, 12:36 AM   #2556
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by Mjollnir View Post
Your simulator is flawed, or I've been subject to a higher string of hits/crits. I did 3 Gruul runs recently with a 17/44 warrior- both of us had an enh sham and feral druid in our groups. He also had an BM hunter. His gear setup runs with more hit and ap, but 3% less crit than I. Our numbers were very similar in all 3 attempts- within 1% of each other. Warrior's name is Masita.
Next time I'll parse it, but a rough 10% loss between 17/44 and my current 3/44/14 isn't close to being right.
Your friend isn't even getting the benefit of Defiance in zerker stance. I don't think it says much if he's within 1% of you with such little data, on such a low-end fight. =/
 
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Old 12/18/07, 12:40 AM   #2557
 Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Originally Posted by Emeraude View Post
Your friend isn't even getting the benefit of Defiance in zerker stance. I don't think it says much if he's within 1% of you with such little data, on such a low-end fight. =/
Nor am I. Next patch it gets fixed.
Again, I'll parse the next one, but a full 10% difference between the 2 specs sounds a bit much.
Edit: Tier of encounter matters not to provide objective comparisons either. Keep this in mind.
 
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Old 12/18/07, 3:35 AM   #2558
Lalar
Glass Joe
 
Human Rogue
 
Kel'Thuzad
To start off I'm a 33/28/0 warrior who is usually the only dps warrior in our raids. What I am curious about is how much armor penetration is too much? Right now due to poor drops besides my tier set I'm wearing 5/5 tier6. I planned on using either the [Leggings of Divine Retribution] or [Legguards of Endless Rage] or [Grips of Silent Justice]. My problem is my crit is so low due to wearing all this gear with no crit rating and agility. Also I socketed the way I did due to the fact that my crit rating is already very low and we have no spinels in the bank and I might as well make use of our Pyrestones(don't ask about the blue gems, guild has a one epic gem per piece of loot regardless of sockets)

My main question is how low of a crit percentage is too low? I'm sitting at 31% zerker raid buffed. And how much armor penetration is appropriate is wear over crit %. I have the
20:11:55 called in wowhead_item::start:324 Item not found!
but the merc war-edge gives .72% crit and losing that drops me down to 28.77% in zerker unbuffed. Which off piece should I use? Also 4 piece seems incredibly unimpressive and I wonder if it would be better to use some off pieces over it. The problem I run into is dropping below the hit cap with the some of the offpieces(Bloodboil legs) or losing the armor pen on that piece.

Here is my profile because I'm sure armory is down or loading slow: lalar - Character - World of Warcraft - WoWDigger
Here's armory if it decides to work for you Armory - Lalar

Last edited by Lalar : 12/18/07 at 3:55 AM.
 
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Old 12/18/07, 7:21 AM   #2559
Color
Glass Joe
 
Night Elf Warrior
 
Stormreaver
Some questions

I have been making heavy use of the Warrior DPS spreadsheets as my Warrior transitions from 17/44 DW to 21/40 or 20/41 2h fury-imp slam. I have a few questions, but I think it might be better to outline the assumptions I am working under first.

1) We have illidan on farm status, so personal e-peen growth is more legitimate at this point than it ever would have been previously (Re: Solarian's Sapphire - Items - World of Warcraft versus Madness of the Betrayer - Items - World of Warcraft)

2) We run melee-light raids, generally our build is 2 to 3 rogues, myself, a feral druid, and an enh shaman.

The prevalent spec for Warriors in T6 with Cataclysm's Edge - Items - World of Warcraft seems to be 33/28 MS / Flurry w/blood frenzy. The overall raid damage boost from BF is undeniable, and in terms of absolute maximum raid dps I have a feeling that for the only dps warrior in the raid, BF and Solarian trinket is probably the way to go. However, If I am talking about pure personal dps in T6 instances, there are a few questions I have unresolved:

1) Belt of One-Hundred Deaths - Items - World of Warcraft versus Red Belt of Battle - Items - World of Warcraft

If I understand the mechanics of expertise correctly, the 6 expertise I gain from the Vashj belt vastly outweighs the hit on RBoB, the crit is similar, and AP is inferior, but not to the point where I see it as a huge problem. So... is this belt a viable high end warrior option? If so, im going to dig it out of my bank and gem it up. (If this can be resolved using the spreadsheet, my apologies. I am pretty bad with excel and couldn't answer this question myself)

2) Deathwish Versus Rampage for 2H fury.

Reading through the Warrior posts I have seen some varying opinions on this one. My feeling is that since Rampage must be reapplied on a regular basis and really screws up the rotation ( At least for me, wearing the 38 haste garbage trash gloves, trash haste ring, and a dst ) and deathwish is only a marginal theoretical dps decrease, I might stick with deathwish. If there is any real theorycraft to refute this that I havn't managed to find here, a link would be much appreciated.

3) Armor penetration, effective scaling, and the use or lack thereof of DPS Warrior T6

At high end there are some difficult decisions to make with warrior itemization. It is fairly simple to plug these items into the spreadsheet and see what yields the highest dps, but the spreadsheets seem to ignore the scaling value of armor penetration. I read somewhere that the spreadsheet will model it correctly given a few resets, but I cannot seem to get it to work. Warrior T6 seems like a slightly lackluster dps set relative to the value of 4/5 T6 to the pure dps classes, and DPS warriors also have quite a large range of off-set items with high Ilvl and decent stat allocation... so:

-Do I wear 4/5 tier 6 at all, or use a combination of the offset DPS plate pieces.
-If yes to 4piece T6, which piece do I sacrifice for the one (often superior) offset piece that I can wear?
-Assuming static armor penetration of 685 from my other gear, w/ potential procs from Madness of the betrayer and executioner, does Legguards of Endless Rage - Items - World of Warcraft get outweighed by the scaling value of armor penetration on Leggings of Divine Retribution - Items - World of Warcraft or do I simply wear T6 legs and use a different slot for my offset piece.

4) How much hit is the right amount (ie: the cap, for 2h, with 3 of 3 precision )

The value I see across the board and on the accepted notions of theorycrafting post is 143 for 1h shield and 2h, but I have not found a post that lists the cap if you are specced into precision with a 2hander. I am not sure if I am just reading this wrong, or whether everyone just specs arms and doesnt care, or whether there is some basic math here that I do not understand. Anyways, there it is.

I am a little tired at the moment and if I have dragged on or repeated myself or asked questions that have easily accessible answers that I was simply too lazy to find, I apologize. Similarly, I know questions about item choices are sometimes frowned on. My justification here is simply that the theory behind these item comparisons is interesting for some warriors that can extend the principles behind these item comparisons to their own gear and spec. 20/41 and 21/40 are fairly rare specs from what I have researched, so information is a little sparse. Also, I couldnt figure out how to tag items to show wowhead stats on mouseover, so please excuse the links =/.

Thanks for reading
-Color
 
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Old 12/18/07, 10:06 AM   #2560
mikebro
Piston Honda
 
Night Elf Warrior
 
Bleeding Hollow
Originally Posted by Color View Post
2h fury question stuff
I specced 20/41 like 2 months back for Hyjal one day. Keeping up Rampage between the slam rotation was a total headache, it's impossible to keep up without breaking the rotation. If I went 2H fury again I would probably go 21/40 even if it is less damage (I'm not sure if it is or how big the difference is) just because timing a Slam rotation and keeping good uptime on Rampage for 4 hours felt a bit draining. One thing I did notice was that the Slam rotation was a lot tighter with 5/5 flurry and I was using 3.8 speed [Stormherald]. With a 3.5 speed [Cataclysm's Edge] the Slam rotation will be very tight. It's still above the theoretical minimum 2.5 second swing timer needed for a proper swing rotation, but close enough that latency/brain lag may give you problems.

Calculating the hit % needed to reach cap is pretty easy, 1% hit at level 70 is 15.8 hit rating and against level 73 or boss level mobs the chance to miss is 9%. If you get 3/3 precision, you'll need 95 hit rating to hit cap (6 * 15.8 = 94.8. Always round up so 95) but you'll probably only want to put max 2 points in to precision, if not less or none if you're already at 9% hit.

and to link items:
[item]Item's name[/item]
 
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Old 12/18/07, 10:58 AM   #2561
Bevz
Glass Joe
 
Human Warrior
 
Outland (EU)
Originally Posted by Color View Post
I have been making heavy use of the Warrior DPS spreadsheets as my Warrior transitions from 17/44 DW to 21/40 or 20/41 2h fury-imp slam. I have a few questions, but I think it might be better to outline the assumptions I am working under first.

1) We have illidan on farm status, so personal e-peen growth is more legitimate at this point than it ever would have been previously (Re: Solarian's Sapphire - Items - World of Warcraft versus Madness of the Betrayer - Items - World of Warcraft)

2) We run melee-light raids, generally our build is 2 to 3 rogues, myself, a feral druid, and an enh shaman.

The prevalent spec for Warriors in T6 with Cataclysm's Edge - Items - World of Warcraft seems to be 33/28 MS / Flurry w/blood frenzy. The overall raid damage boost from BF is undeniable, and in terms of absolute maximum raid dps I have a feeling that for the only dps warrior in the raid, BF and Solarian trinket is probably the way to go. However, If I am talking about pure personal dps in T6 instances, there are a few questions I have unresolved:

1) Belt of One-Hundred Deaths - Items - World of Warcraft versus Red Belt of Battle - Items - World of Warcraft

If I understand the mechanics of expertise correctly, the 6 expertise I gain from the Vashj belt vastly outweighs the hit on RBoB, the crit is similar, and AP is inferior, but not to the point where I see it as a huge problem. So... is this belt a viable high end warrior option? If so, im going to dig it out of my bank and gem it up. (If this can be resolved using the spreadsheet, my apologies. I am pretty bad with excel and couldn't answer this question myself)

2) Deathwish Versus Rampage for 2H fury.

Reading through the Warrior posts I have seen some varying opinions on this one. My feeling is that since Rampage must be reapplied on a regular basis and really screws up the rotation ( At least for me, wearing the 38 haste garbage trash gloves, trash haste ring, and a dst ) and deathwish is only a marginal theoretical dps decrease, I might stick with deathwish. If there is any real theorycraft to refute this that I havn't managed to find here, a link would be much appreciated.

3) Armor penetration, effective scaling, and the use or lack thereof of DPS Warrior T6

At high end there are some difficult decisions to make with warrior itemization. It is fairly simple to plug these items into the spreadsheet and see what yields the highest dps, but the spreadsheets seem to ignore the scaling value of armor penetration. I read somewhere that the spreadsheet will model it correctly given a few resets, but I cannot seem to get it to work. Warrior T6 seems like a slightly lackluster dps set relative to the value of 4/5 T6 to the pure dps classes, and DPS warriors also have quite a large range of off-set items with high Ilvl and decent stat allocation... so:

-Do I wear 4/5 tier 6 at all, or use a combination of the offset DPS plate pieces.
-If yes to 4piece T6, which piece do I sacrifice for the one (often superior) offset piece that I can wear?
-Assuming static armor penetration of 685 from my other gear, w/ potential procs from Madness of the betrayer and executioner, does Legguards of Endless Rage - Items - World of Warcraft get outweighed by the scaling value of armor penetration on Leggings of Divine Retribution - Items - World of Warcraft or do I simply wear T6 legs and use a different slot for my offset piece.

4) How much hit is the right amount (ie: the cap, for 2h, with 3 of 3 precision )

The value I see across the board and on the accepted notions of theorycrafting post is 143 for 1h shield and 2h, but I have not found a post that lists the cap if you are specced into precision with a 2hander. I am not sure if I am just reading this wrong, or whether everyone just specs arms and doesnt care, or whether there is some basic math here that I do not understand. Anyways, there it is.

I am a little tired at the moment and if I have dragged on or repeated myself or asked questions that have easily accessible answers that I was simply too lazy to find, I apologize. Similarly, I know questions about item choices are sometimes frowned on. My justification here is simply that the theory behind these item comparisons is interesting for some warriors that can extend the principles behind these item comparisons to their own gear and spec. 20/41 and 21/40 are fairly rare specs from what I have researched, so information is a little sparse. Also, I couldnt figure out how to tag items to show wowhead stats on mouseover, so please excuse the links =/.

Thanks for reading
-Color
1) Belt of the One-Hundred Deaths is insane and about the only thing that would make me go back to ssc for.

2) 2h Fury just isn't a strong build to begin with and there has been some theory on it just not sure where. Dropping rampage sort of already weakens the build before you start but it is definately an effort to keep up in low rage situations. Given a choice I would take DW over rampage too just for ease of use.

3) 4 piece tier 6 is very lackluster and not something I'd aim for unless the gear was going for cheap. The best set up seems to be tier 6 shoulders + one other, most likely chest. Stick a blue gem in the shoulders and one more in your belt and fill the rest up with str gems. Cursed vision of Sargeras, Silent Justice and Divine Retribution make up your other 3 slots. Would be hard pressed to find a better combination.
As for armour penetration its probably going to give you the biggest increase in dps over straight ap and at some point also crit. Also has the added benefit of the more you get the better it becomes.

4) As mikebro said, 9% hit is what you need for any 2hand spec. For dw its more but past 9% you lose half its value.
 
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Old 12/18/07, 1:41 PM   #2562
ch3xmix
Banned
 
Undead Warrior
 
Blackrock
Hey, I just wanted to ask the DPS Warrior community a few questions regarding 2H MS (3/5 flurry) DPS.


Okay, so I know the general 2h DPS cycle is Auto--> Slam--> Instant... but since 2h rage generation is so volatile, I am very rarely able to follow a rigid cycle, like a DW Fury Warrior. I lack experience DPSing with a 2H, so I'd like to pose a situations where I am unsure as what the best course of action would be.

I use a Cataclysm's Edge (3.5 speed // 3.0 flurried)

1. [80 Rage] Auto Attack--> Slam--> Mortal Strike-->?
Swing Timer:_______________0_______1.5_______3.0

So I start off with 80 rage before the auto attack, and then I go through the DPS cycle once. At this point in time, I feel I have two options: Wait for an auto attack and slam, or Whirlwind and skip slam. I'm tempted to whirlwind because it doesn't reset my swing timer and I'm eager to put it on cooldown so I can use it again sooner. Should I wait for the auto attack or Whirlwind? Also, if I do whirlwind, should I still slam (swing timer should be at 1.5s since the last auto attack hit).


2. Auto Attack--> Slam-->? [30 rage]

In this scenario, I'm left with 30 rage 2/3 of the way into the cycle. I can either use mortal strike now and start a new cycle with 0 rage, or skip using an instant for this cycle and use it on the next cycle. I've found out that I seem to be able to slam sooner after an auto attack if I already I have >15 rage before the auto attack hits, rather than spamming slam while waiting for the rage from the auto attack.

3. Do you guys chain slam or use heroic strike when your rage is, or nearly is, full?
 
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Old 12/18/07, 1:57 PM   #2563
Fezzick
Glass Joe
 
Night Elf Warrior
 
Steamwheedle Cartel
I don't have a viable answer to your question, but, I'm wondering how you start out with 80 rage?

It seems like I'm pulled into combat by our MT, so that kills my charge. I don't have the rage to use Intercept, so i resort to hacking on the target with White attacks. Meanwhile, the Hunters and Rogues are going crazy on the DPS. I glance at Damage Meter and I have just a little more DPS than the tank does.

Crap.


I can always hit Bloodrage, which gives me an extra 10, which is enough to get my white hit started, but that seems like it.

Last edited by Fezzick : 12/18/07 at 2:03 PM.
 
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Old 12/18/07, 2:23 PM   #2564
ch3xmix
Banned
 
Undead Warrior
 
Blackrock
Oh, I guess I wasn't too clear about that, sorry.

I didn't mean for those situations to occur at the beginning of a fight. Think of them more like different instances you might find yourself in during a fight.
 
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Old 12/18/07, 2:30 PM   #2565
Fezzick
Glass Joe
 
Night Elf Warrior
 
Steamwheedle Cartel
Ahh, I thought I was doing something wrong (well, I probably still am)
 
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Old 12/18/07, 3:53 PM   #2566
rayijin
Piston Honda
 
rayijin's Avatar
 
Tauren Warrior
 
The Venture Co
Originally Posted by ch3xmix View Post

1. [80 Rage] Auto Attack--> Slam--> Mortal Strike-->?
Swing Timer:_______________0_______1.5_______3.0

So I start off with 80 rage before the auto attack, and then I go through the DPS cycle once. At this point in time, I feel I have two options: Wait for an auto attack and slam, or Whirlwind and skip slam. I'm tempted to whirlwind because it doesn't reset my swing timer and I'm eager to put it on cooldown so I can use it again sooner. Should I wait for the auto attack or Whirlwind? Also, if I do whirlwind, should I still slam (swing timer should be at 1.5s since the last auto attack hit).
Slam then whirlwind. It's not worth missing a slam to use WW 1.5 seconds sooner, unless you're rage starved you'll be losing out on overall DPS. A slam should do more damage than a whirlwind and only costs you .5 seconds of white DPS time.

2. Auto Attack--> Slam-->? [30 rage]

In this scenario, I'm left with 30 rage 2/3 of the way into the cycle. I can either use mortal strike now and start a new cycle with 0 rage, or skip using an instant for this cycle and use it on the next cycle. I've found out that I seem to be able to slam sooner after an auto attack if I already I have >15 rage before the auto attack hits, rather than spamming slam while waiting for the rage from the auto attack.
If you have a high ping, it may be more effective to save 15 rage to be ready to hit a slam. In practice, however, I find mashing slam while waiting for the white swing to not waste too much time with around ~200 ping, plus it's impossible to clip your white attack in this situation. However, this shouldn't happen unless you go a long period of time with no white crits or WF procs.

3. Do you guys chain slam or use heroic strike when your rage is, or nearly is, full?
Spamming slam would be a special attack every 1.5 seconds. Using a white->Special->slam rotation with a 3.0 speed attack, you get about 3 attacks every 3.5 seconds, which is more attacks and damage per second. You'll definitely get more DPS out of just sticking with a normal rotation unless both MS and WW are on cooldown, in which you might replace a normal cycle with slam until an instant comes up again, if you have the rage. White->Slam with no special would be 2 attacks every 3.5 seconds, slam spam would be 2 attacks every 3 seconds until a special came back up.

When it comes to heroic strike, I find myself rarely using it as 33/28, except when I'm actually at 100 rage. While making sure the attack can't glance is nice, you lose out on 15 rage, plus whatever rage you would have gained from the white attack (20-40?). Hence the damage per rage conversion is atrocious (35-55 rage for ~200 more damage?), and more importantly, it can leave you in that #2 situation where you can't cast slam until the server registers your rage gain from a white attack.
 
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Old 12/19/07, 6:14 AM   #2567
Zalein
Von Kaiser
 
Human Death Knight
 
Sylvanas (EU)
Originally Posted by ch3xmix View Post
Hey, I just wanted to ask the DPS Warrior community a few questions regarding 2H MS (3/5 flurry) DPS.

1. [80 Rage] Auto Attack--> Slam--> Mortal Strike-->?
Swing Timer:_______________0_______1.5_______3.0

So I start off with 80 rage before the auto attack, and then I go through the DPS cycle once. At this point in time, I feel I have two options: Wait for an auto attack and slam, or Whirlwind and skip slam. I'm tempted to whirlwind because it doesn't reset my swing timer and I'm eager to put it on cooldown so I can use it again sooner. Should I wait for the auto attack or Whirlwind? Also, if I do whirlwind, should I still slam (swing timer should be at 1.5s since the last auto attack hit).
I never miss a slam as long as I can help it, and never use an instant that will make you have no instants available next rotation due to CDs. So basically auto attack -> slam -> MS -> auto attack -> slam -> WW -> auto attack -> slam -> BS/demo shout -> etc.

Originally Posted by ch3xmix View Post
2. Auto Attack--> Slam-->? [30 rage]

In this scenario, I'm left with 30 rage 2/3 of the way into the cycle. I can either use mortal strike now and start a new cycle with 0 rage, or skip using an instant for this cycle and use it on the next cycle. I've found out that I seem to be able to slam sooner after an auto attack if I already I have >15 rage before the auto attack hits, rather than spamming slam while waiting for the rage from the auto attack.
I'd use MS, as soon as the white hit hits, you will have enough rage to slam, if the white hit is a crit or a WF/sword proc, you'll have enough rage to do an instant the next cycle as well, otherwise you have one instant-less cycle. I've found it's worth the risk and more often than not you'll get either a crit or a WF proc or a sword proc and it pays off.

Originally Posted by ch3xmix View Post
3. Do you guys chain slam or use heroic strike when your rage is, or nearly is, full?
Personally, I HS when the next white hit will potentially take me over 100 rage (which means wasted rage), so around 80-85 at most. If you wait for the next white hit, without HS and then start slam spamming you just loose far too much rage generation from not that much of a DPS boost.
 
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Old 12/19/07, 6:16 AM   #2568
LittleHamster
Von Kaiser
 
Night Elf Warrior
 
Alonsus (EU)
Originally Posted by Fezzick View Post
It seems like I'm pulled into combat by our MT, so that kills my charge. I don't have the rage to use Intercept, so i resort to hacking on the target with White attacks. Meanwhile, the Hunters and Rogues are going crazy on the DPS. I glance at Damage Meter and I have just a little more DPS than the tank does.

Crap.


I can always hit Bloodrage, which gives me an extra 10, which is enough to get my white hit started, but that seems like it.
I use bloodrage then intercept. However, most of the time, I just walk up to the boss and press "1" (auto attack). Maybe because I'm 17/44, I get enough rage to start a BT very quickly. I've tried 33/28 and I'm always rage starved, but most likely it's because I don't have a good 2H weapon to do enough damage to get rage.
 
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Old 12/19/07, 8:56 AM   #2569
Dynalisia
Pig Farmer
 
Night Elf Druid
 
Emerald Dream (EU)
Why would you engage a raidboss by intercepting it, am I missing something essential here?
 
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Old 12/19/07, 9:06 AM   #2570
 Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Originally Posted by Dynalisia View Post
Why would you engage a raidboss by intercepting it, am I missing something essential here?
The faster you get to the boss, the faster you begin dps. 1 MH hit is going to more than cover the 10rage it took to arrive via Intercept.
I could walk up to the boss, but that might take 3-5sec longer. In the meantime, white hits could be taking place.
 
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Old 12/19/07, 10:28 AM   #2571
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
The latency fix, that is going around, really helps Slam. 30ms are nice
 
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Old 12/19/07, 11:08 AM   #2572
Zalein
Von Kaiser
 
Human Death Knight
 
Sylvanas (EU)
Also, in any boss fights where you have to move around a lot, I do intervene -> intercept combos to get to the boss faster. One second of DPS more (even if it's white hits only because you have no rage) is far more DPS than saving up your rage.
 
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Old 12/19/07, 11:57 AM   #2573
Dynalisia
Pig Farmer
 
Night Elf Druid
 
Emerald Dream (EU)
The faster you get to the boss, the faster you begin dps. 1 MH hit is going to more than cover the 10rage it took to arrive via Intercept.
I could walk up to the boss, but that might take 3-5sec longer. In the meantime, white hits could be taking place.
Wouldn't you say that starting the fight at a distance from the boss is more exception than the rule though? Most of the time a boss is MC'd to your tank, allowing you to position yourself right next to where it's going to be standing when the fighting begins.


Originally Posted by Zalein View Post
Also, in any boss fights where you have to move around a lot, I do intervene -> intercept combos to get to the boss faster. One second of DPS more (even if it's white hits only because you have no rage) is far more DPS than saving up your rage.
Good point, Mother after getting FA'd is a good example I can think of where this is useful.
 
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Old 12/19/07, 12:08 PM   #2574
amethyst
Von Kaiser
 
Night Elf Warrior
 
Earthen Ring (EU)
Originally Posted by Dynalisia View Post
Wouldn't you say that starting the fight at a distance from the boss is more exception than the rule though? Most of the time a boss is MD'd to your tank, allowing you to position yourself right next to where it's going to be standing when the fighting begins.

Good point, Mother after getting FA'd is a good example I can think of where this is useful.
Yup, I regularly intervene to get away from Illidan when he switches to demon form. Can be a really handy movement tool.

As for the latency fix that's going around ....<3 <3 <3. Was getting really frustrated with sitting at around 150ms. I's hard to explain to others how much of a difference it makes.
 
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Old 12/19/07, 12:39 PM   #2575
mikebro
Piston Honda
 
Night Elf Warrior
 
Bleeding Hollow
Originally Posted by Zalein View Post
Also, in any boss fights where you have to move around a lot, I do intervene -> intercept combos to get to the boss faster. One second of DPS more (even if it's white hits only because you have no rage) is far more DPS than saving up your rage.
The only problem I have with this is that they changed intervene a while ago so that if you have an enemy targeted when you press intervene, you will intervene the enemies target. Yup, I've definitely intervened the MT on Prince during an enfeeble and the tanks on Bog lords when trying to run out before. Luckily I haven't really found any place to attempt this short bus maneuver in MH/BT.
 
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