The latency fix, that is going around, really helps Slam. 30ms are nice
I know it's a bit offtopic in regards to the thread, but could you explain. I've read nothing on this topic and I'm quite intrested in exactly what it means.
I know it's a bit offtopic in regards to the thread, but could you explain. I've read nothing on this topic and I'm quite intrested in exactly what it means.
Just to be perfectly clear (yes this is off-topic but of great interest), this improves latency regardless of world location?
I think so, but I'm not entirely sure. I haven't tried it myself because 2.3.2 is supposed to fix the latency problems by disabling the Nagle algorithm (Nagle's algorithm - Wikipedia, the free encyclopedia) From what I understand all of the proxy/registry workarounds that are floating around now are just a temporary workaround until 2.3.2
The only problem I have with this is that they changed intervene a while ago so that if you have an enemy targeted when you press intervene, you will intervene the enemies target. Yup, I've definitely intervened the MT on Prince during an enfeeble and the tanks on Bog lords when trying to run out before. Luckily I haven't really found any place to attempt this short bus maneuver in MH/BT.
Haha, yeah - had that happen to me once when I was just starting to use this, except I intervened our Archimonde tank. Raid wasn't too happy...
Intercept works fine for it too man, so dont use intervene and risk it if you dont have to.
The actual situation was a doomfire that circled back to melee, I tried to select a healer and then intervene back towards him but when I tried clicking the healer, I clicked some raid frame instead. So I still had Archimonde selected when I pushed the intervene key, I had about 2 seconds after the intervene "oh shit!" before he plastered me into the ground.
Just to change direction a bit, what are you guys hoping for in terms of itemization from the Sunwell?
Personally, I'm hoping for more optional items rather than straight obvious upgrades. I do like big improvments to my gear but ive come to prefer the current tier6 versus random drop decisions were making at the moment. Keeping and swapping parts of my gear as I obtain new ones to balance stats has been quite interesting.
A 3-piece set per armour class would be quite nice to see. Perhaps belt boots and bracers similar to the pvp versions would be cool. Also I seem to remember there being a legendary ranged weapon coming in the Sunwell? Has there been any mention of what type or is it more of a chosen quest reward with totems, gun etc. If it were available to anyone who could use it, do you think guilds would still give priority to the Hunters first?
Well there are no Tier sets, which may or may not be a good thing.
Plate DPS gear will be auto-rewarded to your raiding DPS Warriors, so there's no line behind 2 other classes and your MT, which is always a good thing if the RNG gods are kind to you.
In terms of itemization, Armor pen is extremely hot at the moment for Warriors at the moment, I'd LOVE to see more of that, but there seems to be an unwritten rule about having Armor pen/haste in combination with other stats on gear.
Haste has fallen to the way-side, takes entirely too much of an item's budget and not enough bang for your buck unless it's in the form of a proc/use(Dragonstrike/DST/Warglaives, etc).
Weapons will be an area of interest to me, I just got the Vengeful Gladiator Fist weapons, and they're in every meaning of the word perfect, the only upgrade currently are the Warglaives. I expect to see 106 DPS 1-handers(109 from Kil'Jaeden), but itemization is always a big question mark =/ What are the chances of these weapons having a combo of hit/crit/ap/armor pen like the arena ones? Will they be slow? etc. I really do wish they would make a weapon token system for raiding, but forgive me I'm getting off topic.
I'd like to see an additional ring/neck/cloak with strength on it, so that there's a bit more Warrior/Kings synergy.
What I hope NOT to see is more plate armor with agility, another Black Temple exalted trinket fiasco, and a rep grind that's long and annoying for a ring when the instance gives only 3kish or so rep a week!
Fun random itemization would be nice too, PvP gloves reduce hamstring costs by 3 rage, would be nice to see something reduce rage or increase an ability's damage if there are no sets.
Just to change direction a bit, what are you guys hoping for in terms of itemization from the Sunwell?
Personally, I'm hoping for more optional items rather than straight obvious upgrades. I do like big improvments to my gear but ive come to prefer the current tier6 versus random drop decisions were making at the moment. Keeping and swapping parts of my gear as I obtain new ones to balance stats has been quite interesting.
A 3-piece set per armour class would be quite nice to see. Perhaps belt boots and bracers similar to the pvp versions would be cool. Also I seem to remember there being a legendary ranged weapon coming in the Sunwell? Has there been any mention of what type or is it more of a chosen quest reward with totems, gun etc. If it were available to anyone who could use it, do you think guilds would still give priority to the Hunters first?
I like the boots/belt/bracers idea. I'd also like the AQ20 style sets (without the reputation attached to them) Weapon/Cloak/Ring.
Or a set of weapons would be nice, sort of like the warglaives are a set (without the weapons having legendary status ofcourse) you could create really nice looking weapons and give them a nice on proc bonus.
As far as the ranged weapon goes, I think it would be limited to hunters the same way the glaives are limited to warriors/rogue's. Even if it isn't I'd think a guild wouldn't have alot of hunters left if it gave the legendary hunter bow to a melee over a hunter
No way. Trying to min/max gems and still meet meta requirements and useful bonuses can be a major pain as it is.
"You are better than I am," Inigo admitted. "So it seems. But if that is true, then why are you smiling?"
"Because," Inigo answered, "I know something you don't know." "And what is that?" asked the man in black. "I'm not left-handed."
first post, but long time reader.
can´t remeber reading on an issue like this, if this topic was discussed earlier in this thread i´m sorry.
playing an orc with an Axe provides me 5 Expertise.
When I equip a sword in MH and an Axe in OH the charscreen says that i have 5 Expertise.
Now the question is: Does it mind in which hand i put the Axe? So would it be better to use Dragonstrike (as the best pre-Warglaive-MH) for MH and Rising Tide for OH, to get those 5 Expertise?
Provides the Axeracial 5 Expertise for both weapons or not? I used 2 Axes in the past for the full racial bonus, but yesterday i played around with the Weapons in my Bank and this Question came up.
The 5 expertise will apply to whichever hand you have an axe in. So if you are dual wielding axes, both get the bonus, but if you are only using an axe in your OH and something else in your MH, only your OH will get the bonus.
Sorry if this is below the scope of acceptable questions.
I'm a fury war and having a hard time deciding between an Amani Mask of Death or a Gladiator's Plate Helm. The only thing that's really confusing me is if the Meta is worth the loss of AP/Hit?
The warrior dps spreadsheet is a great place to check stuff like that, in general though I can't see myself using anything without a meta socket anymore
Is the 10 Expertise with a Human Warrior wielding a Mace and a Sword in fact 10 Expertise (ergo, a bug), or still 5 Expertise for Mainhand and 5 Expertise for Offhand?
Is the 10 Expertise with a Human Warrior wielding a Mace and a Sword in fact 10 Expertise (ergo, a bug), or still 5 Expertise for Mainhand and 5 Expertise for Offhand?
Thanks in advance.
As of now, they stack.
Another question concerning tier 2 Fury talents.
In a 33/28 BF build, i have normally specced 2/5 Booming voice, 3/5 Imp. Demo shout since I read somewhere 3/5 is enough to reduce boss AP to zero.
However, I wonder how many talents you'd need in UB to ensure a rage point on each swing using 3.8 speed weapon.
Anyone knows this? Cant make the Spreadsheet work around it.
Tests by Rezarel showed that UBW has a 15 (3 per talent point) ppm mechanic (see post in the spreadsheet thread), not sure if this is included in the latest Excel version of the sheet (I think it is). A 3.8 sec weapon will hit 15.7 times per minute on average, so not even maxing out UBW will give you a certain proc at every hit.
3/5 Imp demo enough to reduce boss AP to zero? Sounds a bit fishy to me, do you have a trustworthy source for that?
Tests by Rezarel showed that UBW has a 15 (3 per talent point) ppm mechanic (see post in the spreadsheet thread), not sure if this is included in the latest Excel version of the sheet (I think it is). A 3.8 sec weapon will hit 15.7 times per minute on average, so not even maxing out UBW will give you a certain proc at every hit.
3/5 Imp demo enough to reduce boss AP to zero? Sounds a bit fishy to me, do you have a trustworthy source for that?
I seem to recall that it was 2/5 imp demo only, in fact. It was discovered a while ago when a hunter was doing some tests with screech and demo shout on various mobs. He basically found that -attack power effects on mobs have a % damage reduction affect, that seemed unnaffected by mob level/type, and that after 2/5 imp demo, any further -attack power effects had no noticeable effect.
However, if you use Curse of Recklessness, then the last 3 points become useful, and 5/5 imp demo + curse of recklessness is the same damage as just 2/5 imp demo, so you can put up CoR on all bosses without worrying about extra damage on the tank.