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01/19/08, 3:01 AM
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#2676
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Glass Joe
Troll Shaman
Twisting Nether (EU)
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Originally Posted by Quixotic
0: BT
This implies with 1 point in improved whirlwind you can keep a perfect rotation of GCDs and keeping BT/WW on cooldown. However, in real world situations, I've found that having a perfect rotation as fury is kind of pointless, and I personally use a priority system of BS>BT>WW>RAMPAGE>HS in theory.
You can't really ask which items are worth expertise rating without first considering your current gear. If you are in T4/T5 I'm sure there are other items with expertise worth wearing, but at end game, yes [Belt of One-Hundred Deaths] is the only "best in slot" item.
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Thank you, i just use that prioroty system as well, so i never figured the gain from using a rotation on 2 fixed CD abilities.
i'm on t4-5 atm, but with the ridiculous S3 itemization i wont be going for any other items but t6 and t5 best in slot.
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01/19/08, 6:57 AM
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#2677
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Glass Joe
Tauren Warrior
Shadow Council
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First time poster so be gentle
2 questions - I'm DW fury T4-5/S3 geared with a HR of 165 or so. I've heard our guild tanks talk about Brooch of Deftness ( Thottbot World of Warcraft: Brooch of Deftness ) as a great tanking item but I'm wondering about it as a dps item. I'm not much of a theorycrafter type so can anyone tell me how that item would stack up against the +crit/AP neckpiece I'm currently using?
Next, since on boss fights I always seem to have more rage than I can safely dump should I spec out of Unbridled Wrath?
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01/19/08, 7:05 AM
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#2678
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VROOM VROOM
Human Death Knight
Turalyon (EU)
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Originally Posted by Bessee
First time poster so be gentle
2 questions - I'm DW fury T4-5/S3 geared with a HR of 165 or so. I've heard our guild tanks talk about Brooch of Deftness ( Thottbot World of Warcraft: Brooch of Deftness ) as a great tanking item but I'm wondering about it as a dps item. I'm not much of a theorycrafter type so can anyone tell me how that item would stack up against the +crit/AP neckpiece I'm currently using?
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A T5 level neck such as [Pendant of the Perilous] beats [Brooch of Deftness] in DPS unless you are below 9% hit (which you aren't).
Originally Posted by Bessee
Next, since on boss fights I always seem to have more rage than I can safely dump should I spec out of Unbridled Wrath?
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Use Heroic Strike more. Considering you have 10% hit from gear your rage generation will be streaky if your OH keeps missing once in a while so try to HS to stay below 100 but at the same don't rage starve you so you can use BT and WW on cooldown.
PS: If you have more gear questions, there is a great Warrior DPS spreadsheet to be had here: [Warrior] DPS Spreadsheet 2.3 and beyond
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01/19/08, 8:23 AM
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#2679
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Gnome Power
Gnome Warrior
Arathor (EU)
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Originally Posted by Quixotic
For starters, it's simply impossible to use execute every GCD with a 2h, you don't swing faster than 1.5 seconds. Secondly, any thing more than a 12/15 rage execute with a 2h (full rage executes) is bad, as MS/WW/Slam should out dps execute at T6 level of gear.
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I do the same, but I try to MS/WW when they are up and then just execute. The result is amazing(7k executes are nice), and even if duel wield could be better, don't think it would be by much.
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01/19/08, 9:41 AM
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#2680
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VROOM VROOM
Human Death Knight
Turalyon (EU)
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Anyone know a good way to measure dodge rates of mobs solo? My plan was to figure out if Mace/Sword expertises stacked for Humans but I just don't know which mob to test it on. I went to DM N to slap the immune ogre spectators that you can find in a circle around the ogre king. But alas, it seems they do not dodge or parry at all.
I am currently auto attacking a level 57 Blasted Lands Servant (the highest level you can find) but I am not sure if their level is too low to measure dodge rates. I've done around 1000 swings so far but none of them have been dodged or parried with 0 expertise. I do have Weapon Mastery specced atm so that would explain a lower than expected dodge rate but it should not affect parry rates at all (which, for all we know, is equal to dodge rate for non-boss mobs).
So I was expecting a 5% - 13x0.2% = 2.4% parry/dodge rate from a level 57 mob (2.4% parry and 0.4% dodge with WM) but so far no luck. Are my assumptions incorrect?
PS: I'd spec out of WM to test this if someone confirms my assumptions but I don't want to waste cash if someone is going to tell me I am wasting my time on level 57 mobs in the first place.
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01/19/08, 9:56 AM
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#2681
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Is there even a way to test Dodge properly? I don't think so, because you can't tell from the combat log.
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01/19/08, 9:57 AM
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#2682
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VROOM VROOM
Human Death Knight
Turalyon (EU)
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Originally Posted by dr_AllCOM3
Is there even a way to test Dodge properly? I don't think so, because you can't tell from the combat log.
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Recount tracks hits, crits, misses, parries, dodges and glancings for you so that is what I am going with atm.
EDIT: Inspired by this post: http://elitistjerks.com/603821-post2634.html
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01/19/08, 1:06 PM
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#2683
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Von Kaiser
Human Death Knight
Spirestone
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Originally Posted by Liar
Anyone know a good way to measure dodge rates of mobs solo? My plan was to figure out if Mace/Sword expertises stacked for Humans but I just don't know which mob to test it on. I went to DM N to slap the immune ogre spectators that you can find in a circle around the ogre king. But alas, it seems they do not dodge or parry at all.
I am currently auto attacking a level 57 Blasted Lands Servant (the highest level you can find) but I am not sure if their level is too low to measure dodge rates. I've done around 1000 swings so far but none of them have been dodged or parried with 0 expertise. I do have Weapon Mastery specced atm so that would explain a lower than expected dodge rate but it should not affect parry rates at all (which, for all we know, is equal to dodge rate for non-boss mobs).
So I was expecting a 5% - 13x0.2% = 2.4% parry/dodge rate from a level 57 mob (2.4% parry and 0.4% dodge with WM) but so far no luck. Are my assumptions incorrect?
PS: I'd spec out of WM to test this if someone confirms my assumptions but I don't want to waste cash if someone is going to tell me I am wasting my time on level 57 mobs in the first place.
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Ugh, look a few posts back on the previous page, I posted exactly about this topic.
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01/19/08, 1:48 PM
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#2684
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VROOM VROOM
Human Death Knight
Turalyon (EU)
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Originally Posted by madrussian
Ugh, look a few posts back on the previous page, I posted exactly about this topic.
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Right, I saw that post (I even linked to it in an earlier post) just wasn't sure if that was enough because the parse contained lots of trash with various dodge rates. But if this is good enough for some real TCers then that's great, saves me some time. 
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01/19/08, 5:29 PM
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#2685
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King Hippo
Tauren Warrior
Earthen Ring (EU)
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Well, as mentioned in my post earlier, the trash is at least >lvl 70. Thus they should all have base dodge chances above 5%. The logs from madrussian showed that the dodge was 0.7 (for both bosses and trash combined) with expertise stacking for mace/sword racials. With all dodge modifiers accounted for this gives a base dodge of 5.2-5.6 (for the statistics see the earlier post). To me, that's enough evidence to show that they do indeed stack currently. Blizzard has still not stated if this is intended or not (I think the racial is too strong as 10 expertise but that's just an opinion of course).
This argument does of course assume that the base dodge is 5.0,5.2,5.4 and 5.6 for lvl 70, 71, 72 and 73 respectively.
edit: it would actually be quite interesting if anyone could try to get some dodge statistics for boss fights with capped expertise, i.e. 2% from weapon mastery and 3.6 from racial and gear (i.e. try with both 14 and 15 expertise skill). If we can get enough swings with that kind of setup we would definitely know that the dodge chance is between 5.5 and 5.75. The lower the observed dodge chance is and the more total swings, the better statistics we can get.
Last edited by Gruntle : 01/19/08 at 5:35 PM.
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01/20/08, 12:26 AM
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#2686
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Von Kaiser
Human Death Knight
Spirestone
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Ill see if I can do that next week, if only we had some lvl 70 'blasted lands' mobs 
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01/20/08, 1:57 AM
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#2687
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Don Flamenco
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Is there a ideal skill rotation for fury duel wielders?
(I have 1/2 in imp WW talent)
I always do: BT first, if BT is not up, use WW, if WW isnot up, HS and Cleave afterwards if my instants are still under cooldowns.
Thanks!
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01/20/08, 5:22 AM
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#2688
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Von Kaiser
Human Death Knight
Spirestone
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Originally Posted by lazerpewpew
Is there a ideal skill rotation for fury duel wielders?
(I have 1/2 in imp WW talent)
I always do: BT first, if BT is not up, use WW, if WW isnot up, HS and Cleave afterwards if my instants are still under cooldowns.
Thanks!
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Originally Posted by Quixotic
0: BT
This implies with 1 point in improved whirlwind you can keep a perfect rotation of GCDs and keeping BT/WW on cooldown. However, in real world situations, I've found that having a perfect rotation as fury is kind of pointless, and I personally use a priority system of BS>BT>WW>RAMPAGE>HS in theory.
Posted at the top of the page, I follow the same priority system.
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01/20/08, 12:09 PM
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#2689
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King Hippo
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Originally Posted by Quixotic
For starters, it's simply impossible to use execute every GCD with a 2h, you don't swing faster than 1.5 seconds. Secondly, any thing more than a 12/15 rage execute with a 2h (full rage executes) is bad, as MS/WW/Slam should out dps execute at T6 level of gear.
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3.5 speed weapon + bloodlust = 2.69 + Flurry = 2.15 unless I am doing the division wrong. Add a haste potion and it's 1.72. That won't beat the GCD, but if you have a DST and are lucky enough for it to proc while the haste potion is up you will. That being said, you're correct that if MS/WW are up you should still prioritize those first, otherwise Slam, although you can forego Slam and still do good DPS and you won't be screwing up all of that haste by adding .5 - 1 second delays after every swing.
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01/21/08, 4:58 AM
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#2690
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Glass Joe
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Hi all. I just registered and have been skimming a bit through this topic trying to help max out my warrior's DPS in a raid. I was told a while ago about maxdps.com, went there and plugged in some of my stats to see what the estimate would be. Now I know it's an estimate and that it can't be held as fact, but when I goofed around in their Arms section and put my 2h stats info in it came out with a number that was at least 100 more DPS then my stats as fury.
With my current gear in Fury I have 1851 AP, 163 Hit, and 28.87% crit and 420 Armor Pen vs my Arms gear which would be about 1816 AP, hit cap, 33.57% crit and also 420 Armor Pen.
The estimate that Maxdps gave me for my fury was 848 DPS, and the estimate it gave for my Arms was about 945 DPS. So I'm unsure of if I should believe Maxdps showing my Arms gear could outperform my Fury gear, or if there is some error in their system.
Any response would be appreciated.
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01/21/08, 5:24 AM
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#2691
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Glass Joe
Gnome Warrior
Die Silberne Hand (EU)
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I wouldn't give so much about what maxdps.com says. It's okay for a quick item check, whether item x or y provides more dps. But to find out your personal dps, I suggest you to use the spreadsheet developed here.
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01/21/08, 8:53 AM
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#2692
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Glass Joe
Orc Warrior
The Venture Co (EU)
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Hi all. I just registered and have been skimming a bit through this topic trying to help max out my warrior's DPS in a raid. I was told a while ago about maxdps.com, went there and plugged in some of my stats to see what the estimate would be. Now I know it's an estimate and that it can't be held as fact, but when I goofed around in their Arms section and put my 2h stats info in it came out with a number that was at least 100 more DPS then my stats as fury.
With my current gear in Fury I have 1851 AP, 163 Hit, and 28.87% crit and 420 Armor Pen vs my Arms gear which would be about 1816 AP, hit cap, 33.57% crit and also 420 Armor Pen.
The estimate that Maxdps gave me for my fury was 848 DPS, and the estimate it gave for my Arms was about 945 DPS. So I'm unsure of if I should believe Maxdps showing my Arms gear could outperform my Fury gear, or if there is some error in their system.
Any response would be appreciated.
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MaxDps is a fine place to see gear and get a basic estimations BUT is far from being accurate in total DPS result.
Also take in mind the gear value is a personal issue 10 crit can be worth more when you are with better gear then 10 str. a thing that is not take into account in maxdps. Also when you hit 200+ hit , hit value goes down alot so +hit should not be a main issue for you.
In total MaxDps is a fine site for basic knowledge use other means to caculate your DPS.
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01/21/08, 9:16 AM
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#2693
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King Hippo
Tauren Warrior
Earthen Ring (EU)
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Originally Posted by orco
MaxDps is a fine place to see gear and get a basic estimations BUT is far from being accurate in total DPS result.
Also take in mind the gear value is a personal issue 10 crit can be worth more when you are with better gear then 10 str. a thing that is not take into account in maxdps. Also when you hit 200+ hit , hit value goes down alot so +hit should not be a main issue for you.
In total MaxDps is a fine site for basic knowledge use other means to caculate your DPS.
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I took a look at maxdps a few months ago and I must say, that I wouldn't trust it at all (unless they've made some major improvements). The number one problem was that they didn't have any calculations of rage generation (thus no Heroic strikes at all in total dps). This makes the dps for DW fury completely off. If the site does not take all factors into account I doubt it has accurate valuing of gear either.
About the 200+ hit. Quit spreading around that silly number that has nothing to do with how things works in reality. The only two numbers you need to worry about for hit is 9% (cap for specials, most people would agree that this is the hit cap that is most important) and 28% (hard cap to hit). The value of hit goes down after reaching 9% (95 hit rating with Precision).
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01/21/08, 9:00 PM
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#2694
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Piston Honda
Night Elf Warrior
Bleeding Hollow
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What mods are you guys using to track battle/commanding shout? I'm pretty good about keeping it up but occasionally let it fall off for a bit. Right now I'm using AnnoyingBuffReminder but I don't really like it because it only warns you when the buff actually falls off (it would be nice if it gave a 15-20 sec expiration warning) and I came across a problem yesterday where there were 2 warriors in a group and I was doing battle shout, the other warrior doing commanding. ABR wasn't popping up when battle shout expired, I guess because it only looks for either battle/commanding regardless of the amount of warriors in your group/who put it up.
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01/21/08, 9:22 PM
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#2695
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Glass Joe
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Originally Posted by mikebro
What mods are you guys using to track battle/commanding shout? I'm pretty good about keeping it up but occasionally let it fall off for a bit. Right now I'm using AnnoyingBuffReminder but I don't really like it because it only warns you when the buff actually falls off (it would be nice if it gave a 15-20 sec expiration warning) and I came across a problem yesterday where there were 2 warriors in a group and I was doing battle shout, the other warrior doing commanding. ABR wasn't popping up when battle shout expired, I guess because it only looks for either battle/commanding regardless of the amount of warriors in your group/who put it up.
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I use rampage bar, it tracks rampage & battleshout with a countdown bar. (I always roll with 5/5 imp shout & have solarin trinket, so the other warrior does commanding, if there is one)
Rampage Bar | Curse
You need to set battleshout to have a 120second countdown bar or you wont see it until there's <30second left on it.
--smasher
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01/21/08, 9:40 PM
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#2696
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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I have PowerAuras set to display the BS icon next to my head if I am in combat and don't have the shout.

Last edited by Apate : 01/22/08 at 1:25 AM.
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See you, auntie.
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01/21/08, 10:06 PM
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#2697
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Piston Honda
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I use Classtimer - it's like Rampage Bar but tracks more buffs and debuffs: all shouts, thunderclap, demo, sunders, bleeds, MS... anything you want, really. It also has features a lot more customization options. I switched to it from Rampage Bar because I couldn't get the RB frame to grow the direction I wanted to (my unitframes are towards the bottom of my screen).

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01/21/08, 11:11 PM
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#2698
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Don Flamenco
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Originally Posted by mikebro
What mods are you guys using to track battle/commanding shout? I'm pretty good about keeping it up but occasionally let it fall off for a bit. Right now I'm using AnnoyingBuffReminder but I don't really like it because it only warns you when the buff actually falls off (it would be nice if it gave a 15-20 sec expiration warning) and I came across a problem yesterday where there were 2 warriors in a group and I was doing battle shout, the other warrior doing commanding. ABR wasn't popping up when battle shout expired, I guess because it only looks for either battle/commanding regardless of the amount of warriors in your group/who put it up.
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I use spellreminder. Just pick rampage and battleshout out of the list of all debuffs, and put it into somewhere straightforward to see.
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01/22/08, 4:50 AM
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#2699
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Piston Honda
Draenei Shaman
Bloodscalp (EU)
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I use the focus buff bar of Quartz, to track self buffs - from shouts to well fed. As a warrior I hardly need to have a focus target set. For debuffs on mobs I use NECB.
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"Morituri Nolumus Mori!"
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01/22/08, 5:46 AM
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#2700
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Von Kaiser
Worgen Death Knight
Alonsus (EU)
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Originally Posted by Apate
I have PowerAuras set to display the BS icon next to my head if I am in combat and don't have the shout.
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Very nice indeed, been looking for something just like this.
Many thanks 
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