 |
01/22/08, 6:14 AM
|
#2701
|
|
Von Kaiser
Night Elf Death Knight
Thrall (EU)
|
Does anyone know an addon that shows how much time there is left after a critical strike to activate Rampage and after killing an enemy to activate Victory Rush? Best would be an ACE based addon, showing bars and numbers. ^^
|
|
|
|
|
01/22/08, 7:20 AM
|
#2702
|
|
Glass Joe
Human Mage
Shattered Hand (EU)
|
Originally Posted by Spuddelkopf
Does anyone know an addon that shows how much time there is left after a critical strike to activate Rampage and after killing an enemy to activate Victory Rush? Best would be an ACE based addon, showing bars and numbers. ^^
|
Natur Enemy Castbar has a pve module which shows the time left on victory rush. Don't know about rampage tho.
|
|
|
|
|
01/22/08, 9:25 AM
|
#2703
|
|
VROOM VROOM
Human Death Knight
Turalyon (EU)
|
Originally Posted by Amarilia
Natur Enemy Castbar has a pve module which shows the time left on victory rush. Don't know about rampage tho.
|
It also has a bar for Rampage so you can have them both shown somewhere noticable. NECB, however, does not tell you how much time you have left to after a crit to activate rampage. But honestly, that usually isn't a big deal in raids anyway where you crit pretty often and regularily to begin with.
|
|
|
|
|
01/22/08, 1:16 PM
|
#2704
|
|
Von Kaiser
Night Elf Death Knight
Thrall (EU)
|
Thanks for your replies. I just happened to read that the author of NECB abandoned this project so I don't want to start using it.
Also I happen to still level my warrior so no raiding yet ^^; And while leveling my gear does not quite guarantee crits regularily. Oh well, I guess leveling will also work without such an addon.
|
|
|
|
|
01/22/08, 4:30 PM
|
#2705
|
|
Glass Joe
Human Warrior
Boulderfist (EU)
|
To get to the discussion about dps warriors in lower tier instances: 2 days ago on my first gruul raid ever, i topped dps meters.
Until i got oneshotted by that strike-that-should-normally-hit-offtank, but hit me because i started dps'ing to soon after that thing that blows everyone away. (I blame intercepting in mid-air) ^^
|
|
|
|
|
01/22/08, 4:38 PM
|
#2706
|
|
Don Flamenco
|
Originally Posted by Fujitsi
To get to the discussion about dps warriors in lower tier instances: 2 days ago on my first gruul raid ever, i topped dps meters.
Until i got oneshotted by that strike-that-should-normally-hit-offtank, but hit me because i started dps'ing to soon after that thing that blows everyone away. (I blame intercepting in mid-air) ^^
|
The offtank was probably not in melee range. You can maybe be careless in the early phases, but as Gruul grows, the hateful strike will definately one-shot you. Ask the raid leader if you can put a symbol on the OT's head, so the melee know when they can approach Gruul.
|
|
|
|
|
01/22/08, 4:46 PM
|
#2707
|
|
Don Flamenco
Night Elf Warrior
Greymane
|
Originally Posted by Suesse
The offtank was probably not in melee range. You can maybe be careless in the early phases, but as Gruul grows, the hateful strike will definately one-shot you. Ask the raid leader if you can put a symbol on the OT's head, so the melee know when they can approach Gruul.
|
I've eaten many a hateful strike on Gruul....and just as many on Supremus--who does roughly the same thing but based on 2nd-highest-hp-in-range.
God I hate those fights.
|
|
|
|
|
01/22/08, 4:55 PM
|
#2708
|
|
Glass Joe
Dwarf Priest
Frostmane (EU)
|
Hey,
I'm kind of nubbish to these forums and hardly go on at all, so bear with me!
I'm just wondering whether or not Blood Frenzy (2/4% physical damage from bleed effects) actually does work on ranged damage from hunters, might sound like a stupid question but for some reason my head is telling me it doesn't!
Luuna
|
|
|
|
|
01/22/08, 5:10 PM
|
#2709
|
|
King Hippo
Tauren Warrior
Earthen Ring (EU)
|
Originally Posted by Fujitsi
To get to the discussion about dps warriors in lower tier instances: 2 days ago on my first gruul raid ever, i topped dps meters.
Until i got oneshotted by that strike-that-should-normally-hit-offtank, but hit me because i started dps'ing to soon after that thing that blows everyone away. (I blame intercepting in mid-air) ^^
|
Hehe, yeah Hurtful strikes hurt...
But intercepting back from the kickback seems like a bad idea, you want to get away from other people before the shatter, not go back to the place where the tanks are, you may end up shattering a tank and causing a wipe. You're not really meant to top the dps meters at Gruul as melee dps, we've found it way safer if the melee dps actually run out even before the kickback (to designated spots). Then the tanks can stay close to Gruul during the shatter and get aggro rapidly after it ends.
edit: To the question above, hunter dps is mainly physical (I guess arcane shots are not, but I don't know how much they are used when raiding) thus Blood frenzy works on hunter damage as well.
|
|
|
|
|
01/22/08, 11:12 PM
|
#2710
|
|
Von Kaiser
Human Death Knight
Spirestone
|
Has anyone else noticed the bugged defiance? Last week I specced a little weird as MS with defiance and just respecced today before raid, I currently 'exploit' the human racial bug (using sword/mace to double the expertise bonus) and no other expertise gear, but my char sheet shows 16 expertise, only way I can explain this is that the 6 points of expertise from defiance didnt disappear with unlearning the talent. I will run some logs to see if I get any dodges at all, if its not just a display bug I shouldnt get any dodges attacking from the back at all. Now I just pray that if it is really working that noone reports this, I love good bugs 
|
|
|
|
|
01/23/08, 12:10 AM
|
#2711
|
|
Glass Joe
Human Warrior
Aszune (EU)
|
Originally Posted by Luuna
Hey,
I'm kind of nubbish to these forums and hardly go on at all, so bear with me!
I'm just wondering whether or not Blood Frenzy (2/4% physical damage from bleed effects) actually does work on ranged damage from hunters, might sound like a stupid question but for some reason my head is telling me it doesn't!
Luuna
|
Unless I am very misinformed by our own hunters, it does affect their damage aswell as their pets.
Edit: Was allready answered 2 posts above, sorry.
Last edited by Jorgen : 01/23/08 at 12:17 AM.
|
|
|
|
|
01/23/08, 12:17 AM
|
#2712
|
|
Von Kaiser
Human Death Knight
Spirestone
|
Well my hopes are foiled. It seems that was just a display bug and now its gone 
|
|
|
|
|
01/23/08, 12:32 AM
|
#2713
|
|
Piston Honda
|
Originally Posted by Fujitsi
To get to the discussion about dps warriors in lower tier instances: 2 days ago on my first gruul raid ever, i topped dps meters.
Until i got oneshotted by that strike-that-should-normally-hit-offtank, but hit me because i started dps'ing to soon after that thing that blows everyone away. (I blame intercepting in mid-air) ^^
|
Our dps warriors try to stay above the offtank on threat for the first growth or two when they can just barely take a hit for a full rage bar.
|
"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
|
|
|
01/23/08, 3:55 AM
|
#2714
|
|
Piston Honda
|
Originally Posted by Dollar
Our dps warriors try to stay above the offtank on threat for the first growth or two when they can just barely take a hit for a full rage bar.
|
That is such a terrible idea on so many levels.
For starters any warrior no matter your gear will have trouble staying UNDER an offtank while still maintaining respectable levels of dps, so the offtanks need the HS to build rage, which in turn raises the aggro cap for all melee.
The DPS warriors, especially in the beginning don't need the extra rage to heroic strike as they are over the offtank in the situation you described, then have to basically do nothing to let the offtank pass them.
|
|
|
|
|
01/23/08, 4:12 AM
|
#2715
|
|
Glass Joe
Night Elf Warrior
Outland (EU)
|
Originally Posted by Quixotic
That is such a terrible idea on so many levels.
For starters any warrior no matter your gear will have trouble staying UNDER an offtank while still maintaining respectable levels of dps, so the offtanks need the HS to build rage, which in turn raises the aggro cap for all melee.
The DPS warriors, especially in the beginning don't need the extra rage to heroic strike as they are over the offtank in the situation you described, then have to basically do nothing to let the offtank pass them.
|
I agree. Especially since a DPS-warrior has his/her highest DPS below 20%. And since Gruul gets more dangerous towards the end of the fight, this is when you want to be able to finish him off as quickly as possible.
Just keep a steady DPS throughout the fight, keeping below the OT in threat. Help out with demo-shout and thunderclap if necessary. Then pop your cooldowns and execute away. You may even survive it if you have salvation and the offtank a big enough headstart threatwise!
|
|
|
|
|
01/23/08, 8:15 AM
|
#2716
|
|
Soda Popinski
Human Rogue
Argent Dawn (EU)
|
Originally Posted by Frith
I agree. Especially since a DPS-warrior has his/her highest DPS below 20%.
|
Whilst still true, I find that the difference between pre-20% dps and post-20% dps is much smaller these days, due to the lack of execute scaling and the way that bloodthirst scales so well (plus the improvements to WW). I rarely find myself suddenly putting out ridiculous threat per second in the final 20%, even with recklessness and the bonus threat on Execute.
|
|
|
|
|
01/23/08, 8:28 AM
|
#2717
|
|
King Hippo
Orc Shaman
Blackrock (EU)
|
Well, if you are still in Kara/T4 gear your Execute is still a pretty good skill. What makes it less usefull in T6 is its lack of scaling. And I've seen warrior race up in Omen when executing, especially in T4-5 content. Might be a bit different with the changes to improved Zerkerstance now...
|
|
|
|
|
01/23/08, 8:47 AM
|
#2718
|
|
Glass Joe
|
Gruul, like many fights, is about controlling the fight. The idea behind a warrior (regardless of spec) is to provide that control. Even though I'm prot, I usually dps on Gruul to give the younger warriors practice tanking. My job is to stay 3rd on agro so if either main tank or hurtful strike tank die, I can throw on a shield and become the next hurtful strike tank. Even if I only live a short while, I ensure the success of the raid by keeping the squishier dps alive at my expense. If that means you have to limit your damage to stay 3rd on threat, then that is your job to put the raid ahead of your listings. It also means that if the main tank or off tank is about to die, you should probably throw out an intervene and sacrifice yourself for the raid.
In many other fights, your true damage potential is on killing adds. Threat won't matter against Hydross adds or on Solarian and you can really go to town on that. And in those emergency situations, being able to throw on your shield and hit shield wall can save the day. (If you are a dps warrior and don't carry a good shield, you need to rethink your role in the raid group)
The opposite also applies. All warriors, regardless of spec, should also be prepared to do some damage. Prot warriors need to learn how to do significant damage and though we will become threat capped much faster than our arms and fury brothers, agro for us isn't really that bad since we're built to take it (just don't screw the raid by ripping off the main tank). A well geared prot warrior should be able to sustain 600-800 dps by using devastate, whirlwind, and heroic strike. Since 2/3 of our damage will generally come from special attacks, 9% +hit is easily achievable even with the leftover dps gear we are likely to scavenge.
Here are some recent wws reports for people who want to see how the different attacks break down:
Wow Web Stats
In summary, each boss fight presents unique challenges to the raid and it is the warrior's job (and arguably feral druid and ret / prot paladin) to adapt to that fight regardless of spec. Dps warriors are quite flexible and there should always be a need for them in raids as long as they keep an open mind about what their job actually is. Remember that we are first and foremost WARRIORS. Fighting is what we do in all forms; we are not just mindless killing machines but rather a plate wearing class with many useful skills. It is every warrior's job to master them all so they can participate in any situation, regardless of spec or preferred play style.
|
|
|
|
|
01/23/08, 8:53 AM
|
#2719
|
|
Glass Joe
Human Warrior
Boulderfist (EU)
|
Originally Posted by Gruntle
Hehe, yeah Hurtful strikes hurt...
But intercepting back from the kickback seems like a bad idea, you want to get away from other people before the shatter, not go back to the place where the tanks are, you may end up shattering a tank and causing a wipe. You're not really meant to top the dps meters at Gruul as melee dps, we've found it way safer if the melee dps actually run out even before the kickback (to designated spots). Then the tanks can stay close to Gruul during the shatter and get aggro rapidly after it ends.
|
Well, in the group i was with, once i intercepted back, I usually stood there alone with some hunter pets. (I think  ) I never got shattered for more then my bandages could heal me, so I dont think it was such a big problem.
|
|
|
|
|
01/23/08, 8:55 AM
|
#2720
|
|
Soda Popinski
Human Rogue
Argent Dawn (EU)
|
Originally Posted by bobtheorc
In many other fights, your true damage potential is on killing adds. Threat won't matter against Hydross adds or on Solarian and you can really go to town on that.
|
Solarian is fine, but if I go all out on Hydross adds I will die. I can easily put out some ridiculous threat values on multiple targets with WW, SS and Cleave, and once I have 2-3 adds on me, it's pretty dangerous.
|
|
|
|
|
01/23/08, 8:57 AM
|
#2721
|
|
Von Kaiser
Night Elf Warrior
Alonsus (EU)
|
Bob, what's your priority system for dpsing as prot? When I'm prot, I never use whirldwind but just spamming devastate, and using heroic strikes to burn excess rage. Looking at your WWS, I'm guessing you use whirlwind on every cooldown? Does it do more damage then just spamming devastate?
I'm not familiar with prot dps, since as fury, whirlwind does a lot less damage than bloodthirst. And I only use whirlwind when bloodthirst is on cooldown. Which of course devastate doesn't have.
|
|
|
|
|
01/23/08, 9:42 AM
|
#2722
|
|
Glass Joe
Undead Rogue
Runetotem (EU)
|
Since Whirlwind does more damage than Devastate (per GCD), it makes sense to use it every cooldown. Every other GCD is obviously a Devastate, and you add in Heroic Strike when rage allows, as a Fury warrior would.
|
|
|
|
|
01/23/08, 10:16 AM
|
#2723
|
|
VROOM VROOM
Human Death Knight
Turalyon (EU)
|
Originally Posted by LittleHamster
Bob, what's your priority system for dpsing as prot? When I'm prot, I never use whirldwind but just spamming devastate, and using heroic strikes to burn excess rage. Looking at your WWS, I'm guessing you use whirlwind on every cooldown? Does it do more damage then just spamming devastate?
|
Prot DPSing is actually pretty simple, the priority as mentioned above is: WW>Dev>HS
Gearing is mostly like a Fury Warrior albeit crit will have less value to you (Str generally comes ahead point by point).
|
|
|
|
|
01/23/08, 10:31 AM
|
#2724
|
|
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
|
Originally Posted by Moogul
Solarian is fine, but if I go all out on Hydross adds I will die. I can easily put out some ridiculous threat values on multiple targets with WW, SS and Cleave, and once I have 2-3 adds on me, it's pretty dangerous.
|
On Hydross, I find that if I wait a few seconds I can go more or less all out. I end up with 1-3 attacking me (depending on whether or not I'm assigned to tank one) by the time they die, but it has never been overwhelming for the healers. In the rare cases that 3 are hitting me, it's usually only for a few swings that I have aggro before it dies.
Alternatively, a prot paladin can hold 2-4 and you can definitely put out some good AOE damage without pulling aggro in that situation.
|
See you, auntie.
|
|
|
01/23/08, 10:41 AM
|
#2725
|
|
Glass Joe
|
Originally Posted by Legedi
I'm curious what the numbers are behind what makes a 20/41 build better than a 31/31 (or 30/31) 2H fury build. From what I see it comes down between a weapon spec (using axe right now, and +5% crit seems very good with flurry) and 5% damage, or +10% AP and +250 AP. Or does that +3% hit also help? I forget how much a 2Her needs against bosses.
Where is someone good with excel when you need them? 
|
The spreadsheet allows you to see the dps differences with the talents. You could probably look at the calculations to figure out what it's doing from there.
I have a question about geming. I got [Greaves of the Bloodwarder] last night and according to sites like maxdps.com, it is better to gem with +8 str gems than to match the sockets. Is this what everyone tends to do with their dps gear? I'm trying to maximize my 2h dps as best as I can because I'm way behind the other melee at this point 700-800dps.
|
|
|
|
|
|