So is the 4-swing flurry with same speed weapons still around? I've heard from some sources that the mechanic was removed some time ago, and from others that it still exists. Tried searching these forums but found no definite answer. Thanks.
it shouldent be possible to negate this effect as long as your not getting extra swings in anywhere (sword spec, windfury etc). think about how the attacks come in:
hitx2.........hitx2..........hitx2........hitx2
yellow doesnt consume charges, so how are you going to stop flurry at the 3rd swing without the 4th swing hitting also. i suppose you wouldent always get an extra flurry swing tho, only if your 2nd hit in each burst crits or a yellow attack, not the first white hit (i dont know how it figures out first when they both hit at once tho).
sorry if the flurry bug makes this incorrect, ive specced arms for raiding for a while and im not entirely farmilar with how the bug works.
hm, reading that other post now, didint see it before, my apologies if im wrong.
First time poster here. I had a question about stat balance which kind of goes along with the socketing question a guy posted a few posts back. I too just acquired the Greaves of the Bloodwarder and as I was about to socket them I questioned my judgement. I usually do 8 str all the way, and maybe a soverign or inscribed here and there if the bonus is decent + keeping the 2 blues I need for the meta. But after looking at my crit, which is about 27.86% currently (ap is 1901 unshouted) I thought it was alittle low. I'm wondering if it would be worth it to re-gem most of my gear going for 30% crit while trying to keep ap up as much as possible (using inscribeds when possible on the way to 30%).
I vaguely remember seeing an informative post, I think it was here somewhere, showing the benefit of crit % and flurry at 15%, 20%, 25%, 30%, 40% chance to crit. Raid buffed I sit around 34% but I think from what I remember if I can hit 40% raid buff crit then that can take my dps to the next step. True or false?
Me and a fellow rogue in the guild use to be neck and neck in dps till he got a few socketable items that allowed him to hit the hit cap, and after that happened he leaped ahead of me in dps by a very large amount. So i began to question my gemming methods first.
Like I said i just acquired those pants as well as a Red belt of battle so I have 5 open sockets not yet gemmed, dont worry I havent raided like this yet, i used the badge legs/belt before, and currently with these unsocketed items i'm at 2321 ap with shout, 27.86% crit, 157 to hit, and 5 exper from being human.
So what I'm really wondering now is if I should gem up crit to get 30% or just keep stacking strength with an inscribed here or there, would my dps hit another level with about 2% more crit or no?
I've tryed using the spreadsheets here but they dont let me plug in my items exactly how I have mine: vindicators neck with 8 str gem, my offhand with executioner (soon to be mongoose), and on one of them it shows me 2 pages basically asking the same thing, then after plugging in as much as I can it still just looks off and doesnt feel right, couple in the fact I suck at things like spreadsheets and technical/mathy stuff in general, I dont trust it enough, so I though I would just ask here.
My gut tells me to go for 30% crit and keep AP up, but maybe its wrong.
I personally trust the spreadsheet, but as you ask for opinions, here we go (my guild just started into T6-content - just to let you know what level this advice comes from).
First, there is no magic line where your dps suddenly increases and reaches that "next level". Yet, in my experience flurry-uptime "feels" too low at your crit-rate. I am at ~31% in Berserker Stance and I would rate my crit-rate (and flurry-uptime) acceptable, but with room for impovements. While strength has the greatest relative impact on dps for you, stacking it is not optimal in my opinion.
The Badge-rewards do lack crit-rating, so Greaves of the Bloodwarder and Red Belt of Battle should improve the situation for you. You might replace some of your str-gems with crit-gems, but I would not advise to do a complete re-gem. I would gem the Greaves of the Bloodwarder with 8 str, 8 crit-rating, 4 str/6 stam (enabling the bonus of 4 str). Alternatively you could put a [Shifting Tanzanite] into the blue socket.
Concerning the rogue, who leaped ahead of you: Do you always get the same group buffs? And which do you get? That might be an important factor.
Last edited by Brady : 01/28/08 at 6:04 AM.
Reason: Making clear whom I'm telling this and adding another idea
We have very few melee, me and him are usually always the top dps with sometimes one of the two lawlshadow bolt spamming warlocks getting ahead sometimes, so we always got dibs on the "melee group" which usually consists of me, the rogue, another rogue or MS warrior, a feral druid, and an enhancement shaman. We both run flask of relentless assault + imp might + kings + salv + 5/5 battleshout + all the other stuff. So we get all the same buffs. With a higher base line dps, shorter gcd, talents like combat potency, and the frontloadyness in the way energy is I dont really expect to ever go above him in dps unless he's slacking off but I was alittle surprised to be on par with him one day, then after he got a few more hit to reach cap....about 200, sometimes 250 dps below him the following days :P
Other then the rings I feel the gear is about equal, standard 17/44 spec, bt first, ww next, shout/rampage while their cooling down, never miss one when the cd is up, heroic strike before rage ever hits 100 with enough leftover always to bt/ww when their up again. Only fights I worry about aggro might be voidwalker, Gruul.
Hello, guys!
I have a question about best fury warrior weapons.
What is the best MH, OH end game weapon combination for human fury? (excluding A3 weapons, blacksmith weapons and legendary Illidan weapons)
For now I have Talon if Azshara in MH and Swiftsteel Bludgeon (quick mace from BT trash) in OH.
Now I wonder can weapons listed below increase my damage?
1) Syphon of Nahrezim (2.8 speed mace from Supremus)
2) Boundless Agony (dagger from Azgalor with huge reduce armor amount)
3) Blade of Savagery (quick sword from Shahrazz)
As I now daggers are nor so good for warriors. Also a mace/sword combination is slightly better than mace/mace or sword/sword combination.
So should I change my current weapons for something else?
Just wondering, i'm currently raiding as an Arms/Fury warrior, and i'm currently specced into Unbridled Wrath. I was wondering, since I have a gap in my rotation, and none of our tanks have it, is it worth speccing imp Demo Shout to apply in the rotation gap while MS and WW are both on cooldown?
Just wondering, i'm currently raiding as an Arms/Fury warrior, and i'm currently specced into Unbridled Wrath. I was wondering, since I have a gap in my rotation, and none of our tanks have it, is it worth speccing imp Demo Shout to apply in the rotation gap while MS and WW are both on cooldown?
I would say definitely yes. I specced from UW to Imp Demo recently and I really don't miss the rage. If none of your tanks have imp demo, then having imp demo is a significant reduction in tank damage (assuming you use CoR - if you don't use CoR, then you should start using it and you'll get a significant increase in raid damage as well).
Just wondering, i'm currently raiding as an Arms/Fury warrior, and i'm currently specced into Unbridled Wrath. I was wondering, since I have a gap in my rotation, and none of our tanks have it, is it worth speccing imp Demo Shout to apply in the rotation gap while MS and WW are both on cooldown?
Yes, what Moogul says is true. I'll search through these pages when I get the time; I recall someone doing research and valuing UBW as being ~1% of dps potential, whereas the gains from allowing CoR on a boss w/o the negative side effects (5/5 DShout) are far, far greater.
Edit: Also, I don't know your situation on tanks, but many won't always have a warrior MTing.. it's beneficial to pick it up even if there are threat specced warriors in-house who already do.
Hi everyone, I have a couple of questions, but first a bit of background. Recently, the guild I was in broke up and I was given the opportunity to try out as a dps warrior in a full-BC-clearing guild. I had not played fury spec since level 60, so immediately came here to learn what I can about itemization, "cycles", etc. I played around a little bit with the DPS spreadsheet, and grinded on some mobs, did a pug gruul's, and was thrown into the fray basically immediately.
Last night we cleared all of Hyjal and up to Teron in BT. I was present for all of hyjal except the kill pass on archi, when I was switched out with a decurser. I was only switched in for Teron in BT. Without further ado here are some WWS's (I'm only going to link a few that I'll explain later):
Again, let me restate that before last night, I had set foot in hyjal once (for rage, as a tank), and never been inside BT before.
My armory is: The World of Warcraft Armory (its showing I have dual mongoose I think; I have 20str on my offhand atm)
Here are my questions/comments:
- Before you start laughing at my sad dps, please understand that my first priority on these was to not get killed and look like a noob! DPS was a distant second in my mind.
- My spreadsheet (from the warrior DPS spreadsheet thread) says that with the group I was in, my DPS should be on the order of 1050dps. I'm not really sure how it handles heroism/haste pots, but if I check those it goes up to around 1150dps. I assume that second DPS number is the DPS while those are active. However, on 2 fights I had over 1200dps. Are other people seeing discrepancies like this, or am I perhaps not inputing my numbers correctly?
- There has been talk about my current guild's raid-wide dps as being sub-par, so if the total dps on fights is low, its an overall raid thing.
- As far as I know curse of recklessness is not used. I have that it helps a lot, however I don't really want to bring this up as I'm just an app. Is there perhaps a particular post/thread that explains the benefits of CoR?
- Most of my fury gear was attained through kara, ZA random rolls, and what we used to call "offspec rolls", where tanks would just free roll plate dps pieces if our fury warrior wasn't around. My main concern at the moment are my boots and my romulo's poison vial. Would it be a good idea to perhaps take the season 3 pvp reward boots? or just wait for a drop? Re: my trinket, would it be worth farming BM for hourglass, or should I try to get in on more ZA clears for beserker's?
- One of the druids was specced balance, and has imp.FF, but when I look at debuffs on the bosses, I don't see that debuff listed. Perhaps I'm not looking in the right location? I can't believe he wouldn't do that, I know him from my previous guild and he's a good player. But is it possible he wasn't applying FF? Obviously 3% additional hit is very important.
- My last question is regarding my "recklessness". On trash pulls, after the 2nd boss or so, I started to get more comfortable with AoEing more, so I started switching cleave in for HS, and using sweeping strikes as much as possible. As a fury warrior, what kind of emphasis should I put on staying alive versus doing as much damage as possible? Obviously, on bosses, I don't want to die to stupid things (like sitting in a fire on archimonde), but should I really go balls-out for almost everything else and trust my healers?
- Forgot to add this, so editing: Right now I have 2 slow swords. I'm at work now so I can't check what the spreadsheet would say, but would it be worth checking out grabbing sword spec? (and obviously for 1 more point, deathwish). 5% extra attack with 2 weapons, although the offhand takes the damage penalty. I would have to drop rampage, imp. zerker stance, and some points in imp. DW that I currently have. Would the loss of these outweigh the gains from deathwish and sword spec?
Thanks for any replies/criticisms/suggestions, this is a great warrior resource and I have already been spreading the word!
The first thought that comes to mind is bosses in hyjal as well as teron have lower armor (6200?) vs most other bosses. If you didn't change this on the spreadsheet, it easily accounts for the difference in "expected" and actual dps output.
The other factor is the periodic aoe damage taken on these fights, boosting your rage generation.
The thing that strikes me right away about your Teron parse is that you missed a lot of Bloodthirst/Whirlwind opportunities or cooldowns. At a glance I looked at my own parse from last night's Teron. You and I both had the same amount of Bloodthirsts and Whirlwinds hit. The difference is ours took what appears to be a full minute less than yours. This, to me, says you were not using BT/WW at every opportunity. Heroic Strike is to be used as a rage dump, not a set in stone rotation. Never prioritize it over BT or WW.
Another thing. Part of this is just a gear discrepancy, but your Bloodthirsts are not hitting very hard at all. Average noncrit Bloodthirst damage 978? How are your groups set up? You had three paladins, but did you have Might/Salv/Kings? Flasked? Did you keep Battle Shout/Rampage up the whole time? Your max crit Bloodthirst was 2k, which is just a little above my average noncrit Bloodthirst for the fight.
- Most of my fury gear was attained through kara, ZA random rolls, and what we used to call "offspec rolls", where tanks would just free roll plate dps pieces if our fury warrior wasn't around. My main concern at the moment are my boots and my romulo's poison vial. Would it be a good idea to perhaps take the season 3 pvp reward boots? or just wait for a drop? Re: my trinket, would it be worth farming BM for hourglass, or should I try to get in on more ZA clears for beserker's?
- Forgot to add this, so editing: Right now I have 2 slow swords. I'm at work now so I can't check what the spreadsheet would say, but would it be worth checking out grabbing sword spec? (and obviously for 1 more point, deathwish). 5% extra attack with 2 weapons, although the offhand takes the damage penalty. I would have to drop rampage, imp. zerker stance, and some points in imp. DW that I currently have. Would the loss of these outweigh the gains from deathwish and sword spec?
-Jdangle
Your boots vs Season 3: 6 STR and 20 AGI vs 27 Crit. PVP is probably a slight upgrade, but not major. You should probably just keep going into ZA for a berzerker *and* for the boots off Halazzi (which are *slightly* better raw dps then season 3). Alternatively, just enchanting your current boots is a bigger upgrade then either of the new boots alone. If you are going to spend honor points, get the ring and neck before you get the boots. (And there are other upgrades you can get in ZA. A timed run that makes the 3rd chest could give you a very good ring, for example.)
There are also a few very small gem changes that I would make with your gear set. I don't think I would use a green gem in your warbringer helm (You have enough blue gems in other slots for your meta). yellow or orange there. I'd also put a red or orange gem into the shoulders instead of the 8 hit. Str/Crit is better at your gear level *AND* you get the socket bonus. (if you wanted to keep that green from your helm for some reason, you'd be better served putting it into the bracers and getting the socket bonus)
No, you probably shouldn't go sword spec. The loss does, in fact, outweigh the gain. (I think the spreadsheet you have lets you play with the talents and you can see for yourself the losses/gains).
Regarding only the Teron parse and Lode's comments, I'm fairly sure Battle shout dropped during the fight and didn't get refreshed. Early in the fight the log shows 1100-1150 point bloodthirst hits, and late in the fight it's down to 900-950 pointers, which matches up to loss of battle shout. (Your two rogues, who I assume were in your group, show the same reduction in hit damage later in the fight. I was checking around the 3 minute mark compared to the first 20 or so seconds)
The thing that strikes me right away about your Teron parse is that you missed a lot of Bloodthirst/Whirlwind opportunities or cooldowns. At a glance I looked at my own parse from last night's Teron. You and I both had the same amount of Bloodthirsts and Whirlwinds hit. The difference is ours took what appears to be a full minute less than yours. This, to me, says you were not using BT/WW at every opportunity. Heroic Strike is to be used as a rage dump, not a set in stone rotation. Never prioritize it over BT or WW.
Another thing. Part of this is just a gear discrepancy, but your Bloodthirsts are not hitting very hard at all. Average noncrit Bloodthirst damage 978? How are your groups set up? You had three paladins, but did you have Might/Salv/Kings? Flasked? Did you keep Battle Shout/Rampage up the whole time? Your max crit Bloodthirst was 2k, which is just a little above my average noncrit Bloodthirst for the fight.
Thanks for the replies, I'll do my best addressing them. I try to BT/WW whenever they are off cooldown, but you're right, I tend to HS more often than I think I need to. I'm pretty sure this relates to my tanking days (which were many) when I'd be getting so much rage I'd be using it basically continuously. Do you HS only when you're rage capped? I try to start including HS in when I'm over 50 rage, but sometimes I can lose all my rage and miss a cooldown, and thats a bad thing. Always learned that "your rage bar should be kept low, as incomming damage can be soaked into your rage bar" as tanking, but I guess with what I'm wearing/doing I shouldn't HS as much to dump rage.
The group we had a resto shaman for WF, 2 rogues, and a hunter for TSA iirc. I'm pretty sure I had might and kings (close to 100%), but I do remember that we pulled him before finishing buffs. Wasn't flasked, had str food and a major agi elixer. (for the hyjal parses I was flasked). You're right, I definitely remembered BS not being up. This stupid mod I have to tell me when BS/rampage are up is not really that great, it needs to flash bigger or something, I get tunnel vision too much I guess. I try to make sure rampage is up, but I find myself like, glancing at it and its at 1 or 0 seconds. I suppose that since BT/WW have stretches where you aren't using your GCD, I should be refreshing rampage, even if its only been 10-15 seconds? Is that what you guys do?
Regarding only the Teron parse and Lode's comments, I'm fairly sure Battle shout dropped during the fight and didn't get refreshed. Early in the fight the log shows 1100-1150 point bloodthirst hits, and late in the fight it's down to 900-950 pointers, which matches up to loss of battle shout. (Your two rogues, who I assume were in your group, show the same reduction in hit damage later in the fight. I was checking around the 3 minute mark compared to the first 20 or so seconds)
How do you see this graph (I assume you're looking at a graph)? I don't have a long time to look at this stuff, but I can't find anything like that. Can you tell me where to see this? Thanks for the comments. I think I'll follow your gem suggestions, I happen to have a bunch of gems lying around. I know socketing for hit isn't always the best thing to do, but when I did it my hit was definitely lower than what its at now.
Regarding enchanting my boots: For a while, I had been reading the enhancement theorycrafting thread, as I was in a position to possibly raid on that character in my old guild. On that thread there is a comparison in DPS between 12agi and boars/cats boot encahnts, on the first page: "So for a 5 minute fight if you spend roughly 4 seconds moving between adds, running to the boss, etc, Run Speed provides a superior DPS benefit." In both Hyjal and BT I found myself moving often, mainly on trash, but also on bosses (like in/out of death and decay, dodging fires on archimonde). I would assume then that the same holds for warriors?
How do you see this graph (I assume you're looking at a graph)? I don't have a long time to look at this stuff, but I can't find anything like that. Can you tell me where to see this? Thanks for the comments. I think I'll follow your gem suggestions, I happen to have a bunch of gems lying around. I know socketing for hit isn't always the best thing to do, but when I did it my hit was definitely lower than what its at now.
Regarding enchanting my boots: For a while, I had been reading the enhancement theorycrafting thread, as I was in a position to possibly raid on that character in my old guild. On that thread there is a comparison in DPS between 12agi and boars/cats boot encahnts, on the first page: "So for a 5 minute fight if you spend roughly 4 seconds moving between adds, running to the boss, etc, Run Speed provides a superior DPS benefit." In both Hyjal and BT I found myself moving often, mainly on trash, but also on bosses (like in/out of death and decay, dodging fires on archimonde). I would assume then that the same holds for warriors?
I couldn't possibly comment on how much movement value there is in BT/MH fights. My guild blew up when we started working on SSC/TK and I've seen nothing beyond the first couple bosses in each. Maybe a more experienced warrior can comment on how useful the movement bonus is.
As far as the WWS stuff. Bring up WWS. Under the "browse" area you'll see several options. Choose "browse log file" (last option). That's basically the combatlog. Use the filter for yourself (I chose your name and "involved") and then just start browsing for interesting information. (Or use the filter for more specific browsing, like hit, etc.). This part of digging in WWS can get rather messy depending on how much you look for, but if you know you are looking for specific things, it isn't too difficult/time consuming. If you want, you can dig page by page and look for buff gains/losses, see if there are specific places where you clearly refreshed rampage early, and the like, but that's VERY time consuming and probably beyond what you really are needing to worry about with your current self-improvement goals.
Run speed is definitely my preferred enchant, but I'll farm mats for Cat's instead of Boar's because I need to squeeze in the DPS stats. I have terrible luck with boot drops, so it's not even close to wasteful.
I couldn't possibly comment on how much movement value there is in BT/MH fights. My guild blew up when we started working on SSC/TK and I've seen nothing beyond the first couple bosses in each. Maybe a more experienced warrior can comment on how useful the movement bonus is.
Lots of movement. Especially the trash--and trash in Hyjal is more interesting and difficult than the boss so this matters--in which chasing around necromancers is quite important.
Rage: Only move if there's a Death&Decay. Run speed = ok
Anetheron: Only move if you're targetted by infernal.
Kaz'rogal: You don't move.
Azgalor: You move if you're doomed or if your run around out of Rain of Fire instead of just eating it with FR on. Run speed = ok.
Archimonde: Run for your life.
I'm only halfway through BT, but there's lots of movement on Supremus and Bloodboil, at the very least--and remember that just one or two additional hits via movement speed is all it takes (per fight) to make up for a few agi.
I'm a noob fury warrior (respec from prot, too many tanks in my guild:P) .....what stat am I focusing on now since the patch? what gear am I after, season 1 arena set? I'v tanked Kara, but now can I be effective DpS-ing it?
I'm a noob fury warrior (respec from prot, too many tanks in my guild:P) .....what stat am I focusing on now since the patch? what gear am I after, season 1 arena set? I'v tanked Kara, but now can I be effective DpS-ing it?
First off, what gear do you have access to? Since as a furywarrior, you will notice that gear is everything. You scale better with items then most classes.
Also, if you're "fury", why do you have Mortal Strike instead of Bloodthrist?
Thanks for the replies, I'll do my best addressing them. I try to BT/WW whenever they are off cooldown, but you're right, I tend to HS more often than I think I need to. I'm pretty sure this relates to my tanking days (which were many) when I'd be getting so much rage I'd be using it basically continuously. Do you HS only when you're rage capped? I try to start including HS in when I'm over 50 rage, but sometimes I can lose all my rage and miss a cooldown, and thats a bad thing. Always learned that "your rage bar should be kept low, as incomming damage can be soaked into your rage bar" as tanking, but I guess with what I'm wearing/doing I shouldn't HS as much to dump rage.
The group we had a resto shaman for WF, 2 rogues, and a hunter for TSA iirc. I'm pretty sure I had might and kings (close to 100%), but I do remember that we pulled him before finishing buffs. Wasn't flasked, had str food and a major agi elixer. (for the hyjal parses I was flasked). You're right, I definitely remembered BS not being up. This stupid mod I have to tell me when BS/rampage are up is not really that great, it needs to flash bigger or something, I get tunnel vision too much I guess. I try to make sure rampage is up, but I find myself like, glancing at it and its at 1 or 0 seconds. I suppose that since BT/WW have stretches where you aren't using your GCD, I should be refreshing rampage, even if its only been 10-15 seconds? Is that what you guys do?
How do you see this graph (I assume you're looking at a graph)? I don't have a long time to look at this stuff, but I can't find anything like that. Can you tell me where to see this? Thanks for the comments. I think I'll follow your gem suggestions, I happen to have a bunch of gems lying around. I know socketing for hit isn't always the best thing to do, but when I did it my hit was definitely lower than what its at now.
Regarding enchanting my boots: For a while, I had been reading the enhancement theorycrafting thread, as I was in a position to possibly raid on that character in my old guild. On that thread there is a comparison in DPS between 12agi and boars/cats boot encahnts, on the first page: "So for a 5 minute fight if you spend roughly 4 seconds moving between adds, running to the boss, etc, Run Speed provides a superior DPS benefit." In both Hyjal and BT I found myself moving often, mainly on trash, but also on bosses (like in/out of death and decay, dodging fires on archimonde). I would assume then that the same holds for warriors?
There's no real hard and fast rule for using HS, it's more of a by touch thing you just get a feel for after a while. Going between 33/28 and 17/44, you realize the staggering disparity between the attention and focus needed to DPS effectively. With 17/44 all you do is keep BT/WW on constant CD, HS when you have enough rage, and keep rampage/bshout/demo/etc up. 33/28 is hardcore micro-managing and the slightest shift in latency or FPS can fuck you up sideways. What you're looking for with HS usage as DW fury is like this: If one of your CDs is close (BT, WW, BShout, Rampage, anything that uses a decent chunk of rage) then unless you have 43, 38, 23, 33, etc rage RIGHT then you don't HS. As you get better gear and your rage gen improves you stop worrying about rage quite so much, but it's still something in the back of your mind. After a while it really stops being something you think about and becomes a subconcious habit to check rage, queue HS or not, etc etc. Two things that really help me here also are RampageBar and any kind of mod that can either move your player frame or one of those nifty little recticle mods to where you don't have to shift your eyes unduly to check how much rage you have. It's one of those things you don't think would make that much of a difference, but it's just incremental fractions of a second that build up over time.
EDIT: Oh yeah, anyone have the math on trinkets? IE MotB, Berserker's Call, Tsunami Talisman, Dragonspine Trophy, etc.
Lots of movement. Especially the trash--and trash in Hyjal is more interesting and difficult than the boss so this matters--in which chasing around necromancers is quite important.
Rage: Only move if there's a Death&Decay. Run speed = ok
Anetheron: Only move if you're targetted by infernal.
Kaz'rogal: You don't move.
Azgalor: You move if you're doomed or if your run around out of Rain of Fire instead of just eating it with FR on. Run speed = ok.
Archimonde: Run for your life.
I'm only halfway through BT, but there's lots of movement on Supremus and Bloodboil, at the very least--and remember that just one or two additional hits via movement speed is all it takes (per fight) to make up for a few agi.
Movespeed is alright, but you BT/Hyjal there is very little movement. The only boss that you need to move on (that you would gain damage from having movespeed) is Azgalor, but he is a joke anyway. On other encounters it would help to have move speed if you are bad and have terrible reaction times, or if your guild employs a bad strategy.
Originally Posted by Murr0w
EDIT: Oh yeah, anyone have the math on trinkets? IE MotB, Berserker's Call, Tsunami Talisman, Dragonspine Trophy, etc.
For the level of gear that you could get MotB, it's Solarian's Sapphire > Berzerker's Call > Tsunami Talisman > MotB > DST.
Archimonde is quite stationary for melee, especially warriors.
You can intercept out of the airburst. And the only time you really have to move is when a Doomfire doubles back towards melee.
Supremus isn't really a nice melee fight to begin with, and Gurtogg fight takes place is such a confined space that it wouldn't be all that beneficial.
The only fight where you really are constantly on the move is akama and council.