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Old 11/04/07, 8:04 AM   #1981
Baragdur
Glass Joe
 
Undead Priest
 
Mal'Ganis (EU)
This would be quite interesting - especially the slam timing

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Old 11/04/07, 8:06 AM   #1982
Rhaeti
Von Kaiser
 
Rhaeti's Avatar
 
Tauren Warrior
 
<SXM>
Area 52
Originally Posted by Ondskapt View Post
Hi,

seeing the offline TPS webpage based on a WWS parse gave me an idea about a kind of "rate my DPS skill" page that would bring you a result about the way you play your warrior. It could be usefull to know what has to be changed and improved to increase your DPS depending only on your skill. I don't know how to build this in html/xml or so, but I can write what I've got in mind :

- the use of cooldowned attacks (Bloodthirst / Mortal Strike and Whirlwind) : rate the fact that the attack is done as soon as possible or delayed due to many reasons
- the uptime of BattleShout and Rampage : always up or many downtime (especially Rampage that has to be refreshed during the main attacks cooldown) ?
- the use of Slam : just after a white hit or really delayed ?
- the use of Heroic Strike : to many HS leading to rage problems ? (delayed cooldowned attacks etc.)

It could also give informations about flurry uptime ("should I still raise my crit rating" etc.) and Rage generation on time ("Was I often wasting Rage - over 100 - or did I lack rage - often below 30 -" etc.

Does it sounds interesting or totally useless ?
That sounds like a good idea. Maybe you can get a web design savvy person to help you implement it.


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Old 11/04/07, 5:00 PM   #1983
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
That would be great Ondskapt, I know I would use it at least

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Old 11/05/07, 3:00 PM   #1984
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
Why was Deathwish moves to Arms?

41 pages of responses there and still nothing more from Blizzard beyond the laughable initial response of

Some warriors felt forced to pickup certain talents and this left them with few options. This change could allow people in these situations to have some extra options while the weapon expertise and threat reduction improvements to the deep end of the fury tree allow for more consistent sustained damage.

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Old 11/05/07, 3:29 PM   #1985
mikebro
Piston Honda
 
Night Elf Warrior
 
Bleeding Hollow
Originally Posted by Hozz View Post
Why was Deathwish moves to Arms?

41 pages of responses there and still nothing more from Blizzard beyond the laughable initial response of
Yeah, We know. Starting here http://elitistjerks.com/f31/t12386-w...rior/p59/#1451 and continuing discussion about it for 25+ pages. I was happy to see this thread done with Deathwish rants and overpowered Arms warriors.

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Old 11/05/07, 6:47 PM   #1986
Rhaeti
Von Kaiser
 
Rhaeti's Avatar
 
Tauren Warrior
 
<SXM>
Area 52
Originally Posted by Hozz View Post
Why was Deathwish moves to Arms?

41 pages of responses there and still nothing more from Blizzard beyond the laughable initial response of
Yeah, I hope it doesn't go through.


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Old 11/06/07, 7:30 PM   #1987
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Rhaeti View Post
Yeah, I hope it doesn't go through.
Keep spamming over there then. We all need it doesn't go through

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Old 11/06/07, 10:14 PM   #1988
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Blah, was going for Cynical, and got an infraction. >_<

Last edited by Emeraude : 11/06/07 at 11:43 PM.

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Old 11/07/07, 1:13 AM   #1989
ckaparos
Von Kaiser
 
Human Warrior
 
Blackrock
Humans and Orc's have had the racials changed on the ptr today.

We have expertise rating again not 1% crit chance for swords,maces(humans) and axes for orcs.

I went on and i had 10 expertise reducing my chance to dodge/parry attacks by 2.50% in addition to my -2% from weapon mastery.

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Old 11/07/07, 1:58 AM   #1990
Iofe
Glass Joe
 
Human Warrior
 
Neptulon (EU)
Originally Posted by ckaparos View Post
Humans and Orc's have had the racials changed on the ptr today.

We have expertise rating again not 1% crit chance for swords,maces(humans) and axes for orcs.

I went on and i had 10 expertise reducing my chance to dodge/parry attacks by 2.50% in addition to my -2% from weapon mastery.

That looks pretty damn awesome to me tbh.

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Old 11/07/07, 2:02 AM   #1991
Davia
Piston Honda
 
Human Death Knight
 
Turalyon
Apparently on PTR dualwielding a sword and a mace as a human you currently get 10 expertise.

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Old 11/07/07, 4:31 AM   #1992
Zalein
Von Kaiser
 
Human Death Knight
 
Sylvanas (EU)
Most likely a bug, I guess. Would be totally awesome otherwise, though. Season 3 mace/sword combo would rock.

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Old 11/07/07, 4:50 AM   #1993
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Zalein View Post
Most likely a bug, I guess. Would be totally awesome otherwise, though. Season 3 mace/sword combo would rock.
Actually I'm getting 1.25% in the Character Panel, don't know if you all are referring to *real combat* situations.

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Old 11/07/07, 9:39 AM   #1994
warriorn1
Banned
 
Human Warrior
 
Bloodfeather (EU)
Does seem to be a bug, however using the old weapon skill stat you would get both +5 for swords and maces but they obviously didn't stack as they were different weapon types. Perhaps now they're all lumped under Expertise, you get both benefits from mace and swords as its the same type of skill rating. Would be a nice little buff.

While were on the topic, how much dodge and parry does a raid boss have? Is it worth stacking expertise in decent amounts?

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Old 11/07/07, 9:53 AM   #1995
Zalein
Von Kaiser
 
Human Death Knight
 
Sylvanas (EU)
5% dodge afaik, parries are off the table if you're hitting from behind, obviously, so 5% expertise should push dodges off completely which is just so sexeh.

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