Wrong, going from 0% crit to 5% crit will give you the same DPS-upgrade as going from 30% crit to 35% crit, assuming that all your other stats stay the same.
Ahh, but that's not what I said. I said it won't be 5% more damage. I suppose I could have been more explicit and said it's not a 5% increase over current damage, but I don't see why anyone would interpret it as "5% of my damage if I had 0% to crit".
Yes, other things equal, if you do 100 DPS with 0 crit, and going from 0 to 5 crit gives you 5 DPS, then going from 30 to 35 should also give you 5 DPS, but 5 DPS is not 5% of the 130 you were doing when you had 30 crit, but it IS 5% of the 100 you were doing when you had 0 crit. See what I'm saying?
So I recently took the dive and decided to give this whole DW Fury thing a try.
I have my own personal windfury totem, and my DPS has gone up in comparison to 2-hand.
However I'm completely new to this, what type of rotation should I be using with DW?
With 2-hand it was simply a matter of slamming after white hits, and BT/WW when rage allowed.
With DW it seems like BT/WW, but what about after that? When do I use Heroic Strike? Etc.
(Fun side note, leveled 2-hand maces and 1-hand maces from 300->350 in 30 min in Blasted Lands, 235 intel gear ftw).
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DW Fury really doesnt have a set "cycle" so much as a priority, but its the same idea as a 2h, your first priority is keeping BT or MS on CD, then WW if BT CD isn't up, toss in a rampage if both are on cooldown and its duration is <8 seconds or so, maybe less depending on how high your crit rate is. And any excess rage goes to HS (instead of slam as a rage dump with a 2H), or cleave is it is an especially threat sensitive fight or if youre really high on ktm (90%+ of MT). It's really tough for me to call it a "cycle" just due to variances in when you crit to how much rage you have, or a bad string of miss/dodge leaving your rage-starved, etc.
Okay I'm definitely 100% sure Sword Spec can proc off itself as the link there shows although I'm not too sure if that was a treble proc or a double proc following a single proc within a second.
read the title of the thread and was wondering, what stat will be the most important in terms of increasing your dps in the future? with the addition of static haste rating increases and static armor penetration increases, do str and crit lose their title as best dps stat for warriors?
i'm a MS/Slam dps warrior and i know that there will be times where my attack speed will be too fast to fit in a MS/WW/hamstring in between each slam (flurry + mongoose + bloodlust + haste rating), so i'm guessing that at that point, haste will diminish in value for me. for non-slam builds, haste rating is much beter as i believe it does not decrease slam's cast time and there's no diminishing point. what's haste rating's dps per stat budget at compared to other dps stats? also consider that the current rage formula is affected by weapon speed so haste rating doesn't seem as good as str or crit for rage generation.
as for armor penetration, it seems kinda weird that it's best against clothies like shade of aran. seems like using an armor penetration rating system would work much better, where you penetrate armor by % rather than by hard numbers. but anyhow, against an average boss with average armor, is armor penetration more dps per stat budget than other stats like str or crit?
and one last question, i read that crit is the most dps per stat budget but i also read that crit is .94 dps value whereas str has 1 dps value. which one is correct for what type of situation? as a warrior with 3% increased crit dmg meta gem, flurry, deep wounds, impale, sword spec, blessing of kings, and wf, would crit be better than str (no imp zerker stance)?
the spreadsheet doesn't support 2h dps so i figured this would be the best place to find
these answers.
Edit: i guess what i'm really asking for is if we can update the spreadsheet to include haste, armor penetration, new gems/gear, 2h builds, etc? is anyone working on this right now? how soon can we expect an updated one up here?
And any excess rage goes to HS (instead of slam as a rage dump with a 2H), or cleave is it is an especially threat sensitive fight or if youre really high on ktm (90%+ of MT).
Remember that cleave also has innate threat modifier. I believe it was showed that HS gives better Damage Per Threat as well as Damage Per Rage. Cleave seems better because it costs more rage and thus will make you do less damage. It is simply better to stop attacking instead of using cleave over HS.
i'm a 2hand lover, been dw-fury for a week, didnt like it
my normal damage cycle is
whitehit > slam >(if eccess rage)> MS/WW
i was wondering if it would be more efficient to do 2 slams instead of a MS, as its 2 yellow hits with +140 dmg each, as opposed to 1 hit with +210 dmg and one white hit
as i think weaponspeed is very important in this, i'm using merciless glad's greatsword with no flurry or haste gear, and imp slam ofc
would the gains of +70 dmg, no glancing, impale bonus and having the white after the slam come sooner than the whithit after the slam>ms+white offset the damage lost from losing 1 white hit in rage?
i'm a 2hand lover, been dw-fury for a week, didnt like it
my normal damage cycle is
whitehit > slam >(if eccess rage)> MS/WW
i was wondering if it would be more efficient to do 2 slams instead of a MS, as its 2 yellow hits with +140 dmg each, as opposed to 1 hit with +210 dmg and one white hit
as i think weaponspeed is very important in this, i'm using merciless glad's greatsword with no flurry or haste gear, and imp slam ofc
would the gains of +70 dmg, no glancing, impale bonus and having the white after the slam come sooner than the whithit after the slam>ms+white offset the damage lost from losing 1 white hit in rage?
Never use 2 back to back slams, you're gimping your DPS. White hits are your friend as well.
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I really have no "order" for my 2h dps. Rage is consistent per say, but you with a 2her you tend to go from 0-10 rage to full with WF and white hits. Keep ms and ww on cool down. Always try to work a slam in immediately after your white hits.
Another question I would like answered if possible. I dps as 33/28 a lot of the times in our raids. And I tend to be either number 2 or three on almost every fight that isn't an aoe heavy fight(Morogrim). I'm curious if other people see dps warriors beating casters. Or do my casters just suck that much. The usual group setup for the melee is dps warrior/rogue/rogue/rogue/shaman. the casters usually have a shaman and a spriest with them and I can still beat them almost every time on any fight but morogrim in all of ssc.
Also, I tried 2h fury for Voidreaver last night and liked it a lot 19/42/0 seems like a solid 2h fury build for any warrior. I would suggest other warriors try it out that like 2h more than dw for dps.
We have a dps warrior consistently beating casters as well he is a DWer but to answer your question it sounds like it is not completely out of the ordinary
DPS warriors can top damage meters, no question about it, but how efficiently do you do it? i was suprised yesterday to overaggro magtheridon after the tank had 1 min of aggro, i was just using my normal priority system and no WF either, yet was sustaining 1.1k DPS, however next try i was only at 950 yet nothing changed, wierd but true but i didnt overaggro at least. Reason i overaggroed was KTM wasnt reset as RL thought it wasnt possible to overaggro, neither did i, until then anyways ^ Anyways to answer your question who comes top depends on group compsistions player skill and how the boss works, im consistently top on some fights yet find it hard to get top 5 in others. But yes warrior DPS can surpass casters, and by quite alot some times.
I really have no "order" for my 2h dps. Rage is consistent per say, but you with a 2her you tend to go from 0-10 rage to full with WF and white hits. Keep ms and ww on cool down. Always try to work a slam in immediately after your white hits.
Another question I would like answered if possible. I dps as 33/28 a lot of the times in our raids. And I tend to be either number 2 or three on almost every fight that isn't an aoe heavy fight(Morogrim). I'm curious if other people see dps warriors beating casters. Or do my casters just suck that much. The usual group setup for the melee is dps warrior/rogue/rogue/rogue/shaman. the casters usually have a shaman and a spriest with them and I can still beat them almost every time on any fight but morogrim in all of ssc.
Also, I tried 2h fury for Voidreaver last night and liked it a lot 19/42/0 seems like a solid 2h fury build for any warrior. I would suggest other warriors try it out that like 2h more than dw for dps.
Eh? I went 20/41 for 3/5 2-hand Spec, what extra point are you dropping in Fury? Can you link the build?
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i was just using my normal priority system and no WF either, yet was sustaining 1.1k DPS, however next try i was only at 950 yet nothing changed, wierd but true but i didnt overaggro at least.
Is this 20%/banish? 1.1K DPS sustained without WF, how?
i have no idea, like i said i got aggro and the next try i was back down to a more normal level of 950ish, before death at 27% from prison collapse + knockback into flames anyways. and no not 20% banish, i overaggroed at around 45% and im still not sure how the hell it happened. my crit percentage was unusually high about 48% registered on damage meters ( normally 40%ish) but thats it. i wasnt on clicking duty, just sustained DPS from 100% to 45% then overaggro and die, then tank got hit by cleave + normal attack and died . prioty i used was always keep rampage + BS up, BT> WW then hamstring in between. using cooldowns when availble exluding recky . Group setup was enhancement shammy + rogue + rogue + feral druid, so GoA was used If it happens again il try and figure out what i did, but i think it may have just been fluke. had WF today for basically the first time ever in SSC, i love it but aggro is then a problem sometimes.
Just a screenshot to show how insane fury warriors can be when we're allowed to go all out on low armor targets. (Other warrior is ms/flurry at the moment due to arena qualifiers, maybe a nice comparision as he was in the same group as me and hit the same targets)
3 x heroism + Enhancement shaman + BM hunter = 2000 (sustained) dps over almost 4 minutes.
Someone requested seeing a DW Fury warrior doing over 1200 DPS on a fight, just offering up a WWS to show that it is indeed possible. Personally I think Solarian is a favorable fight, I could never do anything close to this Kael without worrying over aggro, even with a Prism.
I generally have similar results on Lurker and Karathress in specific. Fights like Rage Winterchill are also great opportunities to let it all hang out.
I think i found out why crit is preferred when fully buffed. when fully buffed, you gain flask of relentless assault, bom, bs, tsa, wf, bok... all of which boost your ap a lot. yet you gain very little crit (lotp, bok). you gain so much ap that it starts diminishing in value quickly and crit becomes more important. it's also a good solo stat because you will already have bs on yourself and you'll need more crit to make up for it.
for this reason, i'll be stacking crit gems with the increased crit dmg meta (while still getting socket bonus if needed). i also personally like seeing a lot of crits on my screen so this is kinda biased lol.
That battle or berserk stance stats? If it's berserk, you don't have that much more AP/crit then me, and i have you beat in hit. If it's battle.....ZOMG?
The hidden stat here is haste...i think you have about 8% or so worth.
On a side note...here's our WWS report of VR from last night. Second kill for our guild.
Lost MT at 50%, and a second tank at 25%. All the rogues died at 50% or something, hence the wonky meter. Killed him with 5 seconds to spare before enrage.
I was fairly disappointed in the performance of the rest of the raid frankly.
I think he means to say, that after a certain point you get larger DPS increases from crit then AP. They are mutually beneficial stats obviously.
Going from 1500-1600 AP is a larger overall dps increase percent wise then going from 3100-3200. He would choose to stack a bunch of crit rating @ the 3100 mark instead of AP, as you likely get larger returns at that point.
[quote=Calgar;404471]I think he means to say, that after a certain point you get larger DPS increases from crit then AP. They are mutually beneficial stats obviously./QUOTE]
And it depends on your build. With axe spec, I can hit mid-40s with crit so I prefer stacking attack power then.
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