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Old 05/12/08, 4:19 PM   #3601
Kaoz
Von Kaiser
 
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Gnome Mage
 
Sargeras
Originally Posted by Kaan View Post
To Gaiwer:

Resocket to more strength. Get Teron cloak if you can. A slower offhand would yield 15-20 DPS increase. Get a [Shard of Contempt] and [Dragonspine Trophy] if you can (both are better trinkets).
Smaller upgrades: X-Bow from badges or throwable weapon from sunwell trash, Illidan ring. Yeah and of course the nice offhand from sunwell trash ([Mounting Vengeance]). Your WWS looks quite normal and right to me. So this are my tips for you. Edit: you specced in to execute ... according to spreadsheets 2% hit overall from precision would be a bit better.
What's wrong with his strength?

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Old 05/12/08, 5:40 PM   #3602
scoTTy
Glass Joe
 
Gnome Warrior
 
Eredar
Originally Posted by Kaoz View Post
The spreadsheet I use favors executioner in OH past a certain gear level which is around mid BT. Is the sheet known to be wrong or something?
Sheets continue to say I should socket pure strength even if I put my unbuffed crit to something like 26% in zerker stance. It truly feels wrong to me, but who really knows? I'm personally just trying to keep my crit at least 30% unbuffed zerker. With BT items my crit started going really low, but now with sunwell items it seems to be easy to gain a lot of crit again.

Also I've been running dual executioner mostly since it became available, and I'm not really sure what to do with that. On our first Brutallus kills I had something stupid like 26 executioner procs according to WWS. Our other fury warriors had around 8 executioner procs + 3 mongoose procs. I'd imagine many of my procs overlapped, but I've kinda stopped worrying about which setup is better. Also I had Dragonstrike and they did not, so I'm unsure of what that does to my procs. I think from what I have read, proc rate changes as I gain or lose haste proc, but it's sure hard to explain the ridiculous amount of additional exec procs I get compared to our other warriors. I'm not aware of any solid answer about what is better in regards to exec/exec vs exec/mong.

Last edited by scoTTy : 05/12/08 at 6:01 PM.

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Old 05/12/08, 6:38 PM   #3603
Crimsonstorm
Von Kaiser
 
Tauren Warrior
 
Greymane
Crit wont surpass Str in value (for Fury PvE dps) until your AP becomes very large.

Even if your crit is very low, stacking more str is still goign to be better until a very high gear level.

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Old 05/12/08, 8:05 PM   #3604
np|Georgious
Glass Joe
 
Tauren Warrior
 
Gorgonnash (EU)
Crit surpasses Str with end-BT-gear.

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Old 05/12/08, 9:34 PM   #3605
Rishina
Von Kaiser
 
Human Warrior
 
Kul Tiras (EU)
The jury is still out on whats better, crit or strength. Landsouls spreadsheet and grims spreadsheet have near identical values for expertise, arp ect. But Grims spreadsheet values strength as 90% of crit. And landsouls spreadsheet values crit as 90% of strength. The reason for this is how execute is modelled. Although no definitive model has yet been done of execute mechanics, as it is so complicated and their are so many variables to consider.

My suggestion would be this. If you feel your crit is low, socket crit. If not, socket strength, or go for pyrestones. Its that simple

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Old 05/13/08, 12:03 AM   #3606
Kaan
Piston Honda
 
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Human Warrior
 
Arthas (EU)
And my suggestion is, stay at 36% crit fullbuffed / full raiddebuffed boss, to have about 33% crit against a boss. Each third hit will be a crit then, so having a nice flurry uptime and possibly spending the remaining stats in strength would be optimal, at least for me. At over 33% crit, the diminishing returns on flurry uptime increases hardly (read this anywhere here on EJ forums).

Executioner / Mungo is the way to go ... landsoul's sheet has offhand Exec modeled, Grim's too, both show a clearly decrease in DPS compared to Exec/Mungo.

Crit won't surpass Strength in any time. With proper sunwell items your crit will be like 40-45% with normal raidbuffs (no LOTP), so having hard diminishing returns on it. Strength on the other side provides a lot more to bloodthirst and improved zerker stance. Strength is a safer stat too, because it increases damage on every hit, crit is sorta lucky.

edit: grammar.

Last edited by Kaan : 05/13/08 at 12:17 AM.

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Old 05/13/08, 3:51 AM   #3607
Graul
King Hippo
 
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Orc Warrior
 
Fenris
With proper sunwell items your crit will be like 40-45% with normal raidbuffs (no LOTP)
No it won't.

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Old 05/13/08, 4:34 AM   #3608
Werelds
Glass Joe
 
Night Elf Hunter
 
Burning Steppes (EU)
I wouldn't say my gear is amazing, but raid buffed I'm sitting at 38.xx% crit (with LotP though, without Mongoose up), which gives me a 90-95% uptime flurry, rarely runs off.

Has anyone done any further testing with dual Dragonstrikes? Last person who tested didn't get it to stack anymore, which would be a shame, as it seemed to me it would've been the ultimate combination pre-glaives.

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Old 05/13/08, 5:08 AM   #3609
milanista11
Glass Joe
 
Tauren Warrior
 
Jubei'Thos
For me gemming crit or Str is base on your usual group makeup. Some guild can have a feral druid in the melee dps group (due to lack of rogue and dps war) and possibly a Ret pally makin an extra 8% crit in raid buff. Also if you have Enchant shaman that can constantly do Totem Twisting (GoA and WF) i would say gem for str is better than crit in this case.

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Old 05/13/08, 8:32 AM   #3610
world
Von Kaiser
 
Human Warrior
 
Blackrock
There's no way you will get 90-95% uptime with flurry from a 38% crit rate. It may spike to that if you get lucky, but using the formula below, you can approximate your uptime:

(1-Critrate)^x

where x is the number of attacks that flurry lasts for. For 3 attacks (assuming no instants during the proc), and a 38.5% crit rate, this will give a 23% chance to have 3 non-crit attacks in a row, thereby allowing flurry to fall off. For 4, this gives a 14% chance. Due to the cooldown of BT and WW, I would guess that 'x' would be somewhere around 3.2 (assuming 2 x 2.6 speed weapons, no haste buffs except flurry. With haste buffs, or faster weapons, this value of x would get lower).

Anyway, using these calculations, at x=3.2, flurry uptime would be around 79%.

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Old 05/13/08, 12:59 PM   #3611
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by Crimsonstorm View Post
I think Dragonstrike should stack, and wouldnt be broken if it did, because its worse in the OH than the Badge fist which costs only 45 badges, because the OH doesnt proc nearly as much.
The spreadsheet report on Double Dragonstrike is not complete because spreadsheets cannot do permutations. Most significantly, it cannot model the stacking proc that produced Warglaive level haste. That makes an enormous difference.

As I'm already a committed 375 Macesmith with one Dragonmaw who is nowhere near the level of optimized progression raiding, I may well make them anyway at some point.

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Old 05/13/08, 1:34 PM   #3612
Moogle
Glass Joe
 
Tauren Warrior
 
Garithos
Looking for a confirmation on whether or not the procs still stack now that this patch has gone live. I remember reading reports earlier that it had been changed.

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Old 05/13/08, 2:48 PM   #3613
Kaan
Piston Honda
 
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Human Warrior
 
Arthas (EU)
Originally Posted by Graul View Post
No it won't.
Depends on your group setup I would say. But even without Ret. paladin you will have over 35 to 40% crit on high sunwell item level. With Ret. pala you will have it easily. Assuming no LOTP.

The spreadsheet report on Double Dragonstrike is not complete because spreadsheets cannot do permutations. Most significantly, it cannot model the stacking proc that produced Warglaive level haste. That makes an enormous difference.
Yes, the difference would be higher with 2 procs stacking at the same time. Though, I don't think they would outperform a slow badge-offhand, or mainhand. The difference is quite high between this weapon setups (according to landoul's spreadsheet).

Last edited by Kaan : 05/13/08 at 3:02 PM.

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Old 05/13/08, 4:34 PM   #3614
Gellor
Piston Honda
 
Human Warrior
 
Stormrage
Well I just tested dw dragonstrike/dragonmaw on live and the haste effect didn't stack, just renewed it. Spent 15 minutes on a servant in BL, The quickest my attack speed went down to was 1.9 from 2.7 (flurry + haste proc)

Admittedly that is not 2 Dragonstrikes, but the buff is identical. Just an FYI.

Last edited by Gellor : 05/13/08 at 4:39 PM.

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Old 05/13/08, 6:23 PM   #3615
Moogle
Glass Joe
 
Tauren Warrior
 
Garithos
I also crafted one because I had the gold kicking around. The haste proc rarely falls off -- but even with that being the case, i'm not sure how it would stack up to the DPS of 2x103.1 (Season 3) or 2x103.0 (Badge Fists). =/

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Old 05/13/08, 9:48 PM   #3616
knk
Glass Joe
 
Night Elf Warrior
 
Archimonde
even if the buffs dont stack - but just refresh - double dragonstrike is looking awfully attactive for warriors...

According to spreadsheet, if the uptime of the buff is 60%, then the double dragonstrike combo is actually better than s3 + mounting vengeance.

somebody should definitely do some testruns to determine the actual uptime.

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Old 05/14/08, 8:20 AM   #3617
dahakon
Glass Joe
 
Orc Warrior
 
Vek'nilash (EU)
Hi guys, looking for some input with itemization over here - I'm below hit cap for 2H at the moment, and I was wondering what I can do about it. I suppose regemming is a possibility, and I also have the [Stormrage Signet Ring]. Should I regem for some hit, and/or switch one of the rings to Stormrage? I'd hate to lose the crit but misses can really screw up my rotations on low-rage bosses like Brutallus.

Also, at what point is crit worse than armor penetration? I'm currently at ~1200-ish armor pen, and going below 32% crit really hurts flurry uptime.

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Old 05/14/08, 8:26 AM   #3618
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Well, if I assume a ppm of 1.4 and that each proc will give 4 hasted swings (in reality it's 4.2 swings) I get an uptime of 35% for dual DS with overwriting buffs. I calculated it using a quick and dirty python script over 1000 swings and only using white swings. Specials will complicate things quite a lot in my script so I don't have time to add them, but they will of course make the uptime go up a bit, maybe up towards 40+%, but I don't think it's very likely that you will reach 60% uptime.

edit: NB, the script also assumes 0% miss/dodges, i.e. all swings can proc, and no WF.

Last edited by Gruntle : 05/14/08 at 8:37 AM.

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Old 05/14/08, 9:25 AM   #3619
Kaan
Piston Honda
 
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Human Warrior
 
Arthas (EU)
Originally Posted by dahakon View Post
Hi guys, looking for some input with itemization over here - I'm below hit cap for 2H at the moment, and I was wondering what I can do about it. I suppose regemming is a possibility, and I also have the [Stormrage Signet Ring]. Should I regem for some hit, and/or switch one of the rings to Stormrage? I'd hate to lose the crit but misses can really screw up my rotations on low-rage bosses like Brutallus.

Also, at what point is crit worse than armor penetration? I'm currently at ~1200-ish armor pen, and going below 32% crit really hurts flurry uptime.
I would switch the Unstoppable Aggressor's Ring with Stormrage Signet Ring. The ring is anyway the best except for sunwell rings.

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Old 05/14/08, 9:30 AM   #3620
Qruz
Glass Joe
 
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Goblin Warrior
 
<Yoh>
Vashj (EU)
Originally Posted by Kaan View Post
I would switch the Unstoppable Aggressor's Ring with Stormrage Signet Ring. The ring is anyway the best except for sunwell rings.

To my knowledge Stormrage Signet Ring and the Ring of Ruinious Delight is the best ring combo in the game, or have there been any recent loot table descoveries of rings?

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Old 05/14/08, 10:55 AM   #3621
np|Georgious
Glass Joe
 
Tauren Warrior
 
Gorgonnash (EU)
The illidan-ring wastes to much item value for hit. the best combo ist badge-ring/twins-ring in my opinion.

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Old 05/14/08, 11:25 AM   #3622
Qruz
Glass Joe
 
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Goblin Warrior
 
<Yoh>
Vashj (EU)
Originally Posted by np|Georgious View Post
The illidan-ring wastes to much item value for hit. the best combo ist badge-ring/twins-ring in my opinion.
Wrong, once you get pimped up in enough Sunwell items, you will have lost so much hit that the hit provided by the Signet Ring (not to mention the extra bit of ArP) greatly outweighs the 'low' agility on the badge ring. Hell, your hit needs to be really high for it to not beat Angelista's Revenge in terms of damage output.

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Old 05/14/08, 11:30 AM   #3623
Giantlol
Piston Honda
 
Gnome Warrior
 
Magtheridon
Indeed, I'm having trouble hit capping even when I use Illidari Shatterer, and I'll definitely see more once I replace my gloves(if I ever do) with Immortal Dusk and chest with the BSing one, hit is definitely one of the harder stats to come by, but once our Moonkin is able to play his druid consistently in raids(i.e. on Illidan,etc) I should be fine on hit. That 3% hit FF gives you a lot of room to play with your gear, I'm messing around with a new set up for tonight, but I'll likely have to swap back to my usual set up for Illidans
All in all that was meant to say, Stormrage signet ring is absolutely amazing for warriors

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Old 05/14/08, 2:17 PM   #3624
Grayson Carlyle
Take what ye can
 
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Worgen Warrior
 
Turalyon
Resocketing for hit and getting a [Hard Khorium Band] will be more DPS than wearing [Stormrage Signet Ring]. But everyone seems to be hell-bent against resocketing, even when it's a DPS upgrade. If you're below hit cap and you have sockets which are not hit gems, you're doing it wrong. A fully utilized [Rigid Dawnstone] is more DPS than [Smooth Lionseye].

-edit-

Sorry Giantlol, with this post coming right after yours, I realized this could seem like a personal attack, but it really wasn't meant that way >_>

Last edited by Grayson Carlyle : 05/14/08 at 2:25 PM.

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Old 05/14/08, 2:28 PM   #3625
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Most Warriors going from BT gear to Sunwell probably lost about 80 or so hit, your mileage may vary.

The difference is we all also probably have gained 17 expertise now as well(Assuming Shard/Onslaught Belt). So you have a nice 4.25% cushion(68ish hit rating) and you most likely won't notice a massive drop off until you dip below say 140 or so, in terms of rage generation at least.

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