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06/10/08, 7:27 AM
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#3776
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Von Kaiser
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Originally Posted by Voxx
I'm aware of that, but no country uses decimals instead of commas to represent numbers in the thousands.
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I think quite some european countries do. We do it in Germany, too.
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06/10/08, 10:57 AM
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#3777
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Glass Joe
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How much affect would a really bad frame rate have on fury warrior Dps? I have some very good gear and i often am only able to do 1700-1800 on brut where other warriors with similar gearing are doing 2k. My FPS in boss fights is only 5fps and at idle in raids is about 15-20. My normal world stuff/arena is 30+ and i never took any notice of it in raids. Has anyone gone from a similar situation to having a good computer able to sustain over 20-30fps on a boss fight? If so was there much of a increase in ur ability to dps, like faster use of CD ect?
I have been reading and do ing fury warrior dps for along time, i have all the rotations down, and i am now always in the right position so i have no idea why my dps would be so low even with no retadin/feral usually i often end up getting double bloodlusts.
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06/10/08, 3:25 PM
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#3778
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Bluefang
How much affect would a really bad frame rate have on fury warrior Dps? I have some very good gear and i often am only able to do 1700-1800 on brut where other warriors with similar gearing are doing 2k. My FPS in boss fights is only 5fps and at idle in raids is about 15-20. My normal world stuff/arena is 30+ and i never took any notice of it in raids. Has anyone gone from a similar situation to having a good computer able to sustain over 20-30fps on a boss fight? If so was there much of a increase in ur ability to dps, like faster use of CD ect?
I have been reading and do ing fury warrior dps for along time, i have all the rotations down, and i am now always in the right position so i have no idea why my dps would be so low even with no retadin/feral usually i often end up getting double bloodlusts.
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FPS doesn't affect DW much, skill is more important. For 2h with Slam it would be critical, 20+ fps and a good ping do help.
You can't raid very well with 5fps either way. You'll be (too) slow on boss events. My shaman has/had 5fps and sometimes misses/missed a conflag.
The faster your cpu is, the more fps you get. Gpu isn't important. 1gb, 2,5ghz+ Core2Duo is where the sweet spot is. Nice smooth boss fights for little money.
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06/10/08, 10:56 PM
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#3779
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Piston Honda
Night Elf Death Knight
Stormreaver
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Originally Posted by Spuddelkopf
I think quite some european countries do. We do it in Germany, too.
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Pardon my ignorance then. I was unsure if the post meant 12 thousand 364 damage done, or 12 point 364 dps. It's apparent now that it meant the latter.
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Patch 3.0.2Warrior: The Warrior class has been removed, replaced with a new Engineering skill called Mobile Clown. The Engineer can place the Mobile Clown anywhere and control it like a pet, Mobile Clown cannot receive items nor attack, but all threat caused by the Engineer is redirected to the Clown. The Clown also occasionally makes rude gestures and noises in the general direction of the Engineer's target.
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06/11/08, 12:13 PM
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#3780
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Von Kaiser
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Originally Posted by Graul
Glad to see you tried it out and it was working for you. I still have not yet been able to try Brutallus like this yet, and last night was only the second raid night on farm content where I was able to mess around with this, but I was getting similar results to the previous WWS I posted, so at least I know it wasn't just some random fluke. And yeah, 2h Executes are better I believe, especially since you can break the GCD, and even after the haste effects start to scatter and your weapon might slow down a little bit more, it's still worth it simply because of not missing. You also miss a GCD when you switch weapons, or close enough to it anyway.
The limiting factor to this though is that I think you really need a DST and at the very least a sword. Every person that I had ever read about doing this had both.
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Question on the last comment about requirements for this rotation to work. If I have a DST, would I be able to do this using a Shivering Felspine, or would I be better off using a Jin'Rokh (my best sword available right now)? Felspine is obviously a better weapon, but just wondering if you think sword spec is really that necessary for the no-slam rotation if I already have a DST. Thanks.
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06/11/08, 12:23 PM
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#3781
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Debleated
@ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Amyannirving
Question on the last comment about requirements for this rotation to work. If I have a DST, would I be able to do this using a Shivering Felspine, or would I be better off using a Jin'Rokh (my best sword available right now)? Felspine is obviously a better weapon, but just wondering if you think sword spec is really that necessary for the no-slam rotation if I already have a DST. Thanks.
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I tried it out with Soul Cleaver vs. Twinblade and concluded that sword spec is more or less required. Rage generation was too uneven. At least the long swing timer makes it easy to slam.
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See you, auntie.
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06/11/08, 12:31 PM
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#3782
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Von Kaiser
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Originally Posted by Apate
I tried it out with Soul Cleaver vs. Twinblade and concluded that sword spec is more or less required. Rage generation was too uneven. At least the long swing timer makes it easy to slam.
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i was kind of referring to the no-slam rotation though.
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06/11/08, 12:44 PM
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#3783
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Debleated
@ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Amyannirving
i was kind of referring to the no-slam rotation though.
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So am I - "I tried it out with Soul Cleaver vs. Twinblade and concluded that sword spec is more or less required [for the no-slam rotation]."
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See you, auntie.
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06/16/08, 1:29 PM
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#3784
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Glass Joe
Human Warrior
Boulderfist (EU)
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I currently have a question that the search function can not completely answer. Opinions are rather shared.
My 'problem' is that I don't know if i should craft a second Dragonstrike. I'm currently using the 2.5 speed badges offhand.
The main con is probably the fact that it isn't that much of a boost due to the haste buff not stacking.
The pro is most likely that there will be times that you can "double" the haste uptime.
Any opinions that fit my current gear?
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06/16/08, 3:14 PM
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#3785
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Glass Joe
Wump
Gnome Warrior
No WoW Account
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You would never "double" the uptime. Since they only refresh, you'd only slightly extend the single version uptime. Perhaps 20-30%?
The hopes of dualweilding those were dashed as soon as the buffs stopped stacking. Stick with the badge off-hand.
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06/17/08, 4:52 AM
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#3786
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King Hippo
Tauren Warrior
Earthen Ring (EU)
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Oh come on, Vanir's offhand is way better than a second DS. It was better even when the haste buffs were stacking. I don't get why people think DS can in any way compete with T6 weapons. Haste is good, don't get me wrong, but the dps and nonexisting other stats on DS makes it subpar to all of the MH/BT/s3/new badge weapons (with the obvious exception of daggers). If you don't believe me just input it in the spreadsheets to see for yourself.
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06/19/08, 5:19 AM
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#3787
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Didn't reroll DK
Night Elf Warrior
Alterac Mountains
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Been pondering to try and weave .5 second slams after my white hits while dual wielding 2.6 speed weapons. I'd take 2 points out of precision. I guess my DPS would go up a little if I was able to time it correctly without overlapping key skill times. Here's the GCD breakdown. What I mean by 'possible slam period' is when you wait for your main hand attack to land, you may use your slam after it hits during these possible periods.
0 bt
1.5 ww
3 rampage
4.5 free GCD
6 bt
7.5-10 possible slam period
10.5 ww
12 bt
13.5-16.5 possible slam period
18 bt
19.5 ww
21-22.5 possible slam period
24 bt
etc etc
It appears to be 3 slams per 4 BT. Slam would crit for a little more than a heroic strike. Very high geared players will have the rage for this most of the time. Correct me if I am way out there.
edit correctness
Last edited by landsoul : 06/19/08 at 12:40 PM.
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06/19/08, 1:06 PM
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#3788
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Glass Joe
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Well, even though you lose the hit with Sunwell gear and the 2 points out of precision, you're not losing rage from using Heroic Strike. I wonder if it'd be more threat efficient though even if it ends up being less DPS or too difficult to maintain.
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06/20/08, 3:38 AM
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#3789
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King Hippo
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Originally Posted by Waagaa
This log proves nothing.
The sword spec gain always shows up in the combat log before the hit that triggered it.
So what else happens at 22:12'34.953?
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I'm not sure what you're talking about, but you can proc Sword Spec off of any instant. And why does the combat log show the proc happening before the hit that triggered it? That doesn't make a whole lot of sense. It's easy to see that Hamstring did in fact proc Sword Spec, even if the combat log doesn't list the order correctly as you claim, look at the actual time difference. It's too long for the normal attack to have procced it. Sword Spec isn't Windfury and it works just like Axe spec in regards to chance to X.
Last edited by Graul : 06/20/08 at 3:45 AM.
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06/20/08, 6:13 AM
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#3790
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Glass Joe
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A possible salution for high end rage use
at this point of gear lvl the only thing stopping me from doing more dmg is threat so I have simply moved the point from improved Ww to improved slam. Now I understand the benefit of slam with a two hander over a one hander but I would ask you all to look past that for a moment and just compare slam to Heroic strike.
Now useing a wicked slow 2.5 or more main hand is gonna net slam a decent chunk of damage all its own but with all the armor penatration available now those hits are hitting alot harder I am currently seeing crits from 2-3k and with a 1 sec cast time its really easy to cycle it into my BT Ww cd's.
Slams other benefit comes from the fact that not only does it not cause added threat but at 1 sec unless your a haste built fury warrior is always going to be faster then HS but unlike cleave will not break a CC target. That simple fact alone has made me very pleased with the talent change.
Aslo when takeing a consistant aamount of splash dmg I find I am able to pop to battle stand and use a BT / Slam rotation do prevent not only prevent myself from recieving the 10% added dmg penalty of zerker stance but to toss up some thunder clap for the druid or pally tank I am working with.
Now I am not going to sit here and try to tell you this build is going to cuase a major spike in your dmg as for me it was a very small increase but I will promise that you will maintain = dmg at a far more comfortable threat lvl.
What I really need is some big math experts to break down the numbers to help me get the rotation maximized also I wonder if with an ability to utilize so much more rage is there now any added benefit to a fast off hand (got a nice one just for execute range anyway).
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06/20/08, 7:00 AM
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#3791
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King Hippo
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Slamming DW is really bad because it doesn't just reset the hand that's Slamming, but both hands, and it also may prevent the off hand from taking any action while you're Slamming, even if you're about to land an attack (anyone feel free to correct this if it's wrong). Not advisable at all until maybe the expansion and then again only if the mechanic is changed. You really don't need a math expert to show you why it's bad right now.
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06/20/08, 12:33 PM
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#3792
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Didn't reroll DK
Night Elf Warrior
Alterac Mountains
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But in theory it isnt bad if you have matching speed weapons and you can time the slams in between your BT and WW coodowns so that you always hit slam after the double melee swing and 2 seconds before your next BT or WW.
I think with threat capping herioc strike it might be worth it to try. It will take a lot of learning and experimentation. I'm going to try it in kara or ZA or something this weekend.
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06/20/08, 1:01 PM
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#3793
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Glass Joe
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Originally Posted by landsoul
But in theory it isnt bad if you have matching speed weapons and you can time the slams in between your BT and WW coodowns so that you always hit slam after the double melee swing and 2 seconds before your next BT or WW.
I think with threat capping herioc strike it might be worth it to try. It will take a lot of learning and experimentation. I'm going to try it in kara or ZA or something this weekend.
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It's been a while since I've dug through every thread, but I do believe that matched speed weapons don't always keep the same swing time. If for some reason you swing from the front and get parried, that hand will be thrown off. But a far more normal problem would be the gain/loss of the Flurry aura. The last thread I remember reading about how evenly it worked when applied mid swing made it sound as if it was not only capable of, but rather prone to desynching your weapon swings.
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06/20/08, 1:38 PM
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#3794
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King Hippo
Undead Warrior
Ravencrest
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If you're working off the standard Fury DPS rotation you have three brief windows of opportunity for that to work. Two 1 second windows before the second WW, and one 2.5 second window before the cycle repeats. The chance of things lining up well for the first two windows isn't great (roughly 40% of the time it'll land in one, but more ideal timings will be roughly 20%), so most of it will come from the third window of opportunity.
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06/20/08, 2:32 PM
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#3795
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Don Flamenco
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Originally Posted by Eusomee
It's been a while since I've dug through every thread, but I do believe that matched speed weapons don't always keep the same swing time. If for some reason you swing from the front and get parried, that hand will be thrown off. But a far more normal problem would be the gain/loss of the Flurry aura. The last thread I remember reading about how evenly it worked when applied mid swing made it sound as if it was not only capable of, but rather prone to desynching your weapon swings.
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As a shaman, I can confirm this. I've almost always happened to use matched-speed weapons (2.6/2.6 for months, then switched to 2.5/2.5 with badge fists), and flurry absolutely ends up offsetting your swing timers. Slam with DW would destroy your damage and rage gen from your off-hand.
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Stand back! I'm going to try SCIENCE!
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06/21/08, 12:48 AM
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#3796
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Didn't reroll DK
Night Elf Warrior
Alterac Mountains
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Only time I have experienced desyncing is if I parry, or a windfury proc happens on not the last attack from the aura and it does not crit. Windfury procs as far as I know consume flurry. Other than that there is no possibly way for matched weapons to desync.
Even if it did desync, the slam would resync it.
I made a cast sequence macro for it. It only seems to be working for Heroic Strike -> Slam right now.
/script UIErrorsFrame:Hide()
/castsequence reset=.1 Heroic Strike, Slam
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
I'm trying to get it to work with just regular attacking instead of chaining it off a heroic strike.
Last edited by landsoul : 06/23/08 at 4:42 AM.
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06/21/08, 9:02 PM
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#3797
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Same speed weapons do not desync. I tested it a long while ago.
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06/22/08, 1:56 AM
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#3798
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Piston Honda
Night Elf Death Knight
Stormreaver
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I made a suggestion like this a while ago which was shut down rather abruptly. The concept works well but in practice it's nearly impossible to manage. The dps increase would be so small that it's almost not worth it in my opinion. For one, you'll run into the problem of slam occasionally clipping windfury procs like with a 2h spec. Another downfall is limiting the mobility of the dual wield spec, and ofc the fact that that just adds one more thing for you to watch while dps'ing.
Demo shout, Thunderclap if you have to, Rampage, BT/WW cooldowns, rage management, any aoe damage in the fight that you have to avoid, Trinket/Pot cooldowns and then add on top of all that watching your swing timer and adding another factor into your rage generation. I don't think I'd be able to handle it without developing some severe tunnel vision.
Again, in theory it should work and net you a small dps increase, but in practice and with human error I don't know how viable it is.
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Patch 3.0.2Warrior: The Warrior class has been removed, replaced with a new Engineering skill called Mobile Clown. The Engineer can place the Mobile Clown anywhere and control it like a pet, Mobile Clown cannot receive items nor attack, but all threat caused by the Engineer is redirected to the Clown. The Clown also occasionally makes rude gestures and noises in the general direction of the Engineer's target.
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06/22/08, 3:43 AM
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#3799
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Didn't reroll DK
Night Elf Warrior
Alterac Mountains
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What Voxx is saying is completely correct. I managed to practice on servants for quite a long time to perfect the rotations, slam would occur instantly and only after a heroic strike was casted using tweaked macros. The DPS between slamming and not using slam was completely the same. The only significant difference is that the slam rotation yields a lot less threat. The management part of it wasn't so bad after I got the hang of it.
Basically I made a macro that would keep my BT and WW on cooldown and I had timer watchers and if both were on high cooldown, I would start spamming the Slam macro.
The slam macro was a cast sequence macro with a .1 second reset. This means that if I didn't spam the macro fast enough to clear the reset, it would not cast the slam after the heroic strike, but would queue another heroic strike. This ensures that you don't wait too long and cannibalize your swing time with a bad slam cast. Swing timers were all useless because they couldn't track with dual wield unless you initiated combat with only one weapon and then switched to dual wield.
In conclusion, while not a significant DPS increase to warrant its annoyance to manage the rotations and the rage management required, it could possibly produce less threat. Having it be "another thing to watch" might cause some players to become distracted from more important things. With the use of the macro I made it also would definitely clip the windfury since it is 100ms fast. I play with around 50ms so it might not happen to me, but I don't want to find out that it does either.
I might try it out again during non-progression and provide more feedback.
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06/22/08, 4:18 PM
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#3800
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Von Kaiser
Tauren Warrior
Ravencrest (EU)
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You made a Slam-casting macro with build in delay, Landsoul?
Anyone using macroes for regular 2h slam builds?
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