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10/20/08, 12:53 PM
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#4051
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Glass Joe
Undead Warrior
Destromath
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Originally Posted by Mogwai
i was asking about that spec a few pages back. On our first KJ kill yesterday i was using a traditional Deep Wounds / Bloodthirst, Bloodsurge no TG spec with Glaives and was averaging 3000-3400 dps with haste breaths etc (Hard to validate, will post a wws later) I'll go back with DW, Incite and 3/5 IBS on Tuesday and give it a whirl. For the record i was getting 8k Deep wounds ticks. Woah.
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Were you using Slam when it procced even with two 1h?
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10/20/08, 1:16 PM
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#4052
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Glass Joe
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Yeah, with no BS or rampage to keep up, free GCD's are everywhere.
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10/20/08, 2:55 PM
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#4053
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Glass Joe
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Originally Posted by Origence
As I see it Heroic Strike and Sudden Death Executes are rage dumps. And you will use one or the other, not both. In a bad streak of lack of sudden death procs Im using a few heroic strikes but honestly it doesnt happen much. When it gets changed to chance on hit probably HS will be more used but still HS and Execute go against each other as rage dumps. We'll never get rage for use MS,WW,Execute and HS. because execute sends your rage back to 10 and HS prevents the MH from generating rage. And HS is the worse of those 4 attacks, so it should be skipped.
About MH speed a fast one has various drawbacks. Lower deep wounds base damage, lower MS and WW damage, Sudden death procs with lesst than 1.5 sec difference are slightly wasted. I'm not sure a few more sudden death procs and more crits to stack Deep Wounds offset the drawbacks.
Old philosophy of slow MH for higher damage specials and now higher deep wounds base damage and fast OH for more hit procs and crits is the way that makes sense.
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The thing is that with the spec (53/0/8, or the equivalent for level 80, which would be something like 53/10/8), your heroic strike stops being only a rage dump and takes the role of Deep Wounds provider, to some degree, by having an extra 15% chance to crit from Incite. Thus, having a fast weapon would strike more heroic strikes at a +15% extra chance to crit, and that's a lot of crits, even if your Deep Wounds is getting lower values per single hit, you're stacking a lot more of them before the 2 second tick, so in the long run it could very well be the same or even more damage from Deep Wounds from excessive crits than if you had a slow offhand or even Titan's Grip.
If we're talking about a spec like 53/0/8, or 53 whatever else, while dual wielding, your main focus is A) Executes and B) Deep Wounds. Everything else just there to provide some extra damage, but at the end of the raid, the things that will be doing most of your damage are going to be those two, plus Heroic Strike and/or auto attacks. You can actually see this if you check some pages back on the reports people have been linking. So if your MS is gonna hit lower, and your whirlwind is also not going to hit that hard, then who cares? I wouldn't as long as my executes and deep wounds and heroic strikes are making up for it, because its the whole idea on that spec.
When Sudden Death becomes a chance on hit, it will get even more benefit from a faster weapon as well. The more strikes you hit, the more chances you have to proc it, and Execute behaves the same with a fast weapon or a slow weapon, provided that even if it now benefits from attack power and, because of this, is now normalized by weapon speed, you're still using swords and not daggers, so its still the same 2.5 value for normalization of attack power on instant attacks. So your heroic strikes will hit lower, but you will hit more of them. Your executes are going to be hitting just as hard as they would hit any other way, but you will be getting a lot more Sudden Death procs (well, maybe not a LOT, but you get my point, even 1 extra is something when it crits for 9k). Your BT and WW will be lower. But, your Deep Wounds is going to go to the roof, and when you add Execute values + Deep Wounds, what will you get? That's what I'll try to find out now, to see if two fast weapons can actually do what in my head seems like an idea decent enough to at least try out.
Edit: Oh, and the Heroic Strike and Execute Glyphs would work amazingly well with such a built.
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10/20/08, 4:53 PM
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#4055
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Von Kaiser
Tauren Warrior
Ysera (EU)
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I surely don't hope so. What I see are some decent warriors with warglaives.
You can't underestimate the haste gain from the glaives and the available haste gear that is finally competitive (or even better) than the changed amor ignore.
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10/20/08, 7:18 PM
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#4056
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Glass Joe
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60% crit? How you managed to get so much crit?
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10/20/08, 9:01 PM
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#4057
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Glass Joe
Draenei Warlock
Aggramar (EU)
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I thought crit was "capped" around 42% anyway? As in, not actually capped, but at a certain amount of crit it starts being the result getting pushed off the combat table, instead of other things.
I'm probably just way behind the times on this, apologies in advance.
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10/20/08, 9:33 PM
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#4058
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Glass Joe
Troll Priest
Mannoroth (EU)
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well, critgems and sunwellgear, I had ~46% crit unbuffed in berserkerstance, + 2* Elemental Sharpening Stone and all the raidbuffs: mdw + kings +5%rampage + 3%Heart of the crusader.
My expertise is capped for dodges, 12% hit (with hitfood),
this makes 100 - 16% miss -25%glancings ~ 59% critcap for whitehits
and 75% for specials.
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10/20/08, 11:14 PM
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#4059
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Glass Joe
Undead Warrior
Destromath
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I'm going to try this spec tomorrow during sunwell, I guess I can actually enchant my grip of mannorath since everyone is using fast OH now.
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10/21/08, 9:43 AM
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#4060
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Glass Joe
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That's quite nice crit Zodd. I went 15/46 last night and was at around 50% crit only and did quite better than I was doing as arms, getting to 2900 on my best attempt on KJ. Still quite lower than what you guys are doing, but I'm still lacking some gear. Plus the few pieces I was proud of got a nice nerf (Hard Khorium Battleplate and Gloves of Immortal Dusk... /wrist). Went with Slow main hand (Dragonstrike) and Fast off hand (swiftsteel bludgeon) since I was expertise capped to use Kalecgos' sword. Still its more dps so I might try it out with the sword next time.
Deep Wounds ticks were around 4k at the highest. Dont know how you guys are making them tick for as high as you are. Maybe the extra 10% crit you have above me? lol. I'm definitely changing some things on my gear for more crit, like the gems on my chest and gloves (and bracers I believe?) which are all 10 str ones, make em 5str/5crit.
WTB a Muramasa tho, kinda tired of this bloody hammer already. Funny how some friends were impressed with my dps yesterday when there's people doing like 5k dps in here.
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10/21/08, 12:51 PM
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#4061
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Glass Joe
Orc Death Knight
Stormreaver (EU)
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Ok from reading the last few pages it seems whether going arms or fury you still DW 1handed weapons to get the best damage. This is due to DW stacking and dumping.... is this working as intended or a known bug? yet to see anything from blizzard saying it's a bug though.
There don't seem to be many parses for arms using a 2hander so i don't know if it's worth using 2handers in arms. Currently it seems using a 2hander isn't as good as using 2x 1h but i can't really judge as theres not much 2handed arms info. Also which rotations to use as 2handed arms? Stick in battle and use overpower or stick to the 'standard' 2handed playstyle in zerker?
Last edited by narenek : 10/21/08 at 12:52 PM.
Reason: my spelling is bad :(
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10/21/08, 1:04 PM
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#4062
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Glass Joe
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Originally Posted by narenek
Ok from reading the last few pages it seems whether going arms or fury you still DW 1handed weapons to get the best damage. This is due to DW stacking and dumping.... is this working as intended or a known bug? yet to see anything from blizzard saying it's a bug though.
There don't seem to be many parses for arms using a 2hander so i don't know if it's worth using 2handers in arms. Currently it seems using a 2hander isn't as good as using 2x 1h but i can't really judge as theres not much 2handed arms info. Also which rotations to use as 2handed arms? Stick in battle and use overpower or stick to the 'standard' 2handed playstyle in zerker?
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You dont need to dual wield to get the best result on a particular spec. What happens right now is that there's no official cookie cutter spec to be honest. Arms and Fury are both in a decent place right now. Our arms warrior did like 3400dps on Teron last saturday. Havent seen him do that on Sunwell, but still he's decent compared to what arms was doing before the patch.
Right now you can go 53/8 with a two hander, 53/8 with 2 one handers, 53/0/8 for heroic strike crits to help with DWs, you can go 51/10 if you want to ignore Sudden Death (I did that at first, did around 2300dps while not used to the spec, so its viable but not recommendable to be honest). Or you could go Fury, and go 15/46, or 15/38/8, or 0/61/0 for Titan's Grip, or 1/52/8 I think another one is with Titan's Grip? There's a lot of different specs one can try, and you can perform extemely well with most of them, if you have the right gear for them. Specs are very gear sensitive at this point. Low hit while titan's grip, or low crit while 53 points in arms is going to really hurt your dps, as in, gimp the potential dps you could do.
I was 53/8 with a 2 hander till last night where I tried 15/46 (and loved it by the way), and I was always coming up at around 2500dps on boss fights. On trash, its retarded the amount of damage you can deal while using Bladestorm. Really, its amazing.
As for rotation as arms, I found staying on battle stance to be better because of overpower and rend. I normally went with something like: Rend > Sudden Death > MS > Overpower > Slam > Heroic Strike. Worked fine for me.
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10/22/08, 1:47 AM
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#4063
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Glass Joe
Undead Warrior
Destromath
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I tried 15/46 this week and I got I believe 3500 on brutallus only 3k on KJ. I tend to forget to slam just because I'm not used to it yet. I never used a SLOW/FAST combo just because I didn't have time to enchant my grip of mannorth, maybe nextweek.
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10/22/08, 7:41 AM
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#4064
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Glass Joe
Troll Priest
Mannoroth (EU)
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10/22/08, 9:35 AM
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#4065
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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You can also modify your Scrolling Combat text to alert you to slam when your bloodthirst crits. So as 15/46 spec, with Deep wounds getting pushed back more and more the more often you crit back to back within one second of each other (happens a lot with glaives) is anyone noticing they do much more DPS if the fight lasts longer?
Zodd, how long was that Brut Kill? I was only managing 4150 on my first time with Dual Glaives so maybe I can compare differences?
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10/22/08, 10:03 AM
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#4066
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Von Kaiser
Human Warrior
Neptulon (EU)
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or MikScrolingBattleText...
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10/22/08, 11:05 AM
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#4067
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Glass Joe
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Perhaps its group composition Landsoul? Do you run with a Ret Pally in the raid? Because he does, and a 3% haste when using dual glaives I bet is quite nice. Besides that, he has like 40 armor pen rating, 2.3% crit and 3% extra haste from haste rating from gear above you, while you have 80 hit rating and 130 more attack power above him (and 2% extra dmg on BT, WW and Slam). I doubt the difference between 4700dps to 4150 can be from those alone (the gear stats), but when you combine it with the benefit from the Ret Pally, then it just might (not that its the only possible factor, just weighting both of those which are the most obvious possibilities).
Are you using 2 elemental sharpening stones? That could also do quite a bit of difference if you are using the Righteous Weapon Coating or even Adamantite ones.
On another subject. Is there a particular reason why you both are still running with that Metagem? I believe CSD is better. 12 crit rating + 3% crit dmg > 12 agi + 3% crit damage. Slight benefit but a benefit nontheless.
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10/22/08, 11:34 AM
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#4068
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Glass Joe
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Originally Posted by thechamp
Purpose: To post some imperical data comparing zerker stance to battle stance.
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When you did your testing were you wearing the exact same gear that is visible on the armory right now? If so, it looks like your meta would be inactive, which would obviously hinder your DPS by a large amount.
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10/22/08, 11:53 AM
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#4069
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Nesnah
If so, it looks like your meta would be inactive, which would obviously hinder your DPS by a large amount.
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If he is using CSD, that requires 2 blue gems instead of RED requiring 2 of each gem color.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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10/22/08, 12:00 PM
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#4070
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King Hippo
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Originally Posted by ZODD1
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Well I really hope they nerf the deep wounds from Slow/Fast combo (with extreme "abuse" of it present with warglaives). I hardly care if WG warriors can do retarded damage at 70, its outdated content anyway. Problem is current mechanics force you to use fastest OH possible even with TG at 80 (as in 1.3 dagger>3.5 2h weapon).
Accounting for such "nerf", would reduce your Deep wound damage by up to 40% (35% more likely) putting it at more reasonable 20-25% range, and reducing overall dps by 500-700 dps. 4k-4.2k for a legendary wielding warrior with end gear - on a class that with new deep wound and other mechanics is back to "most gear dependant", and "fastest scaling", seem fine with me.
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10/22/08, 12:15 PM
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#4071
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Shha
Accounting for such "nerf", would reduce your Deep wound damage by up to 40% (35% more likely) putting it at more reasonable 20-25% range, and reducing overall dps by 500-700 dps. 4k-4.2k for a legendary wielding warrior with end gear - on a class that with new deep wound and other mechanics is back to "most gear dependant", and "fastest scaling", seem fine with me.
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You're being really optimistic about how they're going to resolve this issue, because I doubt they intend for Deep Wounds to be doing even 10% of your damage, let alone 25% or 40%. . I think it's much more likely they'll nerf the hell out of the current situation by making critical strikes just refresh your existing Deep Wounds stack without adding the remaining Deep Wounds damage to it, but probably while fixing the bug that's plagued Deep Wounds for awhile where the next tick time would be extended by a new application.
We'll see.
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10/22/08, 12:20 PM
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#4072
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Banned
Human Warrior
Xavius (EU)
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what is most popular build after 3.0.2?
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10/22/08, 12:51 PM
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#4073
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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Originally Posted by Thikkor
Perhaps its group composition Landsoul? Do you run with a Ret Pally in the raid? etc etc
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Oh well I just looked at his armory and he has like 4-5 pieces better than me so I guess that could be an issue and he's orc for Blood Fury. I was under the impression that my raid had full buffs/debuffs covered for me. I didn't think I was too far off. I definitlely missed the switch from Stormrage ring to Guardian's, I can't believe I missed some things so obvious.
Oh and BTW the difference between the 12 agi and the 12 crit meta gem is so abysmal it isnt worth the cost.
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10/22/08, 1:01 PM
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#4074
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Glass Joe
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Well, yeah its extremely miniscule (0.18 crit if im not wrong), but I had the mats on my bank so went ahead and got it. Not much one can do with primals these days anyways. And yes, I missed the Guardian vs Stormrage thing too. =/ I hate it when pvp gear beats end game pve gear so much though.
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10/22/08, 2:33 PM
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#4075
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King Hippo
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Originally Posted by Nezralix
You're being really optimistic about how they're going to resolve this issue, because I doubt they intend for Deep Wounds to be doing even 10% of your damage, let alone 25% or 40%. . I think it's much more likely they'll nerf the hell out of the current situation by making critical strikes just refresh your existing Deep Wounds stack without adding the remaining Deep Wounds damage to it, but probably while fixing the bug that's plagued Deep Wounds for awhile where the next tick time would be extended by a new application.
We'll see.
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Why would they do that? Other things aside, its a bit late to now nerf warrior damage by 25% and try to redesign talent trees to add the damage in other places. Ignite for fire mages works EXACTLY the same (save for %, but counting armor ignore, its also pretty much the same), always accounted for 25% or more of damage they do. Deep wounds arent a real "separate skill", its a mistake a lot of people seem to do in more or less annoying way (read the blizz forums ignorant post saying how "deep wounds require no skill"). Currently Deep wounds are like a modifier added to all your damage done - something along 20-25% added to your every attack. They dont "just happen". You still need to use WW , BT , Slams to keep your fury rotation going, keep flurry up etc - or your deep wounds will drop a lot - actually MORE then the damage overall.
If instead of saying "48% weapon damage" etc, it just said "increases your critical strike bonus by 60%" or so (sort of like Ruin or similiar talents) - it would be BETTER (more burst for pvp), yet cause less cries from people because it wouldnt have separate column in damage reports.
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