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10/24/08, 10:33 AM
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#4101
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Glass Joe
Troll Priest
Mannoroth (EU)
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I got the wws reports now
Brutallus 4900 DPS, I guess 5k is possible, but I was constant over 90% threat with vigilance on me.
Wow Web Stats
KJ 4500 DPS
Wow Web Stats
Last edited by ZODD1 : 10/24/08 at 10:38 AM.
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10/24/08, 10:46 AM
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#4102
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Glass Joe
Tauren Warrior
Caelestrasz
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http://talent.mmo-champion.com/?warr...00000000000000
Is the spec i'd go for dual glaives, should break 3.5k without a sweat and includes slam as a rage dump if you have a spare gcd. Feral druid or fury war with rampage is a must.
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10/24/08, 10:48 AM
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#4103
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Von Kaiser
Orc Warrior
Ragnaros (EU)
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That's some insane DPS ZODD. Only i can't quite realise how you're having threat problems, have you asked Paladins for Hand of Salvation?
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10/24/08, 10:59 AM
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#4104
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Glass Joe
Troll Priest
Mannoroth (EU)
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hum, I guess no, didn't even knew they have such a stuff now.
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10/24/08, 3:02 PM
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#4105
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Glass Joe
Human Warrior
Tichondrius
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While I only have an OH glaive, this week I had tried 15/46 for our SW raids (last week was TG) and I did 1200 more DPS on brut due to DW. Wow Web Stats
Pretty insane. And yeah, I ran into a huge threat issue, I went over and almost overtook one of our tanks, I yelled on vent for a hand of salvation. I was also intervened. It helped greatly for the rest of the fight.
Same thing almost happened on KJ too. I gave our lock tank a 20k threat lead and he told me towards the end that I was riding him.
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10/25/08, 12:36 AM
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#4106
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Glass Joe
Undead Warrior
Destromath
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Originally Posted by ZODD1
I got the wws reports now
Brutallus 4900 DPS, I guess 5k is possible, but I was constant over 90% threat with vigilance on me.
Wow Web Stats
KJ 4500 DPS
Wow Web Stats
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what spec was this? armory says 53/8 so I assume that
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10/25/08, 1:42 AM
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#4107
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Glass Joe
Night Elf Death Knight
Argent Dawn (EU)
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If you actually had a look at the WWS, you'd see that he was using Bloodthirst, meaning it'd be a Fury build. It also lists the build at the top of his personal DPS track, if you click his name in the listing.
Insanely nice damage though, I wonder if 1H Fury still has some merit - also in Wrath?
Last edited by Arantar : 10/25/08 at 5:03 AM.
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Strength is KING! I suppose that makes Attack Power the Queen and Critical Strike Rating the Prince..
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10/25/08, 6:56 AM
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#4108
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Glass Joe
Draenei Priest
Gorgonnash
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Originally Posted by Heaton
what spec was this? armory says 53/8 so I assume that
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The fact that he had Bloodthirst, Deep Wounds AND Slam points to a 15/46 build.
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10/25/08, 12:23 PM
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#4109
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Glass Joe
Goblin Warrior
Vashj (EU)
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Originally Posted by Arantar
Insanely nice damage though, I wonder if 1H Fury still has some merit - also in Wrath?
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Wellt it's probable in my eyes. You have the option of speccing into TG and play around with deep wounds but it'll most likely prove that your entry level dungeon stats will not be good enough to sustain DW even with a fast offhand. So instead you'd spec 15/48/8 for Incite but past that assumption it's all down to theory which I'm not really going to work as I believe we'll get nerfed, and fast - the way of the warrior. Which is probably the same reason I haven't regemmed for crit either.
Brutallus 4752 DPS
On Brut I was spiking ontop of the tank the last 5%, as we're still "experimenting" he felt it'd be a good idea to give our ret pala Vigilance. The thing that annoys me with DW atm is that faced with a movement encounter, or f.ex Muru where you face many mobs which die quickly, you're stuck with Deep Wounds barely more potent (ok, that's hardly fair, it's three very good talent points spent even for encounters with movement, but there's a pretty big gap none the less) than our old version. Only on fight's like Brut (or KJ if you actually don't get knocked constantly which unfortunately is my life) sure, you have the opportunity to stack it very high, but just look at the fights in Naxxramas and then tell me how many of those we'll get that opportunity on. Granted that I'd love to keep DW like it is, but I would much rather see it's damage capability spread out around our other skills/talents instead of having to depend on those string of crits and constant attacks to keep me viable.
Last edited by Qruz : 10/25/08 at 12:33 PM.
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10/25/08, 1:33 PM
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#4110
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Glass Joe
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At the very least patchwerk!
The numbers from beta have hunters on top most of the time with warriors a close second...
I do believe we'll all be nerfed though because blizz has said in the past that 5k dps would be ridiculous in first tier content of WoLK (I don't remember where that post is...) and there are hunters hitting over 6k dps in naxx... So I think a lot of the highest dpsers currently will be nerfed to be more in like with the rest of the classes in the 3-4k dps range.
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10/25/08, 2:33 PM
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#4111
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King Hippo
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Originally Posted by Qruz
. The thing that annoys me with DW atm is that faced with a movement encounter, or f.ex Muru where you face many mobs which die quickly, you're stuck with Deep Wounds barely more potent (ok, that's hardly fair, it's three very good talent points spent even for encounters with movement, but there's a pretty big gap none the less) than our old version. Only on fight's like Brut (or KJ if you actually don't get knocked constantly which unfortunately is my life) sure, you have the opportunity to stack it very high, but just look at the fights in Naxxramas and then tell me how many of those we'll get that opportunity on. Granted that I'd love to keep DW like it is, but I would much rather see it's damage capability spread out around our other skills/talents instead of having to depend on those string of crits and constant attacks to keep me viable.
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That part shows you dont really understand current DW mechanics. In fact DW are MORE potent on movement encounters since they have chance to tick fully. On stationary encounters mob often dies with a huge stacked DW on it. DW only FEELS more powerful on stationary encounters cause it stacks. But stacking != more damage. On a movement fight i get 1000 ticks and they tick every second. On brutallus i get 5k ticks but they tick every 5 or so (thats why they stack so high - you crit so often they dont have time to actually "tick" before refreshing).
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10/25/08, 3:28 PM
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#4112
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Glass Joe
Goblin Warrior
Vashj (EU)
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Originally Posted by Shha
That part shows you dont really understand current DW mechanics. In fact DW are MORE potent on movement encounters since they have chance to tick fully. On stationary encounters mob often dies with a huge stacked DW on it. DW only FEELS more powerful on stationary encounters cause it stacks. But stacking != more damage. On a movement fight i get 1000 ticks and they tick every second. On brutallus i get 5k ticks but they tick every 5 or so (thats why they stack so high - you crit so often they dont have time to actually "tick" before refreshing).
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It's quite a simple comparison, watch WWS, watch percentages of total damage, deep wounds will be lower percentage wise on movement / target swapping fights.
What I don't really get from your little argument there is, how would you crit less often just because the boss is moving? What I meant with "movement" based encouters (I'll give it to you, I used that term loosely) was more encounters where you had to avoid AoE/were unable to sustain a high enough DPS time to keep DW up at all, let alone stack it up than encounters where you have to follow a moving boss.
Last edited by Qruz : 10/25/08 at 4:17 PM.
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10/25/08, 5:23 PM
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#4113
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King Hippo
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Well for example on felmyst DW damage is higher then brutallus for me. The main thing is though - stationary fights like brutallus let you always have every possible totem/buff up.
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10/25/08, 7:09 PM
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#4114
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Glass Joe
Human Warrior
Bleeding Hollow
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Interesting idea...
Talent Calculator - World of Warcraft
With a build like like this, how could anything else really compete... assuming execution glyph is present...
Stacking hit/haste would provide pretty solid SD uptime, and Deathwish for obvious purposes.
Edit: This would be at 80... and I don't have beta to play with it myself.... thoughts?
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10/25/08, 7:32 PM
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#4115
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Glass Joe
Tauren Warrior
Mazrigos (EU)
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edit. Nvm
Last edited by Zeiten : 10/26/08 at 9:35 AM.
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10/25/08, 10:58 PM
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#4116
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Glass Joe
Troll Priest
Mannoroth (EU)
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dw dmg should be even more insane at lvl 80 with (the buffed version) TG, fast 1.3 offhand dagger and a 2hand 3.7 mainhand
Originally Posted by Qruz
It's quite a simple comparison, watch WWS, watch percentages of total damage, deep wounds will be lower percentage wise on movement / target swapping fights.
What I don't really get from your little argument there is, how would you crit less often just because the boss is moving? What I meant with "movement" based encouters (I'll give it to you, I used that term loosely) was more encounters where you had to avoid AoE/were unable to sustain a high enough DPS time to keep DW up at all, let alone stack it up than encounters where you have to follow a moving boss.
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hum i don't think so, here is my M'uru wws Wow Web Stats
sure the deep wounds dmg-percentage was lower, but only because of all the ww's and cleave's.
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10/26/08, 12:33 AM
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#4117
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King Hippo
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Considering they "fixed" the OH DW presumably with this fight , it doesnt seem to be the case.
With the reports from people testing new beta build (and mostly confirming what I observer), the DW damage was lowered so harshly from the OH that overall damage in your WWS example zodd would be lower by over 60% - aka your damage would be lower but over 1000 dps, at ~3800 dps, and DW contribution would be ~17%.
Right now it seems Blizzard "overdid" with fixing the "fast OH DW bug", and offhand DW are from 4 to 2.5 times too low. Also Bloodthirst DW seem to use this extremely low OH calculation further dipping the DW damage. However even using the optimistic calculations about final DW , it seems Blizzard decided to cut OH DW damage to normal proportions - aka I wouldnt really expect more then 3900 dps in case of report like yours.
Edit : that didnt include the hopefully fixing of "BT Deep wound bug" , which could add another 100.
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10/26/08, 5:40 AM
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#4118
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Glass Joe
Goblin Warrior
Vashj (EU)
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Originally Posted by ZODD1
dw dmg should be even more insane at lvl 80 with (the buffed version) TG, fast 1.3 offhand dagger and a 2hand 3.7 mainhand
hum i don't think so, here is my M'uru wws Wow Web Stats
sure the deep wounds dmg-percentage was lower, but only because of all the ww's and cleave's.
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Well fortunately for me I don't need to depend on your reports as I have my own tyvm. You obviously depend more on DW doing your job for you than I do, just looking at your Brut fight you'd be doing 2800 DPS not counting deep wounds whereas I'd be lying around 3250. Granted that I might've been deluded by grandeur when I took it on myself to generalize based on my own results, however, I stand by what I said and one lone report won't change that as you're trying to convince me that a fight which you spent mostly DPSing M'uru cleaving and WWing adds most likely tanked ontop of him should count towards "fights with target swapping"? Get ahold of yourself, I was refering to when you actually had to do that fight properly.
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10/26/08, 12:19 PM
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#4119
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Glass Joe
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Originally Posted by Qruz
It's quite a simple comparison, watch WWS, watch percentages of total damage, deep wounds will be lower percentage wise on movement / target swapping fights.
What I don't really get from your little argument there is, how would you crit less often just because the boss is moving? What I meant with "movement" based encouters (I'll give it to you, I used that term loosely) was more encounters where you had to avoid AoE/were unable to sustain a high enough DPS time to keep DW up at all, let alone stack it up than encounters where you have to follow a moving boss.
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Shha is right; from a mechanics standpoint, having to move out of melee range of a target with DW ticking is going to push your DW damage up in relation to your other damage sources. Your problem with DW seems to be that low-hitpoint mobs die before it can tick fully, which is a result of DW being a DoT.
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10/28/08, 5:06 AM
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#4120
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Von Kaiser
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I wonder is there any working swing timer after 3.0? I would really want to add a MS before SD if there is still 2 sec before next white attack. It seems quartz and Doc's swingtimers are not updated for the slam change.
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10/28/08, 11:07 AM
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#4121
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Piston Honda
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Originally Posted by Qruz
Well fortunately for me I don't need to depend on your reports as I have my own tyvm. You obviously depend more on DW doing your job for you than I do, just looking at your Brut fight you'd be doing 2800 DPS not counting deep wounds whereas I'd be lying around 3250. Granted that I might've been deluded by grandeur when I took it on myself to generalize based on my own results, however, I stand by what I said and one lone report won't change that as you're trying to convince me that a fight which you spent mostly DPSing M'uru cleaving and WWing adds most likely tanked ontop of him should count towards "fights with target swapping"? Get ahold of yourself, I was refering to when you actually had to do that fight properly.
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What seems to be the issue is you somehow think renewing deep wounds is of importance. Deep wounds is a flat damage adder on crit. Crit 10 times in 5 seconds or in 30 seconds and you generally get the same return of deep wounds damage. Deep wounds then depends on your number of swings and your crit percentage, mostly. What could be seen is:
1. On movement fights, you are more prone to losing huge aura crit buffs (totems, lotp) that will reduce your deep wounds.
2. There are more mob death events where deep wound damage is voided.
3. During movement, your BT/WW cooldowns continue to cycle. This means when you will show slightly higher contributions from those talents which do much more damage than their deep wound contributions (a crit BT is much higher damage than a crit OH hit, but they have the same deep wounds damage).
Also, just because someone is gearing and speccing to do higher deep wounds damage does not mean they are letting deep wounds "do [their] job for [them]."
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10/28/08, 12:22 PM
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#4122
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Glass Joe
Dwarf Warrior
Nordrassil (EU)
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So it's true that a faster OH improves the Deep Wounds now, right?
I was trying to switch between the slow/fast OH and, at least on dummies, slow OH still seemed to be better. I'll try switching them in tonight's SWP.
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10/28/08, 4:41 PM
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#4123
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Glass Joe
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2 questions sticking my neck out.
how much dps increase with a paladin running devotion aura with the talent armored to the teeth?
any point to running 2h fury now or even dual-wield arms (not that there was before for that one but just in case)?
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10/28/08, 6:32 PM
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#4124
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Von Kaiser
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Originally Posted by wajcher
So it's true that a faster OH improves the Deep Wounds now, right?
I was trying to switch between the slow/fast OH and, at least on dummies, slow OH still seemed to be better. I'll try switching them in tonight's SWP.
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In live yes, in beta no.
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10/29/08, 5:14 AM
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#4125
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Von Kaiser
Human Warrior
Neptulon (EU)
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Originally Posted by damagedgoods
any point to running 2h fury now
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Yes, how deep wounds work with this build?
I think BT crit will proc proper bleed,....or?
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