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Old 08/09/07, 2:40 PM   #676
TotemLover
Glass Joe
 
Night Elf Warrior
 
Scilla
Originally Posted by Graul View Post
It's all situational depending on how your own guild operates.
I think itemization really had me lean towards slam. There is three 130dps weapons that are all raid viable. That frees up Rising Tide, Blade of Infamy and the multiple maces for the rogues/enhancement shaman and in turn makes the raid a stronger group IMO. A few drops down the road I may consider going back to fury but at the moment I'm really more interested in the fastest progression our guild can achieve.

On a side note after playing fury from MC-Nax I think it's fun to try a different build.
 
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Old 08/09/07, 3:13 PM   #677
Graul
King Hippo
 
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Orc Warrior
 
Fenris
I'm really more interested in the fastest progression our guild can achieve
So am I, and we are not yet in Hyjal, having Vashj and Kael left. And right now, the itemization isn't really there to make such a sacrifice. I could craft a T3 2h weapon or simply grind one in Arena, but not only do I find it more akward to DPS with a 2h, we typically have four physical damage dealers that are outputting a lot of damage, with a smattering of others here and there that bounce around depending on what space there is in a more optimal group as well as the fight. There isn't any weapon I would want from SSC/TK, and not too many others want any weapons from there either when you compare it to what they already have from S2. The only possible exceptions would be Vashj's dagger and bow.

As I said, it's all dependant on your own guild's situation.
 
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Old 08/09/07, 3:34 PM   #678
Tzan
Glass Joe
 
Orc Shaman
 
Steamwheedle Cartel
Originally Posted by Graul View Post
It also depends on your own level of gear and how much you find yourself threat capped. I'm sure when people are in BT gear, threat is more of an issue than ever before, plus the two handers are so good that you are going to be doing similar damage to what you could do pre BT DW, if not more.
I think this is one of the key issues for the future of DPS Warriors. It appears that the ability to do higher and higher DPS may become less important than the ability to lessen threat. It's pointless to do more damage if you can't do it without pulling aggro. 2H may ultimately be less raw DPS than DW Fury, but if it can deliver high DPS with a lower threat ceiling, then it's much more useful.
 
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Old 08/09/07, 3:46 PM   #679
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
This is also a design issue with tanks. Tank threat just doesn't scale nearly as well as DPS output does, and there's no particularly good reason for it.
 
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Old 08/09/07, 3:50 PM   #680
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Still waiting to see what the consensus is on the Prism of Inner Calm at higher levels of gear. It also seems like it would become less useful the more haste and armor evasion you replace crit with.
 
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Old 08/09/07, 4:00 PM   #681
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
Originally Posted by Nezralix View Post
This is also a design issue with tanks. Tank threat just doesn't scale nearly as well as DPS output does, and there's no particularly good reason for it.
Yes but there are things your tank can do to help there. There are things your raid leader can do to help your tank via group setups. More Tank DPS=higher threat ceiling.

I think they WANT some fights to be threat capped, but I think those fights are few and far between.
 
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Old 08/09/07, 4:06 PM   #682
Graul
King Hippo
 
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Orc Warrior
 
Fenris
We always give both of the two main tanks Windfury except on a few specific fights, and it makes a noticeable difference in threat. It might mean three or four casters are having to "suffer" the loss of Mana Spring, Tide and Wrath of Air, but threat in general is higher when the tanks have Windfury than when they do not. This is also coming from a Horde perspective where before Paladins were given to us, Windfury was our "Salvation".
 
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Old 08/09/07, 4:38 PM   #683
Calgar
Piston Honda
 
Orc Death Knight
 
Black Dragonflight
Windfury was our "Salvation".
That quote works on so many levels. Thanks for the laugh.

Anyways, I think a lot of warriors are leaning towards 2h build for several reasons.

1. Less obvious threat, from less DPS and less HS spam.
2. Don't have to re-spec for PvP/PvE arena games, and still maintain MS
3. Easier to rationalize your raid spot to guild leaders if you bring 4% more physical DPS as well.
4. Itemization is HEAPS easier. PvP gear is an excellent start for 2H gear, and you don't have to focus on hit virtually at all. Not to mention crafted 2H weapons are....Incredible to say the least.
5. It seems to be FotM for the big guilds. DnT's DPS warrior is 100% MS/Slam specced, as are a lot of the other big warrior names....people are sheep, what can you say
6. WAY less competition on gear. I'd imagine 2H weapons aren't fought over at all for BT guilds (I got my world breaker for like 100 dkp...T5 pants went for 700+ on the same kill). No need to steal "Rogue gear" for more +hit.
7. Less jokes about being a plate rogue.
 
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Old 08/09/07, 4:45 PM   #684
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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Night Elf Warlock
 
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I disagree regarding itemization. The itemization is definitely available at various levels that supports DW fury.

See you, auntie.
 
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Old 08/09/07, 5:03 PM   #685
TotemLover
Glass Joe
 
Night Elf Warrior
 
Scilla
Originally Posted by Apate View Post
I disagree regarding itemization. The itemization is definitely available at various levels that supports DW fury.
From SSC on Fury was viable and does great dps. Lots of gear has 30+ hit on it and you don't even have to socket every item with +8 hit gems. The non-plate of fury overlaps with rogues/hunters a bit more then with 2h's. (1h's, Shadowmoon Destroyer's Drape, rings etc all overlap....) After almost zero plate pieces in Karazhan blizzard has placed a large amount of plate dps items in every zone. All three trees are viable.
 
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Old 08/09/07, 5:14 PM   #686
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Definitely should make the suggestion to switch Blood Frenzy and Imp Intercept or some other Fury Talent during WotLK beta when they're listening about talent suggestions, it's silly that the PvE DPS tree is being marginalized by the PvP tree.
 
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Old 08/09/07, 5:33 PM   #687
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
Originally Posted by Emeraude View Post
Definitely should make the suggestion to switch Blood Frenzy and Imp Intercept or some other Fury Talent during WotLK beta when they're listening about talent suggestions, it's silly that the PvE DPS tree is being marginalized by the PvP tree.
They ought to swap Enrage and Blood Frenzy.
 
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Old 08/09/07, 5:46 PM   #688
TotemLover
Glass Joe
 
Night Elf Warrior
 
Scilla
I'd rather see them make Fury/Prot viable as a pvp builds. I'd like to see the trees stay the same but a pvp talent added to the fury tree. Maybe something that would reduce resilience far enough down the tree so MS warriors can't get to it. I'm under the opinion Fury and Arms should be both PvE and PvP builds with different talents you chose making them lean in one direction or the other.
 
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Old 08/09/07, 6:45 PM   #689
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
I wonder how would the future of a DPS warrior change if windfury were changed to be passive haste...

(Edit: I know they just changed it so it did not proc off of instant attacks; I believe it's more of a PVP related change. I still think a WF overhaul is on the way =)

Last edited by Natural : 08/09/07 at 7:55 PM.
 
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Old 08/09/07, 6:46 PM   #690
Disrupt
Glass Joe
 
Undead Warrior
 
Kilrogg
Originally Posted by Calgar View Post
That quote works on so many levels. Thanks for the laugh.

Anyways, I think a lot of warriors are leaning towards 2h build for several reasons.

1. Less obvious threat, from less DPS and less HS spam.
2. Don't have to re-spec for PvP/PvE arena games, and still maintain MS
3. Easier to rationalize your raid spot to guild leaders if you bring 4% more physical DPS as well.
4. Itemization is HEAPS easier. PvP gear is an excellent start for 2H gear, and you don't have to focus on hit virtually at all. Not to mention crafted 2H weapons are....Incredible to say the least.
5. It seems to be FotM for the big guilds. DnT's DPS warrior is 100% MS/Slam specced, as are a lot of the other big warrior names....people are sheep, what can you say
6. WAY less competition on gear. I'd imagine 2H weapons aren't fought over at all for BT guilds (I got my world breaker for like 100 dkp...T5 pants went for 700+ on the same kill). No need to steal "Rogue gear" for more +hit.
7. Less jokes about being a plate rogue.
Going to have to disagree with your first point. I'm actually seeing much more positive results swapping to a 33/28 from a 17/44, and not for lack of gear. I have no statistics to show for this statement on hand sadly though.

The rest or your points are pretty spot on and insightful, particularly number 7.
 
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Old 08/09/07, 7:19 PM   #691
MeCh
Fail is the Mindkiller
 
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Oppression
Gnome Death Knight
 
No WoW Account
Incoming nerf.

* Windfury Totem has been fixed (for real, this time) so that instant special attacks such as Slam and Sinister Strike will not trigger its extra attacks. On next swing attacks such as Heroic Strike and Cleave will continue to trigger it.


WoW Forums -> 2.1 Windfury Is Still Bugged!
 
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Old 08/09/07, 7:25 PM   #692
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by MeCh View Post
Incoming nerf.

* Windfury Totem has been fixed (for real, this time) so that instant special attacks such as Slam and Sinister Strike will not trigger its extra attacks. On next swing attacks such as Heroic Strike and Cleave will continue to trigger it.


WoW Forums -> 2.1 Windfury Is Still Bugged!
Jesus Christ. They just killed Windfury.
 
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Old 08/09/07, 7:28 PM   #693
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
And it was a hotfix, no less. So it's live now.
 
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Old 08/09/07, 7:40 PM   #694
Cannings
Piston Honda
 
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Undead Warrior
 
Balnazzar
Just read it aswell, will a arms warrior be worth having for blood frenzy for their nerfed rageless dps?, even with slam rotation its going to be pretty bad in my opinion
 
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Old 08/09/07, 7:52 PM   #695
Roflobster
Von Kaiser
 
Gnome Warrior
 
Gorefiend
Originally Posted by MeCh View Post
Incoming nerf.

* Windfury Totem has been fixed (for real, this time) so that instant special attacks such as Slam and Sinister Strike will not trigger its extra attacks. On next swing attacks such as Heroic Strike and Cleave will continue to trigger it.


WoW Forums -> 2.1 Windfury Is Still Bugged!
33/28 raid viability has just been thrown out the window.

 
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Old 08/09/07, 7:54 PM   #696
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
Originally Posted by Roflobster View Post
33/28 raid viability has just been thrown out the window.
It depend on your physical DPS. This will be a big nerf, no doubt, but I don't think they will be terrible.
 
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Old 08/09/07, 10:51 PM   #697
Shinnu
Glass Joe
 
Orc Warrior
 
Korgath
So what now? Do we stick with the slam rotation and rely on white crits for rage? Or is improved heroic strike considering it procs WF still more dps?
 
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Old 08/09/07, 11:37 PM   #698
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
It's the same as before, just 10% less for everyone.
 
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Old 08/10/07, 12:05 AM   #699
mikebro
Piston Honda
 
Night Elf Warrior
 
Bleeding Hollow
Just read that they hotfixed windfury right before I went to go some people help kill Nightbane. Was just messing spamming hamstring quite a bit with WF to check it out. Looking through my combat log it seems it is still proccing off of hamstring but I don't really have time right now to parse through it and give examples. If anyone cares to check out for themselves, here is the combat log: MEGAUPLOAD - The leading online storage and file delivery service. Sorry for the crappy host, no one better to put it for free as far as I know.

Regardless though, it will happen and it's going to suck a lot for 2h DPS especially for those who went the route of MS, WW, hamstring spam.
 
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Old 08/10/07, 12:12 AM   #700
Roflobster
Von Kaiser
 
Gnome Warrior
 
Gorefiend
Originally Posted by mikebro View Post
Just read that they hotfixed windfury right before I went to go some people help kill Nightbane. Was just messing spamming hamstring quite a bit with WF to check it out. Looking through my combat log it seems it is still proccing off of hamstring but I don't really have time right now to parse through it and give examples. If anyone cares to check out for themselves, here is the combat log: MEGAUPLOAD - The leading online storage and file delivery service. Sorry for the crappy host, no one better to put it for free as far as I know.

Regardless though, it will happen and it's going to suck a lot for 2h DPS especially for those who went the route of MS, WW, hamstring spam.
It wasn't going to be added in a future patch, it was hotfixed and is supposed to be in the game.

This just confuses me now.

edit: Here are some examples

8/9 22:21:09.984 Your Hamstring crits Nightbane for 101.
8/9 22:21:10.000 You gain 1 extra attack through Sword Specialization.
8/9 22:21:10.000 You gain 1 extra attack through Windfury Attack.
8/9 22:21:34.328 Your Hamstring hits Nightbane for 46.
8/9 22:21:34.546 You gain 1 extra attack through Windfury Attack.
8/9 22:21:34.546 You hit Nightbane for 604. (glancing)

Last edited by Roflobster : 08/10/07 at 1:32 AM.

 
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