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Old 08/10/07, 7:59 PM   #726
Kiranat
Von Kaiser
 
Human Warrior
 
Skullcrusher
Originally Posted by Grayson Carlyle View Post
What else are you going to use in your swing/slam, instant rotation? Every 4th set both MS and WW will be down. Obviously it's less tempting now so maybe the debuff lackey will be easier and just cast demo every 4th, and some battle shout every once in a while too.
You answered your own question.

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Old 08/10/07, 10:29 PM   #727
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Natural View Post
4) With the WF nerf, spamstring is less valuable. It can still improve flurry uptime, but the WF proc is gone. This means more rage spent using heroic strike, and a 1.5 speed weapon can dump it more quickly than 2.6 in situations where threat is not an issue.
For DW I don't think you should hamstring any less as it was worth it even without WF.

I don't really know if you'd be better with a fast set of weapons, but when linkin them use "[item]<itemname>[/item"(but with the last bracket of course) so we don't need to follow links to see them

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Old 08/11/07, 9:59 AM   #728
Zakath
Von Kaiser
 
Human Warrior
 
<PTD>
Arathi (EU)
Originally Posted by Natural View Post

Edit: The particular weapons I am considering are:
Swiftsteel Bludgeon - Items - World of Warcraft (2.6 speed)
Rising Tide - Items - World of Warcraft (1.5 speed)
Tracker's Blade - Items - World of Warcraft (1.5 speed)
You speeds are mixed up. Rising Tide would be the 2,6 weapon.

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Old 08/11/07, 6:37 PM   #729
Ren
Don Flamenco
 
Ren's Avatar
 
Blood Elf Death Knight
 
Mal'Ganis
I use two [Swiftsteel Bludgeon]s as Fury, and it's pretty amazing how fast you can spend rage (1.34 speed with [Pillager's Gauntlets] and one [Band of Devastation]).

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Old 08/11/07, 8:49 PM   #730
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
You dont have a better mainhand to use?

The mace is insane but i would'nt use it in my mainhand unless i previously had something very very bad.

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Old 08/11/07, 8:57 PM   #731
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Paa View Post
You dont have a better mainhand to use?

The mace is insane but i would'nt use it in my mainhand unless i previously had something very very bad.
With the change to Windfury totem I'm curious about how a faster mainhand would perform in raids.

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Old 08/11/07, 11:04 PM   #732
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by Emeraude View Post
With the change to Windfury totem I'm curious about how a faster mainhand would perform in raids.
Probably better now that the main reason to even use a slower weapon was removed. You're going to get slightly smaller WF hits from a weapon like that mace, but you're also going to be getting a few more per minute as well as having a much smoother rate of incoming rage. Faster main hand weapons were always superior when threat was not an issue and rage was free flowing (but how many fights are there really like that?).

The only time I could really see the mace being "bad" now would be in situations where you are needing as much AE damage through cleaves and whirlwind as possible. So in effect, this is another "Weapon normalization" happening. Haste has a larger effect the slower the weapon, but when considering a weapon like that, you'd have to do the math to show it's "bad" compared to a slower, same DPS main hander.

Last edited by Graul : 08/11/07 at 11:10 PM.

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Old 08/12/07, 5:19 AM   #733
Bsiddiq
Von Kaiser
 
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Orc Death Knight
 
Cho'gall
id like to see some numbers with using fast/fast with the same speed as well with this change, maybe Natural or someone can try out a few combinations?

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Old 08/12/07, 10:41 AM   #734
Repeek
Great Tiger
 
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Repeek
Night Elf Warrior
 
No WoW Account
I'm fairly certain that Modrack from <Juggernaut> is using [Swiftsteel Bludgeon] x2 (along with a ton of other haste gear, roughly 20% static haste last I checked).

I found the WWS parses from thier last Gorefiend kill.

Modrack - WWS

His Armory (though he is in pvp gear): The Armory

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Old 08/12/07, 5:51 PM   #735
Ren
Don Flamenco
 
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Blood Elf Death Knight
 
Mal'Ganis
Swiftsteel x2 on Archimonde, post WF nerf.


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Old 08/12/07, 6:11 PM   #736
ikillyouheal
Piston Honda
 
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Tauren Druid
 
Vek'nilash (EU)
Originally Posted by Ren View Post
Swiftsteel x2 on Archimonde, post WF nerf.

That doesnt tell me anything, I could show you a damage meter from our Archimonde when I ended up #1 while keeping sunders/tc/demo/bs/rampage up, I barely got any BT's off .

Still, that fight is extremely warrior-favored since you basically have 100% DPS time on the boss, when you intercept him right after Air Burst and you zerk the fears.

[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.

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Old 08/12/07, 6:18 PM   #737
Ren
Don Flamenco
 
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Blood Elf Death Knight
 
Mal'Ganis
Fine, disregard all the names below mine. I'm actually MT (armory) on all fights other than Archimonde and Mother Shahraz, so my DPS gear is sub-par to everyone else's in the raid. I linked it just to show the viability of two fast weapons.

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Old 08/12/07, 6:31 PM   #738
Animosityftw
Glass Joe
 
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Night Elf Warrior
 
Frostwolf
Originally Posted by Ren View Post
Swiftsteel x2 on Archimonde, post WF nerf.

What DPS mod are you using in this shot?

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Old 08/12/07, 6:32 PM   #739
Eloran
Glass Joe
 
Gnome Warrior
 
Sen'jin
Originally Posted by Animosityftw View Post
What DPS mod are you using in this shot?
Recount

Originally Posted by ikillyouheal View Post
Still, that fight is extremely warrior-favored since you basically have 100% DPS time on the boss, when you intercept him right after Air Burst and you zerk the fears.
I've done quite a few attempts on Archimonde now as a DPS warrior, and while you can intercept back from bursts, I've found it to be very inconsistent and difficult to get the intercept off every time, even while spamming the keybind.

Last edited by Eloran : 08/12/07 at 6:42 PM.

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Old 08/13/07, 10:56 PM   #740
Roflobster
Von Kaiser
 
Gnome Warrior
 
Gorefiend
I'm debating if passing on [Prism of Inner Calm] was a good idea. I use DST and Solarian's Sapphire as my two DW Fury Trinkets. Do any other warriors out there use it?


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Old 08/13/07, 11:57 PM   #741
Repeek
Great Tiger
 
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Repeek
Night Elf Warrior
 
No WoW Account
Originally Posted by Roflobster View Post
I'm debating if passing on [Prism of Inner Calm] was a good idea. I use DST and Solarian's Sapphire as my two DW Fury Trinkets. Do any other warriors out there use it?
I have [Prism of Inner Calm]; it's very difficult to justify using it when you have blessing of salvation available. It mainly gathers dust unless we're down to 1 pally for the night. The passive nature of the trinket also makes it very difficult to visualize it's effect. [Fetish of the Sand Reaver] is still my personal favorite with the ability to sync with death wish and recklessness.

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Old 08/14/07, 1:00 AM   #742
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
It's not that difficult to justify using it, -150 threat per crit on all crits is nice.

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Old 08/14/07, 1:25 AM   #743
Repeek
Great Tiger
 
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Repeek
Night Elf Warrior
 
No WoW Account
Prism + Blessing of Salvation is overkill.

Like I said, if you have salv already, there is no need to use the trinket. The amount of incoming damage on MTs from end-game bosses ensures them a solid aggro lock (provided once again that you have blessing of salvation).

Yes the trinket is nice on rare occasion, but not worth replacing DST or Sapphire.

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Old 08/14/07, 1:33 AM   #744
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Repeek View Post
Prism + Blessing of Salvation is overkill.

Like I said, if you have salv already, there is no need to use the trinket. The amount of incoming damage on MTs from end-game bosses ensures them a solid aggro lock (provided once again that you have blessing of salvation).

Yes the trinket is nice on rare occasion, but not worth replacing DST or Sapphire.
Ack different thread, but what if you had Illidan's Warglaives.

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Old 08/14/07, 1:40 AM   #745
Graul
King Hippo
 
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Orc Warrior
 
Fenris
You could simply cut out a ton of threat by never using Hamstring (180) and even Heroic if the weapons are truly that powerful. You would end up with a lot more white damage, more Windfury procs within the same amount of time. Although if you are having to give up abilities to use a weapon, you may as well just let a Rogue have both and stick with whatever weapons you had. While a Warrior could put them to good use, I don't believe we would be able to output as much damage as a Rogue would simply due to not having Feint or Vanish.

The Prism is not the answer to our threat issues, although I'm sure it has it's situational uses, it's not an all around great trinket I would always want equipped. It would also be much more useful with faster weapons. You would be doing less overall damage per crit over a slower weapon, but more crits within the same amount of time...which would mean more of a bigger threat reduction for about the same damage. So yeah, I guess the Prism would be good with the Glaives, but the Glaives would be better with a Rogue if you had to go that route.

Last edited by Graul : 08/14/07 at 1:50 AM.

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Old 08/14/07, 2:00 AM   #746
madrussian
Von Kaiser
 
Human Death Knight
 
Spirestone
I dont know how more threat reduction is overkill. My gear currently is far from top of the line, but even still, I have to give our MT a solid 25-30k head start on threat before I start attacking. And even then I shoot straight up and ride our MT's threat constantly. And if I dont stop attacking a few times along the way for 5-10 secs I pull aggro. Our MT normally generates 1k tps, but when buffs like heroism+abacus haste trinket+deathwish+haste potion come into play... it just becomes ridiculous.

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Old 08/14/07, 3:58 AM   #747
Zoroaster
Zor*
 
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Zorops
Blood Elf Priest
 
No WoW Account
Originally Posted by madrussian View Post
I dont know how more threat reduction is overkill. My gear currently is far from top of the line, but even still, I have to give our MT a solid 25-30k head start on threat before I start attacking. And even then I shoot straight up and ride our MT's threat constantly. And if I dont stop attacking a few times along the way for 5-10 secs I pull aggro. Our MT normally generates 1k tps, but when buffs like heroism+abacus haste trinket+deathwish+haste potion come into play... it just becomes ridiculous.

I'm in a similar position. When we blow all cooldowns I'm sitting at 90%+ of our MT's threat if not more and have to watch my aggro for the rest of the fight. If/when we go back to SSC to get new apps keys I'd pickup the Prism to try out.

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Old 08/14/07, 6:45 AM   #748
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
I pulled aggro the other day on archimonde so i swapped in the trinket and never had aggro problems again. With salvation and the trinket (Not to mention the loss of a dps trinket) i was never ever close to the MT on threat.

I think archimonde is a great fight to use it on due to him being so insanely friendly to dps warriors.

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Old 08/14/07, 7:31 AM   #749
ikillyouheal
Piston Honda
 
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Tauren Druid
 
Vek'nilash (EU)
Originally Posted by Eloran View Post
I've done quite a few attempts on Archimonde now as a DPS warrior, and while you can intercept back from bursts, I've found it to be very inconsistent and difficult to get the intercept off every time, even while spamming the keybind.
I guess it helps having 40-50~ MS aswell, but as a rule I always get to intercept if the ability is not on cooldown already.

[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.

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Old 08/14/07, 11:14 AM   #750
RPZip
Von Kaiser
 
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Tauren Warrior
 
Illidan
Originally Posted by Graul View Post
Probably better now that the main reason to even use a slower weapon was removed. You're going to get slightly smaller WF hits from a weapon like that mace, but you're also going to be getting a few more per minute as well as having a much smoother rate of incoming rage. Faster main hand weapons were always superior when threat was not an issue and rage was free flowing (but how many fights are there really like that?).

The only time I could really see the mace being "bad" now would be in situations where you are needing as much AE damage through cleaves and whirlwind as possible. So in effect, this is another "Weapon normalization" happening. Haste has a larger effect the slower the weapon, but when considering a weapon like that, you'd have to do the math to show it's "bad" compared to a slower, same DPS main hander.
The primary other issue I'd have is that it significantly downranks your Deep Wound ticks, but those aren't a huge portion of your DPS anyway (especially once you start getting a high-stacked crit rate, and Deep Wounds will continually chain-reapply itself before actually dealing any damage). It does also provide less damage-per-threat when combined with Heroic Strike than you'll get with a slower weapon.

Still, it's by no means that horrible to use two fast weapons with the new WF change. Synched weapons, oddly enough, also got a huge boost - Windfury used to desynch the weapons when it procced, but now they'll both swing in unison, leading to effectively four charges of Flurry per crit instead of three.

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