What else are you going to use in your swing/slam, instant rotation? Every 4th set both MS and WW will be down. Obviously it's less tempting now so maybe the debuff lackey will be easier and just cast demo every 4th, and some battle shout every once in a while too.
4) With the WF nerf, spamstring is less valuable. It can still improve flurry uptime, but the WF proc is gone. This means more rage spent using heroic strike, and a 1.5 speed weapon can dump it more quickly than 2.6 in situations where threat is not an issue.
For DW I don't think you should hamstring any less as it was worth it even without WF.
I don't really know if you'd be better with a fast set of weapons, but when linkin them use "[item]<itemname>[/item"(but with the last bracket of course) so we don't need to follow links to see them
With the change to Windfury totem I'm curious about how a faster mainhand would perform in raids.
Probably better now that the main reason to even use a slower weapon was removed. You're going to get slightly smaller WF hits from a weapon like that mace, but you're also going to be getting a few more per minute as well as having a much smoother rate of incoming rage. Faster main hand weapons were always superior when threat was not an issue and rage was free flowing (but how many fights are there really like that?).
The only time I could really see the mace being "bad" now would be in situations where you are needing as much AE damage through cleaves and whirlwind as possible. So in effect, this is another "Weapon normalization" happening. Haste has a larger effect the slower the weapon, but when considering a weapon like that, you'd have to do the math to show it's "bad" compared to a slower, same DPS main hander.
id like to see some numbers with using fast/fast with the same speed as well with this change, maybe Natural or someone can try out a few combinations?
I'm fairly certain that Modrack from <Juggernaut> is using [Swiftsteel Bludgeon] x2 (along with a ton of other haste gear, roughly 20% static haste last I checked).
I found the WWS parses from thier last Gorefiend kill.
That doesnt tell me anything, I could show you a damage meter from our Archimonde when I ended up #1 while keeping sunders/tc/demo/bs/rampage up, I barely got any BT's off .
Still, that fight is extremely warrior-favored since you basically have 100% DPS time on the boss, when you intercept him right after Air Burst and you zerk the fears.
[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.
Fine, disregard all the names below mine. I'm actually MT (armory) on all fights other than Archimonde and Mother Shahraz, so my DPS gear is sub-par to everyone else's in the raid. I linked it just to show the viability of two fast weapons.
Still, that fight is extremely warrior-favored since you basically have 100% DPS time on the boss, when you intercept him right after Air Burst and you zerk the fears.
I've done quite a few attempts on Archimonde now as a DPS warrior, and while you can intercept back from bursts, I've found it to be very inconsistent and difficult to get the intercept off every time, even while spamming the keybind.
I'm debating if passing on [Prism of Inner Calm] was a good idea. I use DST and Solarian's Sapphire as my two DW Fury Trinkets. Do any other warriors out there use it?
I'm debating if passing on [Prism of Inner Calm] was a good idea. I use DST and Solarian's Sapphire as my two DW Fury Trinkets. Do any other warriors out there use it?
I have [Prism of Inner Calm]; it's very difficult to justify using it when you have blessing of salvation available. It mainly gathers dust unless we're down to 1 pally for the night. The passive nature of the trinket also makes it very difficult to visualize it's effect. [Fetish of the Sand Reaver] is still my personal favorite with the ability to sync with death wish and recklessness.
Like I said, if you have salv already, there is no need to use the trinket. The amount of incoming damage on MTs from end-game bosses ensures them a solid aggro lock (provided once again that you have blessing of salvation).
Yes the trinket is nice on rare occasion, but not worth replacing DST or Sapphire.
Like I said, if you have salv already, there is no need to use the trinket. The amount of incoming damage on MTs from end-game bosses ensures them a solid aggro lock (provided once again that you have blessing of salvation).
Yes the trinket is nice on rare occasion, but not worth replacing DST or Sapphire.
Ack different thread, but what if you had Illidan's Warglaives.
You could simply cut out a ton of threat by never using Hamstring (180) and even Heroic if the weapons are truly that powerful. You would end up with a lot more white damage, more Windfury procs within the same amount of time. Although if you are having to give up abilities to use a weapon, you may as well just let a Rogue have both and stick with whatever weapons you had. While a Warrior could put them to good use, I don't believe we would be able to output as much damage as a Rogue would simply due to not having Feint or Vanish.
The Prism is not the answer to our threat issues, although I'm sure it has it's situational uses, it's not an all around great trinket I would always want equipped. It would also be much more useful with faster weapons. You would be doing less overall damage per crit over a slower weapon, but more crits within the same amount of time...which would mean more of a bigger threat reduction for about the same damage. So yeah, I guess the Prism would be good with the Glaives, but the Glaives would be better with a Rogue if you had to go that route.
I dont know how more threat reduction is overkill. My gear currently is far from top of the line, but even still, I have to give our MT a solid 25-30k head start on threat before I start attacking. And even then I shoot straight up and ride our MT's threat constantly. And if I dont stop attacking a few times along the way for 5-10 secs I pull aggro. Our MT normally generates 1k tps, but when buffs like heroism+abacus haste trinket+deathwish+haste potion come into play... it just becomes ridiculous.
I dont know how more threat reduction is overkill. My gear currently is far from top of the line, but even still, I have to give our MT a solid 25-30k head start on threat before I start attacking. And even then I shoot straight up and ride our MT's threat constantly. And if I dont stop attacking a few times along the way for 5-10 secs I pull aggro. Our MT normally generates 1k tps, but when buffs like heroism+abacus haste trinket+deathwish+haste potion come into play... it just becomes ridiculous.
I'm in a similar position. When we blow all cooldowns I'm sitting at 90%+ of our MT's threat if not more and have to watch my aggro for the rest of the fight. If/when we go back to SSC to get new apps keys I'd pickup the Prism to try out.
I pulled aggro the other day on archimonde so i swapped in the trinket and never had aggro problems again. With salvation and the trinket (Not to mention the loss of a dps trinket) i was never ever close to the MT on threat.
I think archimonde is a great fight to use it on due to him being so insanely friendly to dps warriors.
I've done quite a few attempts on Archimonde now as a DPS warrior, and while you can intercept back from bursts, I've found it to be very inconsistent and difficult to get the intercept off every time, even while spamming the keybind.
I guess it helps having 40-50~ MS aswell, but as a rule I always get to intercept if the ability is not on cooldown already.
[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.
Probably better now that the main reason to even use a slower weapon was removed. You're going to get slightly smaller WF hits from a weapon like that mace, but you're also going to be getting a few more per minute as well as having a much smoother rate of incoming rage. Faster main hand weapons were always superior when threat was not an issue and rage was free flowing (but how many fights are there really like that?).
The only time I could really see the mace being "bad" now would be in situations where you are needing as much AE damage through cleaves and whirlwind as possible. So in effect, this is another "Weapon normalization" happening. Haste has a larger effect the slower the weapon, but when considering a weapon like that, you'd have to do the math to show it's "bad" compared to a slower, same DPS main hander.
The primary other issue I'd have is that it significantly downranks your Deep Wound ticks, but those aren't a huge portion of your DPS anyway (especially once you start getting a high-stacked crit rate, and Deep Wounds will continually chain-reapply itself before actually dealing any damage). It does also provide less damage-per-threat when combined with Heroic Strike than you'll get with a slower weapon.
Still, it's by no means that horrible to use two fast weapons with the new WF change. Synched weapons, oddly enough, also got a huge boost - Windfury used to desynch the weapons when it procced, but now they'll both swing in unison, leading to effectively four charges of Flurry per crit instead of three.