T4 DPS pants were bad last I saw them, but Bladespire Warbands would be an upgrade. Gauntlets of Martial Perfection are probably better itemized than your gloves...How high are you getting on dps?
T4 dps pant are sub par, in my opinion merciless pants beat them out with more crit and included hit (until T5 or better). Im waiting for Bracers of Eradication off Lurker. for gloves ive just got 4/5 for the 4 set bonus and wanted to try out rage generation/possible imp cleave > HS. and im about 700 dps on a good night
When working with the Warrior Spreadsheet, I've read that armour penetration isn't modelled accurately. As such, Bladefists's breadth yields a higher dps #. I just picked up the Icon of unyielding courage which is 35 static hit rating and upon use, attacks ignore 600 armour. Any suggestions on which is the better choice? Currently, my other trinket is the Hourglass of the Unraveller.
i had never seen that icon(cooldown 2min?) before but now i think it might be worth replacing Hourglass with it as DW fury and only 185 hit rating. It might be a nice combo with a haste pot so you can use both at the same time rather than hourglass proc'ing whenever and reacting to it. I use Bloodlust brooch in the other slot
Simulator looks cool so far, lots of potential in something like this. I assume that the haste proc actually works as haste although the heading says AP?
Not that I mean to overwhelm you with stuff but these are just things I would like to see if you have time.
-Improved Berserker stance/Unleashed Rage check box
-Commanding Presence/Solarian Sapphire check box would change Battle Shout AP
-Imp. Heroic Strike, DW Spec, Anger Management, Impale, Deep Wounds, and so on...
-Input mob armor rather than % reduction and add a armor penetration box.
-Mongoose
-Input length of fight, maybe then execute could be modeled as well
And to be really nifty a report at the end with a breakdown of things like actual crit rate, % of total damage, uptime of trinkets, ect.
EDIT: And a way that I don't have to put in my stats every time would be cool too.
Hm, not sure if this is the right place to ask but..
I'm usually in a OT role in my guild (moving on to SSC/TK still), but sometimes I get a Blood Frenzy debuffing/rogue buffing role. However, without a WF totem in my party, I can barely surpass 500 DPS - with it, I can get around 650 DPS, more or less (tested it on Gruul, so it might be off a bit). I'm thinking these figures are a bit low, but with my current gear (mostly lvl 70 blues with s2 shoulders and heroic mecha legs, using Despair - around 28% crit, 1500 AP, and not much hit at all.. 4 or 5% I think), I'm not really sure how I can get it higher.
Without WF, I'm most of the time rage starved so I can't use slam effectively - with it, I can, so the DPS is a bit better. I'm thinking my gear has something to do with it - should I try to get some leather gear from Karazhan?
By the way - on a completey unrelated note, I was thinking (well, economy classes....) about making a simulator as well, but modelling some things (mongoose, death wish and etc) are a bit hard to do. Do you guys just do it like - X ppm with a Y sec duration, with no cooldown, so it's X*Y/60?
How are you guys dealing with threat these days? I'm finding it troublesome even with Tranquil Air totem (salvation is always there by default), Most WWS parses I look at have heavy Heroic Strike use (though lower Hamstring use than my own parses) while doing similar/more DPS and having Windfury totem much more often. The tanks between parses also have similar numbers, in fact ours are currently using pretty grounded avoidance ratings by comparison for smoother rage generation, aswell as more hit and SBV.
Do you skid the line between the tank's threat and aggro gain? Or do you try to stay under the tank's threat at all times?
Simulator looks cool so far, lots of potential in something like this. I assume that the haste proc actually works as haste although the heading says AP?
Not that I mean to overwhelm you with stuff but these are just things I would like to see if you have time.
-Improved Berserker stance/Unleashed Rage check box
-Commanding Presence/Solarian Sapphire check box would change Battle Shout AP
-Imp. Heroic Strike, DW Spec, Anger Management, Impale, Deep Wounds, and so on...
-Input mob armor rather than % reduction and add a armor penetration box.
-Mongoose
-Input length of fight, maybe then execute could be modeled as well
And to be really nifty a report at the end with a breakdown of things like actual crit rate, % of total damage, uptime of trinkets, ect.
EDIT: And a way that I don't have to put in my stats every time would be cool too.
Have a look at some of our WWS logs this week. Thyrfing is a 33/28 warrior who doesn't usually get the same buffs (LOTP, Enhancement shaman v. normal shaman) but usually does a great job.
About the simulator, it doesn't look like its using dual wield specialization, but could you confirm please And to be really difficult, improved WW to reduce cooldown to either 8 or 9 seconds!
Also, to construct a similar simulator for an MS / imp slam build, constraints would be something like this:
After every autoattack, if rage > 15, cast slam (<-- highest priority)
(slam is 0.5 sec cast time, resets swing timer)
Next GCD, use an instant ( This is the only time instants are used )
(if rage >30 use MS, if rage >20 use WW) (cooldowns permitting)
Then wait for next autoattack, and repeat.
Things to watch out for:
Cast battle shout as your first instant, but only recast it in the "instant" slot when both MS and WW are on cooldown, within 10 seconds of it fading.
Possible builds have 3/5 flurry and 5/5 flurry.
Sword spec: Procs off any autoattack or instant, but does not reset autoattack timer.
Glancing rate is still the same, but miss rate for all attacks is now the Specials miss rate.
One other thing to do if possible - implement a customizable delay between the autoattack and slam beginning to cast, to simulate lag.
I hope this doesn't overwhelm you, because if it's possible to construct this, that would be so cool .
About the simulator, it doesn't look like its using dual wield specialization, but could you confirm please And to be really difficult, improved WW to reduce cooldown to either 8 or 9 seconds!
Also, to construct a similar simulator for an MS / imp slam build, constraints would be something like this:
After every autoattack, if rage > 15, cast slam (<-- highest priority)
(slam is 0.5 sec cast time, resets swing timer)
Next GCD, use an instant ( This is the only time instants are used )
(if rage >30 use MS, if rage >20 use WW) (cooldowns permitting)
Then wait for next autoattack, and repeat.
Things to watch out for:
Cast battle shout as your first instant, but only recast it in the "instant" slot when both MS and WW are on cooldown, within 10 seconds of it fading.
Possible builds have 3/5 flurry and 5/5 flurry.
Sword spec: Procs off any autoattack or instant, but does not reset autoattack timer.
Glancing rate is still the same, but miss rate for all attacks is now the Specials miss rate.
One other thing to do if possible - implement a customizable delay between the autoattack and slam beginning to cast, to simulate lag.
I hope this doesn't overwhelm you, because if it's possible to construct this, that would be so cool .
Couple bugs I notice.
Imp Berserker stance isnt affecting the AP proc, and possibly not at all.
The combat log still has the typo where Crit is spelled Cri :P
More suggestions:
-unleashed rage(shaman) is another 10% AP buff
-time stamp combat log
I dont suppose you would let anyone see your code at some point?
(First post here so please move this / point me in the right direction if it shouldn't be here!)
Getting towards 70 with my warrior, and planning on going 31/30 for some pvp before i switch to a 33/28 hopefully for some pve dps.
I use the add-on Pawn, and Lootzor.com to sort and rate gear for my current warlock and rogue, and am looking to do the same thing for my warrior. These things give each stat a value in comparison to other stats, so you can work out which is better.
If we assume 1 AP = 1 value, then how would the value of the other relevant stats be, firstly for dps, and then, dare i say it, for tanking?
So, for dps: (just rough numbers based on a pre-kara geared warrior)
to be honest, I really don't know why I prioritize slam over MS or WW. However, I probably treat slam as the basic attack, and MS and WW as "rage dumps". As a 2H spec, rage will always be more of an issue than as dual wield fury, and I find that even a glancing blow gives me enough rage for a slam, whereas it often wont be enough for MS or WW. But i guess that comes down to personal preference.
However, that being said, I'd welcome any positive/negative feedback on this philosophy from any other diehard imp slam pve'rs
Warriors definately require great gear but how much do you out gear the other ppl in these raids? or are you all equally geared?
Edit: Ive been checking Armory but gear/specs may have changed since these stats so i just wanted to read it right from you if you would be so kind
Smor,
My philosophy is pure DPS classes (rogues/hunters) should almost always get the shared DPS loot first (cloaks, rings, trinkets, necks). We've generally followed that rule except in cases where there is very significant upgrade value or raid playtime/contribution difference. Most of the gear gear is distributed evenly since we run a loot council and have a very high-attendance group of raiders. If you have more specific questions send me a PM.
I still find the whole "pure DPS" argument a little hallow. I understand the logic behind it...Rogues and Hunters only have one function on raids 99% of the time, but then so do DPS Warriors that can output close to the same amount of damage (while buffing the rest of the group). It's not like we go after tanking gear before all of the main Warrior and Druid tanks have what they need, so what's left besides gear that suits our primary raid function? Because we might have the ability to off tank some trash or very weak adds on specific encounters doesn't really invalidate that.
I would never ever loot leather or mail over a Rogue or Hunter or even Shaman unless it was some extreme upgrade that cannot be replaced in the near future by a plate item (which has never been the case), but rings, trinkets and non Bow/Dagger weapons are an entirely different story. On top of all that, Warriors require extremely good gear to stay competetive even against Rogues that might not have the best gear yet.
(First post here so please move this / point me in the right direction if it shouldn't be here!)
Getting towards 70 with my warrior, and planning on going 31/30 for some pvp before i switch to a 33/28 hopefully for some pve dps.
I use the add-on Pawn, and Lootzor.com to sort and rate gear for my current warlock and rogue, and am looking to do the same thing for my warrior. These things give each stat a value in comparison to other stats, so you can work out which is better.
If we assume 1 AP = 1 value, then how would the value of the other relevant stats be, firstly for dps, and then, dare i say it, for tanking?
So, for dps: (just rough numbers based on a pre-kara geared warrior)
Graul's point is; If you have to pass on tanking loot to the main-tanks, and pass on DPS loot to your main dps (rogue/hunter)...what does that leave us? It's not cool downing a new boss and knowing you won't even have a CHANCE to get loot even if what you want does drops.