Originally Posted by Janus00
So basicly :
Auto>Slam>MS>Auto>Slam>WW(If AoE is possible else Hamstring)>Auto>Slam>MS>Auto>Slam>(Hamstring?)
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Let me just repost an abridgement of a post made for two of my guildies who were both
wanting to try a 2handed Fury build for the first time. The Windfury Nerf came after said
post was made, so the need to Spamstring is less urgent than it used to be.
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Your cycle will be based around the following 3 Abilities:
- Bloodthirst, Instant, 30 Rage, 6s cooldown
- Whirlwind, Instant, 25 Rage, 8s cooldown
- Slam, 0.5s Cast, 15 Rage, no cooldown (resets your Swing Timer)
The goal of your Cycle will be to do as much damage as you can, basically you should try to achieve the following:
- Keep Battleshout up
- Keep Rampage up
- Use Bloodthirst and Whirlwind _everytime_ they're available
- Use Slam to get rid of excess Rage when BT and WW are not available
(- Use Hamstring to get the chance of Flurry or Windfury Procs when BT and WW are not
available and you just slammed.)
The main constraint of your Cycle will be:
- The Global Cooldown (1.5s)
- Your Weapon Swing Timer
I'll try to illustrate a 2handed Fury DPS cycle, based on the assumptions that
Rampage is up, you have infinite Rage and you're permaflurried with a resulting
2.5s Weaponspeed.
The following diagram shows 25 seconds of a ideal 2handed fury cycle:
The ruler at the bottom shows the timescale in a 0.5s interval.
The cycle is very dense, in those 25 seconds you will score 23 damaging hits on
your target.
The important things in this cycle are: optimal usage of the Global Cooldown
and timing slams to start right after an auto-attack landed, so they dont interfere
with your Weapon Swing Timer and hence your Rage generation. Of course,
due to lag you are not likely to achieve a perfect cycle, this is a mere outline
of what you should be trying to achieve.