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Yes. AFAIK there is no weapon speed limit. I've seen my offhand drop to around 0.4, but I'll have to pull up a screenshot when I get home.
yep, weaponspeed seems to have no lower limit
(was a bit slow to take a target after getting the buffs, that's why the shaman is a 'bit' ahead, him pushing 7000+dps there might also be a factor :P )
(was a bit slow to take a target after getting the buffs, that's why the shaman is a 'bit' ahead, him pushing 7000+dps there might also be a factor :P )
Question for you, what is the 'unholy frenzy' buff in that screenshot?
Couple bugs I notice.
Imp Berserker stance isnt affecting the AP proc, and possibly not at all.
The combat log still has the typo where Crit is spelled Cri :P
More suggestions:
-unleashed rage(shaman) is another 10% AP buff
-time stamp combat log
I dont suppose you would let anyone see your code at some point?
Fixed =)
unleashed will not added ...too difficult to model a talent that base on shammy cri ..lol
time stamp added
i will not update it for next 2 days ..its weekend for me (in HK)
(was a bit slow to take a target after getting the buffs, that's why the shaman is a 'bit' ahead, him pushing 7000+dps there might also be a factor :P )
That's insane for a two hander. Although I see the SS was taken during a Windfury attack. What do you have going on there, Mongoose, Bloodlust, Dragonspine, Haste Potion and?
Unholy Frenzy from Necromancers in Hyjal, it's visible in the buff list to the right of the screen.
"You are better than I am," Inigo admitted. "So it seems. But if that is true, then why are you smiling?"
"Because," Inigo answered, "I know something you don't know." "And what is that?" asked the man in black. "I'm not left-handed."
Unholy Frenzy from Necromancers in Hyjal, it's visible in the buff list to the right of the screen.
actually, I had 3 :P they stack when buffed from different mobs, so basically if you have 6 priests you can mc 6 of them in the biggest pack and get 600% increased attack speed =)
that buff is about the only thing in hyjal that's actually fun =) and it makes all those packs oh so easy
Im currently running a 2h Fury build for raid dpsing. Our group hasnt progressed very far yet (Downing Gruul and clearing Kara weekly) Started on TK/SSC.
My gear is therefor still rather crappy (hope to grab 4 upgrades next week) so my dps is also very much lacking. As such im trying to improve as much as possible and theorycrafting to improve.
Now to get back on topic, would it be possible to make a viable build where slamspam is doable & effective? My knowledge about slam is limited and i think im not fully understanding it yet.
But basicly if i sum up its something like this (for improved slam):
- When slam lands autoswing is reset.
- When slam lands GCD is triggered (1,5s)
- When slam lands autoswing has -1s reduction.
Can anybody point out to me if something is incorrect here?
So my question is, would it be possible to get a build where you can continuosly spam slam after GCD while ensuring that your weapon autoswing has already taken place? And if so what speed would that weapon need to be at for it to be possible, and what speed would be optimal? My math isnt great but im pretty sure a formula can be derived so as to calculate the exact weapon speed that would provide the optimal damage, i just cant come up with it.
So basicly what im looking for is a way to find out if Auto,Slam,[GCD],Auto,Slam,[GCD]...would be possible and viable.
(was a bit slow to take a target after getting the buffs, that's why the shaman is a 'bit' ahead, him pushing 7000+dps there might also be a factor :P )
WTF IS THAT?
Oh man i have tears running down my chin!
Thats so fucking insane, but i dont think i could see something like that on my own...
Im currently running a 2h Fury build for raid dpsing. Our group hasnt progressed very far yet (Downing Gruul and clearing Kara weekly) Started on TK/SSC.
My gear is therefor still rather crappy (hope to grab 4 upgrades next week) so my dps is also very much lacking. As such im trying to improve as much as possible and theorycrafting to improve.
Now to get back on topic, would it be possible to make a viable build where slamspam is doable & effective? My knowledge about slam is limited and i think im not fully understanding it yet.
But basicly if i sum up its something like this (for improved slam):
- When slam lands autoswing is reset.
- When slam lands GCD is triggered (1,5s)
- When slam lands autoswing has -1s reduction.
Can anybody point out to me if something is incorrect here?
So my question is, would it be possible to get a build where you can continuosly spam slam after GCD while ensuring that your weapon autoswing has already taken place? And if so what speed would that weapon need to be at for it to be possible, and what speed would be optimal? My math isnt great but im pretty sure a formula can be derived so as to calculate the exact weapon speed that would provide the optimal damage, i just cant come up with it.
So basicly what im looking for is a way to find out if Auto,Slam,[GCD],Auto,Slam,[GCD]...would be possible and viable.
Let's do some Theorycrafting, assuming a 5/5 Flurry Build you'd need to have a unflurried 1.25 Speed for it to work like you'd want it, even if there was a weapon with that speed it wouldn't be possible due to rage generation and be terribly ineffective due to low Slam damage.
The typical Slam rotation is or, depending on your rage generation after the windfury nerf, was Auto>Slam>Instant>Auto. For it to work perfectly you want the slowest weapon you can get due to Slam not being normalized and if possible get it down to 2.5 Speed with active Flurry, meaning unflurried 3.125 Speed with 5/5 Flurry or 2.875 with 3/5 Flurry.
Auto>Slam>MS>Auto>Slam>WW(If AoE is possible else Hamstring)>Auto>Slam>MS>Auto>Slam>(Hamstring?)
Basicly there are three instants MS,WW and Hamstring right?
So if AoE isnt possible due to CC issues, you substitute WW by Hamstring and for every 4th instant you also use Hamstring ?
I typed too much previously and somehow tied flurry to hit and not crit. HS will not crit more often than white swings so will not effect flurry uptime. Too many thoughts; too small a brain.
Not trying to derail the thread but everytime someone brings up the haste rating nerf and the dragonstrike it seems like people just pass the question up.
I am currently clearing 5/6 SSC and 2/4 TK. Ive been a BS for ages now, currently I am using the T1 BS chest and was thinking about upgrading it to t3 because I have the nethers available. I personally dont believe it would be a great idea seeing that Vashj drops a beast chest and I could grab the rogue chest from FLK if need be.
I was wondering that with the haste rating nerf and T5 weapon buff will I notice a great improvement if I craft a dragonstrike over my Talon of Alar. Thank you in advance.
I'm pretty sure they're going to be nerfing haste exactly because of situations like that. And I don't mean the numerical haste value conversions, but the stacking of them.
Not trying to derail the thread but everytime someone brings up the haste rating nerf and the dragonstrike it seems like people just pass the question up.
I am currently clearing 5/6 SSC and 2/4 TK. Ive been a BS for ages now, currently I am using the T1 BS chest and was thinking about upgrading it to t3 because I have the nethers available. I personally dont believe it would be a great idea seeing that Vashj drops a beast chest and I could grab the rogue chest from FLK if need be.
I was wondering that with the haste rating nerf and T5 weapon buff will I notice a great improvement if I craft a dragonstrike over my Talon of Alar. Thank you in advance.
I was wondering the same thing as i have a talon now and a dst, I just cant see dragonstrike being the best anymore. One point though is that even though it is getting nerfed, haste will always stack every time u get better gear so thats one good thing plus it will stack with dst so im sure it will be stil be good. Dont know if it will be the best though.
So basicly :
Auto>Slam>MS>Auto>Slam>WW(If AoE is possible else Hamstring)>Auto>Slam>MS>Auto>Slam>(Hamstring?)
Let me just repost an abridgement of a post made for two of my guildies who were both
wanting to try a 2handed Fury build for the first time. The Windfury Nerf came after said
post was made, so the need to Spamstring is less urgent than it used to be.
---
Your cycle will be based around the following 3 Abilities:
- Bloodthirst, Instant, 30 Rage, 6s cooldown
- Whirlwind, Instant, 25 Rage, 8s cooldown
- Slam, 0.5s Cast, 15 Rage, no cooldown (resets your Swing Timer)
The goal of your Cycle will be to do as much damage as you can, basically you should try to achieve the following:
- Keep Battleshout up
- Keep Rampage up
- Use Bloodthirst and Whirlwind _everytime_ they're available
- Use Slam to get rid of excess Rage when BT and WW are not available
(- Use Hamstring to get the chance of Flurry or Windfury Procs when BT and WW are not
available and you just slammed.)
The main constraint of your Cycle will be:
- The Global Cooldown (1.5s)
- Your Weapon Swing Timer
I'll try to illustrate a 2handed Fury DPS cycle, based on the assumptions that
Rampage is up, you have infinite Rage and you're permaflurried with a resulting
2.5s Weaponspeed.
The following diagram shows 25 seconds of a ideal 2handed fury cycle:
The ruler at the bottom shows the timescale in a 0.5s interval.
The cycle is very dense, in those 25 seconds you will score 23 damaging hits on
your target.
The important things in this cycle are: optimal usage of the Global Cooldown
and timing slams to start right after an auto-attack landed, so they dont interfere
with your Weapon Swing Timer and hence your Rage generation. Of course,
due to lag you are not likely to achieve a perfect cycle, this is a mere outline
of what you should be trying to achieve.
HS will not crit more often than white swings so will not effect flurry uptime
So do glancing blows always take the place of just a regular hit that would have never had the possibility to crit otherwise? Before the reduction in glancing blows and people could become "crit capped" without adding more hit, Heroic Strike ignored that, so Flurry uptime was affected by Heroics wasn't it? With the potential for becoming crit capped pretty much erased, does that mean that Heroics will no longer replace white glances that might have otherwise been a crit?
So instead of:
auto crit
auto crit
auti glance
you would get:
auto crit
auto crit
Heroic crit
Use Hamstring to get the chance of Flurry or Windfury Procs when BT and WW are not
available and you just slammed
This hasn't worked since they hotfixed the nerf in.
Not trying to derail the thread but everytime someone brings up the haste rating nerf and the dragonstrike it seems like people just pass the question up.
I am currently clearing 5/6 SSC and 2/4 TK. Ive been a BS for ages now, currently I am using the T1 BS chest and was thinking about upgrading it to t3 because I have the nethers available. I personally dont believe it would be a great idea seeing that Vashj drops a beast chest and I could grab the rogue chest from FLK if need be.
I was wondering that with the haste rating nerf and T5 weapon buff will I notice a great improvement if I craft a dragonstrike over my Talon of Alar. Thank you in advance.
The chestplate from Vashj is actually pretty poor and you should definitely try to take the chestplate from FLK instead. In fact when we got the Vashj chestplate on our first kill it went to a tank because no one else wanted it.
The chestplate from Vashj is actually pretty poor and you should definitely try to take the chestplate from FLK instead. In fact when we got the Vashj chestplate on our first kill it went to a tank because no one else wanted it.
Neither would even be an upgrade over the Merciless Gladiator's would they? And if not, what's the next "real" upgrade, the Heartshatter?