That's the problem. I have yet to see an MS warrior or a 2h fury warrior pull off significant dps in a raid setting consistently. The only time a ms warrior shines is if there is a gimmick to a fight requiring quick spurts of aoe like on hydross. However, fury warriors pull off amazing damage whether it be single target, or aoe situations since they have cleave almost taped down with the excess of rage available.
I have seen numerous screenshots of said fury warriors. Just recently, prophet from curse was 2nd on the dmeter in their Hyjal kill shot which is solid proof of fury warrior validity. I have yet to see such screenshots on meaningful content. A screenshot where a warrior is buffed up the wazoo and whailing on gruul that's been farmed for months isn't really useful in terms of gauging a warrior's damage potential. Anybody can do relatively good damage on farmed content when people do not feel the need to push the limits of their potential.
I've been running around as 31/30 after the patch to grind arena for a better of hand, and I respec so much that I never have any gold, so I've just been raiding with this build. I also am never lower than third, usually second and on some fights first. The only time I am never in the top three, barring death is on something like Tidewalker, where all of the melee remain on him while Warlocks and Mages take care of the murlocs. I don't particularly enjoy raiding with this build for many reasons, and cannot wait to spec back to my regular DW build, but just because you have not seen anyone do extremely well with a 2h build does not mean it doesn't happen.
Perhaps it's wrong that warriors can do this much damage and threat should be our limiter, but even DRUIDS a hybrid have cower and I've never seen a cat in danger of pulling aggro.
Haven't seen a good feral druid then. My younger brother is our OT/DPS on single tank fights. I think he was fifth on gruul and sixth on magtheridon last week.
That's REALLY theorycrafted, whether it's correct or not. Looking through all the WWS and personal damage meters, the only time you see long term 1000+ dps is on occasions where we can cleave/whirlwind multiple mobs....like Illhoof or Hydross.
You also aren't factoring glances, and no offense, but 1100 auto-attack seems rather high. I don't know if you are theory crafting them without armor or something. I use a gorehowl for my AoE work, and even with 3000 AP buffed you are only looking at a top end of 1200ish pre-armor. So more likely around 1000 auto attacks.
In Theory, we can push thousands of threat per second, but it rarely works out like that. If flurry drops, chain glances, or dodges can leave you rage starved all of a sudden and really kill your DPS in a hurry.
I think a lot of us have biased opinions on what we have personally experienced. Eg. i rarely make top 5 dps, where as Graul is usally top 3. Is that because of gear difference? Skill difference between him and I? Or because the rest of my raids DPS is better then his?
I've been running around as 31/30 after the patch to grind arena for a better of hand, and I respec so much that I never have any gold, so I've just been raiding with this build. I also am never lower than third, usually second and on some fights first. The only time I am never in the top three, barring death is on something like Tidewalker, where all of the melee remain on him while Warlocks and Mages take care of the murlocs. I don't particularly enjoy raiding with this build for many reasons, and cannot wait to spec back to my regular DW build, but just because you have not seen anyone do extremely well with a 2h build does not mean it doesn't happen.
And how much dps or damage done exactly is "never lower than third?" Using placement on a damage meter without providing insight on your guild's overall dps isn't too useful.
I think a lot of us have biased opinions on what we have personally experienced. Eg. i rarely make top 5 dps, where as Graul is usally top 3. Is that because of gear difference? Skill difference between him and I? Or because the rest of my raids DPS is better then his?
Couldn't have said it better myself. It also depends a lot on your strats. I can say for 100% though, if you're top 3 in the Lurker Below, your guild's range is not so good.
http://youtube.com/watch?v=Xi6WsB8dZcE
Raiding music that gets things done.
The best Theorycraft and Mathcraft happens after a raid and before the sun comes up.
Posting a SS of your DPS before 20% would be helpful to give an estimated sustained amount DPS I suppose. Damage divided by seconds and such? Mention whatever damage buffs you have, and use WoW Webstats, etc.
http://www.megaupload.com/?d=CX81UJZ8
For the lurking Phoenix Wright faithful.
What is the most important thing to you? Won't you grant me the pleasure of taking it away.
Posting a SS of your DPS before 20% would be helpful to give an estimated sustained amount DPS I suppose. Damage divided by seconds and such? Mention whatever damage buffs you have, and use WoW Webstats, etc.
All I have right now is a screenshot that I've posted before. Using WWS isn't an option right now other than to show my own personal stats (which I can start doing), because interest from the rest of the guild logging everything is not very high right now. This was our first Mag kill after the patch:
Buffs I had were Might, Kings, LoTP, SoE, WF and 20 str from food. I also died once during a quake that bounced me into a cleave. Amaterassu also died, or else he would have been much higher. Mag might be a horrible fight to use as an example, but it's currently the only "evidence" I have of anything. Obviously some classes were at a disadvantage here due to being on cube duty, but Guildbank is almost always number one on every fight, and since this is a Warrior DPS thread, I don't see how comparing myself to him is irrelevant when talking about a DPS Warrior's use/damage in raids.
What fights do you think are "more fair" to all classes in general that would be worth using?
But in all truth, I do not find my raid spot deserved unless I'm ATLEAST in top 5 damage done consistantly on a non-gimic fight because of personal beliefs in terms of filling my "dps role."
And how much dps or damage done exactly is "never lower than third?" Using placement on a damage meter without providing insight on your guild's overall dps isn't too useful.
So why exactly is it ok for you to use "placement" for "top five" yet not ok for me?
What exactly is the point of using Magtheridon as a gauge for DPS? You realize that people are constantly switching out for cube duty, pretty much ruining the fight's potential as a dps benchmark. You also don't consider how warlocks have to constantly watch for infernal drops, and the effect of target switching on SP's and Rogues which greatly lower their damage.
http://youtube.com/watch?v=Xi6WsB8dZcE
Raiding music that gets things done.
The best Theorycraft and Mathcraft happens after a raid and before the sun comes up.
You also don't consider how warlocks have to constantly watch for infernal drops, and the effect of target switching on SP's and Rogues which greatly lower their damage.
Yes I did, please read a persons post fully before replying. And I'm sorry, how exactly do Rogues have to switch targets more than I do? You seem to want to be turning this thread into "2h DPS is not competetive, only DW can do anything" because you just don't want to believe it for whatever reason.
Couldn't have said it better myself. It also depends a lot on your strats. I can say for 100% though, if you're top 3 in the Lurker Below, your guild's range is not so good.
Eh? I've always considered lurker a really melee friendly fight seeing as theyre the only class that doesn't have any downtime during the spout. It's usually one of the only fights our melee do well on.
Yes I did, please read a persons post fully before replying. And I'm sorry, how exactly do Rogues have to switch targets more than I do? You seem to want to be turning this thread into "2h DPS is not competetive, only DW can do anything" because you just don't want to believe it for whatever reason.
Why would I not want to believe it considering I play a warrior? I don't believe it because I've seen the evidence first hand. I have yet to see a fight where a warrior who is using a 2hander, can significantly hold his weight, unless it's a funny aoe zerg type encounter like Phase 1 Nef.
I don't understand why you'd post such a poorly balanced encounter at all to use as proof of your cause. It does nothing at all but act as clutter.
And Lurker below is definitely a ranged fight after the patch. Melee are the only ones that get hit by whirl, and they're also threat capped. Ranged on the other hand have no worries at all in terms of threat, and the water does trivial damage meaning they lose maybe 5 seconds per a spout while melee are constantly worried about their hp/dying. Also, your MT can occasionally be knocked out of melee range (depends on your tanks positioning) meaning a mistake by your MT is a melee dps's death.
Shadow Priests especially are free to wreak havok on this boss because of their ability to go all out. A shadow priest with 1000+ shadow damage, raid buffed to the extreme is literally an aggro producing factory (1300+ TPS easily) that rips chunk out of lurker.
http://youtube.com/watch?v=Xi6WsB8dZcE
Raiding music that gets things done.
The best Theorycraft and Mathcraft happens after a raid and before the sun comes up.
Basically my question is: what do you see as a future for dps warriors, considering our once limiting factor (rage generation) has all but been removed, and our new limiting factor is putting our rage to more damage per rage point?
Is there really a future at all for dps warriors considering the difficulty in increasing damage per rage we can do?
From the OP, which the topic has seemed to stray from quite a bit (myself partially to blame).
I think it's follow the lines of pre-xpac, DPS warriors doing whatever they can to maximize dps while minimizing agro as much as possible. I had Subtlety on a cape during the final days of pre-xpac and others I knew had the agro-reducing trinket from AQ40.
This is a computer-generated message and needs no signature.
Timelapse Shard
Binds when picked up
Unique
Trinket
+27 Stamina
Requires Level 70
Requires Keepers of Time - Exalted
Equip: Improves your resilience rating by 24 (0.6%).
Use: Reduces your threat to enemy targets within 30 yards, making them less likely to attack you.
Cooldown: 2 min
Item Level 105
Vendor value: 19 Gold 75 Silver 28 Copper
Vendor cost: 79 Gold 1 Silver 12 Copper
Source: Vendor
or any of the many other similar items including the Sporeggar Cloak
Timelapse Shard is supposed to be -901 threat to all targets in 30 yards (if the random posters on Thottbot are to be believed). About -7.5 threat per second if used each time it cools down
It also has the incidental effect of removing some of your dps since you're using a slot for this not something more offensive.
Even though it's a very small contribution if threat is your limiter rather than damage I don't see why people don't mention using it
From the OP, which the topic has seemed to stray from quite a bit (myself partially to blame).
I think it's follow the lines of pre-xpac, DPS warriors doing whatever they can to maximize dps while minimizing agro as much as possible. I had Subtlety on a cape during the final days of pre-xpac and others I knew had the agro-reducing trinket from AQ40.
I still think Subtlety increases my DPS alot more than 12agi does. I hardly use my Fetish of the Sandreaver but I'd like to get my hands on a Prism of Inner Calm due to the passive threat reduction.
[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.
I have yet to see a fight where a warrior who is using a 2hander, can significantly hold his weight
And I'm telling you a Warrior can be competetive with a 2h, because I've been doing it since the patch. I'm done debating it with you though. It's something you have never tried personally, or if you have, were not very efficient at it, so you are going to keep saying it doesn't exist.
I don't understand why you'd post such a poorly balanced encounter at all to use as proof of your cause
Seriously, read what someone wrote before replying with the same rhetoric over and over again. You sound like a broken record.
I still think Subtlety increases my DPS alot more than 12agi does. I hardly use my Fetish of the Sandreaver but I'd like to get my hands on a Prism of Inner Calm due to the passive threat reduction.
Are you sure Fetish isn't better still? A 54 threat reduction on crits alone is just extremely small.
And I'm telling you a Warrior can be competetive with a 2h, because I've been doing it since the patch. I'm done debating it with you though. It's something you have never tried personally, or if you have, were not very efficient at it, so you are going to keep saying it doesn't exist.
Seriously, read what someone wrote before replying with the same rhetoric over and over again. You sound like a broken record.
Competitive in what? Gruul and Mag? I'm sorry, but gruul stopped being an important encounter a long time ago. Have you ever bothered to think about how gear past gruul increases the other dps classes' dps? Or you still stuck on the idea that because YOU, just only YOU do decently in your guild's raid, which is far from game-breaking, that 2handers are viable?
I'm fairly sure that I will have a stormherald in the next few days. I can spec into 2handed fury or MS but i'm almost positive my dps will be lackluster simply because 2handers are outpaced by other dps classes due to class mechanics.
Next time you decide to post a screenshot, actually put in the dps and a WWS breakdown along with it so people can actually see how you stack up to other guild's dps. A case of you outgearing the hell out of your guild proves nothing in terms of viability.
When my guild does gruul, our top mage/lock/sp all do 1000+dps. They are all on the brink of pulling aggro no matter how hard they try to keep their threat down. How does that compare to your guild?
http://youtube.com/watch?v=Xi6WsB8dZcE
Raiding music that gets things done.
The best Theorycraft and Mathcraft happens after a raid and before the sun comes up.
Not to say that gruul or mag are bad/good for testing, but then what IS a good way benchmark?
Probably Solarian, Morogrim or Kazzak. It really depends on your strats. It's important to find a fight where you are not completely threat capped due to a boss mechanic like hurtful strike. It's impossible to do full dps as melee on Gruul w/o a Fetish. I'd go splat every time.
http://youtube.com/watch?v=Xi6WsB8dZcE
Raiding music that gets things done.
The best Theorycraft and Mathcraft happens after a raid and before the sun comes up.
It's impossible to do full dps as melee on Gruul w/o a Fetish. I'd go splat every time.
Are you counting Heroic Strike in the "going all out" calculation? None of our melee have issues on Gruul, but we use a Feral Druid as the Hurtful tank.
But both of them has fairly low armor since they're lvl60 from the scratch, right?
[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.
Probably Solarian, Morogrim or Kazzak. It really depends on your strats. It's important to find a fight where you are not completely threat capped ...
You are threat capped at Morogrim. At least thtas my impression as the tank.
Reason: periodic knock downs of the tank and the need to watch your mitigation (shield block) because you should not neglect his possible burst damage.
You are threat capped at Morogrim. At least thtas my impression as the tank.
Reason: periodic knock downs of the tank and the need to watch your mitigation (shield block) because you should not neglect his possible burst damage.
Our tank is doing fairly high tps on morogrim. He has an autoblocker and blocks 500-700 on average making it pretty easy to hold some solid aggro the whole fight. I usually help with an add sometimes too.
But on another note, when I'm dpsing gruul, I can easily outpace our druid who can only do about 700TPS. It's just how fury warriors work.
http://youtube.com/watch?v=Xi6WsB8dZcE
Raiding music that gets things done.
The best Theorycraft and Mathcraft happens after a raid and before the sun comes up.
But on another note, when I'm dpsing gruul, I can easily outpace our druid who can only do about 700TPS. It's just how fury warriors work.
That's not just how Fury Warriors work. It's damn easy to hit the threat cap if you are spamming Heroic Strike. But with Blessing of Salvation and using less aggro intensive attacks you shouldn't be in such danger.