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Old 09/05/07, 10:37 PM   #1026
ckaparos
Von Kaiser
 
Human Warrior
 
Blackrock
Originally Posted by zeratulgr View Post
Currently i am weilding a Dragonstrike MH and swiftsteel blundgeon offhand.
We had like 5 of those drop allready and so i picked a second one up for fun since it would go to a priest.

I actually like the idea of Dualweilding 2 of those weaps,they have amazing stats.And with these i am sitting around 15% passive haste and the hit they posses is really needed since with dragonstrike and 1 blungeon i have only 167 hit rating.

What do you think?Is the dragonstrike proc making up for all those dps stats missing on it?
I know that a slow mainhand favors Whirlwind and cleave.On the other hand the blundgeon gives more steady rage generation, the ability for more Heroic Strike spamming and executes.

So which is the best choice?

167 hit is alittle to low. You should aim to have 200 as a minimum. Dragonstrike is better in my opinion as the incoming haste nerf will see static haste gear as sub par compared to their equal level counterparts with stats. Dragonstike is proc based and hasnt got internal cooldowns so I think it will be your best bet dps wise.
 
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Old 09/06/07, 3:35 AM   #1027
Garre
Glass Joe
 
Tauren Warrior
 
Proudmoore
I know everyone has their own personal gear choices, but I'm curious as to what most of you see as the most powerful trinket combination for raid DPS between the following: [Bloodlust Brooch], [Dragonspine Trophy], [Tsunami Talisman] and [Solarian's Sapphire] (with Imp BS)

At the present time I'd guess [Dragonspine Trophy] and [Tsunami Talisman], but post-patch I'm not too sure. Even after the haste nerf and hidden cooldown of [Dragonspine Trophy] next patch, is it still worth equipping over anything else?
 
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Old 09/06/07, 3:49 AM   #1028
Bliss
Von Kaiser
 
Gnome Warrior
 
Cenarion Circle
DST is still the best for your personal dps, but overall raid dps nothing even comes close to the Sapphire. It's such a massive amount of ap if you are in a melee dps group, 437 with 5/5 Imp BS.
 
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Old 09/06/07, 6:10 AM   #1029
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
I sit on 1931 AP/17.97%/29.56% Crit, and I still have a few issues with rage, I'm not seeing this cut off-point mentioned where too much hit = too much rage.
 
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Old 09/06/07, 7:10 AM   #1030
world
Von Kaiser
 
Human Warrior
 
Blackrock
With regards to wearing Gladiator's gear while dps'ing, it's not actually as bad as you might initially think. A lot of mobs/bosses do at least some form of raidwide damage that can't be avoided, and the way resilience has been coded, what this means is that this damage can proc things like Enrage (and to a lesser extent Blood Craze).

Against a fight like Gorefiend, as a 33/28 bloodfrenzy spec, i was getting a significant number of Enrage procs from the Shadowbolts flying around.

Now obviously, resilience will be nowhere near as good as offensive stats point-for-point, but it is still better than nothing.
 
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Old 09/06/07, 7:16 AM   #1031
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by Rezarel View Post
So, in your test it's fairly likely that your weapons got out of sync (unless someone else was tanking the mob) and any potential benefit of having matched weapons was lost. It's quite possible that due to the funny stuff going on with Flurry that there actually is no benefit to matched weapons -- that will take more testing as far as I know. But your Blasted Lands run doesn't prove anything (unless you had someone else tanking for you).
While the tests did not prove anything, they give an indication.
An inferior OH weapon (by itself) gave (considerably) more total DPS.
Whether this is due to the lower speed (and thus higher flurry uptime - data on this could have helped here) or to synchronized speed ...I don't know.
I think we see both effects at work here.

EDIT: Ahh, on second thought, I finally got your reasoning. That him fighting the mobs (unless someone else tanked) would inevitably result in some parries and as such negating the synchronized weapon speeds. From this you conclude that most (if not all) of his result was due to other criteria (lower speed presumably) and not the matched speed. Hmm, yes that sounds reasonable.

And as to your objection that parrying would negate the syncronized speed: most fury warriors do not tank, and as such do not parry - so this should be not an argument per se against synchronized weapon speed (in a PvE Raid environement).

Last edited by suicuique : 09/06/07 at 7:22 AM.
 
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Old 09/06/07, 7:18 AM   #1032
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by Grymm View Post
Flurry only effects white auto-swings. Slam is mathematically calculated as a normal swing is for damage (full weapon speed/ap benefit) but it is a special attack. It is not hasted by flurry and does not use a flurry charge.
I'm pretty sure flurry is consumed be all "next swing" abilities.
That covers all white damage AND cleave/heroic strike, which produce yellow damage.
 
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Old 09/06/07, 10:08 AM   #1033
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
Originally Posted by suicuique View Post
I'm pretty sure flurry is consumed be all "next swing" abilities.
That covers all white damage AND cleave/heroic strike, which produce yellow damage.
Currect, but slam is not an "on next attack" ability. Perhaps my wording was poor. All auto-attack swings (and abilities that augment auto-attack swings) consume flurry charges. Instants and additional attacks (HoJ procs, sword spec procs, WF, slam, BT, MS, WW, Hamstring) do not.

Now, my own question: given the recoding of WF, can the second hit of a cleave proc WF? HS can proc WF and the first hit of cleave should but what about the second? It still falls into the "on next attack" category, but is also of the "aoe" physical school similar to WW. When I'm DPSing 2 trash mobs, there are generally too many numbers on the screen to really know what is going on.
 
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Old 09/06/07, 10:54 AM   #1034
Lopert
Glass Joe
 
Dwarf Paladin
 
Lothar
Originally Posted by Davia View Post
Finally got a clean Gorefiend kill with our normal MT in:
Davia - WWS

Skylla is the rogue that I'm usually jockeying with for #1 damage, he got the debuff fairly early on. The other rogue who is normally top 3 wasn't online tonight, so not a ton of competition, but still a decent raid DPS kill, not as if I got to blow a 3rd Death Wish. Tanath's TPS was off the charts, as I was able to go all out and not worry about my threat at all.

Did use 3 Haste pots, but group was Fury Warrior (me), BF Warrior, Enhancement Shaman and 2 Rogues, so no LotP or FI. Did have 2 Heroisms, one at ~90% with DW and trinket/haste pot up, but the 2nd one was around 70% with no cooldowns up, wish the shaman had saved it for 19% with DW/Reck up :-/. Would also like to get a DST before nerf to see if I could top 2k dps, but we've only ever had one and I'm 3rd in line still for it.
Davia what is your normal attack sequence. That DPS is jaw dropping.

Also what is the Best enchant for weapons for Dual wielders?
 
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Old 09/06/07, 11:00 AM   #1035
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
Originally Posted by Bliss View Post
DST is still the best for your personal dps, but overall raid dps nothing even comes close to the Sapphire. It's such a massive amount of ap if you are in a melee dps group, 437 with 5/5 Imp BS.
Pretty sure solarians sapphire makes battleshout;

517AP for warriors
470AP for rogues / druids etc

Which means this trinket is insanely good for you and everyone in your party.
 
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Old 09/06/07, 11:11 AM   #1036
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Originally Posted by Lopert View Post
Davia what is your normal attack sequence. That DPS is jaw dropping.
Double heroism tends to do that :P
 
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Old 09/06/07, 12:47 PM   #1037
Ercassiel
Glass Joe
 
Human Warrior
 
Proudmoore
Originally Posted by world View Post
A lot of mobs/bosses do at least some form of raidwide damage that can't be avoided, and the way resilience has been coded, what this means is that this damage can proc things like Enrage (and to a lesser extent Blood Craze).
You bring up a very good point with Enrage.

I am, however, having trouble understanding how would a stat like resilience, which hinders the frequency and damage dealt to you via a crit, lead to a proc of a talent like enrage which is crit driven. Do you mind shedding some light on this "coding" you are speaking of?
 
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Old 09/06/07, 12:58 PM   #1038
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Resilience reduces the chance to be crit. However, the way things seem to have been done, the game has no way of knowing if a regular hit you take was "supposed" to have been a crit (but wasn't due to Resilience). So they do a second roll, for all non-critical hits taken, against your Resilience in order to fudge the "oh, this was supposed to have been a crit" calculation and decide whether to effects like Enrage.

Subsequently, stuff that cannot crit can proc Enrage through Resilience, like standing in fires. Or at least it used to be able to. I still get Enraged occasionally in a raid by NPC stuff, and I think that includes spells which can't crit.

This is also the reason a "crit that wasn't" doesn't proc Enrage AND Blood Craze - when you're crit, both proc, but ordinary hits, the roll against Resilience is two separate rolls (one for each effect). The chance of both coming true at the same time is pretty small. There's a blue post about it someplace on that cardplace website.
 
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Old 09/06/07, 1:33 PM   #1039
world
Von Kaiser
 
Human Warrior
 
Blackrock
Yeah thats pretty much exactly how it works.

To simplify it further, assume you had sufficient resilience to "reduce your chance to be crit by 100%" What the game would do is assume that _every single_ attack made against you would have crit, but was prevented by your resilience.

In this case, every single time you take damage, you would receive both enrage and blood craze
 
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Old 09/07/07, 7:06 AM   #1040
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by world View Post
Yeah thats pretty much exactly how it works.

To simplify it further, assume you had sufficient resilience to "reduce your chance to be crit by 100%" What the game would do is assume that _every single_ attack made against you would have crit, but was prevented by your resilience.

In this case, every single time you take damage, you would receive both enrage and blood craze
Resilience being able to proc enrage on abilities which usually can't crit (spells, specials, AE effects) or amplifying the proc chance over the original crit chance the mob had (your academical 100% example) seems very very unintended to me.

I wouldn't count on that to be in game for long.
 
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Old 09/07/07, 8:17 AM   #1041
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
It seems very much intended, for PvP reasons, and it's been like that for quite some time.
Even with this effect, resilience is still a horrible stat to wear in PvE. I don't see any reason to change it, at least not right now. Unless they can somehow prevent this from happening in PvE without changing the effect in PvP.
 
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Old 09/07/07, 11:29 AM   #1042
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
The intention of the mechanic is to not devalue talents which are based on crit events (like enrage) with resilience making a PVP warrior who values enrage highly have to choose between his effective talents and his resilience PVP gear. The idea is to maintain crit based events like enrage at their pre-resilience proc rates while decreasing the crit rates through the resilience mechanics. If resilience roll currently has not check for "can crit/crit chance", there will likely be a modification/correction to it. Can a warlock proc enrage in a warrior wearing resilience through dots? That would be an enrage proc that would not normally happen as dots cannot crit. Thus, in the PVP environment, enrage actually gains in usefulness with resilience giving you and unintended proc rate. Now, if you had 50% crit chance reduction through resilience giving you a 50% chance to gain blood craze/enrage but only facing opponents who only natively have ~20-30% crit chance, your resilience has increased your proc rate above what would normally even be possible. This is important because in PVE, mobs/spells usually only have a 5-6% crit rate. It is very easy to surpass that with resilience.
 
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Old 09/07/07, 12:05 PM   #1043
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
You realise no PvE mobs spells crit ever, No Boss aoe damage ever ever crits.

Resillence in PvE is a totally worthless stat if your DPS'ing.
 
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Old 09/07/07, 12:24 PM   #1044
Apate
Debleated
 
Apate's Avatar
 
@ChickenArise
Night Elf Warlock
 
No WoW Account
Originally Posted by Paa View Post
You realise no PvE mobs spells crit ever, No Boss aoe damage ever ever crits.

Resillence in PvE is a totally worthless stat if your DPS'ing.
While I agree with your conclusion, I think you missed the entire point of what was posted above by Charsi and others. When a spell hits you, resilience mechanics say that a roll is made to determine if the non-crit spell would have been a crit, and enrage may be triggered accordingly. Because of one quirk or another, this roll doesn't take into account that some spells cannot crit.

See you, auntie.
 
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Old 09/07/07, 12:28 PM   #1045
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
I understand what's said reading through it again, I still dont think resillence is a worthwhile PvE stat at all as a dps warrior.

And at some point it may get bugfixed what's been described (Ive never seen it happen)
 
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Old 09/07/07, 1:04 PM   #1046
Celthis
Glass Joe
 
Night Elf Druid
 
Blackhand
Originally Posted by Paa View Post
I understand what's said reading through it again, I still dont think resillence is a worthwhile PvE stat at all as a dps warrior.

And at some point it may get bugfixed what's been described (Ive never seen it happen)
It won't be fixed, because it's not a bug. It's the implementation of resilience, to allow players to keep their defensive on-crit procs, while also reducing the severity and frequency of crits.
 
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Old 09/07/07, 2:36 PM   #1047
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
If resilience leads to an increase in talent crit based procs even during situations when it is not intended (ie triggering on uncrittable events like Dots), it would seem to me to be incorrectly implemented and not inline with the original intention. As such, I could see the implementation being fixed.
 
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Old 09/07/07, 3:02 PM   #1048
Gokey
Piston Honda
 
Night Elf Hunter
 
Mug'thol
Originally Posted by Grymm View Post
If resilience leads to an increase in talent crit based procs even during situations when it is not intended (ie triggering on uncrittable events like Dots), it would seem to me to be incorrectly implemented and not inline with the original intention. As such, I could see the implementation being fixed.
They can't fix it without re-doing the entire combat system.

Last edited by Gokey : 09/07/07 at 3:08 PM.
 
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Old 09/07/07, 3:11 PM   #1049
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Originally Posted by Paa View Post
I understand what's said reading through it again, I still dont think resillence is a worthwhile PvE stat at all as a dps warrior.
I find it vaguely useful, personally. I wear it for trash clearing sometimes. Occasionally, dumb stuff happens, tanks die, mobs get loose, I pull aggro (usually the latter more than anything) and I find myself "tanking". In resilience gear I can pull on a shield and, while I take a ton of damage, I do feel a little bit tougher than if I was caught in pure dps plate.

It's like a nice middleground set that you can dps in without losing too much and, if something goes wrong, pick up and survive trash adds in a pinch. It's certainly nothing i'd wear full time or to tank anything serious, but I take on trash with Gladiator's gear rather than itemrack in my full tanking suit.

After all it is my highest HP gear I have laying around that renders me uncrittable without gimping my damage or my threat.

I'm pretty sure I have occasionally procced enrage off NPC spells, they've fixed most of the really obvious stuff (like standing near braziers in IF, or fall damage), so it's mostly physical damage and maybe one or two spells they might have overlooked. I'm almost certain i've never procced it off a dot.
 
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Old 09/07/07, 3:20 PM   #1050
Clockwise
Von Kaiser
 
Undead Mage
 
Black Dragonflight
Originally Posted by world View Post
With regards to wearing Gladiator's gear while dps'ing, it's not actually as bad as you might initially think. A lot of mobs/bosses do at least some form of raidwide damage that can't be avoided, and the way resilience has been coded, what this means is that this damage can proc things like Enrage (and to a lesser extent Blood Craze).

Against a fight like Gorefiend, as a 33/28 bloodfrenzy spec, i was getting a significant number of Enrage procs from the Shadowbolts flying around.

Now obviously, resilience will be nowhere near as good as offensive stats point-for-point, but it is still better than nothing.
For me, I wear the season two chest over [Chestguard of the Conniver], which is the correct decision, I think, in the absence of tier 5, for lack of a drop. Also, season 2 gloves were a clear upgrade for T4 gloves imho. As has been well-established by now, hit isn't everything.
 
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