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09/05/07, 10:37 PM
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#1026
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Von Kaiser
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Originally Posted by zeratulgr
Currently i am weilding a Dragonstrike MH and swiftsteel blundgeon offhand.
We had like 5 of those drop allready and so i picked a second one up for fun since it would go to a priest.
I actually like the idea of Dualweilding 2 of those weaps,they have amazing stats.And with these i am sitting around 15% passive haste and the hit they posses is really needed since with dragonstrike and 1 blungeon i have only 167 hit rating.
What do you think?Is the dragonstrike proc making up for all those dps stats missing on it?
I know that a slow mainhand favors Whirlwind and cleave.On the other hand the blundgeon gives more steady rage generation, the ability for more Heroic Strike spamming and executes.
So which is the best choice?
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167 hit is alittle to low. You should aim to have 200 as a minimum. Dragonstrike is better in my opinion as the incoming haste nerf will see static haste gear as sub par compared to their equal level counterparts with stats. Dragonstike is proc based and hasnt got internal cooldowns so I think it will be your best bet dps wise.
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09/06/07, 3:49 AM
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#1028
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Von Kaiser
Gnome Warrior
Cenarion Circle
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DST is still the best for your personal dps, but overall raid dps nothing even comes close to the Sapphire. It's such a massive amount of ap if you are in a melee dps group, 437 with 5/5 Imp BS.
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09/06/07, 6:10 AM
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#1029
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Bald Bull
Night Elf Warrior
Sargeras
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I sit on 1931 AP/17.97%/29.56% Crit, and I still have a few issues with rage, I'm not seeing this cut off-point mentioned where too much hit = too much rage.
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09/06/07, 7:10 AM
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#1030
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Von Kaiser
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With regards to wearing Gladiator's gear while dps'ing, it's not actually as bad as you might initially think. A lot of mobs/bosses do at least some form of raidwide damage that can't be avoided, and the way resilience has been coded, what this means is that this damage can proc things like Enrage (and to a lesser extent Blood Craze).
Against a fight like Gorefiend, as a 33/28 bloodfrenzy spec, i was getting a significant number of Enrage procs from the Shadowbolts flying around.
Now obviously, resilience will be nowhere near as good as offensive stats point-for-point, but it is still better than nothing.
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09/06/07, 7:16 AM
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#1031
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by Rezarel
So, in your test it's fairly likely that your weapons got out of sync (unless someone else was tanking the mob) and any potential benefit of having matched weapons was lost. It's quite possible that due to the funny stuff going on with Flurry that there actually is no benefit to matched weapons -- that will take more testing as far as I know. But your Blasted Lands run doesn't prove anything (unless you had someone else tanking for you).
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While the tests did not prove anything, they give an indication.
An inferior OH weapon (by itself) gave (considerably) more total DPS.
Whether this is due to the lower speed (and thus higher flurry uptime - data on this could have helped here) or to synchronized speed ...I don't know.
I think we see both effects at work here.
EDIT: Ahh, on second thought, I finally got your reasoning. That him fighting the mobs (unless someone else tanked) would inevitably result in some parries and as such negating the synchronized weapon speeds. From this you conclude that most (if not all) of his result was due to other criteria (lower speed presumably) and not the matched speed. Hmm, yes that sounds reasonable.
And as to your objection that parrying would negate the syncronized speed: most fury warriors do not tank, and as such do not parry - so this should be not an argument per se against synchronized weapon speed (in a PvE Raid environement).
Last edited by suicuique : 09/06/07 at 7:22 AM.
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09/06/07, 7:18 AM
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#1032
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by Grymm
Flurry only effects white auto-swings. Slam is mathematically calculated as a normal swing is for damage (full weapon speed/ap benefit) but it is a special attack. It is not hasted by flurry and does not use a flurry charge.
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I'm pretty sure flurry is consumed be all "next swing" abilities.
That covers all white damage AND cleave/heroic strike, which produce yellow damage.
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09/06/07, 10:08 AM
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#1033
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Piston Honda
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Originally Posted by suicuique
I'm pretty sure flurry is consumed be all "next swing" abilities.
That covers all white damage AND cleave/heroic strike, which produce yellow damage.
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Currect, but slam is not an "on next attack" ability. Perhaps my wording was poor. All auto-attack swings (and abilities that augment auto-attack swings) consume flurry charges. Instants and additional attacks (HoJ procs, sword spec procs, WF, slam, BT, MS, WW, Hamstring) do not.
Now, my own question: given the recoding of WF, can the second hit of a cleave proc WF? HS can proc WF and the first hit of cleave should but what about the second? It still falls into the "on next attack" category, but is also of the "aoe" physical school similar to WW. When I'm DPSing 2 trash mobs, there are generally too many numbers on the screen to really know what is going on.
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09/06/07, 10:54 AM
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#1034
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Glass Joe
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Originally Posted by Davia
Finally got a clean Gorefiend kill with our normal MT in:
Davia - WWS
Skylla is the rogue that I'm usually jockeying with for #1 damage, he got the debuff fairly early on. The other rogue who is normally top 3 wasn't online tonight, so not a ton of competition, but still a decent raid DPS kill, not as if I got to blow a 3rd Death Wish. Tanath's TPS was off the charts, as I was able to go all out and not worry about my threat at all.
Did use 3 Haste pots, but group was Fury Warrior (me), BF Warrior, Enhancement Shaman and 2 Rogues, so no LotP or FI. Did have 2 Heroisms, one at ~90% with DW and trinket/haste pot up, but the 2nd one was around 70% with no cooldowns up, wish the shaman had saved it for 19% with DW/Reck up :-/. Would also like to get a DST before nerf to see if I could top 2k dps, but we've only ever had one and I'm 3rd in line still for it.
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Davia what is your normal attack sequence. That DPS is jaw dropping.
Also what is the Best enchant for weapons for Dual wielders?
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09/06/07, 11:00 AM
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#1035
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Von Kaiser
Night Elf Warrior
Kul Tiras (EU)
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Originally Posted by Bliss
DST is still the best for your personal dps, but overall raid dps nothing even comes close to the Sapphire. It's such a massive amount of ap if you are in a melee dps group, 437 with 5/5 Imp BS.
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Pretty sure solarians sapphire makes battleshout;
517AP for warriors
470AP for rogues / druids etc
Which means this trinket is insanely good for you and everyone in your party.
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09/06/07, 11:11 AM
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#1036
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Don Flamenco
Night Elf Warrior
Stormrage
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Originally Posted by Lopert
Davia what is your normal attack sequence. That DPS is jaw dropping.
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Double heroism tends to do that :P
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09/06/07, 12:47 PM
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#1037
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Glass Joe
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Originally Posted by world
A lot of mobs/bosses do at least some form of raidwide damage that can't be avoided, and the way resilience has been coded, what this means is that this damage can proc things like Enrage (and to a lesser extent Blood Craze).
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You bring up a very good point with Enrage.
I am, however, having trouble understanding how would a stat like resilience, which hinders the frequency and damage dealt to you via a crit, lead to a proc of a talent like enrage which is crit driven. Do you mind shedding some light on this "coding" you are speaking of?
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09/06/07, 12:58 PM
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#1038
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Don Flamenco
Night Elf Warrior
Stormrage
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Resilience reduces the chance to be crit. However, the way things seem to have been done, the game has no way of knowing if a regular hit you take was "supposed" to have been a crit (but wasn't due to Resilience). So they do a second roll, for all non-critical hits taken, against your Resilience in order to fudge the "oh, this was supposed to have been a crit" calculation and decide whether to effects like Enrage.
Subsequently, stuff that cannot crit can proc Enrage through Resilience, like standing in fires. Or at least it used to be able to. I still get Enraged occasionally in a raid by NPC stuff, and I think that includes spells which can't crit.
This is also the reason a "crit that wasn't" doesn't proc Enrage AND Blood Craze - when you're crit, both proc, but ordinary hits, the roll against Resilience is two separate rolls (one for each effect). The chance of both coming true at the same time is pretty small. There's a blue post about it someplace on that cardplace website.
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09/06/07, 1:33 PM
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#1039
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Von Kaiser
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Yeah thats pretty much exactly how it works.
To simplify it further, assume you had sufficient resilience to "reduce your chance to be crit by 100%" What the game would do is assume that _every single_ attack made against you would have crit, but was prevented by your resilience.
In this case, every single time you take damage, you would receive both enrage and blood craze 
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09/07/07, 7:06 AM
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#1040
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by world
Yeah thats pretty much exactly how it works.
To simplify it further, assume you had sufficient resilience to "reduce your chance to be crit by 100%" What the game would do is assume that _every single_ attack made against you would have crit, but was prevented by your resilience.
In this case, every single time you take damage, you would receive both enrage and blood craze 
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Resilience being able to proc enrage on abilities which usually can't crit (spells, specials, AE effects) or amplifying the proc chance over the original crit chance the mob had (your academical 100% example) seems very very unintended to me.
I wouldn't count on that to be in game for long.
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09/07/07, 8:17 AM
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#1041
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Don Flamenco
Tauren Warrior
Dentarg (EU)
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It seems very much intended, for PvP reasons, and it's been like that for quite some time.
Even with this effect, resilience is still a horrible stat to wear in PvE. I don't see any reason to change it, at least not right now. Unless they can somehow prevent this from happening in PvE without changing the effect in PvP.
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09/07/07, 11:29 AM
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#1042
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Piston Honda
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The intention of the mechanic is to not devalue talents which are based on crit events (like enrage) with resilience making a PVP warrior who values enrage highly have to choose between his effective talents and his resilience PVP gear. The idea is to maintain crit based events like enrage at their pre-resilience proc rates while decreasing the crit rates through the resilience mechanics. If resilience roll currently has not check for "can crit/crit chance", there will likely be a modification/correction to it. Can a warlock proc enrage in a warrior wearing resilience through dots? That would be an enrage proc that would not normally happen as dots cannot crit. Thus, in the PVP environment, enrage actually gains in usefulness with resilience giving you and unintended proc rate. Now, if you had 50% crit chance reduction through resilience giving you a 50% chance to gain blood craze/enrage but only facing opponents who only natively have ~20-30% crit chance, your resilience has increased your proc rate above what would normally even be possible. This is important because in PVE, mobs/spells usually only have a 5-6% crit rate. It is very easy to surpass that with resilience.
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09/07/07, 12:05 PM
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#1043
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Von Kaiser
Night Elf Warrior
Kul Tiras (EU)
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You realise no PvE mobs spells crit ever, No Boss aoe damage ever ever crits.
Resillence in PvE is a totally worthless stat if your DPS'ing.
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09/07/07, 12:24 PM
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#1044
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Debleated
@ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Paa
You realise no PvE mobs spells crit ever, No Boss aoe damage ever ever crits.
Resillence in PvE is a totally worthless stat if your DPS'ing.
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While I agree with your conclusion, I think you missed the entire point of what was posted above by Charsi and others. When a spell hits you, resilience mechanics say that a roll is made to determine if the non-crit spell would have been a crit, and enrage may be triggered accordingly. Because of one quirk or another, this roll doesn't take into account that some spells cannot crit.
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See you, auntie.
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09/07/07, 12:28 PM
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#1045
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Von Kaiser
Night Elf Warrior
Kul Tiras (EU)
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I understand what's said reading through it again, I still dont think resillence is a worthwhile PvE stat at all as a dps warrior.
And at some point it may get bugfixed what's been described (Ive never seen it happen)
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09/07/07, 1:04 PM
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#1046
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Glass Joe
Night Elf Druid
Blackhand
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Originally Posted by Paa
I understand what's said reading through it again, I still dont think resillence is a worthwhile PvE stat at all as a dps warrior.
And at some point it may get bugfixed what's been described (Ive never seen it happen)
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It won't be fixed, because it's not a bug. It's the implementation of resilience, to allow players to keep their defensive on-crit procs, while also reducing the severity and frequency of crits.
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09/07/07, 2:36 PM
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#1047
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Piston Honda
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If resilience leads to an increase in talent crit based procs even during situations when it is not intended (ie triggering on uncrittable events like Dots), it would seem to me to be incorrectly implemented and not inline with the original intention. As such, I could see the implementation being fixed.
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09/07/07, 3:02 PM
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#1048
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Piston Honda
Night Elf Hunter
Mug'thol
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Originally Posted by Grymm
If resilience leads to an increase in talent crit based procs even during situations when it is not intended (ie triggering on uncrittable events like Dots), it would seem to me to be incorrectly implemented and not inline with the original intention. As such, I could see the implementation being fixed.
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They can't fix it without re-doing the entire combat system.
Last edited by Gokey : 09/07/07 at 3:08 PM.
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09/07/07, 3:11 PM
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#1049
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Don Flamenco
Night Elf Warrior
Stormrage
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Originally Posted by Paa
I understand what's said reading through it again, I still dont think resillence is a worthwhile PvE stat at all as a dps warrior.
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I find it vaguely useful, personally. I wear it for trash clearing sometimes. Occasionally, dumb stuff happens, tanks die, mobs get loose, I pull aggro (usually the latter more than anything) and I find myself "tanking". In resilience gear I can pull on a shield and, while I take a ton of damage, I do feel a little bit tougher than if I was caught in pure dps plate.
It's like a nice middleground set that you can dps in without losing too much and, if something goes wrong, pick up and survive trash adds in a pinch. It's certainly nothing i'd wear full time or to tank anything serious, but I take on trash with Gladiator's gear rather than itemrack in my full tanking suit.
After all it is my highest HP gear I have laying around that renders me uncrittable without gimping my damage or my threat.
I'm pretty sure I have occasionally procced enrage off NPC spells, they've fixed most of the really obvious stuff (like standing near braziers in IF, or fall damage), so it's mostly physical damage and maybe one or two spells they might have overlooked. I'm almost certain i've never procced it off a dot.
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09/07/07, 3:20 PM
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#1050
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Von Kaiser
Undead Mage
Black Dragonflight
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Originally Posted by world
With regards to wearing Gladiator's gear while dps'ing, it's not actually as bad as you might initially think. A lot of mobs/bosses do at least some form of raidwide damage that can't be avoided, and the way resilience has been coded, what this means is that this damage can proc things like Enrage (and to a lesser extent Blood Craze).
Against a fight like Gorefiend, as a 33/28 bloodfrenzy spec, i was getting a significant number of Enrage procs from the Shadowbolts flying around.
Now obviously, resilience will be nowhere near as good as offensive stats point-for-point, but it is still better than nothing.
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For me, I wear the season two chest over [Chestguard of the Conniver], which is the correct decision, I think, in the absence of tier 5, for lack of a drop. Also, season 2 gloves were a clear upgrade for T4 gloves imho. As has been well-established by now, hit isn't everything.
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