At the present time I'd guess [Dragonspine Trophy] and [Tsunami Talisman], but post-patch I'm not too sure. Even after the haste nerf and hidden cooldown of [Dragonspine Trophy] next patch, is it still worth equipping over anything else?
Post-DST nerf and post-haste nerf, I would hazard a guess that [Tsunami Talisman] and [Madness of the Betrayer] are the best choices for personal DPS. Also, I wouldn't overlook the dark horse, [Prism of Inner Calm]. I find myself wearing it on many fights to give myself Death Wish and Recklessness room.
However, if I had to choose from only among those four, I would prefer DST/TT for personal DPS. Still haven't gotten a Sapphire so I can't speak to it from experience.
I assume that once I get a Sapphire, it'll pretty much never come off when I am in a dps group. The group dps buff is huge. I certainly would love to pair it with a Tsunami. Given the competition for the trinkets, I can more or less expect to only get one so whichever one I get will be it.
Could anyone tell me please, if I have a enhancement shaman in my group, so I get unleashed Rage, what is a better gem to use, 10 str or 5str and 5 crit? And what if I don't have an enhancement shaman? So fully raidbuffed I mean
Could anyone tell me please, if I have a enhancement shaman in my group, so I get unleashed Rage, what is a better gem to use, 10 str or 5str and 5 crit? And what if I don't have an enhancement shaman? So fully raidbuffed I mean
with an enhance shaman you're going to be hitting really high AP. At that point crit will give more DPS than AP because of the way they scale with each other. I'd go with 5str and 5crit or even straight up crit.
Could anyone tell me please, if I have a enhancement shaman in my group, so I get unleashed Rage, what is a better gem to use, 10 str or 5str and 5 crit? And what if I don't have an enhancement shaman? So fully raidbuffed I mean
Looking at your armory (2900 AP 34% crit 204 hit) buffed I would go with either. With SoE totem and unleashed rage you will hit 3500 AP. Strength will probably benefit you more when you are soloing, but fully raid buffed the comparison is close.
Natural, I think you are wrong as far as the gem choice with his buffed stats the crit gem is essentially unnecessary because flurry will be up most of the time and the extra AP turns into a better chunk of damage. For me, After the standard 33% Crit, 200 Hit, I go pure AP because I see it as the only stat worth stacking at that point. So, to me, the 10STR is far better than the 5str 5crit.
Natural, I think you are wrong as far as the gem choice with his buffed stats the crit gem is essentially unnecessary because flurry will be up most of the time and the extra AP turns into a better chunk of damage. For me, After the standard 33% Crit, 200 Hit, I go pure AP because I see it as the only stat worth stacking at that point. So, to me, the 10STR is far better than the 5str 5crit.
FYI, with 33% crit you still have a 28.7% chance to have 3 non crits in a row, 19% chance to have 4 non crits in a row. Instant attacks fill the gap but not completely when you consider haste and dual wielding. You do still have a lot of flurry downtime.
I should have been more specific, 33% unbuffed Crit, I missed that "buffed" in your original response. Then I do agree with you about gem choice, with a slight preference to the crit gem since he is lacking a bit of crit.
I'm giving up on my warrior since my guild fell apart.
I have BT/Hyjal gear but not even guilds on Lurker will take me because they either have too many DPS warriors already or they refuse to take them to raids.
Guys (and maybe some girls) out there, why are so many of you negative? This isnt the first time warriors gets hit by the nerfbat, and look at us, we shall rise and smash stuff harder then ever before. Ill never give up on my warrior, not until Blizzard either removes it from the game or something.
We shall fight, and continue to fight! We are warriors !!
I'm giving up on my warrior since my guild fell apart.
I have BT/Hyjal gear but not even guilds on Lurker will take me because they either have too many DPS warriors already or they refuse to take them to raids.
/slitwrist
This is "future of a dps warrior" thread.
Not "I can't get a guild as a dps warrior thread".
I've picked up some new gear over the past few weeks and once again become inspired to check out 33/28 because of the insane numbers Serida is still pumping out.
I've got a tough choice with one piece of gear though - Bloodlust Brooch vs Hourglass of the Unraveller.
Stats with BB - 1968 AP, 30.3 Crit
Stats with HU - 1896 AP, 31.75 Crit
I'm leaning towards using Hourglass simply for a higher chance to keep flurry up, as with less Windfury procs the faster I can swing the better (and more sword spec procs!).
Why? You say you dont find a guild because they have TOO MANY warriors. Since u need 1-2 Warrior tanks, 2-3 DPS Warriors is much, because 5 warriors are 20% of the raid setup classes
As it is, i am beginning to get back into raiding again, since i quit when The Burning Crusade was released.
A short while ago, i was playing as 3/53/5, but have since changed to 17/41/3, and have essentially, the best gear i can obtain before any serious twenty-five mans, or Karazhan.
I am simply seeking input. I attended Gruul's several days ago, and the results i ended up seeing, were not quite what i had hoped for. Essentially, my question is, how much of a difference can i expect twenty-five man gear to make to the amount of damage i deal per rage point i spend?
Or, could i be maxmising my DPS in other ways with the seemingly limited stats i get from my current gear? Should i be sacrificing some hit in order to boost AP? Or, should i be aiming for more crit so as to maximise flurry uptime?
Ultimately, i don't know if it's simply my playstyle that's holding me back, or my gear.
Last edited by Weightyox : 09/08/07 at 2:19 PM.
Reason: Posed my situation more effectively, and in turn made the sentence sound more fluent.
FYI, with 33% crit you still have a 28.7% chance to have 3 non crits in a row, 19% chance to have 4 non crits in a row. Instant attacks fill the gap but not completely when you consider haste and dual wielding. You do still have a lot of flurry downtime.
Since you appear to know a bit more about the numbers than I:
- First, what is this 'crit cap'? If I'm not mistaken, this is based on hit rating. If a formula is available, that would be most helpful.
- Second, what hit/crit would one need to reduce their chances of having 3 non-crits in a row below 10% ?
The average level 73 boss will have a hit table, I believe, which looks like this (assuming you have 20% crit and no hit, and you are attacking from behind):
0-28:Miss
28-33.6: Dodge
33.6-58.6: Glancing
58.6-78.6: Crit
78.6-100: Hit
I assume you know the basics of the hit table, like how adding 1% crit removes 1% hit from the table. The crit cap occurs when there is no more hit to remove. In this situation, the crit cap would occur at 41.4% crit, assuming you have not hit. Each 1% hit you add would increase the hit cap by 1%, also.
The chance for 3 attacks to not crit in a row is simple to calculate. It's just their chance to not hit, cubed. This way, you can set up a simple equation to calculate this. In your case, you wanted to know when there was a 10% chance for 3 attacks in a row to not crit. That equation would like .10=x^3. When you solve it, you find that it should take 53.6% crit for there to be a 10% chance to not crit 3 attacks in a row.
You than compare this to the hit table discussed earlier. Since there is a cap at 41.4% crit, and each 1% hit added increases this cap by 1%, you would need 12.2% hit to go along with that 53.6% crit.
Hope that helps (and that I didn't make any stupid mistakes >.<).
Last edited by Tiburon11 : 09/08/07 at 3:54 PM.
Reclaimed is currently looking for 2 Mages, 2 Warlocks, and a Holy Priest who are Elitist Jerks just like the rest of our guild.
As it is, i am beginning to get back into raiding again, since i quit when The Burning Crusade was released.
A short while ago, i was playing as 3/53/5, but have since changed to 17/41/3, and have essentially, the best gear i can obtain before any serious twenty-five mans, or Karazhan.
I am simply seeking input. I attended Gruul's several days ago, and the results i ended up seeing, were not quite what i had hoped for. Essentially, my question is, how much of a difference can i expect twenty-five man gear to make to the amount of damage i deal per rage point i spend?
Or, could i be maxmising my DPS in other ways with the seemingly limited stats i get from my current gear? Should i be sacrificing some hit in order to boost AP? Or, should i be aiming for more crit so as to maximise flurry uptime?
Ultimately, i don't know if it's simply my playstyle that's holding me back, or my gear.
You've focused far too much on +hit and your other stats are badly lacking (Especially crit)
Some of your gems are vendor bought and you could look at some different items/enchants to raise your crit/AP without dropping too low on +hit (Around 200 is perfectly fine)
Your spec needs some work aswell, Im unsure why you would pick 3/3 TM in the protection tree and not have a pvp spec or have improved overpower.
Anyway you sit in berserker stance permantly while dps'ing as a warrior (Unless you need to help with thunderclap..)
You could change some talent points around here and there (Improved execute is awesome)
Also im going to hope your not using rend for dps as you have talent points in it im sort of scared that you might actually be..
I'm usually 17/44/0 for fury dps and take 5/5 parry 3/3 imp HS 3/3 deep wounds 1/1 anger management 2/2 impale in the arms tree for general tanking/dps'ing talents that actually benefit me in a raid.
Everything Paa has stated will help. If you're looking to maximize your performance you really need to invest in quality gems. Many of the blue items you have are not the best available from normal 5 mans, let alone when you consider heroics. Get an hourglass or bloodlust brooch in your trinket slots. You can get better enchants on a number of items too, +6 stats to chest and +15 strength to gloves for example.
ive been thinking about this but i cant decide because i dont know the math behind it. could anyone enlighten me about a good OH enchant for a fury warrior. basically i see it as Mongoose, 20 str, or 7 dmg. some ppl have said 7 dmg is good but im not sure.
I ran a couple tests with that simulator that was posted earlier. I ran some overnight with the same setup but different weapon speed combinations(same weapon dps). I also ran a few with different levels of hit but the same weapon speeds.
Assuming the sim is accurate, there were a couple trends:
1. Slow MH are best.
Most people already knew this. I suspect this is the case until you have so much rage that your HS is limited by MH swing speed rather than rage. Since the test also had Mongoose on the MH, as most do, that probably helped even more.
2. Combined with a Slow MH the speed of the OH has very little effect on DPS, <1%.
With all the posts, WoW forums and here, claiming slow or fast is better, it doesn't seem to matter.
Now these results all depend on the simulator being accurate of course, but watching the combat log it seems to work pretty well. I also can't find any theorycraft that has a valid reason to doubt the results. If anyone has anything either way please post it., I may do some more specific testing later.
I was wondering at what point to prioritize STR/AP over +HIT. I've heard many arguments that say that at 8.6% you can stop stacking +HIT over Crit and STR/AP but then I see alot of posts suggesting that ~200 +HIT is when to stop stacking it.
I understand that +HIT will increase my off-hand auto attack damage after 8.6% is reached but is the Rage generation going to boost my dps more than the added AP from STR/AP?
I think your conclusions are correct. I ran a few tests with my own simulator right now.
My Results are:
The difference between a season 2 sword and dagger are > 50 dps for my gear and buffs. Surprisingly the gain from windfury stays the same, but whirl wind dps goes down by roughly a third. Also overall dps is reduced by the lower Mongoose uptime, because specials suffer from the decreased proc chance.
The difference between a 1.5 speed offhand and a 2.6 speed offhand are neglectible. The faster the offhand the more often +Weapondamage is applied but a faster offhand also seems to decrease windfury procs by a tininess. I cant see why at the moment, perhaps due to flurry mechanics. It probably doesnt matter, since the difference between the two are 0,1% for my gear and buffs. I think this can be seen as insignificant.
And if you have zero +Weapondamage the difference is 0.4% as I calculated right now, so even then offhand speed doesnt matter.
I still prefer a faster offhand due to the more consistent rage gain.
PS: Its my first post and I am from germany, please excuse my english.
I was wondering at what point to prioritize STR/AP over +HIT. I've heard many arguments that say that at 8.6% you can stop stacking +HIT over Crit and STR/AP but then I see alot of posts suggesting that ~200 +HIT is when to stop stacking it.
I understand that +HIT will increase my off-hand auto attack damage after 8.6% is reached but is the Rage generation going to boost my dps more than the added AP from STR/AP?
It's 9% hit you want assuming no weaponskill.
And hit will help all white dmg, not just your OH.