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Old 09/28/07, 8:22 PM   #1326
invalid
Glass Joe
 
Undead Warrior
 
Al'Akir (EU)
I'm wondering if anyone has any insight on the worth of the untalented Slam (lets say you have an arms/prot hybrid spec so you cant get Imp. Slam). Will using the autoattack, slam, instant rotation still result in higher DPS with a 1.5s cast Slam than simply spamming MS and WW?
 
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Old 09/29/07, 7:35 AM   #1327
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Originally Posted by Natural View Post
I think your calculator had a typo here. Your result should be 848.

Edit: Here is a link to the updated calculator. cleave_vs_hs_v003.xls - FileFront.com

It now uses the impale bonus when calculating the damage bonus for heroic strike and cleave. It also adds a pseudo-attack-table calculation to determine your expected damage of a white & a special attack. It calculates the "special attack bonus" that you can use to find your place on the X axis. Please let me know if you find any errors.

Thanks.

Edit2: I am going to move this post to the DPS warrior spreadsheet. We can continue the discussion there since it is probably more appropriate.
Thanks for making the spreadsheet, it's nice! I'm a bit surprised that the intersection is the same regardless of whether the full damage part is included in the threat, I never had the time to go trough the full maths. Good work
 
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Old 09/29/07, 11:43 AM   #1328
Amorpheus
Piston Honda
 
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Human Warrior
 
Arthas (EU)
Originally Posted by invalid View Post
Will using the autoattack, slam, instant rotation still result in higher DPS with a 1.5s cast Slam than simply spamming MS and WW?
I'd say roughly equal, but there's no point in timing Slam when you can just use MS/WW every cooldown for the same result. (Edit: And adding a whole second to your swing timer over usual Slam will make WF Totem cry!)

"You are better than I am," Inigo admitted.
"So it seems. But if that is true, then why are you smiling?"
"Because,"
Inigo answered, "I know something you don't know."
"And what is that?" asked the man in black.
"I'm not left-handed."
 
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Old 09/29/07, 9:58 PM   #1329
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
There is a dps warrior in my guild with Wicked Axe of the Plains, Talon of Azshara, and Blade of Infamy.

I thought the best combo would be Azshara MH/Infamy OH, but he thinks having Axe MH/Talon OH is the best.

What are your opinions?
 
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Old 09/30/07, 1:43 AM   #1330
starlon
Glass Joe
 
Human Warrior
 
Kilrogg
Originally Posted by frmorrison View Post
There is a dps warrior in my guild with Wicked Axe of the Plains, Talon of Azshara, and Blade of Infamy.

I thought the best combo would be Azshara MH/Infamy OH, but he thinks having Axe MH/Talon OH is the best.

What are your opinions?
Plug it into the spreadsheet.
 
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Old 09/30/07, 2:59 AM   #1331
smor
Glass Joe
 
Tauren Warrior
 
Arathor
I have looked at a lot of WWS reports and it seems I hit as hard as some of the warriors I have seen do 1000+ dps. However I am stuck around 700 dps. So my question is: Is it more dps efficient to have huge buff spikes (where you would have a haste pot, a trinket, and DW all up at the same time), or is it better to spread them out and keep yourself buffed more consistantly?
 
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Old 09/30/07, 5:56 AM   #1332
D4vE
Von Kaiser
 
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Tauren Warrior
 
Magtheridon (EU)
Obviously you will benefit much more from a haste pot the more other buffs are active. Usually I spare timers like deathwish and recklessness to use with a haste pot.
 
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Old 09/30/07, 6:56 AM   #1333
Buttlern
Glass Joe
 
Orc Warrior
 
Mazrigos (EU)

thank you for reply

Last edited by Buttlern : 09/30/07 at 9:26 AM. Reason: got my question answered

"It is not easy beeing green!"
 
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Old 09/30/07, 8:12 AM   #1334
zeratulgr
Glass Joe
 
Orc Warrior
 
Magtheridon (EU)
Originally Posted by Buttlern View Post
Hi everyone. I have a question regarding weapons and armor pene stats.
Im playing in a endgame guild, we farm everything and so on. Im getting next t6 legs to get my 4part t6 dps bonus.
And now what I am asking is this, should I change from Rising Tide MH to the Supremus mace if I get the chance?
Some input here would be nice.
Best regards
Buttlern
No you shouldnt change,since you are an orc you get 3% more hit cause you are using an axe.This is because of our racial 5 axe skill.So rising tide has 3% more hit compared to the mace.Stat wise they are equal and dps wise(around 100dps both).You just gain a little bit from WF and WW cause of its 2.8 speed and high end damage.3% hit tho is way better.
 
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Old 10/01/07, 3:00 AM   #1335
Graul
King Hippo
 
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Orc Warrior
 
Fenris
So each time anyone mentions weapon skill, the actual +hit you get vs a lvl 73 for +5 skill seems to just keep going up and up. "You get +1% for being an Orc", "You get +2% for being an Orc" now you apparently get +3% for being an Orc. At this rate, I'll end up getting +5% hit within the next few weeks, yet somehow my DPS will remain the same.

If you are counting the combined -doge and -parry, then yes, it's a factor on how many swings will actually land, but it's still not added +hit over the base.

Last edited by Graul : 10/01/07 at 3:26 AM.
 
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Old 10/01/07, 3:43 AM   #1336
Asur
Glass Joe
 
Gnome Warrior
 
Zenedar (EU)
Originally Posted by Graul View Post
So each time anyone mentions weapon skill, the actual +hit you get vs a lvl 73 for +5 skill seems to just keep going up and up. "You get +1% for being an Orc", "You get +2% for being an Orc" now you apparently get +3% for being an Orc. At this rate, I'll end up getting +5% hit within the next few weeks, yet somehow my DPS will remain the same.

If you are counting the combined -doge and -parry, then yes, it's a factor on how many swings will actually land, but it's still not added +hit over the base.
Here's where the +3% hit comes from:
http://elitistjerks.com/469576-post500.html
 
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Old 10/01/07, 4:13 AM   #1337
zeratulgr
Glass Joe
 
Orc Warrior
 
Magtheridon (EU)
Originally Posted by Graul View Post
So each time anyone mentions weapon skill, the actual +hit you get vs a lvl 73 for +5 skill seems to just keep going up and up. "You get +1% for being an Orc", "You get +2% for being an Orc" now you apparently get +3% for being an Orc. At this rate, I'll end up getting +5% hit within the next few weeks, yet somehow my DPS will remain the same.

If you are counting the combined -doge and -parry, then yes, it's a factor on how many swings will actually land, but it's still not added +hit over the base.
Latest information says its actually 3% hit Graul
 
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Old 10/01/07, 4:21 AM   #1338
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
If you read the link provided by Asur you will see that it is 3%, but only vs boss mobs (lvl 73) and only if you have no other sources of weapon skill (i.e. with 355 weapon skill that you have as an orc with axes, you will always have 3% smaller chance to miss). After 355 weapon skill, it only adds 0.1% hit per point.
 
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Old 10/01/07, 5:24 PM   #1339
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
The purpose of stacking cooldowns works something like this:
Start with deathwish and haste pots. Deathwish buffs your damage per swing for X seconds while the haste pot buffs your swings speed for Y seconds. Using them separately, you get 20% extra damage for X seconds and something percent more white damage for Y seconds. When you use them at the same time, you get something percent more swings which also do 20% more damage. You have gotten off more swings under deathwish and have increased the return of deathwish. By stacking reckless, deathwish, heroism, and a haste pot all at the same time, you are getting a ridiculous number of swings that are all crits and all do 20% more damage. Separately, the number of swings affected by deathwish and reckless without haste benefits would be much lower. Simply, instead of having 50 hits get +20% damage, you can ramp that up to 75 or 100 hits.
 
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Old 10/01/07, 6:28 PM   #1340
smor
Glass Joe
 
Tauren Warrior
 
Arathor
now that i think about it i agree with all who replied. it would be better to spike your buffs all at once so your dps is most effective. that way when you dps is least effective you can run around in boss fights and bandage, etc.
 
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Old 10/01/07, 11:13 PM   #1341
Plushy
Glass Joe
 
Gnome Warrior
 
Gorgonnash
Maximizing DPS in high latency

I apologize in advance if I am asking a relatively naive question. As an oceanic raider with relatively high latency (usually around 500ms), I was wondering if performing the standard slam rotation would actually do less DPS than just MS+WW+HS(if rage permits). I'm using Quartz's swing timer (which unfortunately does not incorporate latency into it like it's cast bar ) and I find it difficult to accurately judge how long before the swing timer bar ends to start up my slam. As a result, I often compensate a little and end up starting the slam almost half a second after the swing has landed. This clearly hurts my DPS quite a bit as even with talented slam, I am delaying each white hit by at least 1s. I believe for my level of gear (which although is pretty crap), I should be putting out much more DPS than 600-ish on static fights. Any recommendations would be appreciated
 
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Old 10/02/07, 12:32 AM   #1342
Randor
Don Flamenco
 
Night Elf Warrior
 
Kilrogg
Practice on Blasted Lands mobs. I played in Asia until last week and my latency was 250ish all of the time. You can overcome it but you need to be hyper alert.

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Old 10/02/07, 5:08 AM   #1343
zeratulgr
Glass Joe
 
Orc Warrior
 
Magtheridon (EU)
Originally Posted by Plushy View Post
I apologize in advance if I am asking a relatively naive question. As an oceanic raider with relatively high latency (usually around 500ms), I was wondering if performing the standard slam rotation would actually do less DPS than just MS+WW+HS(if rage permits). I'm using Quartz's swing timer (which unfortunately does not incorporate latency into it like it's cast bar ) and I find it difficult to accurately judge how long before the swing timer bar ends to start up my slam. As a result, I often compensate a little and end up starting the slam almost half a second after the swing has landed. This clearly hurts my DPS quite a bit as even with talented slam, I am delaying each white hit by at least 1s. I believe for my level of gear (which although is pretty crap), I should be putting out much more DPS than 600-ish on static fights. Any recommendations would be appreciated
With such high latency there are 2 solutions for a dps warrior.Either take a sword up and dont use slam,yes its a bit worse but at least sword spec makes up for it,use hamstring to get some more sword procs when your MS,WW are on Cooldown.

Or just spec dualweild which doesnt require such a good connection and perfect slam rotation .I even abandoned arms cause with my 250-300ms I wasnt satisfied with my slam rotations.
 
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Old 10/02/07, 5:47 AM   #1344
Myko
Manach shreek-thrish!
 
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Draenei Warrior
 
Aszune (EU)
Any theorycraft done on whether "spiking" your buffs is better to do during execute spam or during normal BT/WW weaving?

Death Wish can obviously be used at least twice, threat permitting, but Recklessness can not.

Also, any point being strict about keeping Battle Shout and Rampage up during Execute? (Shout for rogues seems a given, Rampage seems a bit less vital.)
 
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Old 10/02/07, 7:22 AM   #1345
D4vE
Von Kaiser
 
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Tauren Warrior
 
Magtheridon (EU)
Originally Posted by Myko View Post
Any theorycraft done on whether "spiking" your buffs is better to do during execute spam or during normal BT/WW weaving?

Death Wish can obviously be used at least twice, threat permitting, but Recklessness can not.
Not much theory crafting needed here: In execute range you will have an instant attack every 1.5 secs (10 instants during recklessness), outside execute range you will have 5 instant attacks (2 WW, 3 BT) during recklessness uptime.

Pretty much the same is true for all other timers as well.

More AP during execute range will yield in more rage from white attacks, ergo higher executes. If keeping up rampage is worth the GCD would need some more intensive calculations. Since you will do more damage from white attacks as well I would guess keeping rampage up is worth it.
 
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Old 10/02/07, 11:16 AM   #1346
Muarf
Von Kaiser
 
Tauren Death Knight
 
Ner'zhul (EU)
Originally Posted by Myko View Post
Also, any point being strict about keeping Battle Shout and Rampage up during Execute?
Higher white dmg > mor rage for execute ?
 
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Old 10/02/07, 11:37 AM   #1347
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
Recklessness should always be used with death wish and a haste potion. Always.
 
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Old 10/02/07, 3:10 PM   #1348
Heaton
Glass Joe
 
Undead Warrior
 
Destromath
thundering skyfire or relentless earthstorm?
 
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Old 10/02/07, 3:47 PM   #1349
Kiranat
Von Kaiser
 
Human Warrior
 
Skullcrusher
Originally Posted by Heaton View Post
thundering skyfire or relentless earthstorm?
I'd say Relentless Earthstorm when it gets fixed (currently doesn't affect white crits) though I seem to recall seeing some numbers behind the 12crit Meta being better until you hit 37% crit.

If someone could find that it would be very much appreciated as I'm trying to make the same decision for my T6 helm.
 
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Old 10/02/07, 3:50 PM   #1350
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
The crit metagem is still the best, even when "nerfed".
 
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