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10/02/07, 3:56 PM
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#1351
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Von Kaiser
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Originally Posted by Muarf
Higher white dmg > mor rage for execute ?
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Assuming without Rampage you're getting enough rage to execute on every global cooldown, would it be worth it to wait for 20 rage and the extra global to refresh rampage? It seems like you would be "throwing out" two executes to refresh Rampage. Battle shout should be an obvious choice to keep up; buffing your entire group with such a large amount of AP more than makes up for a single "lost" execute.
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10/02/07, 4:08 PM
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#1352
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Glass Joe
Orc Shaman
Frostmane (EU)
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Kinda depends how long the fight is gonna last in execute range, if for example 1 min, refresh both at 20% then start executing, would not bother with refreshing rampage while executing.
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10/02/07, 6:33 PM
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#1353
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Glass Joe
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Orc Fury Warrior
Curious as to whether anyone has figured out whether the wicked edge of the plains is better than dragonstrike after the 2.2 patch for orc fury wars? Im currently mainhanding the tier 2 mace, and dont want to waste 5 nethers on dragonstrike if its lower dps than the axe.
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10/02/07, 10:21 PM
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#1354
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Piston Honda
Night Elf Death Knight
Stormreaver
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Just wondering if anyone's actually done some math to back up the idea that improved slam is useless for dual wield fury. I managed to accidentally hit slam a couple times during our last hydross kill and noticed that my dps did not suffer much if at all. I know that intuitively it's assumed that you'd lose more dps from the lost white hit, however... with dual wield you have a 29% miss rate on white attacks as well as glancing, and rage is rarely if ever a problem for dual wielding. So it would see to me that you would almost gain more from using improved slam, especially considering the amount of AP the average dps warrior runs with in SSC slam crits for ~2-2.5k. Also, resetting a swing timer on weapons with a 1.5-2.5 second speed doesnt seem world-breaking, especially if you have the rage to continue normal dps cycle. Would be nice if someone could do the math to test this out because my brain is currently incapable.
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10/02/07, 11:57 PM
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#1355
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by skullz
Curious as to whether anyone has figured out whether the wicked edge of the plains is better than dragonstrike after the 2.2 patch for orc fury wars? Im currently mainhanding the tier 2 mace, and dont want to waste 5 nethers on dragonstrike if its lower dps than the axe.
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Yes, by quite a lot (for a weapon). 3% hit for free makes the difference.
Originally Posted by Voxx
Just wondering if anyone's actually done some math to back up the idea that improved slam is useless for dual wield fury. I managed to accidentally hit slam a couple times during our last hydross kill and noticed that my dps did not suffer much if at all. I know that intuitively it's assumed that you'd lose more dps from the lost white hit, however... with dual wield you have a 29% miss rate on white attacks as well as glancing, and rage is rarely if ever a problem for dual wielding. So it would see to me that you would almost gain more from using improved slam, especially considering the amount of AP the average dps warrior runs with in SSC slam crits for ~2-2.5k. Also, resetting a swing timer on weapons with a 1.5-2.5 second speed doesnt seem world-breaking, especially if you have the rage to continue normal dps cycle. Would be nice if someone could do the math to test this out because my brain is currently incapable.
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Don't even think about using Slam with DW. Just don't.
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10/03/07, 3:12 AM
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#1356
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Piston Honda
Night Elf Warrior
Hellfire (EU)
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Originally Posted by Voxx
Just wondering if anyone's actually done some math to back up the idea that improved slam is useless for dual wield fury. I managed to accidentally hit slam a couple times during our last hydross kill and noticed that my dps did not suffer much if at all. I know that intuitively it's assumed that you'd lose more dps from the lost white hit, however... with dual wield you have a 29% miss rate on white attacks as well as glancing, and rage is rarely if ever a problem for dual wielding. So it would see to me that you would almost gain more from using improved slam, especially considering the amount of AP the average dps warrior runs with in SSC slam crits for ~2-2.5k. Also, resetting a swing timer on weapons with a 1.5-2.5 second speed doesnt seem world-breaking, especially if you have the rage to continue normal dps cycle. Would be nice if someone could do the math to test this out because my brain is currently incapable.
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Slam can't proc WF anymore, so HS would be the favourable option.
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10/03/07, 10:03 AM
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#1357
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Von Kaiser
Tauren Warrior
Moonglade (EU)
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Originally Posted by Voxx
Just wondering if anyone's actually done some math to back up the idea that improved slam is useless for dual wield fury. I managed to accidentally hit slam a couple times during our last hydross kill and noticed that my dps did not suffer much if at all. I know that intuitively it's assumed that you'd lose more dps from the lost white hit, however... with dual wield you have a 29% miss rate on white attacks as well as glancing, and rage is rarely if ever a problem for dual wielding. So it would see to me that you would almost gain more from using improved slam, especially considering the amount of AP the average dps warrior runs with in SSC slam crits for ~2-2.5k. Also, resetting a swing timer on weapons with a 1.5-2.5 second speed doesnt seem world-breaking, especially if you have the rage to continue normal dps cycle. Would be nice if someone could do the math to test this out because my brain is currently incapable.
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Actually as a fun idea I toyed with the idea of having two 2.7 speed weapons (one mainhand one offhand) and use slam not flurried and instant attack (BT) some time ago. It would make perfect cycles and you would not have he problems of offhand attack being reset badly (it would be restarted as your mainhand weapon). It would also be possible to make very very nice cycles as you wouldnt have haste procs.
I also id math on the same setup but with flurry.
I also did some math on the same and using slam and heroic strikes with dualwield (flurried).
It all turned out crap. Sorry 
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10/03/07, 12:33 PM
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#1358
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Piston Honda
Night Elf Death Knight
Stormreaver
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Originally Posted by dr_AllCOM3
Don't even think about using Slam with DW. Just don't.
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How very productive of you, thanks for your time...
I guess since Slam doesn't proc windfury anymore then it could be considered inferior to heroic strike, however it does generate less threat and I'd still like to see some hard math behind it before I believe that it's completely totally worthless.
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10/03/07, 12:53 PM
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#1359
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Debleated
@ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Voxx
How very productive of you, thanks for your time...
I guess since Slam doesn't proc windfury anymore then it could be considered inferior to heroic strike, however it does generate less threat and I'd still like to see some hard math behind it before I believe that it's completely totally worthless.
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If one were to discuss productivity and time, I might mention a productive time-saver such as the search function.
Not the only relevant threads, btu a few places where this has been discussed:
http://elitistjerks.com/f40/t13059-w...heroic_strike/
http://elitistjerks.com/f33/t9272-sl...ps_revolution/
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See you, auntie.
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10/03/07, 3:38 PM
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#1360
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Von Kaiser
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Problems with slam and dual wield:
First of all, 1 handers are fast. At least, fast in comparison to any 2handers that are generally associated with slam builds. It has been shown that 2.5 is the fastest possible weapon that you would want to have an optimal slam rotation, but with flurry and haste items, 1-handers will generally be much faster than this.
Also, what i feel to be the main reason - slam doesn't just reset your main hand swing timer. It resets BOTH your main hand AND your offhand. So really, you're just shooting yourself in the foot if you try to slam while dual wielding. You're much better off just spending the rage on heroic strike.
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10/03/07, 4:59 PM
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#1361
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Piston Honda
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Say you do 600 dps white damage only. Divide by 1.625. 369 MH dps, 231 OH dps. Say you are using 2.5 speed weapons flurried to 2 seconds. Your average MH hit for 369 dps is 738. OH hit for 231 dps is 462. A good slam lands about .75 seconds after the MH. So, this costs you .75 seconds of MH dps and on an unmatched setup, an average of 1.75 seconds of oh damage (half an offhand swing and .75 seconds). That's a white damage cost of 681. A slam will hit for slightly higher than a MH swing due to less glances, misses, and bigger crits but with no bonus damage. Say it hits for 1000. This slam manuever has netted about 320 damage for pulling off a feat of admirable timing while screwing with your specials timers. Dumping into cleave or HS will have a similar if not greater damage return due to having bonus damage while having less lost dps time. I'm not going to get into it further. I'm sure, in an automated sequence, you might be able to gain a smidge of dps with perfect timing but I have never seen anyone pull it off.
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10/03/07, 10:09 PM
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#1362
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Von Kaiser
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For a human fury warrior that has +5 weapon skill to swords and maces. Which is the better weapon out of dragonstrike and talon of azshara. I have a dst also which stacks with dragonstrike but the nerf to haste has me second guessing. Also talon was slightly buffed in patch 2.2.
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10/04/07, 5:28 AM
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#1363
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Glass Joe
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What offhand do you use?
I actually use Dragonstrike MH, Talon OH.
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10/04/07, 5:35 AM
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#1364
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Piston Honda
Night Elf Warrior
Hellfire (EU)
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Originally Posted by ckaparos
For a human fury warrior that has +5 weapon skill to swords and maces. Which is the better weapon out of dragonstrike and talon of azshara. I have a dst also which stacks with dragonstrike but the nerf to haste has me second guessing. Also talon was slightly buffed in patch 2.2.
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There's a very nice DPS Warrior spreadsheet that allows you to put in gear sets to see which one would result in more dps.
Latest Version of the sheet.
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10/04/07, 11:08 AM
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#1365
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Von Kaiser
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For a human fury warrior that has +5 weapon skill to swords and maces. Which is the better weapon out of dragonstrike and talon of azshara. I have a dst also which stacks with dragonstrike but the nerf to haste has me second guessing. Also talon was slightly buffed in patch 2.2.
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I've been using Dragonstrike MH, Talon of Azshara OH for a couple of weeks now. I personally love the combination. Previously I had been using a Fool's Bane and Talon, and before that Fool's Bane and Fireguard. Switching to the Talon in the off-hand felt immensely better. Trading out Fool's Bane for Drakefist Hammer/Dragonmaw also felt like a large boost. My rage generation smoothed out considerably between those upgrades as well, allowing for a good deal more Heroic Strikes (I'll give good old Cleave another shot next week, when I can compare it to the prior performance. I do know I love it when targetting a Spitfire Totem, or when the adds on Solarian first pop.)
Short version: go for both, they're fantastic together and you won't find better until Hyjal/BT, and even then it may only be the Warglaives that top out.
(I use subjective terms because unfortunately I had not started logging our raids at this point. Still, one can tell the difference when going from 4 mobs in a row before bandages while farming to closer to 6 and 7.)
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10/04/07, 3:37 PM
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#1366
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Glass Joe
Tauren Warrior
Bloodscalp
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My strategy to dps is to have the rage for BT and WW every time its up while keeping my rage around 25 so that when I switch stances to overpower i dont waste alot of rage. This works fairly well but I think it could be better. Sometimes i can screw up and use a HS when i shouldnt and be lacking rage for a BT but bloodrage helps against that. I also use hamstring when i get over 60 rage because even with HS I cant spend my rage fast enough.
Can any experts comment on that?
Also, In BT I have a lot of gear choices, tier gier for -armor, crafted haste, ect. I already feel like im lacking hit due to some unlucky miss streaks(15%) I was thinking of the haste shoulders, akama gloves, and anything else with gem slots of +hit on them while skipping most tier gier due to lack of hit.
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10/04/07, 5:30 PM
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#1367
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Von Kaiser
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Originally Posted by Beefyman
My strategy to dps is to have the rage for BT and WW every time its up while keeping my rage around 25 so that when I switch stances to overpower i dont waste alot of rage. This works fairly well but I think it could be better. Sometimes i can screw up and use a HS when i shouldnt and be lacking rage for a BT but bloodrage helps against that. I also use hamstring when i get over 60 rage because even with HS I cant spend my rage fast enough.
Can any experts comment on that?
Also, In BT I have a lot of gear choices, tier gier for -armor, crafted haste, ect. I already feel like im lacking hit due to some unlucky miss streaks(15%) I was thinking of the haste shoulders, akama gloves, and anything else with gem slots of +hit on them while skipping most tier gier due to lack of hit.
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Most warriors do not switch stances with the standard 17/44/0 spec because you lose too much rage (yellow damage) going to battle and then back to berserker. Since hamstring no longer procs windfury I generally only use it between BT/WW cooldowns to proc flurry if it's not already up.
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10/04/07, 5:49 PM
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#1369
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Von Kaiser
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Originally Posted by Ren
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I was toying around with it during AV weekend and it does still work. It would proc once out of about every three uses. The long CD and AE damage in raids makes it difficult to be an effective DPS boost though.
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10/04/07, 8:58 PM
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#1370
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Von Kaiser
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Originally Posted by Kolmar
I've been using Dragonstrike MH, Talon of Azshara OH for a couple of weeks now. I personally love the combination. Previously I had been using a Fool's Bane and Talon, and before that Fool's Bane and Fireguard. Switching to the Talon in the off-hand felt immensely better. Trading out Fool's Bane for Drakefist Hammer/Dragonmaw also felt like a large boost. My rage generation smoothed out considerably between those upgrades as well, allowing for a good deal more Heroic Strikes (I'll give good old Cleave another shot next week, when I can compare it to the prior performance. I do know I love it when targetting a Spitfire Totem, or when the adds on Solarian first pop.)
Short version: go for both, they're fantastic together and you won't find better until Hyjal/BT, and even then it may only be the Warglaives that top out.
(I use subjective terms because unfortunately I had not started logging our raids at this point. Still, one can tell the difference when going from 4 mobs in a row before bandages while farming to closer to 6 and 7.)
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Hi currently im using the dragonstrike mh and s2 oh sword I have tried the talon in my oh but i found dps to be on par with the 1.5speed oh swords in the long run. And the only thing i dont like about talon in oh is on short dps fights like trash clears if you have a bad run on flurry your dps at 2.7 speed is quite slow.
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10/04/07, 9:11 PM
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#1371
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Von Kaiser
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Originally Posted by ckaparos
on short dps fights like trash clears if you have a bad run on flurry your dps at 2.7 speed is quite slow.
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Honestly that's kind of a non-issue to me. It's pretty damn common to get at least one crit on your opening pair of swings, and then the rage flow is high enough to keep things going. Plus I'm currently still using an Abacus in my 2nd trinket (DST in primary), and it's reasonable to open a fight with.
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10/05/07, 1:40 AM
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#1372
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Von Kaiser
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Originally Posted by Kolmar
Honestly that's kind of a non-issue to me. It's pretty damn common to get at least one crit on your opening pair of swings, and then the rage flow is high enough to keep things going. Plus I'm currently still using an Abacus in my 2nd trinket (DST in primary), and it's reasonable to open a fight with.
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Yer I guess so, i just find the faster oh give me more relaible rage on short fights and i guess I like the predictablity of the faster oh.
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10/05/07, 3:50 AM
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#1373
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๏̯͡๏)
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Originally Posted by Rhaeti
I was toying around with it during AV weekend and it does still work. It would proc once out of about every three uses. The long CD and AE damage in raids makes it difficult to be an effective DPS boost though.
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yeah, I used to pop one before patchwerk and loatheb. It's not like you lose anything by doing it, and when it does proc it's up for most of the fight
I think the proc occurs independently of whether the chicken is actually hitting its' target, too, but it's been a long time
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10/05/07, 10:18 PM
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#1374
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Glass Joe
Undead Warrior
Doomhammer
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Not a lot is finalized right now, but we are currently planning to make Improved Berserker Stance provide threat reduction by 2/4/6/8/10% while in Berserker Stance.
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Big time reader, first time poster but thought I'd share this for those of you who might have missed it, follow the link to see with your own eyes before they fill with tears of joy.
WoW Forums -> 2.3 - Can we have some Fury <3?
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10/06/07, 12:27 AM
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#1375
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Von Kaiser
Human Death Knight
Alexstrasza
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That right there is pure sex...
probably one of the best changes for dps warriors ever.
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