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Old 10/11/07, 6:43 PM   #1451
Korlong
Von Kaiser
 
Troll Warrior
 
<BAD>
Demon Soul
Given that Weapon Mastery will be taking the place of Improved Intercept in the talent tree come 2.3, does anyone have any thoughts on its place in a Fury build?

I am not overly familiar with the mechanics of weapon skill, but my initial reaction is that it (the talent) would need a substantial buff to be worth taking, as previously the value of the talent was the disarm immunity.

Edit: And as no one else seems to have mentioned it in here yet:

Warrior
* Charge will work more often when targets are up against unpathable areas like walls and poles.
* Defiance (Protection) now also grants 2/4/6 weapon expertise.
* Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
* Disarm is now subject to diminishing returns in PvP.
* Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
* Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
* Intervene will no longer place you in combat.
* Hamstring now has a 10 second duration when used on PvP targets.
* Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
* Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
* Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
* Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
* Sweeping Strikes and Deathwish have swapped locations in the talent trees.
* Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
* Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
* Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
* Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.

WoW -> Test Realm Patch Notes
Edit again: HOLY HELL! I thought people were kidding about the Deathwish change on the warrior forums! That's not cool!

Edit yet again: Another gem!

General

...
* Expertise: We have added a new stat and associated rating called expertise and expertise rating. Expertise rating converts to expertise at the same rate that weapon skill rating formerly converted at. Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%.

Last edited by Korlong : 10/11/07 at 6:58 PM. Reason: Added patch notes as a conversation point.
 
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Old 10/11/07, 6:46 PM   #1452
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Hozz View Post
I have seen a couple of things on Gorefiend that might account for DPS oddness.

Gorefiend loves to kick the shit out of WF totems. They need to be redropped a lot.

Also one time my DPS was just terrible on him and I could not figure out why at first glance. I went back and looked at the WWS more, and me and one of the Rogues (whose DPS was also way below average) were getting parried like crazy, as if we were attacking from his front, which we definitely were not. I have seen subsequent parses where he has parried me multiple times as well, its like when he casts shadow of death or incinerate on folks, he is actually turning to face them or something. I mean I see him do that visually on my client but I figured he was not really supposed to be facing them for melee purposes.
Yes randomly targeted abilities that require a facing does that.
Its a actually a really big problem because those parries cause increased attack speed for the boss and if you are really unlucky they can cause unpreventable one-shots.
 
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Old 10/11/07, 6:50 PM   #1453
 LodeRunner
Feed me a stray cat
 
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Undead Warrior
 
Mal'Ganis
I don't even know how to react to that. Do you still have to cast Sweeping Strikes in Battle Stance?
 
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Old 10/11/07, 6:51 PM   #1454
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by LodeRunner View Post
I don't even know how to react to that. Do you still have to cast Sweeping Strikes in Battle Stance?
No, a further blue post said it will now require Berzerker Stance.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
 
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Old 10/11/07, 6:51 PM   #1455
Mios
Glass Joe
 
Undead Mage
 
Mug'thol
Originally Posted by Bornakk
With Sweeping Strikes moving position, it will only be usable in Berserker Stance too.
In this thread: WoW Forums -> Sweeping strikes change

Interesting, they're trying to make people spec endless rage in pvp I suppose. Although this seems like a big nerf to fury pve.
 
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Old 10/11/07, 6:52 PM   #1456
Kiranat
Von Kaiser
 
Human Warrior
 
Skullcrusher
I'm not going to lie, these new patch notes have me pissed off.

I'm not worried about Death Wish, I raid as MS, but it still sucks.
I'm not worried about Weapon Mastery (disarm part), it'll be in my spec anyway.

What really gets me is the weapon skill changes. I don't remember having heard anything about this until these PTR notes went up, and it means that human and orc players straight up lose 3% to hit, which is HUGE.

Now maybe I've misread... There's nothing specifically saying the human racial is being changed, and the wording for it doesn't include racial abilities outside of the ones listed. I've got my fingers crossed, but if it ends up knocking it off that's just that much more gear I need to swap out for hit towards end-game.
 
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Old 10/11/07, 6:54 PM   #1457
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Korlong View Post
- Sweeping Strikes and Deathwish have swapped locations in the talent trees.
- Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
I do not understand this...
Why are they making arms even better for pvp while nerfing fury?
Granted the DW works on WW thing is a buff but WW damage is a fairly small portion of our DPS.
 
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Old 10/11/07, 7:06 PM   #1458
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Brissa View Post
I do not understand this...
Why are they making arms even better for pvp while nerfing fury?
Granted the DW works on WW thing is a buff but WW damage is a fairly small portion of our DPS.
It's a BS change and I hope to god it's reverted before 2.3 goes live, being able to sweeping strikes trash mobs is NOT the same as having Death Wish for single target DPS on boss fights.
 
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Old 10/11/07, 7:24 PM   #1459
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Kiranat View Post
What really gets me is the weapon skill changes. I don't remember having heard anything about this until these PTR notes went up, and it means that human and orc players straight up lose 3% to hit, which is HUGE.
I'm not sure if the racials ARE being changed. Is skill still going to be around some some items or will it all be expertise? But -dodge(and parry for tanks) could be good, since untill now we've had to way to avoid 5% dodges while we can always lower miss with +5.

Luckily I raid as either 33/28 or prot, so the talent swaps don't really affect me. The loss of DW seems likes a major nerf to dual wield fury though, and makes 2h fury more tempting.
 
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Old 10/11/07, 7:24 PM   #1460
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
The racials are indeed being changed to Expertise as per a followup post from Hortus.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
 
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Old 10/11/07, 7:35 PM   #1461
Rishina
Von Kaiser
 
Human Warrior
 
Kul Tiras (EU)
That is very strange. If they had changed enrage and sweeping strikes I could understand that, but deathwish? It just doesn't make sense.

First they give us a nice boost, 10% less threat, and the imp intercept to weapon expertise is nice. But why on earth give a primary fury talent to the arms tree?

I hope theres been some sort of mistake and it was actually supposed to be enrage that was swapped. That would have made alot more sense.

Currently, its just ridiculous to be frank.

Last edited by Rishina : 10/11/07 at 7:59 PM.
 
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Old 10/11/07, 8:31 PM   #1462
Apfelkäse
Glass Joe
 
Orc Death Knight
 
Kazzak (EU)
damn i hoped we would have gotten improved disciplines in fury as well, and like putting blood craze in arms or something =)
 
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Old 10/11/07, 9:30 PM   #1463
Amorpheus
Piston Honda
 
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Human Warrior
 
Arthas (EU)
Some of that looks like they threw Arms and Fury into a blender and turned it on just for a second. WTF? What they should do is free talents of requirements like enrage>flurry and fix Deep Wounds to work like the mages' Ignite.

I'm pretty sure they were looking at a way to prevent Fury from being OP with threat reduction. That tree winds up nerfed no matter how you look at it. Either lose Rampage or Death Wish... unless they buff Rampage 21/40 looks like a decent alternative. Probably not entirely as efficient but it depends on what you make of your DW cooldown. Also the Whirlwind and Sweeping Strikes changes only promote slow offhands further, to which extent we'll have to see.

Playing around with a talent calculator for a bit it changes almost nothing to how I'd spec Arms DPS. With the talent point from DW I could get Sweeping Strikes or max out Battle Shout, probably prefer the latter since the new swing-only SS looks weak for 2h and it's more of a trash gimmick anyway. So losing SS is not that tragic, but it has been very defining - and changing the "character" of the trees like that leaves a very sour taste... like intercept to me has always been more Fury than Arms, when you think about context. And a talent with Weapon Expertise belongs to the Arms tree...

"You are better than I am," Inigo admitted.
"So it seems. But if that is true, then why are you smiling?"
"Because,"
Inigo answered, "I know something you don't know."
"And what is that?" asked the man in black.
"I'm not left-handed."
 
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Old 10/11/07, 10:56 PM   #1464
Kolossus
Glass Joe
 
Orc Warrior
 
Lethon
Has anyone found the AP needed to outscale Execute rank10 @ 20%?
 
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Old 10/11/07, 10:58 PM   #1465
 Darkmyst
Terrible Terry Tate, Forum Linebacker.
 
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Troll Warrior
 
Mal'Ganis
I just don't get the Death Wish change. You can already make a decent argument that 33/28/0 is superior to 17/44/0 for PvE. I mean is this a change that basically kills Fury?

Originally Posted by XI- View Post
Do you have a point or are you just crying now?
 
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Old 10/11/07, 11:13 PM   #1466
starlon
Glass Joe
 
Human Warrior
 
Kilrogg
By how much of a percentage does deathwish increase DPS over let's say a 10 minute fight? I'm just curious how much I'm losing here.
 
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Old 10/11/07, 11:36 PM   #1467
 Darkmyst
Terrible Terry Tate, Forum Linebacker.
 
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Troll Warrior
 
Mal'Ganis
Originally Posted by starlon View Post
By how much of a percentage does deathwish increase DPS over let's say a 10 minute fight? I'm just curious how much I'm losing here.
You are losing 2 minutes of +20% base damage increase. It's definitely not trivial.

Originally Posted by XI- View Post
Do you have a point or are you just crying now?
 
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Old 10/11/07, 11:48 PM   #1468
Meiia
Glass Joe
 
Draenei Shaman
 
Lightbringer
20% less damage during the warriors time to shine at execute range. Good game
 
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Old 10/12/07, 12:32 AM   #1469
Voxx
Piston Honda
 
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Night Elf Death Knight
 
Stormreaver
I'm curious, since I haven't seen it posted yet... but will Rampage actually be better than taking Deathwish in it's new location? My math skills aren't at the point where I could begin to think about how to approach that problem.
 
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Old 10/12/07, 12:38 AM   #1470
Draugrim
Glass Joe
 
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Tauren Warrior
 
Zul'Jin
Sorting through the raging anger of the WoW Warrior board I noticed an interesting discrepancy. Hortus (Blue) post of the 2.3 patch notes curiously has the Sweeping Strikes/Death Wish change absent and has been edited. Perhaps it's already been recanted?
 
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Old 10/12/07, 2:05 AM   #1471
Korlong
Von Kaiser
 
Troll Warrior
 
<BAD>
Demon Soul
We can only hope.

There are a lot of people on the WoW forums claiming that the Deathwish change isn't a big deal, and that the change to Whirlwind makes up for it.

What these people don't seem to realize is that Deathwish applies huge scaling, you pop Deathwish, Bloodthirst Brooch, a Haste Potion, and Recklessness, and you're looking at much more than a 20% dps increase, as it scales all of your other buffs by 20% as well.

In addition, Deathwish is an amazing ability in any PvE fight where you do not spend all of your time on the boss, as your "out" time gives it time to cool down (whereas your upgraded whirlwind is wasted).

Finally, the other problem with the Whirlwind change is that in order to maximize its effectiveness, you need a really slow offhand - of which there are essentially none in PvE. There is basically the [Talon of Azshara], [Netherbane] (urk) and the Arena epics.

Last edited by Korlong : 10/12/07 at 2:10 AM.
 
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Old 10/12/07, 2:07 AM   #1472
Graul
King Hippo
 
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Orc Warrior
 
Fenris
[Rising Tide]
 
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Old 10/12/07, 2:09 AM   #1473
Korlong
Von Kaiser
 
Troll Warrior
 
<BAD>
Demon Soul
Originally Posted by Graul View Post
Forgot that one, but it's worse than the Talon in my opinion.

Then again, it will probably be buffed soon once blizzard realizes that everyone is vendoring their Black Temple epics for season three arena weapons.

At any rate, it is safe to say there is a lack of slow offhands with desirable stat allocations (like [Tracker's Blade]).
 
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Old 10/12/07, 2:11 AM   #1474
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Depends on your race. The Talon may be better for Humans, but the axe is better for Orcs. Until the racial "normalization" happens anyway.

Last edited by Graul : 10/12/07 at 2:23 AM.
 
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Old 10/12/07, 2:54 AM   #1475
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Some of the Itemization from the new Heroic Badges

Amani Mask of Death
Helm
+46 Str
+51 Sta
Red/Yellow/Blue sockets
+6 Stamina Socket Bonus
+33 Hit Rating

Chain of Unleashed Rage
Belt
+34 Str
+37 Sta
Red/Blue sockets
+3 Hit Rating Socket Bonus
Equip: +14 Hit
Equip: -154 Armor

Pauldrons of Gruesome Fate
Shoulders
+42 Str
+33 Sta
Equip: +23 Hit
Equip: -154 Armor

Furious Deathgrips
Gloves
+34 Str
+37 Sta
Red/Yellow Sockets
+3 Str Socket Bonus
Equip: +25 Hit Rating

Eternium Rage-Shackles
Bracers
+32 Str
+32 Sta
Equip: -150 Armor

Bloodthirster's Wargreaves
Legs
+46 Str
+43 Sta
Red/Yellow/Blue Sockets
(Socket Bonus unknown?)
Equip: +38 Hit Rating

Last edited by Emeraude : 10/12/07 at 2:59 AM.
 
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